check 校验 模块名称修改

This commit is contained in:
meixiongfeng 2022-07-01 15:00:51 +08:00
parent 56307b8956
commit fac442d1c7
8 changed files with 244 additions and 330 deletions

View File

@ -1,16 +1,14 @@
package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type apiComp struct {
modules.MCompGate
service core.IService
moduleHero *Hero
user comm.IUser
service core.IService
module *Hero
}
const ( //消息回复的头名称
@ -29,7 +27,7 @@ const ( //消息回复的头名称
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompGate.Init(service, module, comp, options)
this.moduleHero = module.(*Hero)
this.module = module.(*Hero)
this.service = service
return
}
@ -37,12 +35,5 @@ func (this *apiComp) Init(service core.IService, module core.IModule, comp core.
func (this *apiComp) Start() (err error) {
err = this.MCompGate.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleUser); err != nil {
return
}
this.user = module.(comm.IUser)
return
}

View File

@ -11,9 +11,9 @@ import (
)
//参数校验
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code comm.ErrorCode) {
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
@ -29,13 +29,13 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
)
costRes = make(map[string]int32, 0)
bCheckOk = true
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
AwakenConfig, err1 := this.moduleHero.configure.GetHeroAwakenConfig()
AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
@ -53,7 +53,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
// 参数校验
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
curGold := this.user.QueryAttributeValue(session.GetUserId(), v.T)
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if curGold < v.N {
bCheckOk = false
break
@ -62,7 +62,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
curCount := this.moduleHero.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
curCount := this.module.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
if curCount < uint32(v.N) {
bCheckOk = false
break
@ -80,14 +80,14 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
}
}()
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
if _data, ok := costRes[v.T]; ok {
code = this.user.AddAttributeValue(session.GetUserId(), v.T, _data)
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, _data)
if code != pb.ErrorCode_Success {
return
}
@ -96,7 +96,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
code = this.moduleHero.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
code = this.module.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
if code != pb.ErrorCode_Success {
return
}
@ -104,7 +104,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface
}
}
err1 = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}

View File

@ -5,39 +5,48 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
var (
bCheckOk bool
)
bCheckOk = false
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
bCheckOk := true
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
_costHero, code := this.module.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoEnough
return
}
if _costHero.SameCount < req.Amount { // 消耗卡数量不足
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
}
// 共鸣次数判断
resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code.Code = pb.ErrorCode_ConfigNoFound
code = pb.ErrorCode_ConfigNoFound
return
}
if resonConfig.Maxnum >= _hero.ResonateNum {
code.Code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
@ -45,7 +54,7 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
for _, v := range resonConfig.Need {
if v.A == "hero" && v.T == strconv.Itoa(int(_costHero.HeroID)) {
if req.Amount != v.N {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
} else {
bCheckOk = true
@ -54,60 +63,37 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
return
}
bCheckOk = false
bCheckOk = true
// 金币校验
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N {
bCheckOk = true // 财富校验通过
break
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code = pb.ErrorCode_ResNoEnough
return
}
}
}
if !bCheckOk { // 配置校验不通过
code.Code = pb.ErrorCode_ResNoEnough
return
}
result = map[string]interface{}{
"heroObj": _hero,
}
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
log.Errorf("not find card:%s,", req.HeroObjID)
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
code = this.moduleHero.DelCard(req.CostObjID, req.Amount)
if code != 0 {
code = this.module.DelCard(req.CostObjID, req.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
resonConfig, err1 := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range resonConfig.Need {
if v.A == "attr" { // 查询玩家身上资源是否满足
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value >= v.N { // 直接删除财富
code = this.user.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, value-v.N) // 扣除资源
break
} else {
code = pb.ErrorCode_ResNoEnough
@ -118,9 +104,9 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum + resonConfig.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
log.Errorf("update hero skill failed:%v", err)
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
// 返还对应初始星级的卡
for _, v := range resonConfig.Prize {
@ -131,12 +117,12 @@ func (this *apiComp) Resonance(session comm.IUserSession, agrs map[string]interf
return
}
for i := 0; i < int(v.N); i++ { // 有多少张加多少次
this.moduleHero.hero.createOneHero(session.GetUserId(), int32(value))
this.module.hero.createOneHero(session.GetUserId(), int32(value))
}
}
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

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@ -4,75 +4,66 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
}
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
code.Code = pb.ErrorCode_HeroNoResonate
code = pb.ErrorCode_ReqParameterError
return
}
// 共鸣次数判断
resonConfig, errr := this.moduleHero.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code.Code = pb.ErrorCode_ConfigNoFound
return
}
if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
code.Code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
return
}
_costConfig, err1 := this.moduleHero.configure.GetHeroResonanceRestConfig()
if err1 != nil {
code.Code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
return
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
value := this.user.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code.Code = pb.ErrorCode_ResNoEnough // 资源不足
return
}
}
}
result = map[string]interface{}{
"resonateNum": _hero.ResonateNum * resonConfig.Energy,
"heroObj": _hero,
"_costConfig": _costConfig,
}
return
}
/// 英雄共鸣
func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceResetReq) (code pb.ErrorCode) {
restResonance := agrs["resonateNum"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
_costConfig := agrs["heroObj"].(cfg.Game_comAtnData)
func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) {
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
code = pb.ErrorCode_HeroNoResonate
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
}
}()
// 共鸣次数判断
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if _hero.ResonateNum*resonConfig.Energy >= _hero.DistributionResonate {
code = pb.ErrorCode_HeroNotNeedResonate // 已经是重置状态
return
}
_costConfig, err1 := this.module.configure.GetHeroResonanceRestConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound // 没找到配置消耗
return
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
value := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if value < v.N {
code = pb.ErrorCode_ResNoEnough // 资源不足
return
}
}
}
for _, v := range _costConfig.Var {
if v.A == "attr" {
code = this.user.AddAttributeValue(session.GetUserId(), v.T, -v.N) // 扣资源
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, -v.N) // 扣资源
}
}
@ -80,16 +71,16 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, agrs map[string]i
delete(_hero.Energy, k)
}
_heroMap := map[string]interface{}{
"DistributionResonate": restResonance,
"DistributionResonate": _hero.ResonateNum * resonConfig.Energy,
"Energy": _hero.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
log.Errorf("update hero skill failed:%v", err)
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err1)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -4,42 +4,35 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.UseEnergy <= 0 || req.UseType < 0 {
code.Code = pb.ErrorCode_ReqParameterError
return
}
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code.Code = pb.ErrorCode_HeroNoEnergy
return
}
result = map[string]interface{}{
"heroObj": _hero,
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) {
_hero := agrs["heroObj"].(*pb.DBHero)
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
}
}()
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
if code != pb.ErrorCode_Success {
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code = pb.ErrorCode_HeroNoEnergy
return
}
_hero.Energy[req.UseType] += req.UseEnergy
_heroMap := map[string]interface{}{
@ -47,14 +40,14 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[stri
"Energy": _hero.Energy,
}
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
err1 := this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err)
log.Errorf("update hero skill failed:%v", err1)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -6,77 +6,67 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostCardObj == "" {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
var (
tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质
)
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
_costHero, err := this.moduleHero.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
// 查询配置表 找出原始品质
tmp := this.moduleHero.configure.GetHero(_hero.HeroID)
if tmp == nil {
code.Code = pb.ErrorCode_HeroNoExist
return
}
tagColor = tmp.Color
tmp = this.moduleHero.configure.GetHero(_costHero.HeroID)
if tmp == nil {
code.Code = pb.ErrorCode_HeroNoExist
return
}
costColor = tmp.Color
if costColor != tagColor {
code.Code = pb.ErrorCode_HeroColorErr
return
}
result = map[string]interface{}{
"heroObj": _hero,
}
return
}
/// 英雄技能升级
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
var (
tmpUpSkillID map[int32]*pb.SkillData // 即将要升级的技能id
probability map[int32]int32 // 即将升级技能的权重
upSkillPos int32 // 升级的技能位置
totalprobability int32 // 所有技能总权重
tmpValue int32 // 临时对象 存放累加权重
tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质
)
tmpUpSkillID = make(map[int32]*pb.SkillData, 0)
probability = make(map[int32]int32, 0)
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
log.Errorf("not find card:%s,", req.HeroObjID)
return
}
_costHero, err := this.module.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
// 查询配置表 找出原始品质
tmp := this.module.configure.GetHero(_hero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
tagColor = tmp.Color
tmp = this.module.configure.GetHero(_costHero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
costColor = tmp.Color
if costColor != tagColor {
code = pb.ErrorCode_HeroColorErr
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
}
}()
config, err := this.moduleHero.configure.GetHeroSkillUpConfig()
if err != nil {
config, err1 := this.module.configure.GetHeroSkillUpConfig()
if err1 != nil {
return
}
// 先随机一个没有升满
@ -85,7 +75,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
}
for index, skill := range _hero.NormalSkill {
skillMaxLv := this.moduleHero.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
tmpUpSkillID[int32(index)] = skill
}
@ -126,18 +116,18 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[strin
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
err = this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err)
}
// 扣除材料
code = this.moduleHero.DelCard(req.CostCardObj, 1)
if code != 0 {
code = this.module.DelCard(req.CostCardObj, 1)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -5,67 +5,79 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
curLv int32
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
raceHero *pb.DBHero // 消耗的阵容英雄
costRaceCount int32
curGold int32
)
tagHero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
}
}()
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
curLv = tagHero.Lv
log.Debugf("curLv:%d", curLv)
// 校验指定英雄
tagHeroConfig, err1 := this.moduleHero.configure.GetHeroStarupConfig()
tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig()
if err1 != nil {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
for _, value := range tagHeroConfig.GetDataList() {
if tagHero.HeroID == value.Id && tagHero.Star == value.Star && tagHero.Lv == value.Maxlevel { // 找到了 满足升星条件
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv == value.Maxlevel { // 找到了 满足升星条件
target = value
break
}
}
if target == nil {
code = pb.ErrorCode_ReqParameterError
return
}
// 指定英雄消耗校验
for _, v := range req.Hero {
if tagHero, err := this.moduleHero.GetHero(session.GetUserId(), v.CostCardObj); err != 0 {
code.Code = pb.ErrorCode_ReqParameterError
if tagHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return
} else {
if tagHero.SameCount < v.Amount { // 校验数量
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
// 校验ID
if tagHero.HeroID != target.Needhero && tagHero.Star != target.Needherostar && tagHero.SameCount < target.Needheronum {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
}
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, err = this.moduleHero.GetHero(session.GetUserId(), v.CostCardObj); err != 0 {
code.Code = pb.ErrorCode_ReqParameterError
if raceHero, err = this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return
} else {
// 校验阵容信息
if raceHero.Star != target.Needracestar {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
bFind := false
@ -76,7 +88,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
}
}
if !bFind {
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
}
@ -84,51 +96,27 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
costRaceCount += v.Amount
}
if costRaceCount != target.Needracenum { // 数量不匹配
code.Code = pb.ErrorCode_ReqParameterError
code = pb.ErrorCode_ReqParameterError
return
}
// 金币消耗判断
curGold = this.user.QueryAttributeValue(session.GetUserId(), "gold")
curGold = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
code.Code = pb.ErrorCode_GoldNoEnough
code = pb.ErrorCode_GoldNoEnough
return
}
result = map[string]interface{}{
"costGold": target.Gold,
"heroObj": tagHero,
"curGold": curGold,
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
costGold := agrs["costGold"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
curGold := agrs["curGold"].(int32)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
}
}()
// 消耗道具
code = this.user.AddAttributeValue(session.GetUserId(), "gold", curGold-costGold) // 减少金币
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", curGold-target.Gold) // 减少金币
if code != pb.ErrorCode_Success {
log.Errorf("cost gold failed ,count = %d", costGold)
log.Errorf("cost gold failed ,count = %d", target.Gold)
code = pb.ErrorCode_GoldNoEnough
return
}
// 消耗指定英雄
for _, v := range req.Hero {
code = this.moduleHero.DelCard(v.CostCardObj, v.Amount)
if code != 0 {
code = this.module.DelCard(v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
log.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
return
@ -137,8 +125,8 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.moduleHero.DelCard(v.CostCardObj, v.Amount)
if code != 0 {
code = this.module.DelCard(v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
@ -148,13 +136,13 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string
"star": _hero.Star,
}
// 保存数据
err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
if err != nil {
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err)
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return

View File

@ -4,65 +4,72 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.ExpCardID == "" || req.Amount <= 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode, data proto.Message) {
var (
curLv int32
curExp int32 // 当前英雄的经验
costRes int32 // 当前需要消资源的数量
addExp int32 // 需要增加的经验
curGold int32
curRes int32
atn = map[string]interface{}{}
)
atn = make(map[string]interface{}, 0)
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
if err != pb.ErrorCode_Success {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
_expHero, err := this.moduleHero.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
_expHero, err := this.module.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
if err != pb.ErrorCode_Success {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
if req.Amount <= 0 { // 消耗数量校验
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
curLv = _hero.Lv
curExp = _hero.Exp // 当前英雄的经验
addExp = 1000
// 查询 本次消耗会获得多少经验
expConf := this.moduleHero.configure.GetHeroExp(_expHero.HeroID)
expConf := this.module.configure.GetHeroExp(_expHero.HeroID)
if expConf != nil {
addExp = expConf.Heroexp * req.Amount
}
if _expHero.SameCount < req.Amount { // 消耗经验卡片数量不足
code.Code = pb.ErrorCode_HeroNoEnough
code = pb.ErrorCode_HeroNoEnough
return
}
// 校验当前能不能升级
if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
code = pb.ErrorCode_HeroMaxLv
return
}
var maxLv int32 // 校验等级达到上限
maxLv = _hero.Star * comm.HeroStarLvRatio
_data := this.moduleHero.configure.GetHeroLv(curLv)
_data := this.module.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += addExp // 先把经验加上
@ -79,7 +86,7 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.moduleHero.configure.GetHeroLv(curLv)
_data = this.module.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
@ -92,76 +99,44 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
atn["t"] = v.T
atn["n"] = v.N
}
// 金币消耗判断
curGold = this.user.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
if curGold < costRes {
code.Code = pb.ErrorCode_GoldNoEnough
// 资源消耗判断
curRes = this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), atn["t"].(string))
if curRes < costRes {
code = pb.ErrorCode_GoldNoEnough
}
} else {
code.Code = pb.ErrorCode_HeroNoExist
code = pb.ErrorCode_HeroNoExist
return
}
// 校验金币消耗
result = map[string]interface{}{
"costRes": costRes,
"curExp": curExp,
"curLv": curLv,
"addExp": addExp,
"heroObj": _hero,
"curRes": curGold,
"atn": atn,
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
var (
curLv int32
curExp int32 // 当前英雄的经验
costRes int32 // 当前需要消耗金币的数量
addExp int32 // 需要增加的经验
curRes int32
atn = map[string]interface{}{}
)
costRes = agrs["costRes"].(int32)
curLv = agrs["curLv"].(int32)
curExp = agrs["curExp"].(int32)
addExp = agrs["addExp"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
curRes = agrs["curRes"].(int32)
atn = agrs["atn"].(map[string]interface{})
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
}
}()
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes, addExp)
// 执行升级逻辑
code = this.moduleHero.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
if code != pb.ErrorCode_Success {
return
}
// 消耗道具
code = this.user.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), atn["t"].(string), int32(curRes-costRes)) // 减少金币
if code != pb.ErrorCode_Success {
return
}
// 删除经验卡
err := this.moduleHero.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err != nil {
err1 := this.module.hero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err1 != nil {
log.Errorf("delete err failed err:%T!", err)
return
}
err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return