package hunting import ( "context" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/redis/pipe" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "math" "strconv" "github.com/go-redis/redis/v8" "go.mongodb.org/mongo-driver/bson/primitive" ) type Hunting struct { modules.ModuleBase modelHunting *modelHunting api *apiComp configure *configureComp modulerank *ModelRank battle comm.IBattle service core.IService } func NewModule() core.IModule { return &Hunting{} } func (this *Hunting) GetType() core.M_Modules { return comm.ModuleHunting } func (this *Hunting) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service return } func (this *Hunting) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) return } func (this *Hunting) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelHunting = this.RegisterComp(new(modelHunting)).(*modelHunting) this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } // 接口信息 func (this *Hunting) ModifyHuntingData(uid string, data map[string]interface{}) (errdata *pb.ErrorData) { err := this.modelHunting.modifyHuntingDataByObjId(uid, data) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } } return } func (this *Hunting) CheckUserBaseHuntingInfo(uid string) (data []*pb.DBHuntingRank) { list, err := this.modelHunting.getHuntingList(uid) if err == nil { for k := range list.Boss { _d := this.modulerank.getHuntingRankListByBossType(uid, k) if _d != nil { data = append(data, _d) } } } return } func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport) { conn_, _ := db.Cross() // 获取跨服数据库对象 userinfo, err := this.ModuleUser.GetUser(uid) if err != nil { return } model := db.NewDBModel(comm.TableHuntingRank, conn_) costTime := report.Costtime szLine := make([]*pb.LineUp, len(report.Info.Redflist[0].Team)) Leadpos := 0 if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 { costTime = report.Costtime Leadpos = int(report.Info.Redflist[0].Leadpos) for i, v := range report.Info.Redflist[0].Team { if v != nil { szLine[i] = &pb.LineUp{ Cid: v.HeroID, Star: v.Star, Lv: v.Lv, } } } } // 写入排行榜 objID := "" bFind := false ranks := make([]*pb.DBHuntingRank, 0) model.GetList(uid, &ranks) for _, v := range ranks { if v.Bosstype == boosID { mapRankData := make(map[string]interface{}, 0) mapRankData["difficulty"] = difficulty mapRankData["bosstype"] = boosID mapRankData["Leadpos"] = Leadpos mapRankData["line"] = szLine mapRankData["costTime"] = costTime model.ChangeList(uid, v.Id, mapRankData) objID = v.Id bFind = true break } } if !bFind { new := &pb.DBHuntingRank{ Id: primitive.NewObjectID().Hex(), Uid: uid, Difficulty: difficulty, Bosstype: boosID, Nickname: userinfo.Name, Skin: userinfo.CurSkin, Lv: userinfo.Lv, Leadpos: int32(Leadpos), Line: szLine, CostTime: costTime, Sex: userinfo.Gender, Title: userinfo.Curtitle, } objID = new.Id model.AddList(uid, new.Id, new) } var ( pipe *pipe.RedisPipe = conn_.Redis.RedisPipe(context.TODO()) menbers *redis.Z tableName string score int64 ) score = int64(difficulty)<<31 + int64(math.MaxInt32-costTime) tableName = "huntingRank" + strconv.Itoa(int(boosID)) strKey := "huntingRank:" + uid + "-" + objID menbers = &redis.Z{Score: float64(score), Member: strKey} if cmd := pipe.ZAdd(tableName, menbers); cmd != nil { dock, err1 := cmd.Result() if err1 != nil { this.Errorln(dock, err1) } } if _, err := pipe.Exec(); err != nil { this.Errorln(err) return } } //红点查询 func (this *Hunting) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]*pb.ReddotItem) { reddot = make(map[comm.ReddotType]*pb.ReddotItem) for _, v := range rid { switch v { case comm.Reddot14102: reddot[comm.Reddot14102] = &pb.ReddotItem{ Rid: int32(comm.Reddot14102), Activated: this.modelHunting.checkReddot32(session), } break } } return } // 解锁远征所有难度 func (this *Hunting) CompleteAllLevel(session comm.IUserSession) (errdata *pb.ErrorData) { list, _ := this.modelHunting.getHuntingList(session.GetUserId()) list.Boss = make(map[int32]int32) list.BossTime = make(map[string]int32) conf := this.configure.GetHuntingBossAllData() for k, v := range conf { list.Boss[k] = v } mapData := make(map[string]interface{}, 0) mapData["boss"] = list.Boss mapData["bossTime"] = list.BossTime errdata = this.ModifyHuntingData(session.GetUserId(), mapData) session.SendMsg(string(this.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list}) return }