package pay import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) const ( game_recharge = "game_recharge.json" game_rechargediamond = "game_rechargediamond.json" game_paypackage = "game_paypackage.json" game_paygiftpack = "game_paygiftpack.json" ) // /背包配置管理组件 type configureComp struct { modules.MCompConfigure module *Pay } // 组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Pay) this.LoadConfigure(game_recharge, cfg.NewGameRecharge) this.LoadConfigure(game_rechargediamond, cfg.NewGameRechargeDiamond) this.LoadConfigure(game_paypackage, cfg.NewGamePayPackage) this.LoadConfigure(game_paygiftpack, cfg.NewGamePayGiftpack) return } // 获取手动加入频道 任务限制 func (this *configureComp) getGameRecharge(id string) (result *cfg.GameRechargeData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_recharge); err != nil { this.module.Errorf("err:%v", err) return } else { if result, ok = v.(*cfg.GameRecharge).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_recharge, id) this.module.Errorln(err) return } } return } // 获取手动加入频道 任务限制 func (this *configureComp) getPayPackageDatas(ptype int32) (result []*cfg.GamePayPackageData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_paypackage); err != nil { this.module.Errorln(err) return } else { result = make([]*cfg.GamePayPackageData, 0) for _, v := range v.(*cfg.GamePayPackage).GetDataList() { if v.Type == ptype { result = append(result, v) } } } return } // 获取手动加入频道 任务限制 func (this *configureComp) getPayPackageData(id int32) (result *cfg.GamePayPackageData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_paypackage); err != nil { this.module.Errorln(err) return } else { if result, ok = v.(*cfg.GamePayPackage).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_paypackage, id) this.module.Errorln(err) return } } return } // 获取手动加入频道 任务限制 func (this *configureComp) getPayPackageDataByPid(pid int32) (result *cfg.GamePayPackageData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_paypackage); err != nil { this.module.Errorln(err) return } else { for _, v := range v.(*cfg.GamePayPackage).GetDataMap() { if v.Id == pid { result = v return } } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_paypackage, pid) return } // 获取手动加入频道 任务限制 func (this *configureComp) getPayGiftpackeData(id int32) (result *cfg.GamePayGiftpackData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_paygiftpack); err != nil { this.module.Errorln(err) return } else { if result, ok = v.(*cfg.GamePayGiftpack).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_paygiftpack, id) this.module.Errorln(err) return } } return } // 獲取 func (this *configureComp) getPayGiftpackDataByPid(pid int32) (result *cfg.GamePayGiftpackData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_paygiftpack); err != nil { this.module.Errorln(err) return } else { for _, v := range v.(*cfg.GamePayGiftpack).GetDataMap() { if v.Id == pid { result = v return } } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_paygiftpack, pid) return } // 獲取 func (this *configureComp) getGameRechargeDiamond(pid int32) (conf *cfg.GameRechargeDiamondData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_rechargediamond); err != nil { this.module.Errorln(err) return } else { if conf, ok = v.(*cfg.GameRechargeDiamond).GetDataMap()[pid]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_rechargediamond, pid) this.module.Errorln(err) return } } return }