This commit is contained in:
liwei1dao 2023-10-23 16:41:26 +08:00
commit f7ac90a153
4 changed files with 230 additions and 160 deletions

View File

@ -27,45 +27,57 @@ type Room struct {
player2 *pb.PlayerData // 玩家2
chessboard *MapData
module *Entertainment
power string // 谁的权限
round int32 // 轮数
operatetimer *timewheel.Task //操作倒计时定时器
aiTimer *timewheel.Task //AI操作随机做个延时
curPower string // 当前操作的玩家
NexPower string // 下一个操作的玩家
}
func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
if this.player1.Uid == this.power { // 给玩家2
this.power = this.player2.Uid
this.player2.Ps = MaxPs // 恢复体力
} else { // 权限给1号玩家
this.power = this.player1.Uid
this.player1.Ps = MaxPs // 恢复体力
}
this.round++ // 回合+1
if this.round > MaxRound*2 { // 游戏结束
if this.player1.Uid == this.curPower { // 给玩家2
this.player1.Ps--
if this.player1.Ps <= 0 { // 体力消耗完权限给下一个人
this.NexPower = this.player2.Uid
this.player2.Ps = MaxPs // 恢复体力
}
} else { // 权限给1号玩家
this.player2.Ps--
if this.player2.Ps <= 0 {
this.curPower = this.player1.Uid
this.player1.Ps = MaxPs // 恢复体力
}
}
if this.curPower != this.NexPower { // 变更权限的适合
this.round++
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
} // 回合+1
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
}
if this.round > MaxRound { // 游戏结束
this.GameOver()
return
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
var szMap []*pb.MapData
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.Plat,
})
//this.module.Debugf("超时%d", configure.Now().Unix())
if err := this.module.SendMsgToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
Mpadata: szMap,
Power: this.power,
Score: 0,
Round: this.round,
User1: this.player1,
User2: this.player2,
Mpadata: szMap,
Power: this.NexPower,
Curpower: this.curPower,
Score: 0,
Round: this.round,
User1: this.player1,
User2: this.player2,
}, this.szSession...); err != nil {
this.Errorln(err)
}
// 变更权限
this.curPower = this.NexPower
}
func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
@ -84,7 +96,7 @@ func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.
player2: p2,
chessboard: this.chessboard,
module: module,
power: s1.GetUserId(),
curPower: s1.GetUserId(),
round: 1,
szSession: this.szSession,
}
@ -100,8 +112,7 @@ func (this *Room) AiTimeOut(task *timewheel.Task, args ...interface{}) {
this.module.Debugf("AI 操作\n")
this.player2.Ps--
if this.player2.Ps <= 0 { // 权限给下一个人
this.power = this.player1.Uid
this.round++
this.NexPower = this.player1.Uid
}
this.player1.Ps = MaxPs
if this.aiTimer != nil {
@ -109,26 +120,30 @@ func (this *Room) AiTimeOut(task *timewheel.Task, args ...interface{}) {
}
// 交换元素
bSwap := this.chessboard.AiSwapGirde() // 交换格子
if !bSwap {
this.module.Errorf("AiSwapGirde fialed")
}
if score, m, _ := this.chessboard.CheckMap(2); score > 0 {
curScore += score
if bSwap, m := this.chessboard.AiSwapGirde(); bSwap {
szMap = append(szMap, m...)
}
if this.NexPower != this.curPower {
// 清理旧的计时器 开启一个新的
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
this.round++
if this.round > MaxRound { // 游戏结束
this.GameOver()
return
}
}
this.player2.Score += curScore
// 清理旧的计时器 开启一个新的
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
// 广播消息
if err := this.module.SendMsgToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
Mpadata: szMap,
Power: this.power,
Power: this.curPower,
Score: curScore,
Round: this.round,
User1: this.player1,
@ -147,16 +162,14 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
var szMap []*pb.MapData
req := msg.(*pb.EntertainOperatorReq)
if session.GetUserId() != this.power { // 校验是不是你的权限
if session.GetUserId() != this.curPower { // 校验是不是你的权限
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoPower,
Title: pb.ErrorCode_EntertainNoPower.ToString(),
}
return
}
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
// 交换元素
if b, _ := this.chessboard.SwapGirde(req.Curid, req.Targetid, 1); !b { // 交换格子
errdata = &pb.ErrorData{
@ -173,17 +186,13 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
//this.player2.Score += curScore
// 开启新的定时器
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
if this.power == this.player1.Uid { //权限校验
if this.NexPower == this.player1.Uid { //权限校验
this.player1.Score += curScore
this.player1.Ps--
if this.player1.Ps <= 0 { // 权限给下一个人
this.power = this.player2.Uid
this.NexPower = this.player2.Uid
this.curPower = this.player1.Uid
if len(this.szSession) == 1 { // 校验2号玩家是不是AI
// 起一个定时器
if this.aiTimer != nil {
@ -191,70 +200,69 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
this.aiTimer = timewheel.Add(time.Second*AITime, this.AiTimeOut)
}
this.round++
}
this.player2.Ps = MaxPs
} else if this.power == this.player2.Uid {
} else if this.NexPower == this.player2.Uid {
this.player2.Score += curScore
this.player2.Ps--
if this.player2.Ps <= 0 { // 权限给下一个人
this.power = this.player1.Uid
this.round++
this.NexPower = this.player1.Uid
this.curPower = this.player2.Uid //当前操作的玩家
}
this.player1.Ps = MaxPs
} else { // err 未知权限
return
}
if this.NexPower == this.curPower {
this.round++
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) // 开启新的定时器
}
}
if this.round > MaxRound { // 游戏结束
this.GameOver()
return
}
// 广播消息
if err := this.module.SendMsgToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
Mpadata: szMap,
Power: this.power,
Score: curScore,
Round: this.round,
User1: this.player1,
User2: this.player2,
Mpadata: szMap,
Power: this.curPower,
Curpower: this.NexPower,
Score: curScore,
Round: this.round,
User1: this.player1,
User2: this.player2,
}, this.szSession...); err != nil {
this.Errorln(err)
}
// 变更权限
this.curPower = this.NexPower
case "ready":
if len(this.szSession) == 1 { // AI对战的话直接开始游戏
this.NexPower = this.player1.Uid
this.curPower = this.player1.Uid
this.player1.Ps = MaxPs
this.player2.Ps = MaxPs
if err := this.module.SendMsgToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
User1: this.player1,
User2: this.player2,
Mpadata: &pb.MapData{
Data: this.chessboard.Plat,
},
Power: this.power,
Round: this.round,
User1: this.player1,
User2: this.player2,
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
Power: this.NexPower,
Round: this.round,
Roomid: "",
}, this.szSession...); err != nil {
this.Errorln(err)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
}
}
return
}
func (this *Room) StartGame() (errdata *pb.ErrorData) {
if err := this.module.SendMsgToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
User1: this.player1,
User2: this.player2,
Mpadata: &pb.MapData{
Data: this.chessboard.Plat,
},
Power: this.power,
Round: this.round,
}, this.szSession...); err != nil {
this.Errorln(err)
}
return
}
// 游戏结束
func (this *Room) GameOver() (errdata *pb.ErrorData) {
if this.aiTimer != nil {

View File

@ -27,9 +27,10 @@ type Girde struct {
//地图数据
type MapData struct {
Plat []*pb.GirdeData // 地图
oid int32 // 唯一id
module *Entertainment
Plat []*pb.GirdeData // 地图
oid int32 // 唯一id
module *Entertainment
operElem []int32 // 当前移动的元素
}
// 1~6随机一个数
@ -64,8 +65,8 @@ func (this *MapData) InitMap(module *Entertainment) {
// 交换2个元素(参数 oid )
func (this *MapData) SwapGirde(oldId, newId int32, color int32) (bSwap bool, xCount int32) {
if (oldId%Height-1 < Total && oldId+1 == newId) ||
this.operElem = []int32{} // 初始化
if (oldId%Height+1 < Total && oldId+1 == newId) ||
(oldId%Height > 0 && oldId-1 == newId) ||
(oldId+Width < Total && oldId+Width == newId) ||
(oldId-Width > 0 && oldId-Width == newId) {
@ -74,6 +75,8 @@ func (this *MapData) SwapGirde(oldId, newId int32, color int32) (bSwap bool, xCo
*tmp = *this.Plat[newId]
this.Plat[newId] = this.Plat[oldId]
this.Plat[oldId] = tmp
this.operElem = append(this.operElem, newId)
this.operElem = append(this.operElem, oldId)
}
//this.CheckMap(color)
return
@ -124,7 +127,9 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
k5 := this.Plat[k+4].Color
if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
if k1 == color {
count++
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
@ -150,7 +155,9 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
k5 := this.Plat[k+4*Width].Color
if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
if k1 == color {
count++
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
@ -196,6 +203,7 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
@ -205,11 +213,15 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count int32) {
var (
newElem int // 生成的一个新的元素CID
)
var xiaochu []int // 即将消除的key
for k, v := range this.Plat {
if v.Color == 0 {
@ -222,42 +234,19 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
k2 := this.Plat[k+1].Color
k3 := this.Plat[k+2].Color
k4 := this.Plat[k+3].Color
newElem = k + 2
if k1 == k2 && k3 == k4 && k2 == k3 {
for _, v1 := range this.operElem {
if v1 == k2 {
newElem = k + 1
break
}
}
this.oid++
// 生成一个新的类型元素
if this.module != nil {
if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err != nil { // 上下类型
this.Plat[k+1] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
} else {
xiaochu = append(xiaochu, k+1)
}
}
xiaochu = append(xiaochu, k+1)
xiaochu = append(xiaochu, []int{k, k + 2, k + 3}...)
bEliminate = true
}
}
if k+3*Width < Total {
k1 := this.Plat[k].Color
k2 := this.Plat[k+Width].Color
k3 := this.Plat[k+2*Width].Color
k4 := this.Plat[k+3*Width].Color
if k1 == k2 && k3 == k4 && k2 == k3 {
this.oid++
if this.module != nil {
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
this.Plat[k+Width] = &pb.GirdeData{
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
@ -267,14 +256,62 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, newElem)
}
} else {
xiaochu = append(xiaochu, newElem)
}
if newElem == k+1 {
xiaochu = append(xiaochu, []int{k, k + 2, k + 3}...)
} else {
xiaochu = append(xiaochu, []int{k, k + 1, k + 3}...)
}
bEliminate = true
}
}
if k+3*Width < Total {
k1 := this.Plat[k].Color
k2 := this.Plat[k+Width].Color
k3 := this.Plat[k+2*Width].Color
k4 := this.Plat[k+3*Width].Color
if k1 == k2 && k3 == k4 && k2 == k3 {
newElem = k + 2*Width
if k1 == k2 && k3 == k4 && k2 == k3 {
for _, v1 := range this.operElem {
if v1 == k2 {
newElem = k + Width
break
}
}
this.oid++
if this.module != nil {
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, k+Width)
}
} else {
xiaochu = append(xiaochu, k+Width)
}
if newElem == k+Width {
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
} else {
xiaochu = append(xiaochu, []int{k, k + Width, k + 3*Width}...)
}
bEliminate = true
}
xiaochu = append(xiaochu, k+Width)
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
bEliminate = true
}
}
}
@ -304,6 +341,7 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
@ -313,6 +351,7 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
@ -372,6 +411,7 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
@ -381,6 +421,7 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
@ -390,7 +431,7 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, co
var curScore int32
for {
curScore = 0
this.DropGirde() // 先掉落
if bRet, s, c := this.Check5X(color); bRet {
fmt.Printf("=====检测消除5x===========\n")
curScore += s
@ -406,11 +447,15 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, co
curScore += s
count += c
}
score += curScore // 总分
this.DropGirde()
szMap = append(szMap, &pb.MapData{
Data: this.Plat,
CurSocre: curScore,
})
// 检查掉落
this.operElem = []int32{} // 初始化操作元素
if curScore == 0 {
break
}
@ -449,17 +494,17 @@ func (this *MapData) DropGirde() {
}
// ai操作
func (this *MapData) AiSwapGirde() bool {
var (
bSwap bool // 能否交换
)
func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData) {
for pos := 0; pos < Total; pos++ {
y := pos % Height
if y < Height-1 {
if b, _ := this.SwapGirde(int32(pos), int32(pos+1), 2); b {
if s, _, _ := this.CheckMap(2); s == 0 {
if s, m, _ := this.CheckMap(2); s == 0 {
this.SwapGirde(int32(pos+1), int32(pos), 2)
this.operElem = []int32{}
} else {
szMap = append(szMap, m...)
bSwap = true
break
}
@ -468,14 +513,16 @@ func (this *MapData) AiSwapGirde() bool {
}
if pos/Width+1 < Width {
if b, _ := this.SwapGirde(int32(pos), int32(pos+Width), 2); b {
if s, _, _ := this.CheckMap(2); s == 0 {
if s, m, _ := this.CheckMap(2); s == 0 {
this.SwapGirde(int32(pos+Width), int32(pos), 2)
this.operElem = []int32{}
} else {
szMap = append(szMap, m...)
bSwap = true
break
}
}
}
}
return bSwap
return
}

View File

@ -85,10 +85,15 @@ func Test_Main(t *testing.T) {
m := new(entertainment.MapData)
m.InitMap(nil)
m.SetMap()
var szMap []*pb.MapData
if bSwap, m := m.AiSwapGirde(); bSwap {
szMap = append(szMap, m...)
}
m.SwapGirde(1, 8, 1)
m.DropGirde()
var szMap []*pb.MapData
if score, m, _ := m.CheckMap(1); score > 0 {
szMap = append(szMap, m...)

View File

@ -441,12 +441,13 @@ type EntertainOperatorRstPush struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Mpadata []*MapData `protobuf:"bytes,1,rep,name=mpadata,proto3" json:"mpadata"` // 地图数据
Power string `protobuf:"bytes,2,opt,name=power,proto3" json:"power"` // 该谁操作了
Score int32 `protobuf:"varint,3,opt,name=score,proto3" json:"score"` // 获得积分
Round int32 `protobuf:"varint,4,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,5,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,6,opt,name=user2,proto3" json:"user2"`
Mpadata []*MapData `protobuf:"bytes,1,rep,name=mpadata,proto3" json:"mpadata"` // 地图数据
Power string `protobuf:"bytes,2,opt,name=power,proto3" json:"power"` //下一个谁操作
Curpower string `protobuf:"bytes,3,opt,name=curpower,proto3" json:"curpower"` //当前谁操作
Score int32 `protobuf:"varint,4,opt,name=score,proto3" json:"score"` // 获得积分
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,6,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,7,opt,name=user2,proto3" json:"user2"`
}
func (x *EntertainOperatorRstPush) Reset() {
@ -495,6 +496,13 @@ func (x *EntertainOperatorRstPush) GetPower() string {
return ""
}
func (x *EntertainOperatorRstPush) GetCurpower() string {
if x != nil {
return x.Curpower
}
return ""
}
func (x *EntertainOperatorRstPush) GetScore() int32 {
if x != nil {
return x.Score
@ -648,31 +656,33 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
0x15, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4f, 0x70, 0x65, 0x72, 0x61, 0x74,
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0x73, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x07, 0x73, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73,
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