//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHeroupstoryData struct { Heroid int32 Opentime string Newheroday int32 Reward []*Gameatn } const TypeId_GameHeroupstoryData = 2045922254 func (*GameHeroupstoryData) GetTypeId() int32 { return 2045922254 } func (_v *GameHeroupstoryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) } { var _ok_ bool; if _v.Opentime, _ok_ = _buf["opentime"].(string); !_ok_ { err = errors.New("opentime error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["newheroday"].(float64); !_ok_ { err = errors.New("newheroday error"); return }; _v.Newheroday = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameHeroupstoryData(_buf map[string]interface{}) (*GameHeroupstoryData, error) { v := &GameHeroupstoryData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }