package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) ReadyCheck(session comm.IUserSession, req *pb.EntertainReadyReq) (errdata *pb.ErrorData) { if req.Roomid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Ready(session comm.IUserSession, req *pb.EntertainReadyReq) (errdata *pb.ErrorData) { if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "ready", req); errdata == nil { session.SendMsg(string(this.module.GetType()), "ready", &pb.EntertainReadyResp{ Ready: true, }) } return }