上传配置文件更新
This commit is contained in:
parent
99f48b3e43
commit
fd4b80502c
@ -13,6 +13,7 @@ import "errors"
|
||||
type GameRdtaskSideData struct {
|
||||
Id int32
|
||||
ObjType int32
|
||||
Location string
|
||||
Modelaction string
|
||||
Modelstate int32
|
||||
Point string
|
||||
@ -34,6 +35,7 @@ func (*GameRdtaskSideData) GetTypeId() int32 {
|
||||
func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } }
|
||||
{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
|
||||
|
42
sys/configure/structs/Game.Stroy.go
Normal file
42
sys/configure/structs/Game.Stroy.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameStroy struct {
|
||||
_dataMap map[int32]*GameStroyData
|
||||
_dataList []*GameStroyData
|
||||
}
|
||||
|
||||
func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
|
||||
_dataList := make([]*GameStroyData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroyData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroy) GetDataList() []*GameStroyData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroy) Get(key int32) *GameStroyData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
122
sys/configure/structs/Game.StroyData.go
Normal file
122
sys/configure/structs/Game.StroyData.go
Normal file
@ -0,0 +1,122 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
import "bright/serialization"
|
||||
|
||||
type GameStroyData struct {
|
||||
Id int32
|
||||
Groupid int32
|
||||
Before int32
|
||||
Next int32
|
||||
Type int32
|
||||
Bg string
|
||||
Place int32
|
||||
Speak string
|
||||
Listen string
|
||||
Emoji string
|
||||
Des string
|
||||
Modelstatetarget string
|
||||
Modelstate int32
|
||||
Modelaction string
|
||||
State string
|
||||
Chose []int32
|
||||
Turn int32
|
||||
Show int32
|
||||
Move string
|
||||
Action string
|
||||
Sound string
|
||||
Position serialization.Vector3
|
||||
Revolve serialization.Vector3
|
||||
Size serialization.Vector3
|
||||
Perf string
|
||||
Cg string
|
||||
Skip bool
|
||||
}
|
||||
|
||||
const TypeId_GameStroyData = 1697302313
|
||||
|
||||
func (*GameStroyData) GetTypeId() int32 {
|
||||
return 1697302313
|
||||
}
|
||||
|
||||
func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
|
||||
{ var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
|
||||
{ var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
|
||||
{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
|
||||
{ var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
|
||||
{ var _ok_ bool; if _v.State, _ok_ = _buf["state"].(string); !_ok_ { err = errors.New("state error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
|
||||
|
||||
_v.Chose = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Chose = append(_v.Chose, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
|
||||
{ var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
|
||||
{ var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["position"].(map[string]interface{}); !_ok_ { err = errors.New("position error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Position = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolve"].(map[string]interface{}); !_ok_ { err = errors.New("revolve error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Revolve = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["size"].(map[string]interface{}); !_ok_ { err = errors.New("size error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Size = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
|
||||
{ var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
|
||||
{ var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
|
||||
v := &GameStroyData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -58,6 +58,7 @@ type Tables struct {
|
||||
Facemod *GameFacemod
|
||||
Msgdistrib *GameMsgdistrib
|
||||
Opencond *GameOpencond
|
||||
Stroy *GameStroy
|
||||
Pagoda *GamePagoda
|
||||
PagodaTaskReward *GamePagodaTaskReward
|
||||
PagodaSeasonReward *GamePagodaSeasonReward
|
||||
@ -376,6 +377,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_stroy") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_pagoda") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user