package friend import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/utils" ) // 搜索 func (this *apiComp) SearchCheck(session comm.IUserSession, req *pb.FriendSearchReq) (errdata *pb.ErrorData) { if req.NickName == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendSearchNameEmpty, Title: pb.ErrorCode_FriendSearchNameEmpty.ToString(), } return } return } func (this *apiComp) Search(session comm.IUserSession, req *pb.FriendSearchReq) (errdata *pb.ErrorData) { if errdata = this.SearchCheck(session, req); errdata != nil { return } uid := session.GetUserId() resp := &pb.FriendSearchResp{} users, err := this.module.ModuleUser.SearchRmoteUser(req.NickName) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } this.module.Error("搜索玩家", log.Field{Key: "uid", Value: uid}, log.Field{Key: "params", Value: req.NickName}, log.Field{Key: "err", Value: err.Error()}, ) return } for _, u := range users { // 排除自己 if u.Uid == session.GetUserId() { continue } base := &pb.FriendBase{ UserId: u.Uid, NickName: u.Name, Level: u.Lv, Skin: u.CurSkin, ServerId: u.Sid, Gender: u.Gender, } target, err := this.module.modelFriend.GetFriend(u.Uid) if err != nil { continue } if _, ok := utils.Findx(target.ApplyIds, uid); ok { base.IsApplied = true } resp.Friends = append(resp.Friends, base) } session.SendMsg(string(this.module.GetType()), FriendSubTypeSearch, resp) return }