优化捕羊大赛匹配程序

This commit is contained in:
liwei1dao 2023-05-17 16:47:53 +08:00
parent 75c234a274
commit f75130e947
2 changed files with 39 additions and 102 deletions

View File

@ -7,6 +7,7 @@ import (
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"sync"
"sync/atomic"
"time"
"go_dreamfactory/lego/base"
@ -29,8 +30,9 @@ type ParkourComp struct {
refresh time.Time //上一次刷新时间
ulock sync.RWMutex
users []*pb.DBRaceMember //推荐用户信息
lock sync.RWMutex
tlock sync.RWMutex
teams map[string][]*pb.DBRaceMember
timerlock int32
total int32
}
@ -39,6 +41,7 @@ func (this *ParkourComp) Init(service core.IService, module core.IModule, comp c
this.MCompConfigure.Init(service, module, comp, options)
this.service = service.(base.IRPCXService)
this.module = module.(*Timer)
this.timerlock = 1
this.teams = make(map[string][]*pb.DBRaceMember)
return
}
@ -50,7 +53,7 @@ func (this *ParkourComp) Start() (err error) {
this.refreshlist()
this.service.RegisterFunctionName(string(comm.RPC_ParkourJoinMatch), this.join)
this.service.RegisterFunctionName(string(comm.RPC_ParkourCancelMatch), this.cancel)
if _, err = cron.AddFunc("5 * * * * ?", this.timer); err != nil {
if _, err = cron.AddFunc("*/10 * * * * ?", this.match); err != nil {
this.module.Errorf("cron.AddFunc err:%v", err)
}
if _, err = cron.AddFunc("1 1 * * * ?", this.refreshlist); err != nil {
@ -102,110 +105,38 @@ func (this *ParkourComp) refreshlist() {
//加入匹配中
func (this *ParkourComp) join(ctx context.Context, req *pb.RPCParkourJoinMatchReq, resp *pb.RPCParkourJoinMatchResp) (err error) {
this.lock.Lock()
defer this.lock.Unlock()
this.tlock.Lock()
this.teams[req.Captainid] = req.Member
this.total += int32(len(req.Member))
if this.total >= 6 {
var (
teams1 []string = make([]string, 0)
teams2 []string = make([]string, 0)
teams3 []string = make([]string, 0)
red []string = make([]string, 0)
reduser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
bule []string = make([]string, 0)
buleuser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
)
for k, v := range this.teams {
if len(v) == 1 {
teams1 = append(teams1, k)
} else if len(v) == 2 {
teams2 = append(teams2, k)
} else {
teams3 = append(teams3, k)
}
}
//找红队
if len(teams3) > 0 {
red = append(red, teams3[0])
teams3 = teams3[1:]
} else if len(teams2) > 0 && len(teams1) > 0 {
red = append(red, teams2[0], teams1[0])
teams2 = teams2[1:]
teams1 = teams1[1:]
} else if len(teams1) >= 3 {
red = append(red, teams1[0], teams1[1], teams1[2])
teams1 = teams1[3:]
}
if len(red) == 0 {
return
}
//找蓝队
if len(teams3) > 0 {
bule = append(bule, teams3[0])
teams3 = teams3[1:]
} else if len(teams2) > 0 && len(teams1) > 0 {
bule = append(bule, teams2[0], teams1[0])
teams2 = teams2[1:]
teams1 = teams1[1:]
} else if len(teams1) >= 3 {
bule = append(bule, teams1[0], teams1[1], teams1[2])
teams1 = teams1[3:]
}
if len(bule) == 0 {
return
}
for _, v := range red {
reduser = append(reduser, this.teams[v]...)
}
for _, v := range bule {
buleuser = append(reduser, this.teams[v]...)
}
ctx, _ := context.WithTimeout(context.Background(), time.Second*2)
if err = this.service.RpcCall(ctx,
comm.Service_Worker,
string(comm.RPC_ParkourMatchSucc),
&pb.RPCParkourMatchSuccReq{Red: reduser, Bule: buleuser},
&pb.RPCParkourMatchSuccResp{},
); err != nil {
this.module.Errorln(err)
return
}
for _, v := range red {
delete(this.teams, v)
}
for _, v := range bule {
delete(this.teams, v)
}
this.total -= 6
this.tlock.Unlock()
if this.total >= 6 && atomic.LoadInt32(&this.timerlock) == 1 {
this.match()
}
return
}
//加入匹配中
func (this *ParkourComp) cancel(ctx context.Context, req *pb.RPCParkourCancelMatchReq, resp *pb.RPCParkourCancelMatchResp) (err error) {
this.lock.Lock()
this.tlock.Lock()
delete(this.teams, req.Captainid)
this.lock.Unlock()
this.tlock.Unlock()
return
}
//定时匹配处理
func (this *ParkourComp) timer() {
this.module.Errorf("捕羊大赛 定时匹配,%d", this.total)
func (this *ParkourComp) match() {
// this.module.Debug("执行一次匹配!")
if !atomic.CompareAndSwapInt32(&this.timerlock, 1, 2) { //正在执行,就不要在进来了
return
}
defer atomic.StoreInt32(&this.timerlock, 1) //执行完毕释放
// this.module.Errorf("捕羊大赛 定时匹配,%d", this.total)
if this.total == 0 {
return
}
this.ulock.RLock()
this.ulock.RUnlock()
this.lock.Lock()
defer this.lock.Unlock()
var (
ok bool
err error
@ -222,6 +153,7 @@ func (this *ParkourComp) timer() {
buleuser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
order bool = false
)
this.tlock.Lock()
for k, v := range this.teams {
if len(v) == 1 {
teams1 = append(teams1, k)
@ -231,7 +163,9 @@ func (this *ParkourComp) timer() {
teams3 = append(teams3, k)
}
}
this.ulock.Lock()
this.tlock.Unlock()
this.ulock.RLock()
users = make([]*pb.DBRaceMember, 0, len(this.users))
for _, v1 := range this.users {
ok = false
@ -246,7 +180,7 @@ func (this *ParkourComp) timer() {
users = append(users, v1)
}
}
this.ulock.Unlock()
this.ulock.RUnlock()
if len(users)+int(this.total) < 6 { //人员不足
return
@ -336,12 +270,14 @@ func (this *ParkourComp) timer() {
fn() //做多执行三次即可
}
}
this.tlock.RLock()
for _, v := range red {
reduser = append(reduser, this.teams[v]...)
}
for _, v := range bule {
buleuser = append(buleuser, this.teams[v]...)
}
this.tlock.RLock()
if len(users)+rednum+bulenum < 6 {
return
@ -393,7 +329,7 @@ func (this *ParkourComp) timer() {
this.module.Errorln(err)
return
}
this.tlock.Lock()
for _, v := range red {
delete(this.teams, v)
}
@ -402,6 +338,7 @@ func (this *ParkourComp) timer() {
}
this.total -= int32(rednum)
this.total -= int32(bulenum)
this.tlock.Lock()
}
// 从远程库查询用户

View File

@ -20,9 +20,9 @@ const (
///配置管理基础组件
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
module *User
hlock sync.RWMutex
_sign map[int32]*cfg.GameSignData
_signExtra map[int32]*cfg.GameSignExtraData
}
@ -30,7 +30,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
module = module.(*User)
this.module = module.(*User)
err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
this._sign = make(map[int32]*cfg.GameSignData, 0)
configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignData)