package pvp import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.PvpListReq) (errdata *pb.ErrorData) { return } ///设置战斗阵型 func (this *apiComp) List(session comm.IUserSession, req *pb.PvpListReq) (errdata *pb.ErrorData) { var ( result []*pb.DBPvpBattle userpvp []*pb.DBPvpBattle list []*pb.DBPvpBattle err error ) if errdata = this.ListCheck(session, req); errdata != nil { return } defer func() { session.SendMsg(string(this.module.GetType()), "list", &pb.PvpListResp{List: list}) }() if result, err = this.module.modelPvpComp.querypvps(); err != nil { this.module.Errorln(err) return } userpvp = make([]*pb.DBPvpBattle, 0, len(userpvp)) for _, v := range result { if v.Red.Uid == session.GetUserId() || v.Blue.Uid == session.GetUserId() { userpvp = append(userpvp, v) } } if len(userpvp) <= 0 { return } for _, v := range result { list = append(list, &pb.DBPvpBattle{ Id: v.Id, ServicePath: v.ServicePath, Ptype: v.Ptype, State: v.State, Red: v.Red, Blue: v.Blue, }) } return }