增加战斗结束英雄经验推送

This commit is contained in:
meixiongfeng 2023-06-25 18:27:02 +08:00
parent 894d7ce1b2
commit f7ab12e4fd
3 changed files with 124 additions and 66 deletions

View File

@ -83,10 +83,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
return return
} }
this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update) this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
// errdata = &pb.ErrorData{
// Code: pb.ErrorCode_BattleNoWin, // 战斗失败了
// Title: pb.ErrorCode_BattleNoWin.ToString(),
// }
rsp.Data = curChapter rsp.Data = curChapter
session.SendMsg(string(this.module.GetType()), MlineChallengeOverResp, rsp) // 数据推送 session.SendMsg(string(this.module.GetType()), MlineChallengeOverResp, rsp) // 数据推送
return return
@ -204,6 +201,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChall
} }
} }
} }
rsp.HeroExp = stageConf.HeroExp
rsp.UserExp, _ = this.module.ModuleUser.ConsumePsAddExp(session, consumPs) rsp.UserExp, _ = this.module.ModuleUser.ConsumePsAddExp(session, consumPs)
this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update) this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
rsp.Data = curChapter rsp.Data = curChapter

View File

@ -321,8 +321,8 @@ type DBHeroRecord struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底 Star4 int32 `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"` // 4星保底 -- 新版抽卡废弃字段
Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底 Star5 int32 `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"` // 5星保底 -- 新版抽卡废弃字段
Mtime int64 `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"` // 修改时间 Mtime int64 `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"` // 修改时间
Drawcount int32 `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数 Drawcount int32 `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
Condition map[string]int32 `protobuf:"bytes,7,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key recharge、login 等 value 累计抽卡次数 Condition map[string]int32 `protobuf:"bytes,7,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key recharge、login 等 value 累计抽卡次数
@ -334,6 +334,9 @@ type DBHeroRecord struct {
Inevitable int32 `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"` //第2-30次抽奖必出一个5星英雄 Inevitable int32 `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"` //第2-30次抽奖必出一个5星英雄
Inevitable1 int32 `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"` //第30-50次抽奖必出一个5星英雄 Inevitable1 int32 `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"` //第30-50次抽奖必出一个5星英雄
Race map[int32]int32 `protobuf:"bytes,15,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 阵营类型 value count Race map[int32]int32 `protobuf:"bytes,15,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 阵营类型 value count
Baodi4 map[int32]int32 `protobuf:"bytes,16,rep,name=baodi4,proto3" json:"baodi4" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 4星保底次数 key 阵营类型 value count
Baodi5 map[int32]int32 `protobuf:"bytes,17,rep,name=baodi5,proto3" json:"baodi5" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 5星保底次数 key 阵营类型 value count
Count map[int32]int32 `protobuf:"bytes,18,rep,name=count,proto3" json:"count" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 抽卡次数 key 阵营类型 value count
} }
func (x *DBHeroRecord) Reset() { func (x *DBHeroRecord) Reset() {
@ -473,6 +476,27 @@ func (x *DBHeroRecord) GetRace() map[int32]int32 {
return nil return nil
} }
func (x *DBHeroRecord) GetBaodi4() map[int32]int32 {
if x != nil {
return x.Baodi4
}
return nil
}
func (x *DBHeroRecord) GetBaodi5() map[int32]int32 {
if x != nil {
return x.Baodi5
}
return nil
}
func (x *DBHeroRecord) GetCount() map[int32]int32 {
if x != nil {
return x.Count
}
return nil
}
// 英雄天赋系统 // 英雄天赋系统
type DBHeroTalent struct { type DBHeroTalent struct {
state protoimpl.MessageState state protoimpl.MessageState
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} }
var ( var (
@ -707,7 +752,7 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
} }
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 13) var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 16)
var file_hero_hero_db_proto_goTypes = []interface{}{ var file_hero_hero_db_proto_goTypes = []interface{}{
(HeroType)(0), // 0: HeroType (HeroType)(0), // 0: HeroType
(*DBHero)(nil), // 1: DBHero (*DBHero)(nil), // 1: DBHero
@ -722,30 +767,36 @@ var file_hero_hero_db_proto_goTypes = []interface{}{
nil, // 10: DBHeroRecord.ConditionEntry nil, // 10: DBHeroRecord.ConditionEntry
nil, // 11: DBHeroRecord.Star5HeroEntry nil, // 11: DBHeroRecord.Star5HeroEntry
nil, // 12: DBHeroRecord.RaceEntry nil, // 12: DBHeroRecord.RaceEntry
nil, // 13: DBHeroTalent.TalentEntry nil, // 13: DBHeroRecord.Baodi4Entry
(*SkillData)(nil), // 14: SkillData nil, // 14: DBHeroRecord.Baodi5Entry
(*DB_EquipmentSuit)(nil), // 15: DB_EquipmentSuit nil, // 15: DBHeroRecord.CountEntry
nil, // 16: DBHeroTalent.TalentEntry
(*SkillData)(nil), // 17: SkillData
(*DB_EquipmentSuit)(nil), // 18: DB_EquipmentSuit
} }
var file_hero_hero_db_proto_depIdxs = []int32{ var file_hero_hero_db_proto_depIdxs = []int32{
14, // 0: DBHero.normalSkill:type_name -> SkillData 17, // 0: DBHero.normalSkill:type_name -> SkillData
4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry 4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry 5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry 6, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
0, // 4: DBHero.status:type_name -> HeroType 0, // 4: DBHero.status:type_name -> HeroType
15, // 5: DBHero.suits:type_name -> DB_EquipmentSuit 18, // 5: DBHero.suits:type_name -> DB_EquipmentSuit
7, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry 7, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
14, // 7: DBHero.equipSkill:type_name -> SkillData 17, // 7: DBHero.equipSkill:type_name -> SkillData
8, // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry 8, // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
9, // 9: DBHero.fetters:type_name -> DBHero.FettersEntry 9, // 9: DBHero.fetters:type_name -> DBHero.FettersEntry
10, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry 10, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
11, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry 11, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
12, // 12: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry 12, // 12: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry
13, // 13: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry 13, // 13: DBHeroRecord.baodi4:type_name -> DBHeroRecord.Baodi4Entry
14, // [14:14] is the sub-list for method output_type 14, // 14: DBHeroRecord.baodi5:type_name -> DBHeroRecord.Baodi5Entry
14, // [14:14] is the sub-list for method input_type 15, // 15: DBHeroRecord.count:type_name -> DBHeroRecord.CountEntry
14, // [14:14] is the sub-list for extension type_name 16, // 16: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
14, // [14:14] is the sub-list for extension extendee 17, // [17:17] is the sub-list for method output_type
0, // [0:14] is the sub-list for field type_name 17, // [17:17] is the sub-list for method input_type
17, // [17:17] is the sub-list for extension type_name
17, // [17:17] is the sub-list for extension extendee
0, // [0:17] is the sub-list for field type_name
} }
func init() { file_hero_hero_db_proto_init() } func init() { file_hero_hero_db_proto_init() }
@ -799,7 +850,7 @@ func file_hero_hero_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc, RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 1, NumEnums: 1,
NumMessages: 13, NumMessages: 16,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

View File

@ -402,6 +402,7 @@ type MlineChallengeOverResp struct {
Data *DBMline `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` //当前章节信息 Data *DBMline `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` //当前章节信息
Reward []*UserAssets `protobuf:"bytes,2,rep,name=reward,proto3" json:"reward"` // 奖励 Reward []*UserAssets `protobuf:"bytes,2,rep,name=reward,proto3" json:"reward"` // 奖励
UserExp int32 `protobuf:"varint,3,opt,name=userExp,proto3" json:"userExp"` UserExp int32 `protobuf:"varint,3,opt,name=userExp,proto3" json:"userExp"`
HeroExp int32 `protobuf:"varint,4,opt,name=heroExp,proto3" json:"heroExp"`
} }
func (x *MlineChallengeOverResp) Reset() { func (x *MlineChallengeOverResp) Reset() {
@ -457,6 +458,13 @@ func (x *MlineChallengeOverResp) GetUserExp() int32 {
return 0 return 0
} }
func (x *MlineChallengeOverResp) GetHeroExp() int32 {
if x != nil {
return x.HeroExp
}
return 0
}
// 扫荡关卡 // 扫荡关卡
type MlineCleanStageReq struct { type MlineCleanStageReq struct {
state protoimpl.MessageState state protoimpl.MessageState
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} }
var ( var (