package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) TaskInfoCheck(session comm.IUserSession, req *pb.StonehengeTaskInfoReq) (errdata *pb.ErrorData) { return } func (this *apiComp) TaskInfo(session comm.IUserSession, req *pb.StonehengeTaskInfoReq) (errdata *pb.ErrorData) { var ( info *pb.DBStonehenge confs []*cfg.GameStoneTaskData tasks []int32 = make([]int32, 0) progress []*pb.ConIProgress err error ) if errdata = this.TaskInfoCheck(session, req); errdata != nil { return } if info, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.String(), Message: err.Error(), } return } if confs, err = this.module.configure.getGameStoneTaskDatas(); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.String(), Message: err.Error(), } return } for _, v := range confs { tasks = append(tasks, v.TaskId) } if progress, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), tasks...); err != nil { return } session.SendMsg(string(this.module.GetType()), "taskinfo", &pb.StonehengeTaskInfoResp{Conlds: progress, Task: info.Task}) return }