diff --git a/sys/configure/structs/Game.RdtaskSideData.go b/sys/configure/structs/Game.RdtaskSideData.go
index 45f676419..4e1057366 100644
--- a/sys/configure/structs/Game.RdtaskSideData.go
+++ b/sys/configure/structs/Game.RdtaskSideData.go
@@ -13,6 +13,7 @@ import "errors"
type GameRdtaskSideData struct {
Id int32
ObjType int32
+ Location string
Modelaction string
Modelstate int32
Point string
@@ -34,6 +35,7 @@ func (*GameRdtaskSideData) GetTypeId() int32 {
func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } }
{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
diff --git a/sys/configure/structs/Game.Stroy.go b/sys/configure/structs/Game.Stroy.go
new file mode 100644
index 000000000..a6fa0afff
--- /dev/null
+++ b/sys/configure/structs/Game.Stroy.go
@@ -0,0 +1,42 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+type GameStroy struct {
+ _dataMap map[int32]*GameStroyData
+ _dataList []*GameStroyData
+}
+
+func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
+ _dataList := make([]*GameStroyData, 0, len(_buf))
+ dataMap := make(map[int32]*GameStroyData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Id] = _v
+ }
+ }
+ return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
+ return table._dataMap
+}
+
+func (table *GameStroy) GetDataList() []*GameStroyData {
+ return table._dataList
+}
+
+func (table *GameStroy) Get(key int32) *GameStroyData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/Game.StroyData.go b/sys/configure/structs/Game.StroyData.go
new file mode 100644
index 000000000..0667c7489
--- /dev/null
+++ b/sys/configure/structs/Game.StroyData.go
@@ -0,0 +1,122 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+import "errors"
+import "bright/serialization"
+
+type GameStroyData struct {
+ Id int32
+ Groupid int32
+ Before int32
+ Next int32
+ Type int32
+ Bg string
+ Place int32
+ Speak string
+ Listen string
+ Emoji string
+ Des string
+ Modelstatetarget string
+ Modelstate int32
+ Modelaction string
+ State string
+ Chose []int32
+ Turn int32
+ Show int32
+ Move string
+ Action string
+ Sound string
+ Position serialization.Vector3
+ Revolve serialization.Vector3
+ Size serialization.Vector3
+ Perf string
+ Cg string
+ Skip bool
+}
+
+const TypeId_GameStroyData = 1697302313
+
+func (*GameStroyData) GetTypeId() int32 {
+ return 1697302313
+}
+
+func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
+ { var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
+ { var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
+ { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
+ { var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
+ { var _ok_ bool; if _v.State, _ok_ = _buf["state"].(string); !_ok_ { err = errors.New("state error"); return } }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
+
+ _v.Chose = make([]int32, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ int32
+ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
+ _v.Chose = append(_v.Chose, _list_v_)
+ }
+ }
+
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
+ { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
+ { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
+ { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["position"].(map[string]interface{}); !_ok_ { err = errors.New("position error"); return }
+ var _x_, _y_, _z_ float32;
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
+ _v.Position = serialization.NewVector3(_x_, _y_, _z_)
+ }
+
+ { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolve"].(map[string]interface{}); !_ok_ { err = errors.New("revolve error"); return }
+ var _x_, _y_, _z_ float32;
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
+ _v.Revolve = serialization.NewVector3(_x_, _y_, _z_)
+ }
+
+ { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["size"].(map[string]interface{}); !_ok_ { err = errors.New("size error"); return }
+ var _x_, _y_, _z_ float32;
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
+ _v.Size = serialization.NewVector3(_x_, _y_, _z_)
+ }
+
+ { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
+ { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
+ { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
+ return
+}
+
+func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
+ v := &GameStroyData{}
+ if err := v.Deserialize(_buf); err == nil {
+ return v, nil
+ } else {
+ return nil, err
+ }
+}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 6f46c173b..704ec21bc 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -58,6 +58,7 @@ type Tables struct {
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
+ Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
@@ -376,6 +377,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
+ if buf, err = loader("game_stroy") ; err != nil {
+ return nil, err
+ }
+ if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
+ return nil, err
+ }
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}