觉醒 pro 属性

This commit is contained in:
meixiongfeng 2023-07-28 16:08:31 +08:00
parent 7e122e786a
commit fd5c8d73c5
4 changed files with 12 additions and 17 deletions

View File

@ -140,7 +140,6 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}

View File

@ -60,7 +60,6 @@ func (this *apiComp) Do(session comm.IUserSession, req *pb.DispatchDoReq) (errda
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DispatchHeroNoEnough,
Title: pb.ErrorCode_DispatchHeroNoEnough.ToString(),
Message: err.Error(),
}
return
}
@ -70,7 +69,6 @@ func (this *apiComp) Do(session comm.IUserSession, req *pb.DispatchDoReq) (errda
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DataNotFound,
Title: pb.ErrorCode_DataNotFound.ToString(),
Message: err.Error(),
}
return
}
@ -81,7 +79,6 @@ func (this *apiComp) Do(session comm.IUserSession, req *pb.DispatchDoReq) (errda
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DispatchTicketNoEnough,
Title: pb.ErrorCode_DispatchTicketNoEnough.ToString(),
Message: err.Error(),
}
return
}

View File

@ -670,7 +670,7 @@ func (this *ModelHero) setTalentProperty(hero *pb.DBHero, conf *cfg.GameHeroTale
hero.TalentProperty = make(map[string]int32)
}
hero.TalentProperty[conf.Attrkey] += int32(math.Floor((float64(conf.Attrvar) / 1000) * float64(hero.Property[conf.Attrkey])))
hero.TalentProperty[conf.Attrkey] += conf.Attrvar
_heroMap := make(map[string]interface{}, 0)
if conf.Skill != 0 {
@ -711,7 +711,7 @@ func (this *ModelHero) resetTalentProperty(hero *pb.DBHero) {
if v.HeroId == hero.HeroID { // 找到对应的英雄
for k := range v.Talent {
if conf, _ := this.module.configure.GetHeroTalent(k); conf != nil { //获取天赋
hero.TalentProperty[conf.Attrkey] = int32(math.Floor((float64(conf.Attrvar) / 1000) * float64(hero.Property[conf.Attrkey])))
hero.TalentProperty[conf.Attrkey] = conf.Attrvar
}
}
break

View File

@ -375,7 +375,6 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroAlreadyKongFuStatus, // 已经是练功状态
Title: pb.ErrorCode_HeroAlreadyKongFuStatus.ToString(),
Message: err.Error(),
}
return
}