//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTDMonsterData struct { NpcId int32 Name string MonsterSkillid int32 MonsterType int32 Model string Project string Multiple float32 Width float32 Height float32 Hp int32 Dis int32 Atk int32 AtkSpeed int32 MoveSpeed float32 Exp int32 } const TypeId_GameTDMonsterData = 919296312 func (*GameTDMonsterData) GetTypeId() int32 { return 919296312 } func (_v *GameTDMonsterData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["npc_id"].(float64); !_ok_ { err = errors.New("npc_id error"); return }; _v.NpcId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_skillid"].(float64); !_ok_ { err = errors.New("monster_skillid error"); return }; _v.MonsterSkillid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_type"].(float64); !_ok_ { err = errors.New("monster_type error"); return }; _v.MonsterType = int32(_tempNum_) } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; if _v.Project, _ok_ = _buf["project"].(string); !_ok_ { err = errors.New("project error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["multiple"].(float64); !_ok_ { err = errors.New("multiple error"); return }; _v.Multiple = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["width"].(float64); !_ok_ { err = errors.New("width error"); return }; _v.Width = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dis"].(float64); !_ok_ { err = errors.New("dis error"); return }; _v.Dis = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed"].(float64); !_ok_ { err = errors.New("atk_speed error"); return }; _v.AtkSpeed = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_speed"].(float64); !_ok_ { err = errors.New("move_speed error"); return }; _v.MoveSpeed = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } return } func DeserializeGameTDMonsterData(_buf map[string]interface{}) (*GameTDMonsterData, error) { v := &GameTDMonsterData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }