Rtype212 商队到达指定城市
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@ -934,25 +934,6 @@ const (
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ChatSystem15 ChatSystemType = 15 ///狩猎 【玩家名称】通关了巨型猩猩难度8!
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ChatSystem15 ChatSystemType = 15 ///狩猎 【玩家名称】通关了巨型猩猩难度8!
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)
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)
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// 巨兽列车
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const (
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TrollBuyCount int32 = iota + 1 // 单日最大交易次数
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TrollAIBuyCount //离线最多交易次数
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TrollItemCount //货物最大存储上限
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TrollGridCount //背包格子
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TrollBuy //挂机卖出标准/千分比
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TrollSell //挂机进货标准/千分比
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TrollCantSell //不让交易的前后时间/S
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TrollSurprise //惊喜货物售价系数
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)
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// 邮件ID
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// 邮件ID
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const (
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const (
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Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
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Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
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@ -247,7 +247,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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// Rtype211 TaskType = 211 // 向指定X城市,贩卖价值X虚拟币以上的对应城市急需货物
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// Rtype211 TaskType = 211 // 向指定X城市,贩卖价值X虚拟币以上的对应城市急需货物
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype211, req.City, sellSpValue))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype211, req.City, sellSpValue))
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}
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}
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)
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return
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return
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}
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}
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@ -127,5 +127,9 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
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resp.Data = list
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resp.Data = list
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resp.Newtask = bNewTask
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resp.Newtask = bNewTask
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session.SendMsg(string(this.module.GetType()), "gotocity", resp)
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session.SendMsg(string(this.module.GetType()), "gotocity", resp)
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// 任务统计
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var szTask []*pb.BuriedParam
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)
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return
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return
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}
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}
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