配置同步

This commit is contained in:
meixiongfeng 2023-09-08 10:29:46 +08:00
parent 8767e561ff
commit fd1cbff425
16 changed files with 824 additions and 677 deletions

View File

@ -21310,9 +21310,9 @@
"type_sp": 1,
"tasktxt": {
"key": "buried_buried_condi_tasktxt_725",
"text": "再次和邦尼兔比试"
"text": "查看坠落区域"
},
"type": 70,
"type": 20001,
"valid": 0,
"head": {
"a": "attr",
@ -21323,7 +21323,7 @@
"NPC": 10044,
"value": 1,
"filter": [
103
10100
],
"filter2": [
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@ -21340,9 +21340,9 @@
"type_sp": 1,
"tasktxt": {
"key": "buried_buried_condi_tasktxt_726",
"text": "击败恐惧灵蜘蛛"
"text": "寻找隐藏的药材"
},
"type": 70,
"type": 205,
"valid": 0,
"head": {
"a": "attr",
@ -21350,11 +21350,9 @@
"n": 1
},
"Npc_event_type": 0,
"NPC": 10054,
"NPC": 0,
"value": 1,
"filter": [
104
],
"filter": [],
"filter2": [
"通关的关卡ID",
"0",

View File

@ -82,11 +82,11 @@
"model": "54101_3",
"controller": "Person/mount/10000M_54101.controller",
"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
"etime": 75,
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"sprint": 150,
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"sprinttime": 5500,
"acceleration": 100,
"deceleration": 100,
@ -178,11 +178,11 @@
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"etime": 70,
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"sprint": 80,
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"acceleration": 100,
"deceleration": 100,
@ -274,11 +274,11 @@
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"acceleration": 100,
"deceleration": 100,

View File

@ -749,6 +749,7 @@
"buzkashi_deathspeed": 800,
"buzkashi_catch": 2000,
"buzkashi_catchspeed": 800,
"buzkashi_catchqtetime": 2000,
"buzkashi_recentPlayer": 10,
"task_activation": 10000007,
"favorability_attenuation": [

File diff suppressed because it is too large Load Diff

View File

@ -4046,5 +4046,115 @@
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]

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,7 @@
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@ -40,7 +40,7 @@
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@ -117,7 +117,7 @@
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View File

@ -480,7 +480,7 @@
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@ -495,7 +495,7 @@
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@ -523,7 +523,7 @@
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@ -553,7 +553,7 @@
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View File

@ -63,5 +63,18 @@
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]

View File

@ -50,7 +50,7 @@
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@ -16544,7 +16682,7 @@
"Argu": [
2,
2,
250
230
],
"FollowSK": [],
"SucFollowSK": [
@ -16569,7 +16707,7 @@
"Argu": [
2,
2,
300
270
],
"FollowSK": [],
"SucFollowSK": [
@ -16594,7 +16732,7 @@
"Argu": [
2,
2,
350
320
],
"FollowSK": [],
"SucFollowSK": [
@ -17036,7 +17174,7 @@
"Argu": [
1,
4,
3600
3800
],
"FollowSK": [],
"SucFollowSK": [],
@ -17059,7 +17197,7 @@
"Argu": [
1,
4,
3700
4100
],
"FollowSK": [],
"SucFollowSK": [],
@ -17082,7 +17220,7 @@
"Argu": [
1,
4,
3800
4500
],
"FollowSK": [],
"SucFollowSK": [],
@ -17105,7 +17243,7 @@
"Argu": [
1,
4,
3900
5000
],
"FollowSK": [],
"SucFollowSK": [],
@ -17277,11 +17415,12 @@
4,
4500
],
"FollowSK": [],
"FollowSK": [
224005314
],
"SucFollowSK": [
224005312,
224005313,
224005314
224005313
],
"FailFollowSK": [],
"MustHit": false,
@ -17371,11 +17510,12 @@
4,
4600
],
"FollowSK": [],
"FollowSK": [
224005314
],
"SucFollowSK": [
224005312,
224005313,
224005314
224005313
],
"FailFollowSK": [],
"MustHit": false,
@ -17398,11 +17538,12 @@
4,
4700
],
"FollowSK": [],
"FollowSK": [
224005314
],
"SucFollowSK": [
224005312,
224005313,
224005314
224005313
],
"FailFollowSK": [],
"MustHit": false,
@ -17425,11 +17566,12 @@
4,
4800
],
"FollowSK": [],
"FollowSK": [
224005314
],
"SucFollowSK": [
224005312,
224005313,
224005314
224005313
],
"FailFollowSK": [],
"MustHit": false,
@ -17452,11 +17594,12 @@
4,
4900
],
"FollowSK": [],
"FollowSK": [
224005314
],
"SucFollowSK": [
224005312,
224005313,
224005314
224005313
],
"FailFollowSK": [],
"MustHit": false,
@ -57443,7 +57586,7 @@
{
"Id": 945003212,
"EmitPR": 1000,
"From": 3,
"From": 9,
"Where": [],
"Order": "",
"Limit": 10,
@ -58694,7 +58837,7 @@
"Type": 15,
"Argu": [
2,
-99
-10
],
"FollowSK": [],
"SucFollowSK": [],
@ -60781,7 +60924,7 @@
"Argu": [
391000075,
1000,
-1,
1,
-1
],
"FollowSK": [],
@ -61041,7 +61184,7 @@
"ExecuteCnt": 1,
"Type": 3,
"Argu": [
390001108,
391000000,
1000,
1,
-1
@ -61065,7 +61208,7 @@
"ExecuteCnt": 1,
"Type": 3,
"Argu": [
390001108,
391000030,
1000,
1,
-1

View File

@ -329,7 +329,6 @@
"ChildSkill": {
"Id": [
225004314,
225004311,
225004312,
225004313
]
@ -337,7 +336,7 @@
"passSkill": [],
"Desc": {
"key": "skill_skill_atk_Desc_125004311_1",
"text": "进入2回合[color=#37d8a9]爱的抱抱[/color]状态使己方收到伤害降低25%且在每个队友行动前为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。"
"text": "进入2回合[color=#37d8a9]爱的抱抱[/color]状态。"
},
"buffid": [
390001208
@ -363,10 +362,9 @@
"Target": 0,
"ChildSkill": {
"Id": [
225004311,
225004324,
225004312,
225004313,
225004314
225004313
]
},
"passSkill": [],
@ -396,10 +394,9 @@
"Target": 0,
"ChildSkill": {
"Id": [
225004311,
225004334,
225004312,
225004313,
225004314
225004313
]
},
"passSkill": [],
@ -429,10 +426,9 @@
"Target": 0,
"ChildSkill": {
"Id": [
225004311,
225004344,
225004312,
225004313,
225004314
225004313
]
},
"passSkill": [],
@ -462,10 +458,9 @@
"Target": 0,
"ChildSkill": {
"Id": [
225004311,
225004344,
225004312,
225004313,
225004314
225004313
]
},
"passSkill": [],
@ -1100,7 +1095,7 @@
"key": "skill_skill_atk_Name_124003211",
"text": "梦·愉悦"
},
"ico": "jn_24003_1",
"ico": "jn_24003_2",
"CorrectPos": 0,
"IsMelee": 0,
"act": "Skill_2",
@ -1133,7 +1128,7 @@
"key": "skill_skill_atk_Name_124003211",
"text": "梦·愉悦"
},
"ico": "jn_24003_1",
"ico": "jn_24003_2",
"CorrectPos": 0,
"IsMelee": 0,
"act": "Skill_2",

View File

@ -1565,7 +1565,7 @@
"BuffType": 20,
"EffectArgu": [
13,
350
250
],
"BufParNum": 1,
"RelyCheckArgu": [],

View File

@ -2,7 +2,7 @@
{
"Id": 425004311,
"When": 2,
"FromCheck": "Target=4",
"FromCheck": "Target=1",
"TargetCheck": "",
"MainSkillCheck": "",
"AfterSkillCheck": "",
@ -20,6 +20,69 @@
225004316
]
},
{
"Id": 425004321,
"When": 2,
"FromCheck": "Target=1",
"TargetCheck": "",
"MainSkillCheck": "",
"AfterSkillCheck": "",
"BuffCheck": "",
"DpsCheck": "",
"AddCon": [],
"PasPr": 1000,
"PasCorrection": 0,
"Type": "CallSkillPas",
"MaxEmitTimesInRoundByRole": 0,
"MaxEmitTimes": 0,
"MaxEmitTimesInRound": 1,
"Callback": [
225004325,
225004316
]
},
{
"Id": 425004331,
"When": 2,
"FromCheck": "Target=1",
"TargetCheck": "",
"MainSkillCheck": "",
"AfterSkillCheck": "",
"BuffCheck": "",
"DpsCheck": "",
"AddCon": [],
"PasPr": 1000,
"PasCorrection": 0,
"Type": "CallSkillPas",
"MaxEmitTimesInRoundByRole": 0,
"MaxEmitTimes": 0,
"MaxEmitTimesInRound": 1,
"Callback": [
225004335,
225004316
]
},
{
"Id": 425004341,
"When": 2,
"FromCheck": "Target=1",
"TargetCheck": "",
"MainSkillCheck": "",
"AfterSkillCheck": "",
"BuffCheck": "",
"DpsCheck": "",
"AddCon": [],
"PasPr": 1000,
"PasCorrection": 0,
"Type": "CallSkillPas",
"MaxEmitTimesInRoundByRole": 0,
"MaxEmitTimes": 0,
"MaxEmitTimesInRound": 1,
"Callback": [
225004345,
225004316
]
},
{
"Id": 435002211,
"When": 18,
@ -995,7 +1058,7 @@
"When": 10,
"FromCheck": "Target=3",
"TargetCheck": "",
"MainSkillCheck": "MainSkillID=124004111",
"MainSkillCheck": "SkillPos=1",
"AfterSkillCheck": "",
"BuffCheck": "",
"DpsCheck": "",
@ -7287,7 +7350,7 @@
"TargetCheck": "Target=1,HasBuff=390001001",
"MainSkillCheck": "",
"AfterSkillCheck": "",
"BuffCheck": "BuffID=390002003,Succ=1",
"BuffCheck": "",
"DpsCheck": "",
"AddCon": [],
"PasPr": 1000,
@ -7297,7 +7360,7 @@
"MaxEmitTimes": 0,
"MaxEmitTimesInRound": 0,
"Callback": [
913005314
913005315
]
},
{

View File

@ -22,13 +22,7 @@
"key": "worldtask_world_task_npctxt_1",
"text": "接触原石"
},
"get_item": [
{
"a": "item",
"t": "13000004",
"n": 3
}
],
"get_item": [],
"trigger": 0,
"npc": 10010,
"completetask": [
@ -78,7 +72,7 @@
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 1,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
@ -201,7 +195,9 @@
"get_item": [],
"trigger": 0,
"npc": 10040,
"completetask": [],
"completetask": [
12070040
],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 1,
@ -252,7 +248,7 @@
],
"deliver_npc": 10058,
"taskend_removeitem": [],
"auto_accept": 1,
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
@ -275,7 +271,7 @@
"lock": 1,
"lockend": 999,
"ontxe": 20050,
"id_after": 20070,
"id_after": 20100,
"group": 10,
"exgroup": 210,
"des": 2,
@ -312,147 +308,13 @@
],
"module": []
},
{
"key": 20070,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20060,
"id_after": 20080,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_8",
"text": "结识这位打坐大师"
},
"task_details": {
"key": "worldtask_world_task_task_details_8",
"text": "跟着恐惧灵小怪消失的方向,你们一行人追踪到熊猫武馆。武馆是中轴城守护者提高战斗力、习武比试的地方。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_8",
"text": "拜访武馆"
},
"get_item": [],
"trigger": 0,
"npc": 10070,
"completetask": [
12070070
],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20080,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20070,
"id_after": 20090,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_9",
"text": "听听师父的评价"
},
"task_details": {
"key": "worldtask_world_task_task_details_9",
"text": "获得浣熊师傅的认同后,你们对熊猫武馆进行调查,试图找出刚才那团黑气。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_9",
"text": "和师傅聊聊"
},
"get_item": [],
"trigger": 0,
"npc": 10080,
"completetask": [
12070080,
12070090,
12070100
],
"deliver_npc": 10088,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20090,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20080,
"id_after": 20100,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_10",
"text": "来自指挥部的呼叫"
},
"task_details": {
"key": "worldtask_world_task_task_details_10",
"text": "骇客蛛发现月光原石的踪迹,让你速回指挥部。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_10",
"text": "和阿宝聊聊"
},
"get_item": [],
"trigger": 0,
"npc": 10090,
"completetask": [],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
},
{
"a": "item",
"t": "10000004",
"n": 3
}
],
"module": []
},
{
"key": 20100,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20090,
"id_after": 20180,
"ontxe": 20060,
"id_after": 20230,
"group": 10,
"exgroup": 210,
"des": 2,
@ -514,224 +376,6 @@
],
"module": []
},
{
"key": 20180,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20100,
"id_after": 20190,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_12",
"text": "交付月光原石"
},
"task_details": {
"key": "worldtask_world_task_task_details_12",
"text": "返回指挥部,将月光原石交给骇客蛛。获得骇客蛛和阿宝的认可后,半透明的身体居然意外的恢复正常了。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_12",
"text": "向骇客蛛汇报"
},
"get_item": [],
"trigger": 0,
"npc": 10180,
"completetask": [],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 9000
},
{
"a": "item",
"t": "10000001",
"n": 10
}
],
"module": []
},
{
"key": 20190,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20180,
"id_after": 20200,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_13",
"text": "召唤更多的守护者"
},
"task_details": {
"key": "worldtask_world_task_task_details_13",
"text": "未来还会遇到更多的挑战,在此之前,需要召唤更多并肩作战的守护者!"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_13",
"text": "去看看阿宝"
},
"get_item": [],
"trigger": 0,
"npc": 10190,
"completetask": [
12070210
],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20200,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20190,
"id_after": 20210,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_14",
"text": "恐惧笼罩中轴城"
},
"task_details": {
"key": "worldtask_world_task_task_details_14",
"text": "刚召唤结束,一股黑气围绕在圣桃树旁久久不散,众人惊愕下,大量恐惧灵小怪出现,不断袭击中轴城的防护网。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_14",
"text": "和阿宝对话"
},
"get_item": [],
"trigger": 0,
"npc": 10200,
"completetask": [
12070220
],
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20210,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20200,
"id_after": 20220,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_15",
"text": "黑暗漆黑重生"
},
"task_details": {
"key": "worldtask_world_task_task_details_15",
"text": "漆黑在恐惧中再次重生,守护者奋起对抗,最终还是让漆黑逃走。然而,人们内心中的担忧久久不能消散。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_15",
"text": "帮助邦尼兔!"
},
"get_item": [],
"trigger": 0,
"npc": 10210,
"completetask": [
12070230
],
"deliver_npc": 10218,
"taskend_removeitem": [],
"auto_accept": 1,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20220,
"opencond": "",
"lock": 1,
"lockend": 999,
"ontxe": 20210,
"id_after": 0,
"group": 10,
"exgroup": 210,
"des": 2,
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_16",
"text": "熊猫武馆纷争"
},
"task_details": {
"key": "worldtask_world_task_task_details_16",
"text": "想要抵御反派势力的入侵,守护者也要不断提升自己,前往熊猫武馆接受训练。"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_16",
"text": "和邦尼兔对话"
},
"get_item": [],
"trigger": 0,
"npc": 10220,
"completetask": [
12070240
],
"deliver_npc": 10228,
"taskend_removeitem": [],
"auto_accept": 0,
"tasktips": 0,
"lock_add": 0,
"reword": [
{
"a": "attr",
"t": "gold",
"n": 8200
}
],
"module": []
},
{
"key": 20230,
"opencond": "",

View File

@ -22,6 +22,7 @@ type GameMainStageData struct {
EditorStage int32
Venturemodelspeed float32
Venturemodelscale float32
MoveType int32
Venturemodel string
Bubbletalk string
Venturetype int32
@ -88,6 +89,7 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_type"].(float64); !_ok_ { err = errors.New("move_type error"); return }; _v.MoveType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Venturemodel, _ok_ = _buf["venturemodel"].(string); !_ok_ { err = errors.New("venturemodel error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletalk"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletalk error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletalk, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturetype"].(float64); !_ok_ { err = errors.New("venturetype error"); return }; _v.Venturetype = int32(_tempNum_) }

View File

@ -254,6 +254,7 @@ type GameGlobalData struct {
BuzkashiDeathspeed int32
BuzkashiCatch int32
BuzkashiCatchspeed int32
BuzkashiCatchqtetime int32
BuzkashiRecentPlayer int32
TaskActivation int32
FavorabilityAttenuation []*Gamekv
@ -1019,6 +1020,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_catch"].(float64); !_ok_ { err = errors.New("buzkashi_catch error"); return }; _v.BuzkashiCatch = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_catchspeed"].(float64); !_ok_ { err = errors.New("buzkashi_catchspeed error"); return }; _v.BuzkashiCatchspeed = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_catchqtetime"].(float64); !_ok_ { err = errors.New("buzkashi_catchqtetime error"); return }; _v.BuzkashiCatchqtetime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) }
{