一个在线也没有 那么 就去随机取指定数量的玩家

This commit is contained in:
meixiongfeng 2022-10-19 14:52:18 +08:00
parent 6ef841ed72
commit fe17144107
2 changed files with 23 additions and 2 deletions

View File

@ -1,10 +1,16 @@
package gourmet
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"go_dreamfactory/utils"
"time"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/mongo/options"
"google.golang.org/protobuf/proto"
)
@ -28,7 +34,7 @@ func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.GourmetGetRa
return // 参数校验失败直接返回
}
// 获取在线玩家信息
onlineList, err := this.module.ModuleUser.UserOnlineList()
onlineList, err := this.module.ModuleUser.CrossUserOnlineList()
if err != nil {
code = pb.ErrorCode_DBError
return
@ -54,6 +60,21 @@ func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.GourmetGetRa
for _, v := range szUid {
randOnlineUsers = append(randOnlineUsers, v)
}
if len(randOnlineUsers) == 0 { // 一个人也没有 那就从db 中随机取
tag := session.GetServiecTag()
if conn, err := db.ServerDBConn(tag); err == nil {
dbModel := db.NewDBModel(comm.TableUser, time.Hour, conn)
if _data, err1 := dbModel.DB.Find(core.SqlTable(comm.TableUser), bson.M{}, options.Find().SetSort(bson.M{"lv": -1}).SetLimit(int64(req.People))); err1 == nil {
for _data.Next(context.TODO()) {
temp := &pb.DBUser{}
if err = _data.Decode(temp); err == nil {
randOnlineUsers = append(randOnlineUsers, temp.Uid)
}
}
}
}
}
}
for _, v := range randOnlineUsers {
szDbUser = append(szDbUser, this.module.ModuleUser.GetUser(v)) // 转成user对象

View File

@ -44,7 +44,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
}
func (this *configureComp) SetLibraryFavor() {
if v, err := this.GetConfigure(game_favornum); err == nil {
if v, err := this.GetConfigure(game_libraryfavor); err == nil {
if _configure, ok := v.(*cfg.GameLibraryFavor); ok {
for _, v1 := range _configure.GetDataList() {
this.favor[int64(v1.Star<<8)+int64(v1.Favorlv)] = v1