//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameIntegralBuffGroup struct { _dataMap map[int32]*GameIntegralBuffGroupData _dataList []*GameIntegralBuffGroupData } func NewGameIntegralBuffGroup(_buf []map[string]interface{}) (*GameIntegralBuffGroup, error) { _dataList := make([]*GameIntegralBuffGroupData, 0, len(_buf)) dataMap := make(map[int32]*GameIntegralBuffGroupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameIntegralBuffGroupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Skillgroup] = _v } } return &GameIntegralBuffGroup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameIntegralBuffGroup) GetDataMap() map[int32]*GameIntegralBuffGroupData { return table._dataMap } func (table *GameIntegralBuffGroup) GetDataList() []*GameIntegralBuffGroupData { return table._dataList } func (table *GameIntegralBuffGroup) Get(key int32) *GameIntegralBuffGroupData { return table._dataMap[key] }