上传聊天系统公告
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@ -541,14 +541,21 @@ const (
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type ChatSystemType int8
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const (
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///定时公告
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TimedNotice ChatSystemType = 1
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///用户登录通告
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UserLoginNotice ChatSystemType = 2
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///装备强化公告
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EquipmentUpgradeNotice ChatSystemType = 3
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///爬塔通关公告
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PagodaPassNotice ChatSystemType = 4
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ChatSystem1 ChatSystemType = 1 ///定时公告
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ChatSystem2 ChatSystemType = 2 ///登录公告
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ChatSystem3 ChatSystemType = 3 ///装备升级公告
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ChatSystem4 ChatSystemType = 4 ///爬塔公告
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ChatSystem5 ChatSystemType = 5 ///停机维护公告
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ChatSystem10 ChatSystemType = 6 ///通关了赛季塔 【玩家名称】通关了赛季塔50层!
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ChatSystem11 ChatSystemType = 7 ///英雄升级 【玩家名称】已将【英雄名称】培养至60级!
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ChatSystem12 ChatSystemType = 8 ///英雄升星 【玩家名称】已将【英雄名称】培养至6星!
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ChatSystem13 ChatSystemType = 9 ///英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
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ChatSystem14 ChatSystemType = 10 ///英雄共鸣 【玩家名称】已将【英雄名称】共鸣至满级!
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ChatSystem15 ChatSystemType = 11 ///英雄觉醒 【玩家名称】已将【英雄名称】觉醒至满级!
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ChatSystem16 ChatSystemType = 12 ///玩家升级 【玩家名称】达到了60级!
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ChatSystem17 ChatSystemType = 13 ///英雄招募 【玩家名称】在招募中获得了【英雄名称】!
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ChatSystem18 ChatSystemType = 14 ///维京远征 【玩家名称】通关了火焰泰坦难度16!
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ChatSystem24 ChatSystemType = 15 ///狩猎 【玩家名称】通关了巨型猩猩难度8!
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)
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// 巨兽列车
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@ -195,9 +195,9 @@ type (
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//推送消息到用户
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SendUserChat(msg *pb.DBChat) (code pb.ErrorCode)
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//广播系统消息
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SendSysChatToWorld(ctype ChatSystemType, appenddata interface{}, value int32, agrs ...string) (code pb.ErrorCode)
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SendSysChatToWorld(ctype ChatSystemType, appenddata interface{}, value0, value1 int32, agrs ...string) (code pb.ErrorCode)
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//广播系统消息
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SendSysChatToUser(session IUserSession, ctype ChatSystemType, value int32, agrs ...interface{}) (code pb.ErrorCode)
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SendSysChatToUser(session IUserSession, ctype ChatSystemType, value0, value1 int32, agrs ...string) (code pb.ErrorCode)
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}
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//战斗系统
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@ -147,13 +147,13 @@ func (this *configureComp) GetChannelReadRecordNum() (max int32, err error) {
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}
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///获取校验聊天系统推送
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func (this *configureComp) GetCheckChatSystem(ctype int32, value int32) (sitem *cfg.GameChatSystemData, ok bool) {
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func (this *configureComp) GetCheckChatSystem(ctype int32, value0 int32, value1 int32) (sitem *cfg.GameChatSystemData, ok bool) {
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this.lock.RLock()
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vs, ok := this.chatsystem[ctype]
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this.lock.RUnlock()
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if ok {
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for _, v := range vs {
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if v.Data == value {
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if v.Data == value0 && v.Data2 == value1 {
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return v, true
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}
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}
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@ -2,7 +2,6 @@ package chat
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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@ -217,12 +216,12 @@ func (this *Chat) SendUserChat(msg *pb.DBChat) (code pb.ErrorCode) {
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}
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//广播系统消息
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func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata interface{}, value int32, agrs ...string) (code pb.ErrorCode) {
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func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata interface{}, value0 int32, value1 int32, agrs ...string) (code pb.ErrorCode) {
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var (
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jsonStr []byte
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err error
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)
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if st, ok := this.configure.GetCheckChatSystem(int32(ctype), value); ok {
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if st, ok := this.configure.GetCheckChatSystem(int32(ctype), value0, value1); ok {
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msg := &pb.DBChat{
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Channel: pb.ChatChannel_System,
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Ctype: pb.ChatType_Text,
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@ -233,7 +232,7 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
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AppendInt: int64(st.Key),
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AppendStrs: agrs,
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}
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if ctype == comm.EquipmentUpgradeNotice { //装备分享
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if ctype == comm.ChatSystem3 { //装备分享
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msg.Ctype = pb.ChatType_Share
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if appenddata != nil {
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if jsonStr, err = json.Marshal(appenddata); err != nil {
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@ -274,12 +273,12 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
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}
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//广播系统消息
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func (this *Chat) SendSysChatToUser(session comm.IUserSession, ctype comm.ChatSystemType, value int32, agrs ...interface{}) (code pb.ErrorCode) {
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if st, ok := this.configure.GetCheckChatSystem(int32(ctype), value); ok {
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func (this *Chat) SendSysChatToUser(session comm.IUserSession, ctype comm.ChatSystemType, value0, value1 int32, agrs ...string) (code pb.ErrorCode) {
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if st, ok := this.configure.GetCheckChatSystem(int32(ctype), value0, value1); ok {
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msg := &pb.DBChat{
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Channel: pb.ChatChannel_System,
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Ctime: time.Now().Unix(),
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Content: fmt.Sprintf(st.Text, agrs...),
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Channel: pb.ChatChannel_System,
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Ctime: time.Now().Unix(),
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AppendInt: int64(st.Key),
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}
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session.SendMsg(string(this.GetType()), "message", &pb.ChatMessagePush{Chat: msg})
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}
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@ -189,7 +189,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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if user = this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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// var color *cfg.GameGameColorData
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// if color, err = this.module.configure.GetColor(conf.Color); err == nil {
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this.module.chat.SendSysChatToWorld(comm.EquipmentUpgradeNotice, equipment, equipment.Lv, user.Name, conf.Id)
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this.module.chat.SendSysChatToWorld(comm.ChatSystem5, equipment, equipment.Lv, 0, user.Name, conf.Id)
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// } else {
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// this.module.Errorf("GetColor err:%s", err.Error())
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// }
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@ -90,7 +90,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.PagodaChal
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session.SendMsg(string(this.module.GetType()), PagodaChallengeOverResp, &pb.PagodaChallengeOverResp{Data: pagoda})
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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this.chat.SendSysChatToWorld(comm.EquipmentUpgradeNotice, nil, pagoda.PagodaId, user.Name)
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this.chat.SendSysChatToWorld(comm.ChatSystem4, nil, pagoda.PagodaId, 0, user.Name)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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@ -55,7 +55,7 @@ func (this *ChatComp) Start() (err error) {
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confs := v.(*cfg.GameChatSystem)
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for _, v1 := range confs.GetDataMap() {
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if v1.Type == int32(comm.TimedNotice) { //处理定时任务
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if v1.Type == int32(comm.ChatSystem1) { //处理定时任务
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weekStr := ""
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for _, w := range v1.Week {
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weekStr += fmt.Sprintf("%d,", w)
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@ -151,7 +151,7 @@ func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (cod
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// 检查特权 并发送每日邮件
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this.module.ModulePrivilege.QueryPrivilege(session)
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//推送登录公告
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this.chat.SendSysChatToUser(session, comm.UserLoginNotice, 0)
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this.chat.SendSysChatToUser(session, comm.ChatSystem2, 0, 0)
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mail := &pb.DBMailData{
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ObjId: primitive.NewObjectID().Hex(),
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Uid: user.Uid,
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