package pvp import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/timewheel" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) FormationCheck(session comm.IUserSession, req *pb.PvpFormationReq) (errdata *pb.ErrorData) { return } ///设置战斗阵型 func (this *apiComp) Formation(session comm.IUserSession, req *pb.PvpFormationReq) (errdata *pb.ErrorData) { var ( battle *BattleItem ok bool ) if errdata = this.FormationCheck(session, req); errdata != nil { return } this.module.lock.RLock() battle, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok && battle.State == pb.PvpState_ready { battle.lock.Lock() if session.GetUserId() == battle.Red.Uid { battle.Redformation = req.Formation } else { battle.Blueformation = req.Formation } if battle.Redformation != nil && battle.Blueformation != nil { //都设置了战斗阵型 battle.State = pb.PvpState_battle timewheel.Remove(battle.readytimer) go this.module.startBattle(battle) } battle.lock.Unlock() } else { session.SendMsg(string(this.module.GetType()), "formation", &pb.PvpFormationResp{Issucc: false}) return } session.SendMsg(string(this.module.GetType()), "formation", &pb.PvpFormationResp{Issucc: true}) return }