package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) DissolveRoomCheck(session comm.IUserSession, req *pb.EntertainDissolveRoomReq) (errdata *pb.ErrorData) { if req.Roomid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } // 房主解散房间 func (this *apiComp) DissolveRoom(session comm.IUserSession, req *pb.EntertainDissolveRoomReq) (errdata *pb.ErrorData) { var ( err error ) if errdata = this.DissolveRoomCheck(session, req); err != nil { return } if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "dissolve", req); errdata != nil { return } if err = this.module.gameMgr.CloseRoom(req.Roomid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: err.Error(), } return } // 操作消息返回 session.SendMsg(string(this.module.GetType()), "dissolveroom", &pb.EntertainDissolveRoomResp{}) return }