Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
f9fefeaba5
@ -1,6 +1,7 @@
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package stonehenge
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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@ -20,6 +21,7 @@ func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.Stoneheng
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///挑战主线关卡
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.StonehengeBattleReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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conf *cfg.GameStoneEventData
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err error
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battleConf *cfg.GameStoneBattleData
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@ -32,6 +34,16 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.StonehengeBatt
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}
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return
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}
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// 事件校验
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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if battleConf, err = this.module.configure.GetBattleConfById(conf.Value1); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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@ -43,6 +55,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.StonehengeBatt
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if errdata = this.ChallengeCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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//
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errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_mainline,
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Title: "",
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@ -26,9 +26,11 @@ func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBat
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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eventConf *cfg.GameStoneEventData
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stone *pb.DBStonehenge
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newEvent int32 // 是否有新的事件
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err error
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)
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errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
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if errdata != nil {
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return
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@ -37,8 +39,8 @@ func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBat
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return
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}
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update = make(map[string]interface{})
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stone := this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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@ -31,6 +31,7 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
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szBuff []int32
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err error
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szEvent []int32
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roles []*pb.BattleRole
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)
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update = make(map[string]interface{})
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if errdata = this.EnterLevelCheck(session, req); errdata != nil {
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@ -67,9 +68,15 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
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heros = append(heros, hero)
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}
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}
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if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
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if roles, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
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return
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}
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if len(roles) == len(req.Hid) {
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for i, v := range req.Hid {
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stone.Hero[v] = roles[i]
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}
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}
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update["hero"] = stone.Hero
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stone.Addweight[req.BuffType] = 1
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update["addweight"] = stone.Addweight
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@ -20,12 +20,13 @@ func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEve
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func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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err error
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newEvent int32 // 是否有新的事件
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eventConf *cfg.GameStoneEventData
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stone *pb.DBStonehenge
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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err error
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newEvent int32 // 是否有新的事件
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eventConf *cfg.GameStoneEventData
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newEventConf *cfg.GameStoneEventData //新的事件配置
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)
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update = make(map[string]interface{})
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if errdata = this.EventCheck(session, req); errdata != nil {
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@ -33,7 +34,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
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if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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@ -51,10 +52,20 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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update["stageID"] = stone.StageID
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if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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// 校验事件有后续事件
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@ -68,8 +79,24 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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for _, v := range roomConf.Condition {
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if v == eventConf.EventType {
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stone.Rooms.Complete = true
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if newEventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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for _, v := range roomConf.Condition {
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if v == newEventConf.EventType {
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stone.Rooms.Complete = false // 判断新的事件导致传送门关闭
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break
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}
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}
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break
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}
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}
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// 通过条件判断
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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@ -36,7 +36,7 @@ func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishR
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update["enemybuff"] = stone.Enemybuff
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stone.Userbuff = make(map[int32]int32)
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update["userbuff"] = stone.Userbuff
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stone.Hero = make([]*pb.BattleRole, 0)
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stone.Hero = make(map[string]*pb.BattleRole)
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update["hero"] = stone.Hero
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stone.Addweight = make(map[int32]int32, 0)
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update["addweight"] = stone.Addweight
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@ -36,7 +36,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.StonehengeGetLis
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update["enemybuff"] = stone.Enemybuff
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stone.Userbuff = make(map[int32]int32)
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update["userbuff"] = stone.Userbuff
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stone.Hero = make([]*pb.BattleRole, 0)
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stone.Hero = make(map[string]*pb.BattleRole)
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update["hero"] = stone.Hero
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stone.Addweight = make(map[int32]int32, 0)
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update["addweight"] = stone.Addweight
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@ -114,18 +114,18 @@ type DBStonehenge struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
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StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
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CurRoomIndes int32 `protobuf:"varint,4,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
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Rooms *RoomData `protobuf:"bytes,5,opt,name=rooms,proto3" json:"rooms"` // 当前房间信息
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Webuff []int32 `protobuf:"varint,6,rep,packed,name=webuff,proto3" json:"webuff"` // 我方环境buff 不能被更改
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Enemybuff []int32 `protobuf:"varint,7,rep,packed,name=enemybuff,proto3" json:"enemybuff"` // 地方环境buff 不能被更改
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Userbuff map[int32]int32 `protobuf:"bytes,8,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key:buffid value:0
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Hero []*BattleRole `protobuf:"bytes,9,rep,name=hero,proto3" json:"hero"` // 英雄信息
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Reward map[int32]bool `protobuf:"bytes,10,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
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Addweight map[int32]int32 `protobuf:"bytes,11,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
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Etime int64 `protobuf:"varint,12,opt,name=etime,proto3" json:"etime"` // 结算时间
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
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StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
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CurRoomIndes int32 `protobuf:"varint,4,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
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Rooms *RoomData `protobuf:"bytes,5,opt,name=rooms,proto3" json:"rooms"` // 当前房间信息
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Webuff []int32 `protobuf:"varint,6,rep,packed,name=webuff,proto3" json:"webuff"` // 我方环境buff 不能被更改
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Enemybuff []int32 `protobuf:"varint,7,rep,packed,name=enemybuff,proto3" json:"enemybuff"` // 地方环境buff 不能被更改
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||||
Userbuff map[int32]int32 `protobuf:"bytes,8,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key:buffid value:0
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||||
Hero map[string]*BattleRole `protobuf:"bytes,9,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
|
||||
Reward map[int32]bool `protobuf:"bytes,10,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
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||||
Addweight map[int32]int32 `protobuf:"bytes,11,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
|
||||
Etime int64 `protobuf:"varint,12,opt,name=etime,proto3" json:"etime"` // 结算时间
|
||||
}
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func (x *DBStonehenge) Reset() {
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@ -216,7 +216,7 @@ func (x *DBStonehenge) GetUserbuff() map[int32]int32 {
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||||
return nil
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||||
}
|
||||
|
||||
func (x *DBStonehenge) GetHero() []*BattleRole {
|
||||
func (x *DBStonehenge) GetHero() map[string]*BattleRole {
|
||||
if x != nil {
|
||||
return x.Hero
|
||||
}
|
||||
@ -384,7 +384,7 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
|
||||
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@ -400,46 +400,51 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -454,7 +459,7 @@ func file_stonehenge_stonehenge_db_proto_rawDescGZIP() []byte {
|
||||
return file_stonehenge_stonehenge_db_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
|
||||
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
|
||||
var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
||||
(*RoomData)(nil), // 0: RoomData
|
||||
(*DBStonehenge)(nil), // 1: DBStonehenge
|
||||
@ -462,25 +467,27 @@ var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
||||
(*DBStoneBoss)(nil), // 3: DBStoneBoss
|
||||
nil, // 4: RoomData.EventidEntry
|
||||
nil, // 5: DBStonehenge.UserbuffEntry
|
||||
nil, // 6: DBStonehenge.RewardEntry
|
||||
nil, // 7: DBStonehenge.AddweightEntry
|
||||
nil, // 8: DBStoneBoss.BossstageEntry
|
||||
(*BattleRole)(nil), // 9: BattleRole
|
||||
nil, // 6: DBStonehenge.HeroEntry
|
||||
nil, // 7: DBStonehenge.RewardEntry
|
||||
nil, // 8: DBStonehenge.AddweightEntry
|
||||
nil, // 9: DBStoneBoss.BossstageEntry
|
||||
(*BattleRole)(nil), // 10: BattleRole
|
||||
}
|
||||
var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
|
||||
4, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
|
||||
0, // 1: DBStonehenge.rooms:type_name -> RoomData
|
||||
5, // 2: DBStonehenge.userbuff:type_name -> DBStonehenge.UserbuffEntry
|
||||
9, // 3: DBStonehenge.hero:type_name -> BattleRole
|
||||
6, // 4: DBStonehenge.reward:type_name -> DBStonehenge.RewardEntry
|
||||
7, // 5: DBStonehenge.addweight:type_name -> DBStonehenge.AddweightEntry
|
||||
8, // 6: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
|
||||
2, // 7: DBStoneBoss.BossstageEntry.value:type_name -> StageData
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
8, // [8:8] is the sub-list for extension extendee
|
||||
0, // [0:8] is the sub-list for field type_name
|
||||
4, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
|
||||
0, // 1: DBStonehenge.rooms:type_name -> RoomData
|
||||
5, // 2: DBStonehenge.userbuff:type_name -> DBStonehenge.UserbuffEntry
|
||||
6, // 3: DBStonehenge.hero:type_name -> DBStonehenge.HeroEntry
|
||||
7, // 4: DBStonehenge.reward:type_name -> DBStonehenge.RewardEntry
|
||||
8, // 5: DBStonehenge.addweight:type_name -> DBStonehenge.AddweightEntry
|
||||
9, // 6: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
|
||||
10, // 7: DBStonehenge.HeroEntry.value:type_name -> BattleRole
|
||||
2, // 8: DBStoneBoss.BossstageEntry.value:type_name -> StageData
|
||||
9, // [9:9] is the sub-list for method output_type
|
||||
9, // [9:9] is the sub-list for method input_type
|
||||
9, // [9:9] is the sub-list for extension type_name
|
||||
9, // [9:9] is the sub-list for extension extendee
|
||||
0, // [0:9] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_stonehenge_stonehenge_db_proto_init() }
|
||||
@ -545,7 +552,7 @@ func file_stonehenge_stonehenge_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_stonehenge_stonehenge_db_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 9,
|
||||
NumMessages: 10,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -183,8 +183,8 @@ type StonehengeEnterLevelResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Hero []*BattleRole `protobuf:"bytes,1,rep,name=hero,proto3" json:"hero"`
|
||||
Room *RoomData `protobuf:"bytes,2,opt,name=room,proto3" json:"room"`
|
||||
Hero map[string]*BattleRole `protobuf:"bytes,1,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
Room *RoomData `protobuf:"bytes,2,opt,name=room,proto3" json:"room"`
|
||||
}
|
||||
|
||||
func (x *StonehengeEnterLevelResp) Reset() {
|
||||
@ -219,7 +219,7 @@ func (*StonehengeEnterLevelResp) Descriptor() ([]byte, []int) {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *StonehengeEnterLevelResp) GetHero() []*BattleRole {
|
||||
func (x *StonehengeEnterLevelResp) GetHero() map[string]*BattleRole {
|
||||
if x != nil {
|
||||
return x.Hero
|
||||
}
|
||||
@ -913,75 +913,81 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
||||
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0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -996,7 +1002,7 @@ func file_stonehenge_stonehenge_msg_proto_rawDescGZIP() []byte {
|
||||
return file_stonehenge_stonehenge_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
|
||||
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 17)
|
||||
var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
|
||||
(*StonehengeGetListReq)(nil), // 0: StonehengeGetListReq
|
||||
(*StonehengeGetListResp)(nil), // 1: StonehengeGetListResp
|
||||
@ -1014,35 +1020,37 @@ var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
|
||||
(*StonehengeBattleResp)(nil), // 13: StonehengeBattleResp
|
||||
(*StonehengeBattleOverReq)(nil), // 14: StonehengeBattleOverReq
|
||||
(*StonehengeBattleOverResp)(nil), // 15: StonehengeBattleOverResp
|
||||
(*DBStonehenge)(nil), // 16: DBStonehenge
|
||||
(*DBStoneBoss)(nil), // 17: DBStoneBoss
|
||||
(*BattleRole)(nil), // 18: BattleRole
|
||||
nil, // 16: StonehengeEnterLevelResp.HeroEntry
|
||||
(*DBStonehenge)(nil), // 17: DBStonehenge
|
||||
(*DBStoneBoss)(nil), // 18: DBStoneBoss
|
||||
(*RoomData)(nil), // 19: RoomData
|
||||
(*UserAssets)(nil), // 20: UserAssets
|
||||
(*BattleFormation)(nil), // 21: BattleFormation
|
||||
(*BattleInfo)(nil), // 22: BattleInfo
|
||||
(*BattleReport)(nil), // 23: BattleReport
|
||||
(*BattleRole)(nil), // 24: BattleRole
|
||||
}
|
||||
var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
|
||||
16, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
|
||||
17, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
|
||||
18, // 2: StonehengeEnterLevelResp.hero:type_name -> BattleRole
|
||||
17, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
|
||||
18, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
|
||||
16, // 2: StonehengeEnterLevelResp.hero:type_name -> StonehengeEnterLevelResp.HeroEntry
|
||||
19, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
|
||||
19, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
|
||||
19, // 5: StonehengeEventResp.room:type_name -> RoomData
|
||||
20, // 6: StonehengeEventResp.reward:type_name -> UserAssets
|
||||
19, // 7: StonehengeGetRoomInfoResp.room:type_name -> RoomData
|
||||
16, // 8: StonehengeFinishResp.data:type_name -> DBStonehenge
|
||||
17, // 8: StonehengeFinishResp.data:type_name -> DBStonehenge
|
||||
21, // 9: StonehengeBattleReq.battle:type_name -> BattleFormation
|
||||
22, // 10: StonehengeBattleResp.info:type_name -> BattleInfo
|
||||
23, // 11: StonehengeBattleOverReq.report:type_name -> BattleReport
|
||||
19, // 12: StonehengeBattleOverResp.room:type_name -> RoomData
|
||||
20, // 13: StonehengeBattleOverResp.reward:type_name -> UserAssets
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
14, // [14:14] is the sub-list for method input_type
|
||||
14, // [14:14] is the sub-list for extension type_name
|
||||
14, // [14:14] is the sub-list for extension extendee
|
||||
0, // [0:14] is the sub-list for field type_name
|
||||
24, // 14: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
|
||||
15, // [15:15] is the sub-list for method output_type
|
||||
15, // [15:15] is the sub-list for method input_type
|
||||
15, // [15:15] is the sub-list for extension type_name
|
||||
15, // [15:15] is the sub-list for extension extendee
|
||||
0, // [0:15] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_stonehenge_stonehenge_msg_proto_init() }
|
||||
@ -1254,7 +1262,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_stonehenge_stonehenge_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 16,
|
||||
NumMessages: 17,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user