// package // 支线任务 // 赵长远 package linestory import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" ) var _ comm.ILinestory = (*ModuleLinestory)(nil) type ModuleLinestory struct { modules.ModuleBase api *apiComp configure *configureComp modelLinestory *ModelLinestory confTimeline *cfg.GameLinestoryTimeLine confMaintask *cfg.GameLinestoryMainTask } func NewModule() core.IModule { return &ModuleLinestory{} } func (this *ModuleLinestory) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } return } func (this *ModuleLinestory) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelLinestory = this.RegisterComp(new(ModelLinestory)).(*ModelLinestory) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *ModuleLinestory) GetType() core.M_Modules { return comm.ModuleLinestory } func (this *ModuleLinestory) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } if this.confTimeline, err = this.configure.getLinestoryTimelineCfg(); err != nil { return err } if this.confMaintask, err = this.configure.getLinestoryMainTaskCfg(); err != nil { return err } return } // 检查真实结局路径是否完成 func (this *ModuleLinestory) isOverRealline(finishTasks []int32) bool { //真实结局节点ID var realEndingTaskId int32 // for _, v := range this.confMaintask.GetDataList() { // if v.Ending == 1 { // realEndingTaskId = v.Id // break // } // } log.Debugln(realEndingTaskId) // 存在真实结局节点 if _, ok := utils.Findx(finishTasks, realEndingTaskId); ok { return true } return false } // 世界任务完成通知 func (this *ModuleLinestory) TaskFinishNotify(uid string, taskId, groupId int32) error { ls := this.modelLinestory.getLinestory(uid) log.Debug("支线剧情任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "groupId", Value: groupId}, log.Field{Key: "taskId", Value: taskId}) // 校验groupId 或taskId是否合法 if _, ok := this.confTimeline.GetDataMap()[groupId]; !ok { this.Debug("非支线剧情任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "groupId", Value: groupId}, log.Field{Key: "taskId", Value: taskId}) return comm.NewCustomError(pb.ErrorCode_ReqParameterError) } if _, ok := this.confMaintask.GetDataMap()[taskId]; !ok { this.Debug("非支线剧情任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "groupId", Value: groupId}, log.Field{Key: "taskId", Value: taskId}) return comm.NewCustomError(pb.ErrorCode_ReqParameterError) } var isUpdate bool if chapter, ok := ls.TaskChapter[groupId]; ok { if !this.modelLinestory.isPreFinished(chapter.TaskIds, taskId) { return comm.NewCustomError(pb.ErrorCode_LinestoryPreNoComplete) } if _, ok := utils.Findx(chapter.TaskIds, taskId); !ok { chapter.TaskIds = append(chapter.TaskIds, taskId) if this.isOverRealline(chapter.TaskIds) { //说明组里的所有任务完成 chapter.Receive = 1 chapter.Status = 1 } // 重置任务ID if conf, ok := this.confMaintask.GetDataMap()[taskId]; ok { if conf.Group == groupId { // if len(conf.Resetto) > 0 { // newTaskList := []int32{} // for _, v := range conf.Resetto { // newTaskList = utils.Deletex(chapter.TaskIds, v) // } // chapter.TaskIds = newTaskList // } } } isUpdate = true } } else { tg := &pb.TaskChapter{} // 设置完成的任务 tg.TaskIds = append(tg.TaskIds, taskId) if ls.TaskChapter == nil { ls.TaskChapter = make(map[int32]*pb.TaskChapter) } ls.TaskChapter[groupId] = tg isUpdate = true } if isUpdate { update := map[string]interface{}{ "taskChapter": ls.TaskChapter, } return this.modelLinestory.Change(uid, update) } return nil }