Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
f8130a68c4
@ -2,8 +2,11 @@ package pay
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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@ -17,13 +20,48 @@ func (this *apiComp) DeliveryCheck(session comm.IUserSession, req *pb.PayDeliver
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// /模拟充值
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func (this *apiComp) Delivery(session comm.IUserSession, req *pb.PayDeliveryReq) (errdata *pb.ErrorData) {
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var (
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err error
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conf *cfg.GameRechargeData
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voucher *cfg.Gameatn
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amount uint32
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neet uint32
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err error
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)
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if errdata = this.DeliveryCheck(session, req); errdata != nil {
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return
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}
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req.Orderid = primitive.NewObjectID().Hex()
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req.Uid = session.GetUserId()
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if conf, err = this.module.configure.getGameRecharge(req.Productid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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voucher = this.module.ModuleTools.GetGlobalConf().Voucher
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amount = this.module.ModuleItems.QueryItemAmount(session.GetUserId(), voucher.T)
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neet = uint32(math.Floor(float64(conf.Amount) / 100))
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if amount < neet {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ResNoEnough,
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Title: pb.ErrorCode_ResNoEnough.ToString(),
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Message: fmt.Sprintf("需要代金卷:%d 只有:%d", neet, amount),
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}
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return
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}
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needatn := []*cfg.Gameatn{{
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A: voucher.A,
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T: voucher.T,
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N: int32(neet),
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}}
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if errdata = this.module.ConsumeRes(session, needatn, true); errdata != nil {
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return
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}
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if err = this.module.Rpc_ModulePayDelivery(context.Background(), req, &pb.PayDeliveryResp{}); err != nil {
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this.module.Errorln(err)
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return
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|
@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/utils"
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"time"
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)
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@ -29,6 +30,15 @@ func (this *apiComp) Info(session comm.IUserSession, req *pb.PracticeInfoReq) (e
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}
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return
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}
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if utils.IsToday(room.Pillar1.Lastusetime) { //上一次训练不是今天
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room.Pillar1.Usenum = 0
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}
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if utils.IsToday(room.Pillar2.Lastusetime) { //上一次训练不是今天
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room.Pillar2.Usenum = 0
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}
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if utils.IsToday(room.Pillar3.Lastusetime) { //上一次训练不是今天
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room.Pillar3.Usenum = 0
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}
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if room.Npcstate == 0 && room.Currnpc == 0 {
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this.module.modelPandata.refreshnpc(room)
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|
@ -1,24 +1,27 @@
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package practice
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"time"
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)
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//参数校验
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// 参数校验
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func (this *apiComp) PracticeCheck(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) {
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return
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}
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///练功请求 练功
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// /练功请求 练功
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func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePracticeReq) (errdata *pb.ErrorData) {
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var (
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err error
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room *pb.DBPracticeRoom
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hero *pb.DBHero
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pillar *pb.DBPracticePillar
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pillarconfigure *cfg.GamePandamasMzData
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tconfigure *cfg.GamePandamasJxData
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@ -34,6 +37,22 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
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}
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return
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}
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if hero, err = this.module.ModuleHero.QueryCrossHeroinfo(req.Hero); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: fmt.Sprintf("no found hero:%s", req.Hero),
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}
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return
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}
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if tconfigure, err = this.module.configure.getGamePandamasJx(req.Teacher); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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switch req.Index {
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case 1:
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@ -70,6 +89,18 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
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return
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}
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if utils.IsToday(pillar.Lastusetime) { //上一次训练不是今天
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pillar.Usenum = 0
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}
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if pillar.Usenum >= pillarconfigure.Limitation {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_PracticeUseLimit,
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Title: pb.ErrorCode_PracticeUseLimit.ToString(),
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}
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return
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}
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if req.Teacher != "" {
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if room.Knapsack[req.Teacher] == 1 { //已经被使用
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errdata = &pb.ErrorData{
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@ -87,6 +118,14 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
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}
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return
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}
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if tconfigure.BanHero == hero.HeroID { //禁止使用
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("teacher:%s and hero:%s no can together", req.Teacher, hero.HeroID),
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}
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return
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}
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extra += tconfigure.Duration
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pillar.Teacher = req.Teacher
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}
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@ -122,7 +161,8 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.PracticePractic
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pillar.End = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration + extra))).Unix()
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pillar.Expend = configure.Now().Add(time.Minute * (time.Duration(pillarconfigure.PlacementDuration))).Unix()
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}
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pillar.Usenum++
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pillar.Lastusetime = configure.Now().Unix()
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this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
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"knapsack": room.Knapsack,
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filed: pillar,
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@ -25,6 +25,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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var (
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err error
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filed string
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refresh int32
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shopconf *cfg.GameShopData
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shopData *pb.DBShop
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udata *pb.DBUser
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@ -66,6 +67,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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case pb.ShopType_GoldShop:
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sdata = shopData.GoldShop
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filed = "goldShop"
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refresh = this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2)
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break
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case pb.ShopType_DiamondShop:
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sdata = shopData.DiamondShop
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@ -127,15 +129,15 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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if req.IsManualRefresh && shopconf.Rnum > 0 { //可以手动刷新
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isrefresh := false
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refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
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if refresh > 0 { //
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if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
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shopData.RefreshtimegoldShop = configure.Now().Unix()
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shopData.RefreshnumgoldShop = 0
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}
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if int(shopData.RefreshnumgoldShop) < refresh {
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if shopData.RefreshnumgoldShop < refresh {
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isrefresh = true
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shopData.RefreshnumgoldShop++
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}
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}
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if !isrefresh {
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@ -170,6 +172,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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sdata.Buy = make(map[int32]int32)
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sdata.LastRefreshTime = configure.Now().Unix()
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sdata.ManualRefreshNum++
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sdata.Leftfreerefreshnum = refresh - shopData.RefreshnumgoldShop
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sdata.Items = make([]int32, len(items))
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sdata.Preview = make(map[int32]*pb.DB_Equipment)
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for i, v := range items {
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@ -248,6 +251,6 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
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}
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return
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}
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session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime})
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session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime, Leftfreerefreshnum: sdata.Leftfreerefreshnum})
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return
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}
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|
@ -329,7 +329,7 @@ type DBActivityData struct {
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||||
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||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
|
||||
Hdid int32 `protobuf:"varint,3,opt,name=hdid,proto3" json:"hdid"`
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||||
Hid int32 `protobuf:"varint,3,opt,name=hid,proto3" json:"hid"`
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||||
Gotarr []int32 `protobuf:"varint,4,rep,packed,name=gotarr,proto3" json:"gotarr"`
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||||
Lasttime int64 `protobuf:"varint,5,opt,name=lasttime,proto3" json:"lasttime"`
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||||
Val int32 `protobuf:"varint,6,opt,name=val,proto3" json:"val"`
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@ -381,9 +381,9 @@ func (x *DBActivityData) GetUid() string {
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return ""
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||||
}
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||||
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||||
func (x *DBActivityData) GetHdid() int32 {
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||||
func (x *DBActivityData) GetHid() int32 {
|
||||
if x != nil {
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||||
return x.Hdid
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||||
return x.Hid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@ -450,16 +450,16 @@ var file_activity_activity_db_proto_rawDesc = []byte{
|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -389,6 +389,7 @@ const (
|
||||
ErrorCode_PracticePillarMaxLv ErrorCode = 4304 //木桩已到满级
|
||||
ErrorCode_PracticeYouQiecuoing ErrorCode = 4305 //你有切磋未完成
|
||||
ErrorCode_PracticeTargetQiecuoing ErrorCode = 4306 //目标正在切磋中
|
||||
ErrorCode_PracticeUseLimit ErrorCode = 4307 //柱子使用已达上限
|
||||
//parkour
|
||||
ErrorCode_ParkourMemberFull ErrorCode = 4401 //队伍成员已满
|
||||
ErrorCode_ParkourInviteOverdue ErrorCode = 4402 //邀请已过期
|
||||
@ -738,6 +739,7 @@ var (
|
||||
4304: "PracticePillarMaxLv",
|
||||
4305: "PracticeYouQiecuoing",
|
||||
4306: "PracticeTargetQiecuoing",
|
||||
4307: "PracticeUseLimit",
|
||||
4401: "ParkourMemberFull",
|
||||
4402: "ParkourInviteOverdue",
|
||||
4403: "ParkourInviteNoPermissions",
|
||||
@ -1081,6 +1083,7 @@ var (
|
||||
"PracticePillarMaxLv": 4304,
|
||||
"PracticeYouQiecuoing": 4305,
|
||||
"PracticeTargetQiecuoing": 4306,
|
||||
"PracticeUseLimit": 4307,
|
||||
"ParkourMemberFull": 4401,
|
||||
"ParkourInviteOverdue": 4402,
|
||||
"ParkourInviteNoPermissions": 4403,
|
||||
@ -1126,7 +1129,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_errorcode_proto_rawDesc = []byte{
|
||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
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||||
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|
||||
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||||
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|
||||
@ -1609,26 +1612,28 @@ var file_errorcode_proto_rawDesc = []byte{
|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
}
|
||||
|
||||
var (
|
||||
|
@ -26,16 +26,18 @@ type DBPracticePillar struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Index int32 `protobuf:"varint,1,opt,name=index,proto3" json:"index"` //柱子下标
|
||||
Lv int32 `protobuf:"varint,2,opt,name=lv,proto3" json:"lv"` //柱子等级
|
||||
Isunlock int32 `protobuf:"varint,3,opt,name=isunlock,proto3" json:"isunlock"` //是否解锁 0不能解锁 1可解锁 2已解锁
|
||||
Uid string `protobuf:"bytes,4,opt,name=uid,proto3" json:"uid"` //英雄uid
|
||||
Hero string `protobuf:"bytes,5,opt,name=hero,proto3" json:"hero"` //当前练功英雄
|
||||
Teacher string `protobuf:"bytes,6,opt,name=teacher,proto3" json:"teacher"` //教习
|
||||
Prop string `protobuf:"bytes,7,opt,name=prop,proto3" json:"prop"` //道具
|
||||
Start int64 `protobuf:"varint,8,opt,name=start,proto3" json:"start"` //开始时间
|
||||
End int64 `protobuf:"varint,9,opt,name=end,proto3" json:"end"` //结束时间
|
||||
Expend int64 `protobuf:"varint,10,opt,name=expend,proto3" json:"expend"` //经验上限时间
|
||||
Index int32 `protobuf:"varint,1,opt,name=index,proto3" json:"index"` //柱子下标
|
||||
Lv int32 `protobuf:"varint,2,opt,name=lv,proto3" json:"lv"` //柱子等级
|
||||
Isunlock int32 `protobuf:"varint,3,opt,name=isunlock,proto3" json:"isunlock"` //是否解锁 0不能解锁 1可解锁 2已解锁
|
||||
Uid string `protobuf:"bytes,4,opt,name=uid,proto3" json:"uid"` //英雄uid
|
||||
Hero string `protobuf:"bytes,5,opt,name=hero,proto3" json:"hero"` //当前练功英雄
|
||||
Teacher string `protobuf:"bytes,6,opt,name=teacher,proto3" json:"teacher"` //教习
|
||||
Prop string `protobuf:"bytes,7,opt,name=prop,proto3" json:"prop"` //道具
|
||||
Start int64 `protobuf:"varint,8,opt,name=start,proto3" json:"start"` //开始时间
|
||||
End int64 `protobuf:"varint,9,opt,name=end,proto3" json:"end"` //结束时间
|
||||
Expend int64 `protobuf:"varint,10,opt,name=expend,proto3" json:"expend"` //经验上限时间
|
||||
Usenum int32 `protobuf:"varint,11,opt,name=usenum,proto3" json:"usenum"` //已使用次数
|
||||
Lastusetime int64 `protobuf:"varint,12,opt,name=lastusetime,proto3" json:"lastusetime"` //上一次使用时间
|
||||
}
|
||||
|
||||
func (x *DBPracticePillar) Reset() {
|
||||
@ -140,6 +142,20 @@ func (x *DBPracticePillar) GetExpend() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticePillar) GetUsenum() int32 {
|
||||
if x != nil {
|
||||
return x.Usenum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticePillar) GetLastusetime() int64 {
|
||||
if x != nil {
|
||||
return x.Lastusetime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//熊猫武馆教习
|
||||
type DBPracticeTeacher struct {
|
||||
state protoimpl.MessageState
|
||||
@ -617,7 +633,7 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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@ -631,87 +647,90 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -89,11 +89,12 @@ type UserShopData struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
LastRefreshTime int64 `protobuf:"varint,1,opt,name=LastRefreshTime,proto3" json:"LastRefreshTime"` //最后一次刷新时间
|
||||
ManualRefreshNum int32 `protobuf:"varint,2,opt,name=ManualRefreshNum,proto3" json:"ManualRefreshNum"` //手动刷新次数
|
||||
Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表
|
||||
Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录
|
||||
Preview map[int32]*DB_Equipment `protobuf:"bytes,5,rep,name=preview,proto3" json:"preview" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //预览数据
|
||||
LastRefreshTime int64 `protobuf:"varint,1,opt,name=LastRefreshTime,proto3" json:"LastRefreshTime"` //最后一次刷新时间
|
||||
ManualRefreshNum int32 `protobuf:"varint,2,opt,name=ManualRefreshNum,proto3" json:"ManualRefreshNum"` //手动刷新次数
|
||||
Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表
|
||||
Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录
|
||||
Preview map[int32]*DB_Equipment `protobuf:"bytes,5,rep,name=preview,proto3" json:"preview" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //预览数据
|
||||
Leftfreerefreshnum int32 `protobuf:"varint,6,opt,name=leftfreerefreshnum,proto3" json:"leftfreerefreshnum"` //剩余免费刷新次数
|
||||
}
|
||||
|
||||
func (x *UserShopData) Reset() {
|
||||
@ -163,6 +164,13 @@ func (x *UserShopData) GetPreview() map[int32]*DB_Equipment {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *UserShopData) GetLeftfreerefreshnum() int32 {
|
||||
if x != nil {
|
||||
return x.Leftfreerefreshnum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type DBShop struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -296,7 +304,7 @@ var file_shop_shop_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x12, 0x73, 0x68, 0x6f, 0x70, 0x2f, 0x73, 0x68, 0x6f, 0x70, 0x5f, 0x64, 0x62, 0x2e, 0x70,
|
||||
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|
||||
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|
||||
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|
||||
0x74, 0x6f, 0x22, 0x8d, 0x03, 0x0a, 0x0c, 0x55, 0x73, 0x65, 0x72, 0x53, 0x68, 0x6f, 0x70, 0x44,
|
||||
0x61, 0x74, 0x61, 0x12, 0x28, 0x0a, 0x0f, 0x4c, 0x61, 0x73, 0x74, 0x52, 0x65, 0x66, 0x72, 0x65,
|
||||
0x73, 0x68, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0f, 0x4c, 0x61,
|
||||
0x73, 0x74, 0x52, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x54, 0x69, 0x6d, 0x65, 0x12, 0x2a, 0x0a,
|
||||
@ -309,7 +317,10 @@ var file_shop_shop_db_proto_rawDesc = []byte{
|
||||
0x6e, 0x74, 0x72, 0x79, 0x52, 0x03, 0x62, 0x75, 0x79, 0x12, 0x34, 0x0a, 0x07, 0x70, 0x72, 0x65,
|
||||
0x76, 0x69, 0x65, 0x77, 0x18, 0x05, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x55, 0x73, 0x65,
|
||||
0x72, 0x53, 0x68, 0x6f, 0x70, 0x44, 0x61, 0x74, 0x61, 0x2e, 0x50, 0x72, 0x65, 0x76, 0x69, 0x65,
|
||||
0x77, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x07, 0x70, 0x72, 0x65, 0x76, 0x69, 0x65, 0x77, 0x1a,
|
||||
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|
||||
0x2e, 0x0a, 0x12, 0x6c, 0x65, 0x66, 0x74, 0x66, 0x72, 0x65, 0x65, 0x72, 0x65, 0x66, 0x72, 0x65,
|
||||
0x73, 0x68, 0x6e, 0x75, 0x6d, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x12, 0x6c, 0x65, 0x66,
|
||||
0x74, 0x66, 0x72, 0x65, 0x65, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x6e, 0x75, 0x6d, 0x1a,
|
||||
0x36, 0x0a, 0x08, 0x42, 0x75, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b,
|
||||
0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a,
|
||||
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61,
|
||||
|
@ -170,11 +170,12 @@ type ShopGetListResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
SType ShopType `protobuf:"varint,1,opt,name=sType,proto3,enum=ShopType" json:"sType"` //商城类型
|
||||
IsManualRefresh bool `protobuf:"varint,2,opt,name=IsManualRefresh,proto3" json:"IsManualRefresh"` //是否手动刷新
|
||||
Goods []*ShopItem `protobuf:"bytes,4,rep,name=Goods,proto3" json:"Goods"` //商品列表
|
||||
SurplusRefreshNum int32 `protobuf:"varint,5,opt,name=SurplusRefreshNum,proto3" json:"SurplusRefreshNum"` //剩余手动刷新次数
|
||||
Lastrefreshtime int64 `protobuf:"varint,6,opt,name=lastrefreshtime,proto3" json:"lastrefreshtime"` //上一次刷新时间
|
||||
SType ShopType `protobuf:"varint,1,opt,name=sType,proto3,enum=ShopType" json:"sType"` //商城类型
|
||||
IsManualRefresh bool `protobuf:"varint,2,opt,name=IsManualRefresh,proto3" json:"IsManualRefresh"` //是否手动刷新
|
||||
Goods []*ShopItem `protobuf:"bytes,4,rep,name=Goods,proto3" json:"Goods"` //商品列表
|
||||
SurplusRefreshNum int32 `protobuf:"varint,5,opt,name=SurplusRefreshNum,proto3" json:"SurplusRefreshNum"` //剩余手动刷新次数
|
||||
Lastrefreshtime int64 `protobuf:"varint,6,opt,name=lastrefreshtime,proto3" json:"lastrefreshtime"` //上一次刷新时间
|
||||
Leftfreerefreshnum int32 `protobuf:"varint,7,opt,name=leftfreerefreshnum,proto3" json:"leftfreerefreshnum"` //剩余免费刷新次数
|
||||
}
|
||||
|
||||
func (x *ShopGetListResp) Reset() {
|
||||
@ -244,6 +245,13 @@ func (x *ShopGetListResp) GetLastrefreshtime() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ShopGetListResp) GetLeftfreerefreshnum() int32 {
|
||||
if x != nil {
|
||||
return x.Leftfreerefreshnum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//购买商品 请求
|
||||
type ShopBuyReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -382,8 +390,8 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
|
||||
0x28, 0x0e, 0x32, 0x09, 0x2e, 0x53, 0x68, 0x6f, 0x70, 0x54, 0x79, 0x70, 0x65, 0x52, 0x05, 0x73,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x73, 0x4d, 0x61, 0x6e, 0x75, 0x61, 0x6c, 0x52, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x22, 0x85,
|
||||
0x02, 0x0a, 0x0f, 0x53, 0x68, 0x6f, 0x70, 0x47, 0x65, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x65,
|
||||
0x73, 0x70, 0x12, 0x1f, 0x0a, 0x05, 0x73, 0x54, 0x79, 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||
0x0e, 0x32, 0x09, 0x2e, 0x53, 0x68, 0x6f, 0x70, 0x54, 0x79, 0x70, 0x65, 0x52, 0x05, 0x73, 0x54,
|
||||
0x79, 0x70, 0x65, 0x12, 0x28, 0x0a, 0x0f, 0x49, 0x73, 0x4d, 0x61, 0x6e, 0x75, 0x61, 0x6c, 0x52,
|
||||
@ -396,7 +404,10 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
|
||||
0x75, 0x73, 0x52, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x4e, 0x75, 0x6d, 0x12, 0x28, 0x0a, 0x0f,
|
||||
0x6c, 0x61, 0x73, 0x74, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x74, 0x69, 0x6d, 0x65, 0x18,
|
||||
0x06, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0f, 0x6c, 0x61, 0x73, 0x74, 0x72, 0x65, 0x66, 0x72, 0x65,
|
||||
0x73, 0x68, 0x74, 0x69, 0x6d, 0x65, 0x22, 0x65, 0x0a, 0x0a, 0x53, 0x68, 0x6f, 0x70, 0x42, 0x75,
|
||||
0x73, 0x68, 0x74, 0x69, 0x6d, 0x65, 0x12, 0x2e, 0x0a, 0x12, 0x6c, 0x65, 0x66, 0x74, 0x66, 0x72,
|
||||
0x65, 0x65, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x6e, 0x75, 0x6d, 0x18, 0x07, 0x20, 0x01,
|
||||
0x28, 0x05, 0x52, 0x12, 0x6c, 0x65, 0x66, 0x74, 0x66, 0x72, 0x65, 0x65, 0x72, 0x65, 0x66, 0x72,
|
||||
0x65, 0x73, 0x68, 0x6e, 0x75, 0x6d, 0x22, 0x65, 0x0a, 0x0a, 0x53, 0x68, 0x6f, 0x70, 0x42, 0x75,
|
||||
0x79, 0x52, 0x65, 0x71, 0x12, 0x25, 0x0a, 0x08, 0x53, 0x68, 0x6f, 0x70, 0x54, 0x79, 0x70, 0x65,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x0e, 0x32, 0x09, 0x2e, 0x53, 0x68, 0x6f, 0x70, 0x54, 0x79, 0x70,
|
||||
0x65, 0x52, 0x08, 0x53, 0x68, 0x6f, 0x70, 0x54, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x47,
|
||||
|
@ -11,129 +11,270 @@ package cfg
|
||||
import "errors"
|
||||
|
||||
type GameHuntingBossData struct {
|
||||
Id int32
|
||||
Type int32
|
||||
Name string
|
||||
Difficulty int32
|
||||
BattleReadyID int32
|
||||
Firstprize []*Gameatn
|
||||
Dropshow []*Gameatn
|
||||
Drop int32
|
||||
Heroexp int32
|
||||
Bossmodel int32
|
||||
Boss []int32
|
||||
PsConsume []*Gameatn
|
||||
PsMg []*Gameatn
|
||||
Captionrecommend []int32
|
||||
Id int32
|
||||
Type int32
|
||||
Name string
|
||||
Difficulty int32
|
||||
BattleReadyID int32
|
||||
Firstprize []*Gameatn
|
||||
Dropshow []*Gameatn
|
||||
Drop int32
|
||||
Heroexp int32
|
||||
Boss []int32
|
||||
PsConsume []*Gameatn
|
||||
PsMg []*Gameatn
|
||||
Captionrecommend []int32
|
||||
}
|
||||
|
||||
const TypeId_GameHuntingBossData = -450881718
|
||||
|
||||
func (*GameHuntingBossData) GetTypeId() int32 {
|
||||
return -450881718
|
||||
return -450881718
|
||||
}
|
||||
|
||||
func (_v *GameHuntingBossData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
|
||||
func (_v *GameHuntingBossData) Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
|
||||
err = errors.New("id error")
|
||||
return
|
||||
}
|
||||
_v.Id = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
|
||||
err = errors.New("type error")
|
||||
return
|
||||
}
|
||||
_v.Type = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var __json_text__ map[string]interface{}
|
||||
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_v.Name error")
|
||||
return
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
|
||||
err = errors.New("key error")
|
||||
return
|
||||
}
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
|
||||
err = errors.New("text error")
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ {
|
||||
err = errors.New("difficulty error")
|
||||
return
|
||||
}
|
||||
_v.Difficulty = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ {
|
||||
err = errors.New("BattleReadyID error")
|
||||
return
|
||||
}
|
||||
_v.BattleReadyID = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ {
|
||||
err = errors.New("firstprize error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Firstprize = append(_v.Firstprize, _list_v_)
|
||||
}
|
||||
}
|
||||
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.Firstprize = append(_v.Firstprize, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Dropshow = append(_v.Dropshow, _list_v_)
|
||||
}
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ {
|
||||
err = errors.New("dropshow error")
|
||||
return
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
|
||||
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
_v.Boss = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Boss = append(_v.Boss, _list_v_)
|
||||
}
|
||||
}
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.Dropshow = append(_v.Dropshow, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ {
|
||||
err = errors.New("drop error")
|
||||
return
|
||||
}
|
||||
_v.Drop = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _ok_ bool
|
||||
var _tempNum_ float64
|
||||
if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ {
|
||||
err = errors.New("heroexp error")
|
||||
return
|
||||
}
|
||||
_v.Heroexp = int32(_tempNum_)
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ {
|
||||
err = errors.New("boss error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.PsConsume = append(_v.PsConsume, _list_v_)
|
||||
}
|
||||
}
|
||||
_v.Boss = make([]int32, 0, len(_arr_))
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ float64
|
||||
if _x_, _ok_ = _e_.(float64); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
_list_v_ = int32(_x_)
|
||||
}
|
||||
_v.Boss = append(_v.Boss, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.PsMg = append(_v.PsMg, _list_v_)
|
||||
}
|
||||
}
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ {
|
||||
err = errors.New("ps_consume error")
|
||||
return
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return }
|
||||
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
_v.Captionrecommend = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
|
||||
}
|
||||
}
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.PsConsume = append(_v.PsConsume, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ {
|
||||
err = errors.New("ps_mg error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ map[string]interface{}
|
||||
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
_v.PsMg = append(_v.PsMg, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ {
|
||||
err = errors.New("captionrecommend error")
|
||||
return
|
||||
}
|
||||
|
||||
_v.Captionrecommend = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{
|
||||
var _ok_ bool
|
||||
var _x_ float64
|
||||
if _x_, _ok_ = _e_.(float64); !_ok_ {
|
||||
err = errors.New("_list_v_ error")
|
||||
return
|
||||
}
|
||||
_list_v_ = int32(_x_)
|
||||
}
|
||||
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameHuntingBossData(_buf map[string]interface{}) (*GameHuntingBossData, error) {
|
||||
v := &GameHuntingBossData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
v := &GameHuntingBossData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user