package storyline import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "time" ) // 参数校验 func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) { return } // /获取自己的排行榜信息 func (this *apiComp) Complete(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) { var ( info *pb.DBStoryline item *pb.DBStorylineItem chapterconf *cfg.GameHeroupstoryChaptertxtData cpconf *cfg.GameHeroupstoryChaptertxtData conf *cfg.GameHeroupstoryChapterData award []*pb.UserAssets ftime int64 ok bool iswin bool isfish bool err error ) if errdata = this.CompleteCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if info, err = this.module.modeltask.getUserStoryline(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if item, ok = info.Item[conf.Hero]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("no activation hero:%d", conf.Hero), } return } //前置判断 if conf.Onlevel != 0 && item.Level[conf.Onlevel] == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("%d onlevel no Complete", req.Level), } return } //前置判断 if len(conf.Onlevelstory) == 2 && item.Level[conf.Onlevelstory[0]] == conf.Onlevelstory[1] { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("%d onlevel no Complete", req.Level), } return } if conf.Leveltype != 1 && item.Level[req.Level] != 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("%d received", req.Level), } return } if item.Level[req.Level] != 0 { isfish = true } if chapterconf, err = this.module.configure.getGameHeroupstoryChaptertxt(conf.Chapter); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if chapterconf.Onchapter != 0 { if cpconf, err = this.module.configure.getGameHeroupstoryChaptertxt(chapterconf.Onchapter); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if ftime, ok = item.Chapter[cpconf.ChapterID]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "chapter no fish!", } return } //是否到达解锁时间 if !configure.Now().After(time.Unix(ftime, 0).Add(time.Hour * time.Duration(chapterconf.Chaptertime))) { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "chapter no can unlock", } return } } if conf.Leveltype == 1 { //剧情关卡 item.Level[req.Level] = req.Story } else if conf.Leveltype == 2 { //战斗管卡 if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } if !iswin { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "battle no win!", } return } item.Level[req.Level] = 1 } else if conf.Leveltype == 4 { item.Level[req.Level] = 1 item.Chapter[conf.Chapter] = configure.Now().Unix() } else if conf.Leveltype == 5 { if req.Report != nil { if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } if !iswin { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "battle no win!", } return } } item.Level[req.Level] = 1 } else { item.Level[req.Level] = 1 } if !isfish { if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil { return } award = make([]*pb.UserAssets, 0) for _, v := range conf.Reward { award = append(award, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } this.module.modeltask.Change(session.GetUserId(), map[string]interface{}{ "item": info.Item, }) session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{ Level: req.Level, Story: req.Story, Award: award, Heroexp: map[string]int32{}, }) if len(award) > 0 { go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "StorylineCompleteReq", award) }) } return }