package pvp import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) ActiveCancelCheck(session comm.IUserSession, req *pb.PvpActiveCancelReq) (errdata *pb.ErrorData) { return } ///设置战斗阵型 func (this *apiComp) ActiveCancel(session comm.IUserSession, req *pb.PvpActiveCancelReq) (errdata *pb.ErrorData) { var ( battle *BattleItem ok bool faiside int32 winside int32 ) if errdata = this.ActiveCancelCheck(session, req); errdata != nil { return } this.module.lock.RLock() battle, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { if battle.Red.Uid == session.GetUserId() { faiside = 1 winside = 2 } else { faiside = 2 winside = 1 } if battle.State == pb.PvpState_battle { this.module.battle.ConcedeBattle(&pb.BattleConcedeReq{ Battleid: req.Battleid, Side: faiside, }) } else { this.module.PvpFinishPush(&pb.BattleFinishPush{ Battleid: req.Battleid, WinSide: winside, }) if err := this.module.SendMsgToSession(string(comm.ModulePvp), "cancel", &pb.PvpCancelPush{ ServicePath: fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId()), Battleid: battle.Id, }, battle.RedSession, battle.BlueSession); err != nil { this.module.Errorln(err) } } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_BattleInCmdFailed, Title: pb.ErrorCode_BattleInCmdFailed.ToString(), } return } session.SendMsg(string(this.module.GetType()), "activecancel", &pb.PvpActiveCancelResp{Issucc: true}) return }