package parkour import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) QTECheck(session comm.IUserSession, req *pb.ParkourQTEReq) (errdata *pb.ErrorData) { return } ///匹配请求 func (this *apiComp) QTE(session comm.IUserSession, req *pb.ParkourQTEReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameBuzkashiQteLvData err error ok bool ) if errdata = this.QTECheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getGameBuzkashiQteLv(req.Time); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } this.module.lock.RLock() _, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { go this.module.qte(req.Battleid, session.GetUserId(), req.Time, conf) } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } session.SendMsg(string(this.module.GetType()), "shot", &pb.ParkourShotResp{}) return }