// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.28.0 // protoc v3.20.0 // source: auto/auto_db.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // 自动战斗 type DBAutoBattle struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID AutoWin bool `protobuf:"varint,3,opt,name=autoWin,proto3" json:"autoWin" bson:"autoWin"` //失败自动停止 MaxExp bool `protobuf:"varint,4,opt,name=maxExp,proto3" json:"maxExp"` //@go_tags(`bson:"maxExp"`)雄达到满级则停止连续战斗 AutoBuy bool `protobuf:"varint,5,opt,name=autoBuy,proto3" json:"autoBuy" bson:"autoBuy"` //自动购买 AutoSell int32 `protobuf:"varint,6,opt,name=autoSell,proto3" json:"autoSell" bson:"autoSell"` //自动出售星级装备 Ptype PlayType `protobuf:"varint,7,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` // 类型 BossId int32 `protobuf:"varint,8,opt,name=bossId,proto3" json:"bossId" bson:"bossId"` Difficulty int32 `protobuf:"varint,9,opt,name=difficulty,proto3" json:"difficulty"` Battle *BattleFormation `protobuf:"bytes,10,opt,name=battle,proto3" json:"battle"` // 阵容信息 } func (x *DBAutoBattle) Reset() { *x = DBAutoBattle{} if protoimpl.UnsafeEnabled { mi := &file_auto_auto_db_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *DBAutoBattle) String() string { return protoimpl.X.MessageStringOf(x) } func (*DBAutoBattle) ProtoMessage() {} func (x *DBAutoBattle) ProtoReflect() protoreflect.Message { mi := 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