上传配置文件更新
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@ -13,6 +13,7 @@ import "errors"
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type GameRdtaskSideData struct {
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type GameRdtaskSideData struct {
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Id int32
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Id int32
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ObjType int32
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ObjType int32
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Location string
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Modelaction string
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Modelaction string
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Modelstate int32
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Modelstate int32
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Point string
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Point string
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@ -34,6 +35,7 @@ func (*GameRdtaskSideData) GetTypeId() int32 {
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func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
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func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } }
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{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
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{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
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{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
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42
sys/configure/structs/Game.Stroy.go
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42
sys/configure/structs/Game.Stroy.go
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@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameStroy struct {
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_dataMap map[int32]*GameStroyData
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_dataList []*GameStroyData
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}
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func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
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_dataList := make([]*GameStroyData, 0, len(_buf))
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dataMap := make(map[int32]*GameStroyData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
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return table._dataMap
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}
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func (table *GameStroy) GetDataList() []*GameStroyData {
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return table._dataList
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}
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func (table *GameStroy) Get(key int32) *GameStroyData {
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return table._dataMap[key]
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}
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122
sys/configure/structs/Game.StroyData.go
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122
sys/configure/structs/Game.StroyData.go
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@ -0,0 +1,122 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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import "bright/serialization"
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type GameStroyData struct {
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Id int32
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Groupid int32
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Before int32
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Next int32
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Type int32
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Bg string
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Place int32
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Speak string
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Listen string
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Emoji string
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Des string
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Modelstatetarget string
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Modelstate int32
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Modelaction string
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State string
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Chose []int32
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Turn int32
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Show int32
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Move string
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Action string
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Sound string
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Position serialization.Vector3
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Revolve serialization.Vector3
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Size serialization.Vector3
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Perf string
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Cg string
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Skip bool
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}
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const TypeId_GameStroyData = 1697302313
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func (*GameStroyData) GetTypeId() int32 {
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return 1697302313
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}
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func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
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{ var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
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{ var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
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{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
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{ var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
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{ var _ok_ bool; if _v.State, _ok_ = _buf["state"].(string); !_ok_ { err = errors.New("state error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
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_v.Chose = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Chose = append(_v.Chose, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
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{ var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
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{ var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["position"].(map[string]interface{}); !_ok_ { err = errors.New("position error"); return }
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var _x_, _y_, _z_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
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_v.Position = serialization.NewVector3(_x_, _y_, _z_)
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}
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolve"].(map[string]interface{}); !_ok_ { err = errors.New("revolve error"); return }
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var _x_, _y_, _z_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
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_v.Revolve = serialization.NewVector3(_x_, _y_, _z_)
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}
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["size"].(map[string]interface{}); !_ok_ { err = errors.New("size error"); return }
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var _x_, _y_, _z_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
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_v.Size = serialization.NewVector3(_x_, _y_, _z_)
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}
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{ var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
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{ var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
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{ var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
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return
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}
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func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
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v := &GameStroyData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -58,6 +58,7 @@ type Tables struct {
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Facemod *GameFacemod
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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PagodaSeasonReward *GamePagodaSeasonReward
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@ -376,6 +377,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
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return nil, err
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return nil, err
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}
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}
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if buf, err = loader("game_stroy") ; err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda") ; err != nil {
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if buf, err = loader("game_pagoda") ; err != nil {
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return nil, err
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return nil, err
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}
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}
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