package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) PuzzleGridCheck(session comm.IUserSession, req *pb.UiGamePuzzleGridReq) (errdata *pb.ErrorData) { if req.Hdid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // 点击某个格子进行拼图 func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleGridReq) (errdata *pb.ErrorData) { if errdata = this.PuzzleGridCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } var ( atno []*pb.UserAtno res []*cfg.Gameatn ) list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid) if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图 return } // 校验消耗 if conf, err := this.module.configure.GetPuzzleConsumConf(); err == nil { if conf.Cost.N > 0 { if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{conf.Cost}, true); errdata != nil { return } } if len(conf.Costget) > 0 { if errdata, atno = this.module.DispenseAtno(session, conf.Costget, true); errdata != nil { return } } if len(conf.Costget) > 0 { res = append(res, conf.Costget...) } if c, err := this.module.configure.GetMinerConf(req.Grid); err == nil { res = append(res, c.Itemid) } if len(res) > 0 { if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil { return } } } list.Puzzle[req.Grid] = 1 update := make(map[string]interface{}, 0) update["puzzle"] = list.Puzzle this.module.modelPuzzle.modifyPuzzleListByObjId(session.GetUserId(), update) // 修改进度 session.SendMsg(string(this.module.GetType()), "puzzlegrid", &pb.UiGamePuzzleGridResp{ Data: list, Atno: atno, }) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "UiGamePuzzleGridReq", atno) }) return }