From f6931d0f6d5af8446638f4dba7e5b710b699583c Mon Sep 17 00:00:00 2001 From: zhaocy Date: Tue, 9 Aug 2022 17:58:34 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/LocalizeConfig_CN.json | 170 ++- bin/json/LocalizeConfig_EN.json | 198 ++- bin/json/LocalizeConfig_TW.json | 154 ++- bin/json/game_coin.json | 12 + bin/json/game_com.json | 50 +- bin/json/game_comatn.json | 10 + bin/json/game_extservers.json | 28 +- bin/json/game_global.json | 50 +- bin/json/game_hero.json | 306 ++--- bin/json/game_language.json | 202 ++- bin/json/game_mainlineeasy.json | 928 +++++++++++-- bin/json/game_opencond.json | 8 +- bin/json/game_skill.json | 499 +++++-- bin/json/game_skillafteratk.json | 1183 ++++++++++++----- bin/json/game_skillatk.json | 499 +++++-- bin/json/game_skillbuff.json | 267 ++-- bin/json/game_skillpassive.json | 26 +- bin/json/game_ui.json | 38 +- .../structs/game.mainlineEasyData.go | 30 + .../structs/game.skillAfteratkData.go | 4 +- sys/configure/structs/game.skillAtkData.go | 8 +- sys/configure/structs/game.skillData.go | 8 +- 22 files changed, 3445 insertions(+), 1233 deletions(-) diff --git a/bin/json/LocalizeConfig_CN.json b/bin/json/LocalizeConfig_CN.json index e49843d63..192de6430 100644 --- a/bin/json/LocalizeConfig_CN.json +++ b/bin/json/LocalizeConfig_CN.json @@ -3352,55 +3352,79 @@ "text_cn": "基础效果抵抗" }, { - "key": "hero_star_1", + "key": "star_2", "text_cn": "优秀" }, { - "key": "hero_star_2", + "key": "star_3", "text_cn": "稀有" }, { - "key": "hero_star_3", + "key": "star_4", "text_cn": "史诗" }, { - "key": "hero_star_4", + "key": "star_5", "text_cn": "传说" }, { - "key": "hero_color_1", + "key": "color_1", "text_cn": "优秀" }, { - "key": "hero_color_2", + "key": "color_2", "text_cn": "稀有" }, { - "key": "hero_color_3", + "key": "color_3", "text_cn": "史诗" }, { - "key": "hero_color_4", + "key": "color_4", "text_cn": "传说" }, { - "key": "hero_job_10017", + "key": "color_5", + "text_cn": "不朽" + }, + { + "key": "color_6", + "text_cn": "超凡" + }, + { + "key": "race_1", + "text_cn": "灼热" + }, + { + "key": "race_2", + "text_cn": "涌动" + }, + { + "key": "race_3", + "text_cn": "呼啸" + }, + { + "key": "race_4", + "text_cn": "闪耀" + }, + { + "key": "job_1", "text_cn": "输出" }, { - "key": "hero_job_10018", + "key": "job_2", "text_cn": "防御" }, { - "key": "hero_job_10019", + "key": "job_3", "text_cn": "辅助" }, { - "key": "hero_job_10020", + "key": "job_4", "text_cn": "控制" }, { - "key": "hero_job_10021", + "key": "job_5", "text_cn": "材料" }, { @@ -3536,8 +3560,20 @@ "text_cn": "本地测试服" }, { - "key": "server_10002", - "text_cn": "外网测试服" + "key": "server_10006", + "text_cn": "乌鸦岭" + }, + { + "key": "server_10003", + "text_cn": "和平谷" + }, + { + "key": "server_10004", + "text_cn": "凤凰城" + }, + { + "key": "server_10005", + "text_cn": "翡翠宫" }, { "key": "skillname_190011000", @@ -3579,6 +3615,14 @@ "key": "tips_1002", "text_cn": "暂未开放" }, + { + "key": "tips_1003", + "text_cn": "当前星球容量超载,请更换星球开启冒险" + }, + { + "key": "tips_1004", + "text_cn": "当前世界正在建设中,请稍后进入" + }, { "key": "nonactivated", "text_cn": "未激活" @@ -3587,26 +3631,6 @@ "key": "activated", "text_cn": "已激活" }, - { - "key": "opencond_name_10001", - "text_cn": "探险" - }, - { - "key": "opencond_name_10002", - "text_cn": "英雄" - }, - { - "key": "opencond_name_10003", - "text_cn": "商店" - }, - { - "key": "opencond_name_10004", - "text_cn": "好友" - }, - { - "key": "opencond_name_10005", - "text_cn": "任务" - }, { "key": "opencond_prompt_10001", "text_cn": "通关2-26开启" @@ -3621,7 +3645,7 @@ }, { "key": "num_1001", - "text_cn": "迷雾岛屿" + "text_cn": "美食馆" }, { "key": "num_1002", @@ -3633,7 +3657,7 @@ }, { "key": "num_1004", - "text_cn": "地下角斗场" + "text_cn": "黑暗料理大赛" }, { "key": "num_1005", @@ -3645,7 +3669,7 @@ }, { "key": "num_1007", - "text_cn": "维京远征" + "text_cn": "篝火舞会" }, { "key": "num_1008", @@ -3657,7 +3681,7 @@ }, { "key": "num_1010", - "text_cn": "黑暗料理大赛" + "text_cn": "地下角斗场" }, { "key": "num_1011", @@ -3665,11 +3689,11 @@ }, { "key": "num_1012", - "text_cn": "疯狂竞技赛" + "text_cn": "五侠擂台" }, { "key": "num_1013", - "text_cn": "五侠擂台" + "text_cn": "疯狂竞技赛" }, { "key": "num_1014", @@ -3677,7 +3701,7 @@ }, { "key": "num_1015", - "text_cn": "篝火舞会" + "text_cn": "维京远征" }, { "key": "num_1016", @@ -3692,15 +3716,71 @@ "text_cn": "戈伯铁匠铺" }, { - "key": "num_1019", + "key": "opencond_name_10001", "text_cn": "背包" }, { - "key": "num_1020", + "key": "opencond_name_10002", + "text_cn": "购物" + }, + { + "key": "opencond_name_10003", "text_cn": "联盟" }, { - "key": "num_1021", + "key": "opencond_name_10004", "text_cn": "邮件" + }, + { + "key": "opencond_name_10005", + "text_cn": "好友" + }, + { + "key": "opencond_name_10006", + "text_cn": "卡牌" + }, + { + "key": "opencond_name_10007", + "text_cn": "寝室" + }, + { + "key": "opencond_name_10008", + "text_cn": "商城" + }, + { + "key": "opencond_name_10009", + "text_cn": "活动" + }, + { + "key": "opencond_name_10010", + "text_cn": "任务" + }, + { + "key": "hero_help_10001", + "text_cn": "养成说明" + }, + { + "key": "hero_help_10002", + "text_cn": "英雄升级" + }, + { + "key": "hero_help_10003", + "text_cn": "英雄可通过出战或吸收经验精灵提升等级" + }, + { + "key": "hero_help_10004", + "text_cn": "英雄升星" + }, + { + "key": "hero_help_10005", + "text_cn": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。\u003Cbr/\u003E英雄达到等级上限后,需要通过升星进一步提升等级。\u003Cbr/\u003E升星后英雄的属性将得到提升。\u003Cbr/\u003E升星精灵是英雄升星的优质素材" + }, + { + "key": "hero_help_10006", + "text_cn": "技能升级" + }, + { + "key": "hero_help_10007", + "text_cn": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。\u003Cbr/\u003E如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级" } ] \ No newline at end of file diff --git a/bin/json/LocalizeConfig_EN.json b/bin/json/LocalizeConfig_EN.json index 61e782a1a..6991b586c 100644 --- a/bin/json/LocalizeConfig_EN.json +++ b/bin/json/LocalizeConfig_EN.json @@ -289,7 +289,7 @@ }, { "key": "hero_35001", - "text_en": "master" + "text_en": "Master Shifu" }, { "key": "hero_35002", @@ -357,11 +357,11 @@ }, { "key": "hero_44005", - "text_en": "Xiaoyi" + "text_en": "EEP" }, { "key": "hero_44006", - "text_en": "Tiger Tiger" + "text_en": "Tigress" }, { "key": "hero_45001", @@ -3352,55 +3352,79 @@ "text_en": "base effect resistance" }, { - "key": "hero_star_1", + "key": "star_2", "text_en": "Excellent" }, { - "key": "hero_star_2", + "key": "star_3", "text_en": "Rare" }, { - "key": "hero_star_3", + "key": "star_4", "text_en": "Epic" }, { - "key": "hero_star_4", + "key": "star_5", "text_en": "Legend" }, { - "key": "hero_color_1", + "key": "color_1", "text_en": "Excellent" }, { - "key": "hero_color_2", + "key": "color_2", "text_en": "Rare" }, { - "key": "hero_color_3", + "key": "color_3", "text_en": "Epic" }, { - "key": "hero_color_4", + "key": "color_4", "text_en": "Legend" }, { - "key": "hero_job_10017", + "key": "color_5", + "text_en": "Eternity" + }, + { + "key": "color_6", + "text_en": "Uncommon" + }, + { + "key": "race_1", + "text_en": "Hot" + }, + { + "key": "race_2", + "text_en": "Surge" + }, + { + "key": "race_3", + "text_en": "Whistling" + }, + { + "key": "race_4", + "text_en": "Shine" + }, + { + "key": "job_1", "text_en": "Output" }, { - "key": "hero_job_10018", + "key": "job_2", "text_en": "Defense" }, { - "key": "hero_job_10019", + "key": "job_3", "text_en": "Auxiliary" }, { - "key": "hero_job_10020", + "key": "job_4", "text_en": "Control" }, { - "key": "hero_job_10021", + "key": "job_5", "text_en": "Material" }, { @@ -3536,8 +3560,20 @@ "text_en": "Local test server" }, { - "key": "server_10002", - "text_en": "Extranet test server" + "key": "server_10006", + "text_en": "Raven Point" + }, + { + "key": "server_10003", + "text_en": "The Valley of Peace" + }, + { + "key": "server_10004", + "text_en": "Gongmen" + }, + { + "key": "server_10005", + "text_en": "Jade Palace" }, { "key": "skillname_190011000", @@ -3577,7 +3613,15 @@ }, { "key": "tips_1002", - "text_en": "Not yet open" + "text_en": "Not open yet" + }, + { + "key": "tips_1003", + "text_en": "The current planet capacity is overloaded, please change the planet and start the adventure" + }, + { + "key": "tips_1004", + "text_en": "At present, the world is under construction. Please enter later" }, { "key": "nonactivated", @@ -3587,26 +3631,6 @@ "key": "activated", "text_en": "Activated" }, - { - "key": "opencond_name_10001", - "text_en": "" - }, - { - "key": "opencond_name_10002", - "text_en": "CARD" - }, - { - "key": "opencond_name_10003", - "text_en": "SHOPS" - }, - { - "key": "opencond_name_10004", - "text_en": "FRIENDS" - }, - { - "key": "opencond_name_10005", - "text_en": "" - }, { "key": "opencond_prompt_10001", "text_en": "" @@ -3621,11 +3645,11 @@ }, { "key": "num_1001", - "text_en": "Misty Island" + "text_en": "GOURMET RESTAURANT" }, { "key": "num_1002", - "text_en": "MOON" + "text_en": "SUMMON" }, { "key": "num_1003", @@ -3633,19 +3657,19 @@ }, { "key": "num_1004", - "text_en": "Underground Arena" + "text_en": "Dark Cuisine" }, { "key": "num_1005", - "text_en": "Caravan" + "text_en": "CARAVAN" }, { "key": "num_1006", - "text_en": "Library" + "text_en": "LIBRARY" }, { "key": "num_1007", - "text_en": "EXPEDITION" + "text_en": "BONEFIRE DANCE" }, { "key": "num_1008", @@ -3653,11 +3677,11 @@ }, { "key": "num_1009", - "text_en": "BATTLE!" + "text_en": "Catch It!" }, { "key": "num_1010", - "text_en": "DARK CUISINE" + "text_en": "ARENA" }, { "key": "num_1011", @@ -3665,42 +3689,98 @@ }, { "key": "num_1012", - "text_en": "CRAZED" - }, - { - "key": "num_1013", "text_en": "TRAIN" }, + { + "key": "num_1013", + "text_en": "CRAZY" + }, { "key": "num_1014", - "text_en": "TRIALS" + "text_en": "ADVENTURE" }, { "key": "num_1015", - "text_en": "Bonfire Dance" + "text_en": "EXPEDITION" }, { "key": "num_1016", - "text_en": "MIRROR" + "text_en": "FESTIVAL" }, { "key": "num_1017", - "text_en": "Gourmet restaurant" + "text_en": "GOURMET RESTAURANT" }, { "key": "num_1018", - "text_en": "Gober blacksmith shop" + "text_en": "GOBER BACKSMITH SHOP" }, { - "key": "num_1019", + "key": "opencond_name_10001", "text_en": "INVENTORY" }, { - "key": "num_1020", + "key": "opencond_name_10002", + "text_en": "SHOP" + }, + { + "key": "opencond_name_10003", "text_en": "UNION" }, { - "key": "num_1021", + "key": "opencond_name_10004", "text_en": "MAIL" + }, + { + "key": "opencond_name_10005", + "text_en": "SOCIAL" + }, + { + "key": "opencond_name_10006", + "text_en": "CARDS" + }, + { + "key": "opencond_name_10007", + "text_en": "DORM" + }, + { + "key": "opencond_name_10008", + "text_en": "CHARGE" + }, + { + "key": "opencond_name_10009", + "text_en": "EVENT" + }, + { + "key": "opencond_name_10010", + "text_en": "MISSIONS" + }, + { + "key": "hero_help_10001", + "text_en": "养成说明" + }, + { + "key": "hero_help_10002", + "text_en": "英雄升级" + }, + { + "key": "hero_help_10003", + "text_en": "英雄可通过出战或吸收经验精灵提升等级" + }, + { + "key": "hero_help_10004", + "text_en": "英雄升星" + }, + { + "key": "hero_help_10005", + "text_en": "不同星级的英雄有不同的等级上限,3星为30级,4星为40级,5星为50级,6星为60级。\u003Cbr/\u003E英雄达到等级上限后,需要通过升星进一步提升等级。\u003Cbr/\u003E升星后英雄的属性将得到提升。\u003Cbr/\u003E升星精灵是英雄升星的优质素材" + }, + { + "key": "hero_help_10006", + "text_en": "技能升级" + }, + { + "key": "hero_help_10007", + "text_en": "使用稀有/史诗/传说品质的技能精灵可以提升对应品质英雄的技能等级,技能升级时将随机选择还可以继续升级的技能。\u003Cbr/\u003E如果英雄的所有技能等级满级,将不能再使用技能精灵提升等级" } ] \ No newline at end of file diff --git a/bin/json/LocalizeConfig_TW.json b/bin/json/LocalizeConfig_TW.json index ec1cc11a1..33830fd7a 100644 --- a/bin/json/LocalizeConfig_TW.json +++ b/bin/json/LocalizeConfig_TW.json @@ -3352,55 +3352,79 @@ "text_tw": "" }, { - "key": "hero_star_1", + "key": "star_2", "text_tw": "" }, { - "key": "hero_star_2", + "key": "star_3", "text_tw": "" }, { - "key": "hero_star_3", + "key": "star_4", "text_tw": "" }, { - "key": "hero_star_4", + "key": "star_5", "text_tw": "" }, { - "key": "hero_color_1", + "key": "color_1", "text_tw": "" }, { - "key": "hero_color_2", + "key": "color_2", "text_tw": "" }, { - "key": "hero_color_3", + "key": "color_3", "text_tw": "" }, { - "key": "hero_color_4", + "key": "color_4", "text_tw": "" }, { - "key": "hero_job_10017", + "key": "color_5", "text_tw": "" }, { - "key": "hero_job_10018", + "key": "color_6", "text_tw": "" }, { - "key": "hero_job_10019", + "key": "race_1", "text_tw": "" }, { - "key": "hero_job_10020", + "key": "race_2", "text_tw": "" }, { - "key": "hero_job_10021", + "key": "race_3", + "text_tw": "" + }, + { + "key": "race_4", + "text_tw": "" + }, + { + "key": "job_1", + "text_tw": "" + }, + { + "key": "job_2", + "text_tw": "" + }, + { + "key": "job_3", + "text_tw": "" + }, + { + "key": "job_4", + "text_tw": "" + }, + { + "key": "job_5", "text_tw": "" }, { @@ -3536,7 +3560,19 @@ "text_tw": "" }, { - "key": "server_10002", + "key": "server_10006", + "text_tw": "" + }, + { + "key": "server_10003", + "text_tw": "" + }, + { + "key": "server_10004", + "text_tw": "" + }, + { + "key": "server_10005", "text_tw": "" }, { @@ -3579,6 +3615,14 @@ "key": "tips_1002", "text_tw": "" }, + { + "key": "tips_1003", + "text_tw": "" + }, + { + "key": "tips_1004", + "text_tw": "" + }, { "key": "nonactivated", "text_tw": "" @@ -3587,26 +3631,6 @@ "key": "activated", "text_tw": "" }, - { - "key": "opencond_name_10001", - "text_tw": "" - }, - { - "key": "opencond_name_10002", - "text_tw": "" - }, - { - "key": "opencond_name_10003", - "text_tw": "" - }, - { - "key": "opencond_name_10004", - "text_tw": "" - }, - { - "key": "opencond_name_10005", - "text_tw": "" - }, { "key": "opencond_prompt_10001", "text_tw": "" @@ -3692,15 +3716,71 @@ "text_tw": "" }, { - "key": "num_1019", + "key": "opencond_name_10001", "text_tw": "" }, { - "key": "num_1020", + "key": "opencond_name_10002", "text_tw": "" }, { - "key": "num_1021", + "key": "opencond_name_10003", + "text_tw": "" + }, + { + "key": "opencond_name_10004", + "text_tw": "" + }, + { + "key": "opencond_name_10005", + "text_tw": "" + }, + { + "key": "opencond_name_10006", + "text_tw": "" + }, + { + "key": "opencond_name_10007", + "text_tw": "" + }, + { + "key": "opencond_name_10008", + "text_tw": "" + }, + { + "key": "opencond_name_10009", + "text_tw": "" + }, + { + "key": "opencond_name_10010", + "text_tw": "" + }, + { + "key": "hero_help_10001", + "text_tw": "" + }, + { + "key": "hero_help_10002", + "text_tw": "" + }, + { + "key": "hero_help_10003", + "text_tw": "" + }, + { + "key": "hero_help_10004", + "text_tw": "" + }, + { + "key": "hero_help_10005", + "text_tw": "" + }, + { + "key": "hero_help_10006", + "text_tw": "" + }, + { + "key": "hero_help_10007", "text_tw": "" } ] \ No newline at end of file diff --git a/bin/json/game_coin.json b/bin/json/game_coin.json index 62735ce9c..e70916295 100644 --- a/bin/json/game_coin.json +++ b/bin/json/game_coin.json @@ -34,5 +34,17 @@ "img": "wp_icon_0002", "ico": "wp_icon_0002", "intr": "主角经验" + }, + { + "key": "friend", + "name": "友情点", + "color": 1, + "effects": "", + "access": 0, + "star": 2, + "race": 0, + "img": "", + "ico": "", + "intr": "友情点用于友情商店" } ] \ No newline at end of file diff --git a/bin/json/game_com.json b/bin/json/game_com.json index d41a7f90e..24ad6a0d8 100644 --- a/bin/json/game_com.json +++ b/bin/json/game_com.json @@ -1,29 +1,14 @@ [ - { - "index": "max_hy", - "var": "30", - "intr": "最大好友数" - }, { "index": "max_getreward", "var": "10002,99", "intr": "领取/赠送奖励" }, - { - "index": "max_get", - "var": "30", - "intr": "每日领取/赠送次数" - }, { "index": "max_char", "var": "100", "intr": "聊天最大输入字符数量" }, - { - "index": "max_hmd", - "var": "30", - "intr": "最大黑名单数" - }, { "index": "task_reset", "var": "8", @@ -58,5 +43,40 @@ "index": "equipsuitsum", "var": "4,4,4,4,2,2", "intr": "装备位置对应数量" + }, + { + "index": "friend_maxnum", + "var": "50", + "intr": "最大好友数量" + }, + { + "index": "friend_minnum", + "var": "0", + "intr": "最少好友数量" + }, + { + "index": "friend_maxgetnum", + "var": "20", + "intr": "每日最大获赠的友情点数量" + }, + { + "index": "friend_maxsendnum", + "var": "50", + "intr": "每日最大可送出的友情点数量" + }, + { + "index": "friend_date", + "var": "7", + "intr": "申请记录保留时间/天" + }, + { + "index": "friend_recordtime", + "var": "7", + "intr": "助战记录保留时间/天" + }, + { + "index": "friend_black", + "var": "50", + "intr": "最大黑名单数" } ] \ No newline at end of file diff --git a/bin/json/game_comatn.json b/bin/json/game_comatn.json index df55e2fdc..c53631a71 100644 --- a/bin/json/game_comatn.json +++ b/bin/json/game_comatn.json @@ -18,5 +18,15 @@ "n": 20 } ] + }, + { + "index": "friend_peize", + "var": [ + { + "a": "attr", + "t": "friend", + "n": 100 + } + ] } ] \ No newline at end of file diff --git a/bin/json/game_extservers.json b/bin/json/game_extservers.json index f628045f5..8ea900167 100644 --- a/bin/json/game_extservers.json +++ b/bin/json/game_extservers.json @@ -9,8 +9,8 @@ }, { "name": { - "key": "server_10002", - "text": "外网测试服" + "key": "server_10003", + "text": "和平谷" }, "ips": "119.3.89.14:7891", "debug": false @@ -30,5 +30,29 @@ }, "ips": "10.0.0.85:7891", "debug": true + }, + { + "name": { + "key": "server_10004", + "text": "凤凰城" + }, + "ips": "119.3.89.14:7891", + "debug": false + }, + { + "name": { + "key": "server_10005", + "text": "翡翠宫" + }, + "ips": "119.3.89.14:7891", + "debug": false + }, + { + "name": { + "key": "server_10006", + "text": "乌鸦岭" + }, + "ips": "119.3.89.14:7891", + "debug": false } ] \ No newline at end of file diff --git a/bin/json/game_global.json b/bin/json/game_global.json index d41a7f90e..24ad6a0d8 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -1,29 +1,14 @@ [ - { - "index": "max_hy", - "var": "30", - "intr": "最大好友数" - }, { "index": "max_getreward", "var": "10002,99", "intr": "领取/赠送奖励" }, - { - "index": "max_get", - "var": "30", - "intr": "每日领取/赠送次数" - }, { "index": "max_char", "var": "100", "intr": "聊天最大输入字符数量" }, - { - "index": "max_hmd", - "var": "30", - "intr": "最大黑名单数" - }, { "index": "task_reset", "var": "8", @@ -58,5 +43,40 @@ "index": "equipsuitsum", "var": "4,4,4,4,2,2", "intr": "装备位置对应数量" + }, + { + "index": "friend_maxnum", + "var": "50", + "intr": "最大好友数量" + }, + { + "index": "friend_minnum", + "var": "0", + "intr": "最少好友数量" + }, + { + "index": "friend_maxgetnum", + "var": "20", + "intr": "每日最大获赠的友情点数量" + }, + { + "index": "friend_maxsendnum", + "var": "50", + "intr": "每日最大可送出的友情点数量" + }, + { + "index": "friend_date", + "var": "7", + "intr": "申请记录保留时间/天" + }, + { + "index": "friend_recordtime", + "var": "7", + "intr": "助战记录保留时间/天" + }, + { + "index": "friend_black", + "var": "50", + "intr": "最大黑名单数" } ] \ No newline at end of file diff --git a/bin/json/game_hero.json b/bin/json/game_hero.json index 57492b70e..b7e42125b 100644 --- a/bin/json/game_hero.json +++ b/bin/json/game_hero.json @@ -12,7 +12,7 @@ "type": 1, "handbook": -1, "prefab": 13001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 13001, "vocal": "13001", "tujing": [ @@ -54,7 +54,7 @@ "type": 1, "handbook": -1, "prefab": 13002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 13002, "vocal": "13002", "tujing": [ @@ -96,7 +96,7 @@ "type": 1, "handbook": -1, "prefab": 13003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 13003, "vocal": "13003", "tujing": [ @@ -138,7 +138,7 @@ "type": 1, "handbook": -1, "prefab": 13004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 13004, "vocal": "13004", "tujing": [ @@ -180,7 +180,7 @@ "type": 1, "handbook": -1, "prefab": 13005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 13005, "vocal": "13005", "tujing": [ @@ -222,7 +222,7 @@ "type": 1, "handbook": -1, "prefab": 14001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14001, "vocal": "14001", "tujing": [ @@ -264,7 +264,7 @@ "type": 1, "handbook": -1, "prefab": 14002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14002, "vocal": "14002", "tujing": [ @@ -306,7 +306,7 @@ "type": 1, "handbook": -1, "prefab": 14003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14003, "vocal": "14003", "tujing": [ @@ -348,7 +348,7 @@ "type": 1, "handbook": -1, "prefab": 14004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14004, "vocal": "14004", "tujing": [ @@ -390,7 +390,7 @@ "type": 1, "handbook": -1, "prefab": 14005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14005, "vocal": "14005", "tujing": [ @@ -432,7 +432,7 @@ "type": 1, "handbook": -1, "prefab": 14006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14006, "vocal": "14006", "tujing": [ @@ -474,7 +474,7 @@ "type": 1, "handbook": -1, "prefab": 14007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 14007, "vocal": "14007", "tujing": [ @@ -516,7 +516,7 @@ "type": 1, "handbook": -1, "prefab": 15001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 15001, "vocal": "15001", "tujing": [ @@ -558,7 +558,7 @@ "type": 1, "handbook": -1, "prefab": 15002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 15002, "vocal": "15002", "tujing": [ @@ -600,7 +600,7 @@ "type": 1, "handbook": -1, "prefab": 15003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 15003, "vocal": "15003", "tujing": [ @@ -642,7 +642,7 @@ "type": 1, "handbook": -1, "prefab": 15004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 15004, "vocal": "15004", "tujing": [ @@ -684,7 +684,7 @@ "type": 1, "handbook": -1, "prefab": 23001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 23001, "vocal": "23001", "tujing": [ @@ -726,7 +726,7 @@ "type": 1, "handbook": -1, "prefab": 23002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 23002, "vocal": "23002", "tujing": [ @@ -768,7 +768,7 @@ "type": 1, "handbook": -1, "prefab": 23003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 23003, "vocal": "23003", "tujing": [ @@ -810,7 +810,7 @@ "type": 1, "handbook": -1, "prefab": 23004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 23004, "vocal": "23004", "tujing": [ @@ -852,7 +852,7 @@ "type": 1, "handbook": -1, "prefab": 24001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24001, "vocal": "24001", "tujing": [ @@ -894,7 +894,7 @@ "type": 1, "handbook": -1, "prefab": 24002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24002, "vocal": "24002", "tujing": [ @@ -936,7 +936,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24003, "vocal": "24003", "tujing": [ @@ -978,7 +978,7 @@ "type": 1, "handbook": -1, "prefab": 24004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24004, "vocal": "24004", "tujing": [ @@ -1020,7 +1020,7 @@ "type": 1, "handbook": -1, "prefab": 24005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24005, "vocal": "24005", "tujing": [ @@ -1062,7 +1062,7 @@ "type": 1, "handbook": -1, "prefab": 24006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24006, "vocal": "24006", "tujing": [ @@ -1104,7 +1104,7 @@ "type": 1, "handbook": -1, "prefab": 24007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24007, "vocal": "24007", "tujing": [ @@ -1146,7 +1146,7 @@ "type": 1, "handbook": -1, "prefab": 24008, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24008, "vocal": "24008", "tujing": [ @@ -1188,7 +1188,7 @@ "type": 1, "handbook": -1, "prefab": 24009, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 24009, "vocal": "24009", "tujing": [ @@ -1230,7 +1230,7 @@ "type": 1, "handbook": 1, "prefab": 25001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 25001, "vocal": "25001", "tujing": [ @@ -1272,7 +1272,7 @@ "type": 1, "handbook": -1, "prefab": 25002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 25002, "vocal": "25002", "tujing": [ @@ -1314,7 +1314,7 @@ "type": 1, "handbook": -1, "prefab": 25003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 25003, "vocal": "25003", "tujing": [ @@ -1356,7 +1356,7 @@ "type": 1, "handbook": 1, "prefab": 25004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 25004, "vocal": "25004", "tujing": [ @@ -1398,7 +1398,7 @@ "type": 1, "handbook": -1, "prefab": 33001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33001, "vocal": "33001", "tujing": [ @@ -1440,7 +1440,7 @@ "type": 1, "handbook": -1, "prefab": 33002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33002, "vocal": "33002", "tujing": [ @@ -1482,7 +1482,7 @@ "type": 1, "handbook": -1, "prefab": 33003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33003, "vocal": "33003", "tujing": [ @@ -1524,7 +1524,7 @@ "type": 1, "handbook": -1, "prefab": 33004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33004, "vocal": "33004", "tujing": [ @@ -1566,7 +1566,7 @@ "type": 1, "handbook": -1, "prefab": 33005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33005, "vocal": "33005", "tujing": [ @@ -1608,7 +1608,7 @@ "type": 1, "handbook": -1, "prefab": 33006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 33006, "vocal": "33006", "tujing": [ @@ -1650,7 +1650,7 @@ "type": 1, "handbook": -1, "prefab": 34001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34001, "vocal": "34001", "tujing": [ @@ -1692,7 +1692,7 @@ "type": 1, "handbook": -1, "prefab": 34002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34002, "vocal": "34002", "tujing": [ @@ -1734,7 +1734,7 @@ "type": 1, "handbook": -1, "prefab": 34003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34003, "vocal": "34003", "tujing": [ @@ -1776,7 +1776,7 @@ "type": 1, "handbook": -1, "prefab": 34004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34004, "vocal": "34004", "tujing": [ @@ -1818,7 +1818,7 @@ "type": 1, "handbook": -1, "prefab": 34005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34005, "vocal": "34005", "tujing": [ @@ -1860,7 +1860,7 @@ "type": 1, "handbook": -1, "prefab": 34006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34006, "vocal": "34006", "tujing": [ @@ -1902,7 +1902,7 @@ "type": 1, "handbook": -1, "prefab": 34007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34007, "vocal": "34007", "tujing": [ @@ -1944,7 +1944,7 @@ "type": 1, "handbook": -1, "prefab": 34008, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 34008, "vocal": "34008", "tujing": [ @@ -1986,7 +1986,7 @@ "type": 1, "handbook": -1, "prefab": 35002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35002, "vocal": "35002", "tujing": [ @@ -2028,7 +2028,7 @@ "type": 1, "handbook": -1, "prefab": 35003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35003, "vocal": "35003", "tujing": [ @@ -2070,7 +2070,7 @@ "type": 1, "handbook": -1, "prefab": 35004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35004, "vocal": "35004", "tujing": [ @@ -2112,7 +2112,7 @@ "type": 1, "handbook": -1, "prefab": 35005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35005, "vocal": "35005", "tujing": [ @@ -2154,7 +2154,7 @@ "type": 1, "handbook": -1, "prefab": 35006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35006, "vocal": "35006", "tujing": [ @@ -2196,7 +2196,7 @@ "type": 1, "handbook": -1, "prefab": 43001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43001, "vocal": "43001", "tujing": [ @@ -2238,7 +2238,7 @@ "type": 1, "handbook": -1, "prefab": 43002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43002, "vocal": "43002", "tujing": [ @@ -2280,7 +2280,7 @@ "type": 1, "handbook": -1, "prefab": 43003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43003, "vocal": "43003", "tujing": [ @@ -2322,7 +2322,7 @@ "type": 1, "handbook": -1, "prefab": 43004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43004, "vocal": "43004", "tujing": [ @@ -2364,7 +2364,7 @@ "type": 1, "handbook": -1, "prefab": 43005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43005, "vocal": "43005", "tujing": [ @@ -2406,7 +2406,7 @@ "type": 1, "handbook": -1, "prefab": 43006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43006, "vocal": "43006", "tujing": [ @@ -2448,7 +2448,7 @@ "type": 1, "handbook": -1, "prefab": 43007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43007, "vocal": "43007", "tujing": [ @@ -2490,7 +2490,7 @@ "type": 1, "handbook": -1, "prefab": 44001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44001, "vocal": "44001", "tujing": [ @@ -2532,7 +2532,7 @@ "type": 1, "handbook": -1, "prefab": 44002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44002, "vocal": "44002", "tujing": [ @@ -2574,7 +2574,7 @@ "type": 1, "handbook": -1, "prefab": 44003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44003, "vocal": "44003", "tujing": [ @@ -2616,7 +2616,7 @@ "type": 1, "handbook": -1, "prefab": 44004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44004, "vocal": "44004", "tujing": [ @@ -2658,7 +2658,7 @@ "type": 1, "handbook": -1, "prefab": 44006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44006, "vocal": "44006", "tujing": [ @@ -2700,7 +2700,7 @@ "type": 1, "handbook": -1, "prefab": 45001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 45001, "vocal": "45001", "tujing": [ @@ -2742,7 +2742,7 @@ "type": 1, "handbook": -1, "prefab": 45002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 45002, "vocal": "45002", "tujing": [ @@ -2784,7 +2784,7 @@ "type": 1, "handbook": -1, "prefab": 45003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 45003, "vocal": "45003", "tujing": [ @@ -2826,7 +2826,7 @@ "type": 1, "handbook": -1, "prefab": 45004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 45004, "vocal": "45004", "tujing": [ @@ -2868,7 +2868,7 @@ "type": 2, "handbook": -1, "prefab": 43901, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43901, "vocal": "43901", "tujing": [ @@ -2910,7 +2910,7 @@ "type": 3, "handbook": -1, "prefab": 42911, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 42911, "vocal": "42911", "tujing": [ @@ -2952,7 +2952,7 @@ "type": 3, "handbook": -1, "prefab": 43911, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43911, "vocal": "43911", "tujing": [ @@ -2994,7 +2994,7 @@ "type": 3, "handbook": -1, "prefab": 44911, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44911, "vocal": "44911", "tujing": [ @@ -3036,7 +3036,7 @@ "type": 4, "handbook": -1, "prefab": 43921, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 43921, "vocal": "43921", "tujing": [ @@ -3078,7 +3078,7 @@ "type": 4, "handbook": -1, "prefab": 44921, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44921, "vocal": "44921", "tujing": [ @@ -3120,7 +3120,7 @@ "type": 4, "handbook": -1, "prefab": 45921, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 45921, "vocal": "45921", "tujing": [ @@ -3162,7 +3162,7 @@ "type": 5, "handbook": -1, "prefab": 51001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51001, "vocal": "51001", "tujing": [ @@ -3204,7 +3204,7 @@ "type": 5, "handbook": -1, "prefab": 51002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51002, "vocal": "51002", "tujing": [ @@ -3246,7 +3246,7 @@ "type": 5, "handbook": -1, "prefab": 51003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51003, "vocal": "51003", "tujing": [ @@ -3288,7 +3288,7 @@ "type": 5, "handbook": -1, "prefab": 51004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51004, "vocal": "51004", "tujing": [ @@ -3330,7 +3330,7 @@ "type": 5, "handbook": -1, "prefab": 51005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51005, "vocal": "51005", "tujing": [ @@ -3372,7 +3372,7 @@ "type": 5, "handbook": -1, "prefab": 51006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51006, "vocal": "51006", "tujing": [ @@ -3414,7 +3414,7 @@ "type": 5, "handbook": -1, "prefab": 51007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51007, "vocal": "51007", "tujing": [ @@ -3456,7 +3456,7 @@ "type": 5, "handbook": -1, "prefab": 51008, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51008, "vocal": "51008", "tujing": [ @@ -3498,7 +3498,7 @@ "type": 5, "handbook": -1, "prefab": 51009, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51009, "vocal": "51009", "tujing": [ @@ -3540,7 +3540,7 @@ "type": 5, "handbook": -1, "prefab": 51010, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51010, "vocal": "51010", "tujing": [ @@ -3582,7 +3582,7 @@ "type": 5, "handbook": -1, "prefab": 51011, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51011, "vocal": "51011", "tujing": [ @@ -3624,7 +3624,7 @@ "type": 5, "handbook": -1, "prefab": 51012, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51012, "vocal": "51012", "tujing": [ @@ -3666,7 +3666,7 @@ "type": 5, "handbook": -1, "prefab": 51013, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51013, "vocal": "51013", "tujing": [ @@ -3708,7 +3708,7 @@ "type": 5, "handbook": -1, "prefab": 51014, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 51014, "vocal": "51014", "tujing": [ @@ -3750,7 +3750,7 @@ "type": 5, "handbook": -1, "prefab": 53001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53001, "vocal": "53001", "tujing": [ @@ -3792,7 +3792,7 @@ "type": 5, "handbook": -1, "prefab": 53002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53002, "vocal": "53002", "tujing": [ @@ -3834,7 +3834,7 @@ "type": 5, "handbook": -1, "prefab": 53003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53003, "vocal": "53003", "tujing": [ @@ -3876,7 +3876,7 @@ "type": 5, "handbook": -1, "prefab": 53004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53004, "vocal": "53004", "tujing": [ @@ -3918,7 +3918,7 @@ "type": 5, "handbook": -1, "prefab": 53005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53005, "vocal": "53005", "tujing": [ @@ -3960,7 +3960,7 @@ "type": 5, "handbook": -1, "prefab": 53006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 53006, "vocal": "53006", "tujing": [ @@ -4002,7 +4002,7 @@ "type": 5, "handbook": -1, "prefab": 55001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55001, "vocal": "55001", "tujing": [ @@ -4044,7 +4044,7 @@ "type": 5, "handbook": -1, "prefab": 55002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55002, "vocal": "55002", "tujing": [ @@ -4086,7 +4086,7 @@ "type": 5, "handbook": -1, "prefab": 55003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55003, "vocal": "55003", "tujing": [ @@ -4128,7 +4128,7 @@ "type": 5, "handbook": -1, "prefab": 55004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55004, "vocal": "55004", "tujing": [ @@ -4170,7 +4170,7 @@ "type": 5, "handbook": -1, "prefab": 55005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55005, "vocal": "55005", "tujing": [ @@ -4212,7 +4212,7 @@ "type": 5, "handbook": -1, "prefab": 55006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55006, "vocal": "55006", "tujing": [ @@ -4254,7 +4254,7 @@ "type": 5, "handbook": -1, "prefab": 55007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55007, "vocal": "55007", "tujing": [ @@ -4296,7 +4296,7 @@ "type": 5, "handbook": -1, "prefab": 55008, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 55008, "vocal": "55008", "tujing": [ @@ -4328,7 +4328,7 @@ { "hid": "11001", "name": { - "key": "11001", + "key": "hero_25001", "text": "阿宝" }, "star": 4, @@ -4338,7 +4338,7 @@ "type": 1, "handbook": -1, "prefab": 25001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11001, "vocal": "121323", "tujing": [ @@ -4370,7 +4370,7 @@ { "hid": "11002", "name": { - "key": "11002", + "key": "hero_34004", "text": "瓜哥" }, "star": 5, @@ -4380,7 +4380,7 @@ "type": 1, "handbook": -1, "prefab": 34004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11002, "vocal": "11002", "tujing": [ @@ -4412,7 +4412,7 @@ { "hid": "11003", "name": { - "key": "11003", + "key": "hero_25004", "text": "波比" }, "star": 5, @@ -4422,7 +4422,7 @@ "type": 1, "handbook": -1, "prefab": 25004, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11003, "vocal": "11003", "tujing": [ @@ -4456,7 +4456,7 @@ { "hid": "11004", "name": { - "key": "11004", + "key": "hero_14006", "text": "布兰奇" }, "star": 5, @@ -4466,7 +4466,7 @@ "type": 1, "handbook": -1, "prefab": 14006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11004, "vocal": "11004", "tujing": [ @@ -4498,7 +4498,7 @@ { "hid": "11005", "name": { - "key": "11005", + "key": "hero_25003", "text": "无牙仔" }, "star": 4, @@ -4508,7 +4508,7 @@ "type": 1, "handbook": -1, "prefab": 25003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11005, "vocal": "121323", "tujing": [ @@ -4540,7 +4540,7 @@ { "hid": "11006", "name": { - "key": "11006", + "key": "hero_14003", "text": "亚丝翠" }, "star": 5, @@ -4550,7 +4550,7 @@ "type": 1, "handbook": -1, "prefab": 14003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11006, "vocal": "11006", "tujing": [ @@ -4582,7 +4582,7 @@ { "hid": "11009", "name": { - "key": "11009", + "key": "hero_35002", "text": "希卡普" }, "star": 4, @@ -4592,7 +4592,7 @@ "type": 1, "handbook": -1, "prefab": 35002, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11009, "vocal": "11009", "tujing": [ @@ -4624,7 +4624,7 @@ { "hid": "22002", "name": { - "key": "22002", + "key": "hero_34001", "text": "贫嘴驴" }, "star": 5, @@ -4634,7 +4634,7 @@ "type": 1, "handbook": -1, "prefab": 34001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 22002, "vocal": "22002", "tujing": [ @@ -4666,7 +4666,7 @@ { "hid": "90001", "name": { - "key": "90001", + "key": "hero_25001", "text": "阿宝" }, "star": 4, @@ -4676,7 +4676,7 @@ "type": 1, "handbook": -1, "prefab": 25001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 90001, "vocal": "90001", "tujing": [ @@ -4708,7 +4708,7 @@ { "hid": "11011", "name": { - "key": "11011", + "key": "hero_35001", "text": "师父" }, "star": 4, @@ -4718,7 +4718,7 @@ "type": 1, "handbook": -1, "prefab": 35001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11011, "vocal": "11011", "tujing": [ @@ -4750,7 +4750,7 @@ { "hid": "11008", "name": { - "key": "11008", + "key": "hero_44006", "text": "悍娇虎" }, "star": 5, @@ -4760,7 +4760,7 @@ "type": 1, "handbook": -1, "prefab": 44006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11008, "vocal": "11008", "tujing": [ @@ -4792,7 +4792,7 @@ { "hid": "11017", "name": { - "key": "11017", + "key": "hero_34006", "text": "冰霜杰克" }, "star": 5, @@ -4802,7 +4802,7 @@ "type": 1, "handbook": -1, "prefab": 34006, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11017, "vocal": "11017", "tujing": [ @@ -4836,7 +4836,7 @@ { "hid": "11018", "name": { - "key": "11018", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -4846,7 +4846,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11018, "vocal": "11018", "tujing": [ @@ -4881,7 +4881,7 @@ { "hid": "11019", "name": { - "key": "11019", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -4891,7 +4891,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11019, "vocal": "11019", "tujing": [ @@ -4923,7 +4923,7 @@ { "hid": "11020", "name": { - "key": "11020", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -4933,7 +4933,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11020, "vocal": "11020", "tujing": [ @@ -4965,7 +4965,7 @@ { "hid": "11021", "name": { - "key": "11021", + "key": "hero_55007", "text": "莫甘娜巨怪" }, "star": 5, @@ -4975,7 +4975,7 @@ "type": 1, "handbook": -1, "prefab": 55007, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11021, "vocal": "11021", "tujing": [ @@ -5007,7 +5007,7 @@ { "hid": "11099", "name": { - "key": "11099", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5017,7 +5017,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11099, "vocal": "11099", "tujing": [ @@ -5049,7 +5049,7 @@ { "hid": "12001", "name": { - "key": "12001", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5059,7 +5059,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 12001, "vocal": "121323", "tujing": [ @@ -5091,7 +5091,7 @@ { "hid": "12003", "name": { - "key": "12003", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5101,7 +5101,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 12003, "vocal": "12003", "tujing": [ @@ -5135,7 +5135,7 @@ { "hid": "12009", "name": { - "key": "12009", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5145,7 +5145,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 11009, "vocal": "11009", "tujing": [ @@ -5177,7 +5177,7 @@ { "hid": "12017", "name": { - "key": "12017", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5187,7 +5187,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 12017, "vocal": "12017", "tujing": [ @@ -5221,7 +5221,7 @@ { "hid": "12018", "name": { - "key": "12018", + "key": "hero_24003", "text": "睡神沙人" }, "star": 5, @@ -5231,7 +5231,7 @@ "type": 1, "handbook": -1, "prefab": 24003, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 12018, "vocal": "12018", "tujing": [ @@ -5263,7 +5263,7 @@ { "hid": "44005", "name": { - "key": "44005", + "key": "hero_44005", "text": "小伊" }, "star": 4, @@ -5273,7 +5273,7 @@ "type": 1, "handbook": -1, "prefab": 44005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 44005, "vocal": "44005", "tujing": [ @@ -5305,7 +5305,7 @@ { "hid": "15005", "name": { - "key": "15005", + "key": "hero_15001", "text": "亚力克斯" }, "star": 5, @@ -5315,7 +5315,7 @@ "type": 1, "handbook": -1, "prefab": 15005, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 15005, "vocal": "15005", "tujing": [ @@ -5347,7 +5347,7 @@ { "hid": "35001", "name": { - "key": "35001", + "key": "hero_35001", "text": "师父" }, "star": 4, @@ -5357,7 +5357,7 @@ "type": 1, "handbook": -1, "prefab": 35001, - "rotation": "0|8|0", + "rotation": "0|0|0", "icon": 35001, "vocal": "35001", "tujing": [ diff --git a/bin/json/game_language.json b/bin/json/game_language.json index 40d090e60..d25bf6ec8 100644 --- a/bin/json/game_language.json +++ b/bin/json/game_language.json @@ -145,80 +145,116 @@ }, { "keycode": { - "key": "hero_star_1", - "text": "hero_star_1" + "key": "star_2", + "text": "star_2" } }, { "keycode": { - "key": "hero_star_2", - "text": "hero_star_2" + "key": "star_3", + "text": "star_3" } }, { "keycode": { - "key": "hero_star_3", - "text": "hero_star_3" + "key": "star_4", + "text": "star_4" } }, { "keycode": { - "key": "hero_star_4", - "text": "hero_star_4" + "key": "star_5", + "text": "star_5" } }, { "keycode": { - "key": "hero_color_1", - "text": "hero_color_1" + "key": "color_1", + "text": "color_1" } }, { "keycode": { - "key": "hero_color_2", - "text": "hero_color_2" + "key": "color_2", + "text": "color_2" } }, { "keycode": { - "key": "hero_color_3", - "text": "hero_color_3" + "key": "color_3", + "text": "color_3" } }, { "keycode": { - "key": "hero_color_4", - "text": "hero_color_4" + "key": "color_4", + "text": "color_4" } }, { "keycode": { - "key": "hero_job_10017", - "text": "hero_job_10017" + "key": "color_5", + "text": "color_5" } }, { "keycode": { - "key": "hero_job_10018", - "text": "hero_job_10018" + "key": "color_6", + "text": "color_6" } }, { "keycode": { - "key": "hero_job_10019", - "text": "hero_job_10019" + "key": "race_1", + "text": "race_1" } }, { "keycode": { - "key": "hero_job_10020", - "text": "hero_job_10020" + "key": "race_2", + "text": "race_2" } }, { "keycode": { - "key": "hero_job_10021", - "text": "hero_job_10021" + "key": "race_3", + "text": "race_3" + } + }, + { + "keycode": { + "key": "race_4", + "text": "race_4" + } + }, + { + "keycode": { + "key": "job_1", + "text": "job_1" + } + }, + { + "keycode": { + "key": "job_2", + "text": "job_2" + } + }, + { + "keycode": { + "key": "job_3", + "text": "job_3" + } + }, + { + "keycode": { + "key": "job_4", + "text": "job_4" + } + }, + { + "keycode": { + "key": "job_5", + "text": "job_5" } }, { @@ -323,6 +359,18 @@ "text": "tips_1002" } }, + { + "keycode": { + "key": "tips_1003", + "text": "tips_1003" + } + }, + { + "keycode": { + "key": "tips_1004", + "text": "tips_1004" + } + }, { "keycode": { "key": "num_1001", @@ -431,6 +479,66 @@ "text": "num_1018" } }, + { + "keycode": { + "key": "opencond_name_10001", + "text": "opencond_name_10001" + } + }, + { + "keycode": { + "key": "opencond_name_10002", + "text": "opencond_name_10002" + } + }, + { + "keycode": { + "key": "opencond_name_10003", + "text": "opencond_name_10003" + } + }, + { + "keycode": { + "key": "opencond_name_10004", + "text": "opencond_name_10004" + } + }, + { + "keycode": { + "key": "opencond_name_10005", + "text": "opencond_name_10005" + } + }, + { + "keycode": { + "key": "opencond_name_10006", + "text": "opencond_name_10006" + } + }, + { + "keycode": { + "key": "opencond_name_10007", + "text": "opencond_name_10007" + } + }, + { + "keycode": { + "key": "opencond_name_10008", + "text": "opencond_name_10008" + } + }, + { + "keycode": { + "key": "opencond_name_10009", + "text": "opencond_name_10009" + } + }, + { + "keycode": { + "key": "opencond_name_10010", + "text": "opencond_name_10010" + } + }, { "keycode": { "key": "skill_190011000", @@ -502,5 +610,47 @@ "key": "skill_190011004", "text": "skill_190011004" } + }, + { + "keycode": { + "key": "hero_help_10001", + "text": "hero_help_10001" + } + }, + { + "keycode": { + "key": "hero_help_10002", + "text": "hero_help_10002" + } + }, + { + "keycode": { + "key": "hero_help_10003", + "text": "hero_help_10003" + } + }, + { + "keycode": { + "key": "hero_help_10004", + "text": "hero_help_10004" + } + }, + { + "keycode": { + "key": "hero_help_10005", + "text": "hero_help_10005" + } + }, + { + "keycode": { + "key": "hero_help_10006", + "text": "hero_help_10006" + } + }, + { + "keycode": { + "key": "hero_help_10007", + "text": "hero_help_10007" + } } ] \ No newline at end of file diff --git a/bin/json/game_mainlineeasy.json b/bin/json/game_mainlineeasy.json index 5384ebe8e..2059cc2bd 100644 --- a/bin/json/game_mainlineeasy.json +++ b/bin/json/game_mainlineeasy.json @@ -48,7 +48,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 0 + ] }, { "id": 102, @@ -100,7 +106,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 1 + ] }, { "id": 103, @@ -153,7 +165,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 2 + ] }, { "id": 104, @@ -207,7 +225,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 3 + ] }, { "id": 105, @@ -268,7 +292,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 4 + ] }, { "id": 106, @@ -329,7 +359,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 5 + ] }, { "id": 107, @@ -390,7 +426,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 6 + ] }, { "id": 108, @@ -451,7 +493,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + 3 + ], + "condition": [ + 7 + ] }, { "id": 109, @@ -512,7 +560,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 110, @@ -573,7 +627,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 201, @@ -634,7 +694,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 202, @@ -695,7 +761,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 203, @@ -756,7 +828,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 204, @@ -817,7 +895,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 205, @@ -878,7 +962,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 206, @@ -939,7 +1029,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 207, @@ -1000,7 +1096,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 208, @@ -1061,7 +1163,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 209, @@ -1122,7 +1230,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 210, @@ -1183,7 +1297,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 301, @@ -1244,7 +1364,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 302, @@ -1305,7 +1431,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 303, @@ -1366,7 +1498,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 304, @@ -1427,7 +1565,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 305, @@ -1488,7 +1632,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 306, @@ -1549,7 +1699,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 307, @@ -1610,7 +1766,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 308, @@ -1671,7 +1833,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 309, @@ -1732,7 +1900,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 310, @@ -1793,7 +1967,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 401, @@ -1854,7 +2034,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 402, @@ -1915,7 +2101,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 403, @@ -1976,7 +2168,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 404, @@ -2037,7 +2235,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 405, @@ -2098,7 +2302,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 406, @@ -2159,7 +2369,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 407, @@ -2220,7 +2436,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 408, @@ -2281,7 +2503,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 409, @@ -2342,7 +2570,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 410, @@ -2403,7 +2637,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 501, @@ -2464,7 +2704,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 502, @@ -2522,7 +2768,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 503, @@ -2580,7 +2832,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 504, @@ -2638,7 +2896,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 505, @@ -2696,7 +2960,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 506, @@ -2757,7 +3027,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 507, @@ -2815,7 +3091,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 508, @@ -2873,7 +3155,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 509, @@ -2931,7 +3219,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 510, @@ -2989,7 +3283,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 601, @@ -3050,7 +3350,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 602, @@ -3111,7 +3417,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 603, @@ -3169,7 +3481,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 604, @@ -3227,7 +3545,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 605, @@ -3285,7 +3609,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 606, @@ -3346,7 +3676,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 607, @@ -3404,7 +3740,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 608, @@ -3462,7 +3804,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 609, @@ -3520,7 +3868,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 610, @@ -3578,7 +3932,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 701, @@ -3639,7 +3999,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 702, @@ -3697,7 +4063,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 703, @@ -3755,7 +4127,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 704, @@ -3813,7 +4191,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 705, @@ -3871,7 +4255,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 706, @@ -3932,7 +4322,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 707, @@ -3990,7 +4386,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 708, @@ -4048,7 +4450,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 709, @@ -4106,7 +4514,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 710, @@ -4164,7 +4578,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 801, @@ -4225,7 +4645,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 802, @@ -4283,7 +4709,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 803, @@ -4341,7 +4773,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 804, @@ -4399,7 +4837,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 805, @@ -4457,7 +4901,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 806, @@ -4518,7 +4968,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 807, @@ -4576,7 +5032,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 808, @@ -4634,7 +5096,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 809, @@ -4692,7 +5160,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 810, @@ -4750,7 +5224,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 901, @@ -4811,7 +5291,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 902, @@ -4872,7 +5358,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 903, @@ -4930,7 +5422,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 904, @@ -4988,7 +5486,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 905, @@ -5046,7 +5550,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 906, @@ -5107,7 +5617,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 907, @@ -5165,7 +5681,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 908, @@ -5223,7 +5745,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 909, @@ -5281,7 +5809,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 910, @@ -5339,7 +5873,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1001, @@ -5400,7 +5940,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1002, @@ -5458,7 +6004,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1003, @@ -5516,7 +6068,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1004, @@ -5574,7 +6132,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1005, @@ -5632,7 +6196,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1006, @@ -5693,7 +6263,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1007, @@ -5751,7 +6327,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1008, @@ -5809,7 +6391,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1009, @@ -5867,7 +6455,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1010, @@ -5925,7 +6519,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1101, @@ -5986,7 +6586,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1102, @@ -6044,7 +6650,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1103, @@ -6102,7 +6714,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1104, @@ -6160,7 +6778,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1105, @@ -6218,7 +6842,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1106, @@ -6279,7 +6909,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1107, @@ -6337,7 +6973,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1108, @@ -6395,7 +7037,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1109, @@ -6453,7 +7101,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1110, @@ -6511,7 +7165,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1201, @@ -6572,7 +7232,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1202, @@ -6630,7 +7296,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1203, @@ -6688,7 +7360,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1204, @@ -6746,7 +7424,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1205, @@ -6804,7 +7488,13 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] }, { "id": 1206, @@ -6865,6 +7555,12 @@ "desc": { "key": "mainline_name_10071", "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - } + }, + "stroyid": [ + -1 + ], + "condition": [ + -1 + ] } ] \ No newline at end of file diff --git a/bin/json/game_opencond.json b/bin/json/game_opencond.json index d0305eb2d..9ed3040e5 100644 --- a/bin/json/game_opencond.json +++ b/bin/json/game_opencond.json @@ -37,14 +37,14 @@ "key": "opencond_name_10003", "text": "商店" }, - "main": "{\u0022lv\u0022: 0}", + "main": "{\u0022lv\u0022: 999}", "optional": "", "wkqbx": 0, "kqbx": 0, "img": "", "prompt": { - "key": "", - "text": "" + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" } }, { @@ -85,7 +85,7 @@ "key": "opencond_name_10005", "text": "任务" }, - "main": "{\u0022lv\u0022: 0}", + "main": "{\u0022lv\u0022: 999}", "optional": "", "wkqbx": 0, "kqbx": 0, diff --git a/bin/json/game_skill.json b/bin/json/game_skill.json index 0ee7c60f4..b7ad24739 100644 --- a/bin/json/game_skill.json +++ b/bin/json/game_skill.json @@ -113,9 +113,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390002001 - ] + "buffid": [] }, { "Id": 190013000, @@ -235,10 +233,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390001002, - 390003001 - ] + "buffid": [] }, { "Id": 190015000, @@ -354,9 +349,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390001001 - ] + "buffid": [] }, { "Id": 190017000, @@ -416,9 +409,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390004008 - ] + "buffid": [] }, { "Id": 190018000, @@ -5217,10 +5208,10 @@ "buffid": [] }, { - "Id": 110011, + "Id": 110010, "Name": { - "key": "skillname_110011", - "text": "熊猫拳" + "key": "skillname_110010", + "text": "阿宝队长技" }, "ico": "skillicon_001", "act": "Skill_1", @@ -5238,32 +5229,86 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 + ] + } + ], + "Desc": [], + "buffid": [] + }, + { + "Id": 110011, + "Name": { + "key": "skillname_110011", + "text": "熊猫拳" + }, + "ico": "skillicon_001", + "act": "Skill_1", + "Type": 0, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 ] } ], @@ -5288,36 +5333,36 @@ 4, 4 ], - "Target": 1, + "Target": 2, "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5342,7 +5387,7 @@ 4, 4 ], - "Target": 1, + "Target": 4, "ChildSkill": [ { "Id": [ @@ -5400,32 +5445,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5454,32 +5499,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] } ], @@ -5508,32 +5553,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], @@ -5562,32 +5607,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5778,32 +5823,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], @@ -5886,32 +5931,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5940,32 +5985,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6102,32 +6147,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6210,32 +6255,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6264,32 +6309,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6372,32 +6417,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6426,32 +6471,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6480,32 +6525,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6534,32 +6579,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6588,32 +6633,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] } ], @@ -6642,36 +6687,238 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], "Desc": [], "buffid": [] + }, + { + "Id": 125004011, + "Name": { + "key": "skillname_110083", + "text": "波比队长技" + }, + "ico": "jn_dzj_01", + "act": "", + "Type": 3, + "MaxLV": 1, + "CD": [ + -1, + -1, + -1, + -1, + -1, + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004011 + ] + } + ], + "Desc": [ + "队长技:我方全体效果抵抗增加30%" + ], + "buffid": [] + }, + { + "Id": 125004111, + "Name": { + "key": "skillname_150051", + "text": "波比1技能" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 0, + 0, + 0, + 0, + 0, + 0 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 225004111, + 225004112 + ] + }, + { + "Id": [ + 225004121, + 225004122 + ] + }, + { + "Id": [ + 225004131, + 225004132 + ] + }, + { + "Id": [ + 225004141, + 225004142 + ] + }, + { + "Id": [ + 225004151, + 225004152 + ] + }, + { + "Id": [ + 225004161, + 225004162 + ] + } + ], + "Desc": [ + "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态", + "伤害提升至35%", + "概率触发概率提升至50%", + "伤害提升至40%", + "概率触发概率提升至60%", + "伤害提升至45%" + ], + "buffid": [] + }, + { + "Id": 125004211, + "Name": { + "key": "skillname_150052", + "text": "波比2技能" + }, + "ico": "jn_icon_002", + "act": "Skill_2", + "Type": 2, + "MaxLV": 3, + "CD": [ + 5, + 4, + 3, + 3, + 3, + 3 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + }, + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + }, + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + } + ], + "Desc": [ + "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态", + "冷却时间减少1回合", + "冷却时间减少1回合" + ], + "buffid": [] + }, + { + "Id": 125004311, + "Name": { + "key": "skillname_150053", + "text": "波比3技能" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 1, + "MaxLV": 5, + "CD": [ + 5, + 5, + 5, + 5, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004311 + ] + }, + { + "Id": [ + 225004312 + ] + }, + { + "Id": [ + 225004313 + ] + }, + { + "Id": [ + 225004314 + ] + }, + { + "Id": [ + 225004315 + ] + } + ], + "Desc": [ + "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动", + "恢复量提升至22%", + "恢复量提升至24%", + "恢复量提升至26%", + "冷却时间减少1回合" + ], + "buffid": [] } ] \ No newline at end of file diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 451250a84..4ab6d1523 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -4,11 +4,11 @@ "Desc": "对敌方1个目标造成攻击力80%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -30,11 +30,11 @@ "Desc": "对全体目标造成攻击力80%以及防御力120%的伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,ProSou2=0,Pro2=Total_Def,ProPar2=1200", "AddEffect": false, @@ -56,13 +56,13 @@ "Desc": "对全体攻击小于自身的目标造成攻击力80%的伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [ - "ProJudge,Judge0,Key=Total_Atk,Op=0" + "Type=ProJudge,Judge0,Key=Total_Atk,Op=0" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -84,15 +84,15 @@ "Desc": "随机对敌方3个目标造成80%攻击力伤害,优先选择防御力小于自身的目标", "From": 2, "Limit": 3, + "EmitPR": 1000, "Where": [ - "MyProJudge" + "Type=MyProJudge" ], "Order": [ - "Sort,Sort0,Key=Total_Def,SortMet=0", + "Type=Sort,Sort0,Key=Total_Def,SortMet=0", "Rnd,SortProJudge,Rely0,Key=Total_Def,Op=0", "Rnd,SortProJudge,Rely0,Key=Total_Def,Op=5" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -114,11 +114,11 @@ "Desc": "随机对敌方防御最低的3个目标造成80%攻击力伤害", "From": 2, "Limit": 3, + "EmitPR": 1000, "Where": [], "Order": [ - "Sort,Sort0,Key=Total_Def,SortMet=0" + "Type=Sort,Sort0,Key=Total_Def,SortMet=0" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -140,13 +140,13 @@ "Desc": "对敌方全体防御力小于100的敌方造成80%攻击力伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [ - "ProJudge,Judge1,Key=Total_Def,Op=1,Val=100" + "Type=ProJudge,Judge1,Key=Total_Def,Op=1,Val=100" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -168,11 +168,11 @@ "Desc": "对敌方全体的敌方造成攻击力110%伤害,", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1100", "AddEffect": false, @@ -196,14 +196,14 @@ "Desc": "若自身攻击力大于100,则额外对全体敌方攻击力小于自身的目标造成攻击力50%伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [ - "MyProJudge,Key=Total_Atk,Op=0,Val=100", - "ProJudge,Judge0,Key=Total_Atk,Op=0" + "Type=MyProJudge,Key=Total_Atk,Op=0,Val=100", + "Type=ProJudge,Judge0,Key=Total_Atk,Op=0" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=50", "AddEffect": false, @@ -225,13 +225,13 @@ "Desc": "己方全体附加攻击提升,持续2回合,攻击提升40%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=400", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=400", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -246,13 +246,13 @@ "Desc": "敌方单体附加攻击下降,持续2回合,攻击下降40%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002001,Round=2,ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=0,BufParNum1=1,BufVal1=400", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002001,Round=2,Type=ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=0,BufParNum1=1,BufVal1=400", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -267,13 +267,13 @@ "Desc": "己方全体附加防御提升,持续2回合,防御提升60%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001002,Round=2,ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=600", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001002,Round=2,Type=ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=600", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -288,13 +288,13 @@ "Desc": "敌方单体附加防御下降,持续2回合,防御下降60%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002002,Round=2,ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=0,BufParNum1=1,BufVal1=600", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002002,Round=2,Type=ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=0,BufParNum1=1,BufVal1=600", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -309,13 +309,13 @@ "Desc": "己方全体附加速度提升,持续2回合,速度提升30%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,ProBuff,BufPro1=Buff_Per_Agi,BufQuaType1=1,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,Type=ProBuff,BufPro1=Buff_Per_Agi,BufQuaType1=1,BufParNum1=1,BufVal1=300", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -330,13 +330,13 @@ "Desc": "敌方单体附加速度下降,持续2回合,速度下降30%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002003,Round=2,ProBuff,BufPro1=BBuff_Per_Agi,BufQuaType1=0,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002003,Round=2,Type=ProBuff,BufPro1=BBuff_Per_Agi,BufQuaType1=0,BufParNum1=1,BufVal1=300", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -351,13 +351,13 @@ "Desc": "己方全体附加暴击提升,持续2回合,暴击率提升30%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001004,Round=2,ProBuff,BufPro1=Add_Cri,BufQuaType1=1,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001004,Round=2,Type=ProBuff,BufPro1=Add_Cri,BufQuaType1=1,BufParNum1=1,BufVal1=300", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -372,13 +372,13 @@ "Desc": "敌方单体附加暴击下降,持续2回合,暴击率下降30%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002004,Round=2,ProBuff,BufPro1=Add_Cri,BufQuaType1=0,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002004,Round=2,Type=ProBuff,BufPro1=Add_Cri,BufQuaType1=0,BufParNum1=1,BufVal1=300", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -393,13 +393,13 @@ "Desc": "敌方单体附加烙印,持续2回合,被攻击时,受到的伤害提高25%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002005,Round=2,ProBuff,BufPro1=SufferDam,BufQuaType1=1,BufParNum1=1,BufVal1=25", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002005,Round=2,Type=ProBuff,BufPro1=SufferDam,BufQuaType1=1,BufParNum1=1,BufVal1=25", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -414,13 +414,13 @@ "Desc": "敌方单体附加失手率提升,持续2回合,失手率提升50%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,ProBuff,BufPro1=MissPr,BufQuaType1=1,BufParNum1=1,BufVal1=50", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufQuaType1=1,BufParNum1=1,BufVal1=50", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -435,13 +435,13 @@ "Desc": "己方全体附加10层叹息之力,(无法驱散类状态)每层使自身攻击力提升5%,每10层使自身受到伤害降低3%。最高可叠加50层", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=10,Id=390001006,Round=-1,ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=50,BufPro2=SufferDam,BufQuaType2=0,BufParNum2=10,BufVal2=30", + "Argu": "DoVal=1,Pr=1000,NumVal=10,Id=390001006,Round=-1,Type=ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=50,BufPro2=SufferDam,BufQuaType2=0,BufParNum2=10,BufVal2=30", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -456,13 +456,13 @@ "Desc": "己方全体附加暴击抵抗,持续2回合,受到暴击概率降低30%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001005,Round=2,ProBuff,BufPro1=Add_SufCri,BufQuaType1=1,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001005,Round=2,Type=ProBuff,BufPro1=Add_SufCri,BufQuaType1=1,BufParNum1=1,BufVal1=300", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -477,13 +477,13 @@ "Desc": "敌方单体附加眩晕,持续2回合,无法进行任务行动", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004001,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004001,Round=2,Type=TagBuff", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -498,13 +498,13 @@ "Desc": "敌方单体附加冰冻,持续2回合,无法进行任何行动", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004002,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004002,Round=2,Type=TagBuff", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -519,13 +519,13 @@ "Desc": "己方全体附加无法获得增益效果,持续2回合,无法附加增益状态(不可驱散)(不配置标签)", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390006001,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390006001,Round=2,Type=TagBuff", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -540,13 +540,13 @@ "Desc": "己方全体附加无法获得减益效果,持续2回合,无法获得减益效果(不可驱散)(不配置标签)", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2,Type=TagBuff", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -561,11 +561,11 @@ "Desc": "己方全体附加免疫,持续2回合,无法获得减益效果", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490001001,Round=2,CallSkillPas,PasPr=1000,PasReVal=1", "AddEffect": false, @@ -582,13 +582,13 @@ "Desc": "己方全体附加无敌,持续2回合,无法受到任何伤害", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003001,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003001,Round=2,Type=TagBuff", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -603,13 +603,13 @@ "Desc": "敌方单体附加禁疗,持续2回合,无法恢复生命", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004003,Round=2,TagBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004003,Round=2,Type=TagBuff", "AddEffect": true, "FollowSK": [], "SucFollowSK": [], @@ -624,11 +624,11 @@ "Desc": "对敌方单体造成3次攻击力80%的伤害,", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -650,11 +650,11 @@ "Desc": "有50%的概率再次对目标额外造成50%防御力的伤害", "From": 4, "Limit": 1, + "EmitPR": 500, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 500, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Def,ProPar1=500", "AddEffect": false, @@ -676,11 +676,11 @@ "Desc": "对敌方全体造成攻击力80%的伤害,", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -704,11 +704,11 @@ "Desc": "另有50%概率驱散敌方1个增益BUFF", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=500,Action0,Buff1,RelyType1=1,ID1=201,ActionVal=1", "AddEffect": false, @@ -730,11 +730,11 @@ "Desc": "对敌方单体造成3次攻击力80%的伤害,", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Def,ProPar1=800", "AddEffect": false, @@ -756,11 +756,11 @@ "Desc": "每次50%概率附加目标最大生命8%的伤害,此附加伤害不超过自身攻击50%(不会暴击)", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=500,Cri=0,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=80,ProSouLim=0,ProLim=Total_Atk,ProParLim=500,AddDmgSk=290039002", "AddEffect": false, @@ -782,11 +782,11 @@ "Desc": "对敌方单体目标造成80%攻击力伤害,触发暴击时,攻击力伤害系数增加30%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,CriType1=1,CriVal1=300", "AddEffect": false, @@ -808,11 +808,11 @@ "Desc": "对敌方单体目标造成80%攻击力伤害,触发暴击时,造成伤害增加30%", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,TempPro=CauseDam,TempCriTyp=1,TempCriVal=300", "AddEffect": false, @@ -834,11 +834,11 @@ "Desc": "对敌方单体目标造成80%攻击力伤害,本次伤害必定暴击", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=3,Pr=1000,Cri=1,ProSou1=0,Pro1=Total_Def,ProPar1=800", "AddEffect": false, @@ -860,11 +860,11 @@ "Desc": "回复本次伤害30%的血量", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "FrontTre", "Argu": "DoVal=1,Pr=1000,Par=300", "AddEffect": false, @@ -886,11 +886,11 @@ "Desc": "对敌方全体目标造成80%攻击力伤害,本次伤害无视防御100%,敌方每有一个增益BUFF,无视防御减少20%", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Def,ProPar1=800,TempProTarget=0,TempPro=IgnoreDefPer,TempPro1,TempProVal=1000,TempDetTarget=0,TempDet2,TempDetID=201,TempDetTpyeVal=1,TempDetQua0,TempDetVal=200", "AddEffect": false, @@ -912,11 +912,11 @@ "Desc": "对敌方单体目标造成80%攻击力伤害,自身每10点速度增加1%的攻击力伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,DetTarget1=0,DetType1=0,DetID1=Total_Agi,DetTpyeVal1=10,DetQuaType1=1,DetVal1=10", "AddEffect": false, @@ -938,11 +938,11 @@ "Desc": "对敌方单体目标造成80%攻击力伤害,自身每个增益BUFF,增加攻击力10%的伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,DetTarget1=0,DetType1=2,DetID1=201,DetTpyeVal1=10,DetQuaType1=1,DetVal1=100", "AddEffect": false, @@ -964,11 +964,11 @@ "Desc": "驱散敌方全体增益效果,", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,Buff1,RelyType1=1,ID1=201,ActionVal=-1", "AddEffect": false, @@ -992,11 +992,11 @@ "Desc": "随后对敌方全体造成攻击力80%伤害,每驱散1个增益BUFF,对其造成的伤害增加3%", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800,TempProTarget=0,TempPro=CauseDam,TempFrontSkId=290046001,TempFront3,TempFrontID=201,TempFrontTpyeVal=1,TempFrontQua1,TempFrontVal=30", "AddEffect": false, @@ -1018,11 +1018,11 @@ "Desc": "对敌方单体造成80%攻击力伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1044,11 +1044,11 @@ "Desc": ",对其他敌方目标造成此伤害40%的溅射伤害", "From": 6, "Limit": 4, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "FrontDmg", "Argu": "DoVal=1,Pr=1000,DmgSource0,DmgPar=400", "AddEffect": false, @@ -1070,11 +1070,11 @@ "Desc": "回复己方全体80%攻击力的血量", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1095,11 +1095,11 @@ "Desc": "回复己方全体其最大生命值20%的血量", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=200", "AddEffect": false, @@ -1120,11 +1120,11 @@ "Desc": "己方全体行动值增加30%", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Pro", "Argu": "DoVal=1,Pr=1000,Pro1=ActValue,QuaType1=1,Val1=300", "AddEffect": false, @@ -1141,11 +1141,11 @@ "Desc": "敌方全体行动值降低30%", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Pro", "Argu": "DoVal=1,Pr=1000,Pro1=ActValue,QuaType1=0,Val1=300", "AddEffect": true, @@ -1162,11 +1162,11 @@ "Desc": "夺取敌方单体30%行动值", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "RobPro", "Argu": "DoVal=1,Pr=1000,RobTarget=0,Pro=ActValue,Num=300", "AddEffect": false, @@ -1183,11 +1183,11 @@ "Desc": "净化己方全体非【防御下降】状态的减益BUFF", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=202,BuffType2=0,RelyType2=0,ID2=390001004,ActionVal1=-1", "AddEffect": false, @@ -1208,11 +1208,11 @@ "Desc": "驱散敌方全体增益BUFF", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=201,ActionVal=-1", "AddEffect": true, @@ -1233,11 +1233,11 @@ "Desc": "夺取敌方单体全部增益BUFF给自身", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action1,BuffType1=1,RelyType1=1,ID1=201,ActionVal=-1,Tag=0", "AddEffect": false, @@ -1258,11 +1258,11 @@ "Desc": "转移己方全体1个减益BUFF给敌方单体", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=202,ActionVal=-1,Tag=1", "AddEffect": false, @@ -1283,11 +1283,11 @@ "Desc": "己方全体增益BUFF持续回合\u002B1", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffCD", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=201,Qua1,Val=1", "AddEffect": false, @@ -1304,11 +1304,11 @@ "Desc": "敌方全体减益BUFF持续回合\u002B1", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffCD", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=202,Qua1,Val=1", "AddEffect": true, @@ -1325,11 +1325,11 @@ "Desc": "己方全体所有技能CD-1", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=2,Type1=0,Par1=1,Val2=3,Type2=0,Par2=1,Val3=4,Type3=0,Par3=1", "AddEffect": false, @@ -1346,11 +1346,11 @@ "Desc": "敌方全体所有技能CD\u002B1", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=2,Type1=1,Par1=1,Val2=3,Type2=1,Par2=1,Val3=4,Type3=1,Par3=1", "AddEffect": true, @@ -1367,11 +1367,11 @@ "Desc": "对敌方单体造成80%攻击力伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1393,11 +1393,11 @@ "Desc": ",随后自身立即获得回合。", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Round", "Argu": "DoVal=1,Pr=1000,Val=1", "AddEffect": false, @@ -1414,11 +1414,11 @@ "Desc": "复活目标,", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Reborn", "Argu": "DoVal=1,Pr=1000", "AddEffect": false, @@ -1435,11 +1435,11 @@ "Desc": ",并回复其最大生命50%的生命", "From": 4, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=500", "AddEffect": false, @@ -1460,11 +1460,11 @@ "Desc": "对敌方单体造成80%攻击力伤害,", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1488,11 +1488,11 @@ "Desc": "有50%概率再次使用该技能进行追击", "From": 4, "Limit": 0, + "EmitPR": 500, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 500, "Type": "Again", "Argu": "DoVal=1,Pr=500", "AddEffect": false, @@ -1509,11 +1509,11 @@ "Desc": "对敌方单体造成80%攻击力伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1535,11 +1535,11 @@ "Desc": ",有50%概率再次使用190063000技能进行追击", "From": 4, "Limit": 0, + "EmitPR": 500, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 500, "Type": "CallSkill", "Argu": "DoVal=1,Pr=500,Id1=190063000", "AddEffect": false, @@ -1558,11 +1558,11 @@ "Desc": "自身随机附加攻击提升,暴击提升,防御提升其中一种,持续2回合。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "RndCallSonSkill", "Argu": "DoVal=1,Pr=500,Val=1,Id1=290065001,Id2=290065002,Id3=290065003", "AddEffect": false, @@ -1579,13 +1579,13 @@ "Desc": "攻击提升", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=400", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Buff_Per_Atk,BufQuaType1=1,BufParNum1=1,BufVal1=400", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -1600,13 +1600,13 @@ "Desc": "暴击提升", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001007,Round=2,ProBuff,BufPro1=Add_Cri,BufQuaType1=1,BufParNum1=1,BufVal1=300", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001007,Round=2,Type=ProBuff,BufPro1=Add_Cri,BufQuaType1=1,BufParNum1=1,BufVal1=300", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -1621,13 +1621,13 @@ "Desc": "防御提升", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=600", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001003,Round=2,Type=ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=600", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -1642,11 +1642,11 @@ "Desc": "对敌方随机目标造成80%攻击力伤害", "From": 2, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1670,9 +1670,9 @@ "Desc": "50%概率额外造成50%防御力伤害", "From": 0, "Limit": 0, + "EmitPR": 500, "Where": [], "Order": [], - "EmitPR": 500, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Def,ProPar1=500", "AddEffect": false, @@ -1694,11 +1694,11 @@ "Desc": "被动1 每回合行动前对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490067001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290067002", "AddEffect": false, @@ -1718,11 +1718,11 @@ "Desc": "被动1 触发调用子技能,对敌方全体造成80%攻击力伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1741,11 +1741,11 @@ "Desc": "回合行动前对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490068001,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1765,11 +1765,11 @@ "Desc": "被动1 触发调用子技能,对敌方全体造成80%攻击力伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -1788,11 +1788,11 @@ "Desc": "每次攻击前对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490069001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1809,11 +1809,11 @@ "Desc": "每次受到攻击前对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490070001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1830,11 +1830,11 @@ "Desc": "暴击时回复自身5%最大生命值血量", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490071001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290071002", "AddEffect": false, @@ -1851,11 +1851,11 @@ "Desc": "回复自身5%最大生命值血量", "From": 3, "Limit": 1, + "EmitPR": 0, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 0, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=50", "AddEffect": false, @@ -1874,11 +1874,11 @@ "Desc": "被暴击时回复自身5%最大生命值血量", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490072001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290071002", "AddEffect": false, @@ -1895,11 +1895,11 @@ "Desc": "受到致死伤害后免除死亡,每场战斗最多1次", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102107,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasReVal=1,PasId1=200102112,PasId2=200102113", "AddEffect": false, @@ -1916,11 +1916,11 @@ "Desc": "击破护盾时,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490074001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1937,11 +1937,11 @@ "Desc": "护盾被击破时,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490075001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1958,11 +1958,11 @@ "Desc": "攻击时,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490076001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -1979,11 +1979,11 @@ "Desc": "受到攻击时,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490077001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2000,11 +2000,11 @@ "Desc": "击杀敌人后,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490078001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2021,11 +2021,11 @@ "Desc": "死亡后,立即复活", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490079001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290079002", "AddEffect": false, @@ -2042,11 +2042,11 @@ "Desc": "复活", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Reborn", "Argu": "DoVal=1,Pr=1000", "AddEffect": false, @@ -2065,11 +2065,11 @@ "Desc": "复活后,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490080001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2086,11 +2086,11 @@ "Desc": "BUFF结束,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490081001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2107,11 +2107,11 @@ "Desc": "回合结束后,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490082001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2128,11 +2128,11 @@ "Desc": "行动结束前,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490083001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2149,11 +2149,11 @@ "Desc": "行动结束后,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490084001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290068002", "AddEffect": false, @@ -2170,11 +2170,11 @@ "Desc": "增加敌方全体所有技能CD1回合", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=2,infType1=1,Par1=1,Val1=3,infType1=1,Par1=1", "AddEffect": false, @@ -2191,11 +2191,11 @@ "Desc": "减少己方全体所有技能CD1回合", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=2,infType1=0,Par1=1,Val1=3,infType1=0,Par1=1", "AddEffect": false, @@ -2212,11 +2212,11 @@ "Desc": "加主被动1 每回合结束后,调用子技能的触发类效果 调用引雷123", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400012101,Round=-1,CallSkillPas,PasPr=1000,PasRouCD=4,PasCall1,PasId1=200012103,PasId2=200012104,PasId3=200012105", "AddEffect": false, @@ -2233,11 +2233,11 @@ "Desc": "加主被动2 自身的任意主动技能命中敌人触发暴击时调用子技能", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400012102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200012109", "AddEffect": false, @@ -2254,11 +2254,11 @@ "Desc": "被动1 引雷1 在自身新回合开始时,调用子技能的触发类效果", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400012103,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200012106", "AddEffect": false, @@ -2275,11 +2275,11 @@ "Desc": "被动1 引雷2 但出于不可行动状态时,调用子技能的触发类效果", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400012104,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200012107", "AddEffect": false, @@ -2296,11 +2296,11 @@ "Desc": "被动1 引雷3 【引雷】期间自身每次受到攻击时,调用子技能的触发类效果", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400012105,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200012108", "AddEffect": false, @@ -2317,11 +2317,11 @@ "Desc": "引雷1触发 调用子技能对敌方全体造成防御力110%的伤害。", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Def,ProPar1=1100", "AddEffect": false, @@ -2343,11 +2343,11 @@ "Desc": "引雷2触发 调用子技能但出于不可行动状态时解除【引雷】状态", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=3,Pr=1000,Action2,BuffType1=1,RelyType1=1,ID1=1001", "AddEffect": false, @@ -2364,13 +2364,13 @@ "Desc": "引雷3触发 调用子技能获得1层【雷之庇佑】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001008,Round=2,ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=200", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001008,Round=2,Type=ProBuff,BufPro1=Buff_Per_Def,BufQuaType1=1,BufParNum1=1,BufVal1=200", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2385,11 +2385,11 @@ "Desc": "主被动2触发 调用的子技能降低此技能1回合冷却", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=3,infType1=0,Par1=1", "AddEffect": false, @@ -2406,13 +2406,13 @@ "Desc": "加被动1 无法受到任何控制效果,", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003003,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003003,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2427,11 +2427,11 @@ "Desc": "加被动2 每回合行动前为己方全体清除任意一个非无法行动状态的减益状态并回复其5%最大生命值", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400022102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200022104,PasId2=200022105", "AddEffect": false, @@ -2448,11 +2448,11 @@ "Desc": "加被动3 且在任意队友获得减益状态时,自身获得20%行动值提升,每回合仅触发1次。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400022103,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200022105", "AddEffect": false, @@ -2469,11 +2469,11 @@ "Desc": "被动2 触发调用子技能1,己方全体清除任意一个非无法行动状态", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=202,BuffType2=1,RelyType2=0,ID2=604,ActionVal=1", "AddEffect": false, @@ -2490,11 +2490,11 @@ "Desc": "被动2 触发调用子技能2,并回复其5%最大生命值", "From": 1, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=50", "AddEffect": false, @@ -2511,11 +2511,11 @@ "Desc": "被动3 触发调用子技能,自身获得20%行动值提升,每回合仅触发1次", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Pro", "Argu": "DoVal=1,Pr=1000,Pro1=ActValue,QuaType1=1,Val1=200", "AddEffect": false, @@ -2534,13 +2534,13 @@ "Desc": "被动1 自身攻击不会失手", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005003,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005003,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2555,11 +2555,11 @@ "Desc": "被动2 当敌方单位使其友方减益状态提前结束时,令该单位失去30%当前生命值,同时失去全部增益状态并获得1回合【石化】效果。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400092102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasTarget=3,PasId1=200092103,PasId2=200092104,PasId3=200092105", "AddEffect": false, @@ -2576,9 +2576,9 @@ "Desc": "被动2 触发调用子技能1,令该单位失去30%当前生命值", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "NowHpDmg", "Argu": "DoVal=1,Pr=1000,Val=300", "AddEffect": false, @@ -2597,9 +2597,9 @@ "Desc": "被动2 触发调用子技能2,同时失去全部增益状态", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=201", "AddEffect": false, @@ -2618,11 +2618,11 @@ "Desc": "被动2 触发调用子技能3,获得1回合【石化】效果。", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004004,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004004,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2637,13 +2637,13 @@ "Desc": "被动1 无法获得任意增益状态,", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390006001,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390006001,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2658,13 +2658,13 @@ "Desc": "被动2 无法获得任意减益状态,", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2679,13 +2679,13 @@ "Desc": "被动3 受到的所有伤害降低10%", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=-1,ProBuff,BufPro1=SufferDam,BufQuaType1=0,BufParNum1=1,BufVal1=100", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=-1,Type=ProBuff,BufPro1=SufferDam,BufQuaType1=0,BufParNum1=1,BufVal1=100", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2700,11 +2700,11 @@ "Desc": "被动4 每次被施加增益状态时,自身获得1层【叹息之力】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102104,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200102109", "AddEffect": false, @@ -2721,11 +2721,11 @@ "Desc": "被动5 每次被施加减益状态时,自身获得1层【叹息之力】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102105,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200102109", "AddEffect": false, @@ -2742,11 +2742,11 @@ "Desc": "被动6 每有1个队友死亡时,自身获得10层【叹息之力】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=10,Id=400102106,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200102110", "AddEffect": false, @@ -2763,11 +2763,11 @@ "Desc": "被动7 每次战斗中首次受到致命伤害时,免除本次死亡", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102107,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasReVal=1,PasId1=200102112,PasId2=200102113", "AddEffect": false, @@ -2784,11 +2784,11 @@ "Desc": "被动8 每次战斗中首次受到致命伤害时,根据当前【叹息之力】层数回复自身生命值状态,每层回复自身1%最大生命值状态。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102108,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200102111", "AddEffect": false, @@ -2805,11 +2805,11 @@ "Desc": "被动4,5 触发调用子技能,自身获得1层【叹息之力】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001006,Round=-1", "AddEffect": false, @@ -2826,11 +2826,11 @@ "Desc": "被动6 触发调用子技能,自身获得10层【叹息之力】", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,NumVal=10,Id=390001006,Round=-1", "AddEffect": false, @@ -2847,11 +2847,11 @@ "Desc": "被动8 触发调用子技能,根据当前【叹息之力】层数回复自身生命值状态,每层回复自身1%最大生命值状态。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Tre", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=NowTotal_Hp,ProPar1=0,DetTarget1=0,DetType1=1,DetID1=390001006,DetTpyeVal1=1,DetQuaType1=1,DetVal1=10", "AddEffect": false, @@ -2872,13 +2872,13 @@ "Desc": "免除死亡", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003004,Round=1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390003004,Round=1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -2893,11 +2893,11 @@ "Desc": "敌方行动结束前,移除免除死亡", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400102113,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200102114", "AddEffect": false, @@ -2914,11 +2914,11 @@ "Desc": "移除免除死亡", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=501", "AddEffect": false, @@ -2935,11 +2935,11 @@ "Desc": "被动1 对己方任意目标造成治疗效果时会同时为其净化2个减益效果,若目标没有减益效果,则额外为其施加1回合【免疫】效果。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400162101,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200162103,PasId2=200162104", "AddEffect": false, @@ -2958,11 +2958,11 @@ "Desc": "被动2 对己方任意目标造成治疗效果时同时自身治疗量溢出的120%将转变为【护盾】效果,持续2回合。", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400162102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200162105", "AddEffect": false, @@ -2979,13 +2979,13 @@ "Desc": "被动1 触发调用子技能1,若目标有减益效果,净化2个减益效果", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [ "BuffRely,Rely1,Key=1,Op=0,Val=1" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=1,Pr=1000,Action0,BuffType1=1,RelyType1=1,ID1=202,ActionVal=2", "AddEffect": false, @@ -3002,13 +3002,13 @@ "Desc": "被动1 触发调用子技能2,若目标没有减益效果,施加1回合【免疫】效果。", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [ "BuffRely,Rely1,Key=1,Op=3,Val=0" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490001001,Round=1,CallSkillPas,PasPr=1000,PasReVal=1", "AddEffect": false, @@ -3025,11 +3025,11 @@ "Desc": "被动2 触发调用子技能1,自身治疗量溢出的120%将转变为【护盾】效果,持续2回合。", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300162105,Round=2,CallShieldBuff,BufDoVal=1,BufPr=1000,BufShieldSource2,BufShieldPar=1200", "AddEffect": false, @@ -3046,11 +3046,11 @@ "Desc": "对敌方单体造成攻击力130%的伤害", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=1300", "AddEffect": false, @@ -3067,13 +3067,13 @@ "Desc": ",并附加1层【猫猫威慑】状态。", "From": 4, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004008,Round=-1,TagBuff,BufDoVal=1,BufPr=1000", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004008,Round=-1,Type=TagBuff,BufDoVal=1,BufPr=1000", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -3088,11 +3088,11 @@ "Desc": "给自己加检测敌方死亡的被动", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400191102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200191104", "AddEffect": false, @@ -3109,13 +3109,13 @@ "Desc": "敌方死亡 触发调用子技能,携带者阵亡时清除此状态,并对携带者一方全体造成崔佛(释放者)攻击力40%的效果附加伤害,每层使伤害系数提升40%,最多可叠加5层。", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [ "BuffRely,Rely0,Key=390004008,Op=4,Val=1" ], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,DetTarget1=1,DetType1=1,DetID1=390004008,DetTpyeVal1=1,DetQuaType1=1,DetVal1=400", "AddEffect": false, @@ -3132,11 +3132,11 @@ "Desc": "被动1 每次攻击后,没有Buff5,且标的生命值比例高于50%,则给自己添加行动结束前触发的被动6。每回合仅触发1次 (同时修改被动2回合CD)", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192101,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200192106,PasId2=200192107", "AddEffect": false, @@ -3153,11 +3153,11 @@ "Desc": "被动2 每次攻击后,没有Buff5,且目标的生命值比例小于等于50%,自身获得1层【猫猫推理】。每回合仅触发1次(同时修改被动1回合CD)", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192102,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200191108,PasId2=200192109", "AddEffect": false, @@ -3174,11 +3174,11 @@ "Desc": "被动3 每次攻击后,若有Buff5,则给自己添加行动结束前触发的被动6,并修改被动1,2的回合CD", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192103,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasReVal=-1,PasId1=200192106,PasId2=200192107,PasId3=200192109", "AddEffect": false, @@ -3195,11 +3195,11 @@ "Desc": "被动4 检测猫猫推理层数,达到2层立即重置全部技能的冷却时间,并且给自身加下一回合必定对目标进行重复攻击的标记Buff5,之后清除猫猫推理", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192104,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=200192111,PasId2=200192112,PasId3=200192113,PasId4=200192115", "AddEffect": false, @@ -3216,11 +3216,11 @@ "Desc": "被动6 被动1,3 触发调用子技能1,给自己加行动结束前触发的被动6", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192105,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasReVal=-1,PasId1=200192113", "AddEffect": false, @@ -3237,11 +3237,11 @@ "Desc": "被动1,3 触发调用子技能2,修改被动2回合CD", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffCD", "Argu": "DoVal=1,Pr=1000,Action,BuffType1=0,RelyType1=1,ID1=400192102,Qua1,Val=1", "AddEffect": false, @@ -3258,13 +3258,13 @@ "Desc": "被动2,3 触发调用子技能1,自身获得1层【猫猫推理】。每回合仅触发1次", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300192114,Round=-1,ProBuff,BufPro1=SufferDam,BufQuaType1=0,BufParNum1=1,BufVal1=150", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300192114,Round=-1,Type=ProBuff,BufPro1=SufferDam,BufQuaType1=0,BufParNum1=1,BufVal1=150", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -3279,11 +3279,11 @@ "Desc": "被动2 触发调用子技能2,修改被动1回合CD", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffCD", "Argu": "DoVal=1,Pr=1000,Action,BuffType1=0,RelyType1=1,ID1=400192101,Qua1,Val=1", "AddEffect": false, @@ -3300,11 +3300,11 @@ "Desc": "被动4 触发调用子技能1,重置自身全部技能冷却时间。", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "SkillCD", "Argu": "DoVal=1,Pr=1000,Val1=3,infType1=0,Par1=10000", "AddEffect": false, @@ -3321,11 +3321,11 @@ "Desc": "被动4 触发调用子技能2,给自己加下次攻击必定重复攻击的Buff5", "From": 3, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400192112,Round=1,CallSkillPas,PasPr=1000,PasCall0,PasReVal=-1", "AddEffect": false, @@ -3342,9 +3342,9 @@ "Desc": "被动6 触发调用子技能,对该目标重复释放一次本次攻击所用技能", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "Again", "Argu": "DoVal=1,Pr=1000", "AddEffect": false, @@ -3361,11 +3361,11 @@ "Desc": "被动4 触发调用子技能3,移除猫猫推理", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "BuffAction", "Argu": "DoVal=3,Pr=1000,Action0,BuffType1=0,RelyType1=1,ID1=300192114", "AddEffect": false, @@ -3382,11 +3382,11 @@ "Desc": "被动1 当队友向敌方任意1个目标发起攻击时,给自己加被动2", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400622101,Round=-1,CallSkillPas", "AddEffect": false, @@ -3403,11 +3403,11 @@ "Desc": "被动2 友军行动结束前触发,跟随队友对目标造成攻击力40%的伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=400622102,Round=1,DmgParPas,PasPr=1000,PasCall0,PasTarget=1,PasReVal=-1,PasDmgPar=400,PasId1=200626101", "AddEffect": false, @@ -3424,11 +3424,11 @@ "Desc": "被动1 触发调用子技能,对目标造成攻击力40%的伤害", "From": 0, "Limit": 0, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=400", "AddEffect": false, @@ -3450,11 +3450,11 @@ "Desc": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490087001,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasDmgPar=400,PasId1=290087002", "AddEffect": false, @@ -3471,11 +3471,11 @@ "Desc": "对敌方全体造成80%攻击力伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -3495,9 +3495,9 @@ "Desc": "受到伤害后触发,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490087002,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290087002", "AddEffect": false, @@ -3514,9 +3514,9 @@ "Desc": "为自身添加一个永久的护盾状态,护盾值为自身攻击力的100%", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "AddBuff", "Argu": "DoVal=1,Pr=1000,Id=300192115,Round=-1,Type=ShieldBuff,BufProSou1=0,BufPro1=Total_Atk,BufProPar1=1000", "AddEffect": false, @@ -3533,9 +3533,9 @@ "Desc": "护盾被击破后触发,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490087003,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290087002", "AddEffect": false, @@ -3552,9 +3552,9 @@ "Desc": "击破目标护盾后触发,对敌方全体造成80%攻击力伤害", "From": 3, "Limit": 1, + "EmitPR": 1000, "Where": [], "Order": [], - "EmitPR": 1000, "Type": "AddPas", "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=490087004,Round=-1,CallSkillPas,PasPr=1000,PasCall0,PasId1=290087002", "AddEffect": false, @@ -3571,11 +3571,11 @@ "Desc": "对敌方全体造成80%攻击力伤害", "From": 2, "Limit": 5, + "EmitPR": 1000, "Where": [], "Order": [ - "Rnd" + "Type=Rnd" ], - "EmitPR": 1000, "Type": "Dmg", "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", "AddEffect": false, @@ -3586,5 +3586,494 @@ "Tags": [], "RelyTags": [], "NoRelyTags": [] + }, + { + "Id": 210012, + "Desc": "对敌方造成80%攻击力伤害", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=1,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=800", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 210013, + "Desc": "回复当前目标5%最大生命值", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Tre", + "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=50", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 210014, + "Desc": "回复全体5%最大生命值", + "From": 1, + "Limit": 5, + "EmitPR": 1000, + "Where": [], + "Order": [ + "Type=Rnd" + ], + "Type": "Tre", + "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=NowTotal_Hp,ProPar1=50", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004011, + "Desc": "友方全体生命值提升30%", + "From": 1, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Hp,BufVal1=300,BufQuaType1=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004111, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的30%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=300", + "AddEffect": false, + "FollowSK": [ + 290012102 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004112, + "Desc": "40%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 400, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004121, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的35%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=350", + "AddEffect": false, + "FollowSK": [ + 290012112 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004122, + "Desc": "40%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 400, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004131, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的35%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=350", + "AddEffect": false, + "FollowSK": [ + 290012122 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004132, + "Desc": "50%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 500, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004141, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的40%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 290012132 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004142, + "Desc": "50%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 500, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004151, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的40%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 290012142 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004152, + "Desc": "60%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 600, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004161, + "Desc": "攻击一个敌方3次,每次伤害为自身攻击力的45%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,ProSou1=0,Pro1=Total_Atk,ProPar1=450", + "AddEffect": false, + "FollowSK": [ + 290012152 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004162, + "Desc": "60%的概率为自身附加2回合免疫", + "From": 3, + "Limit": 1, + "EmitPR": 600, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005002,Round=2", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004211, + "Desc": "净化全体友方减益", + "From": 1, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=1000", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004212, + "Desc": "平衡全体友方生命比例", + "From": 1, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AveTre", + "Argu": "DoVal=1,Pr=1000,Average=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004213, + "Desc": "为全体友方附加2回合【攻击提升】", + "From": 1, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Atk,BufVal1=400,BufQuaType1=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004311, + "Desc": "获得2回合的【丰收的喜悦】。效果期间自身无法行动", + "From": 3, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004009,Round=2,Type=TagBuff", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004312, + "Desc": "获得2回合的【丰收的喜悦】。全体友方受到伤害降低25%", + "From": 3, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=SufferDam,BufVal1=250,BufQuaType1=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004313, + "Desc": "添加行动前检测的被动", + "From": 3, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddPas", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=290012304", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004314, + "Desc": "治疗即将行动的友方,治疗量为目标最大生命值20%", + "From": 1, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Tre", + "Argu": "DoVal=1,Pr=1000,ProSou1=1,Pro1=Total_Hp,ProPar1=20,DetTarget1=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 225004315, + "Desc": "并净化其1个减益", + "From": 1, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=1000", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002011, + "Desc": "友方全体效果命中提升40%", + "From": 1, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390001001,Round=2,Type=ProBuff,BufPro1=Total_Hp,BufVal1=300,BufQuaType1=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] } ] \ No newline at end of file diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index 0ee7c60f4..b7ad24739 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -113,9 +113,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390002001 - ] + "buffid": [] }, { "Id": 190013000, @@ -235,10 +233,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390001002, - 390003001 - ] + "buffid": [] }, { "Id": 190015000, @@ -354,9 +349,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390001001 - ] + "buffid": [] }, { "Id": 190017000, @@ -416,9 +409,7 @@ "skill_190011003", "skill_190011004" ], - "buffid": [ - 390004008 - ] + "buffid": [] }, { "Id": 190018000, @@ -5217,10 +5208,10 @@ "buffid": [] }, { - "Id": 110011, + "Id": 110010, "Name": { - "key": "skillname_110011", - "text": "熊猫拳" + "key": "skillname_110010", + "text": "阿宝队长技" }, "ico": "skillicon_001", "act": "Skill_1", @@ -5238,32 +5229,86 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 + ] + } + ], + "Desc": [], + "buffid": [] + }, + { + "Id": 110011, + "Name": { + "key": "skillname_110011", + "text": "熊猫拳" + }, + "ico": "skillicon_001", + "act": "Skill_1", + "Type": 0, + "MaxLV": 6, + "CD": [ + 4, + 4, + 4, + 4, + 4, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 + ] + }, + { + "Id": [ + 210012 ] } ], @@ -5288,36 +5333,36 @@ 4, 4 ], - "Target": 1, + "Target": 2, "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5342,7 +5387,7 @@ 4, 4 ], - "Target": 1, + "Target": 4, "ChildSkill": [ { "Id": [ @@ -5400,32 +5445,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5454,32 +5499,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] } ], @@ -5508,32 +5553,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], @@ -5562,32 +5607,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5778,32 +5823,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], @@ -5886,32 +5931,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -5940,32 +5985,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6102,32 +6147,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6210,32 +6255,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6264,32 +6309,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6372,32 +6417,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6426,32 +6471,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6480,32 +6525,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6534,32 +6579,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] }, { "Id": [ - 210011 + 210012 ] } ], @@ -6588,32 +6633,32 @@ "ChildSkill": [ { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] }, { "Id": [ - 210011 + 210013 ] } ], @@ -6642,36 +6687,238 @@ "ChildSkill": [ { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] }, { "Id": [ - 210011 + 210014 ] } ], "Desc": [], "buffid": [] + }, + { + "Id": 125004011, + "Name": { + "key": "skillname_110083", + "text": "波比队长技" + }, + "ico": "jn_dzj_01", + "act": "", + "Type": 3, + "MaxLV": 1, + "CD": [ + -1, + -1, + -1, + -1, + -1, + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004011 + ] + } + ], + "Desc": [ + "队长技:我方全体效果抵抗增加30%" + ], + "buffid": [] + }, + { + "Id": 125004111, + "Name": { + "key": "skillname_150051", + "text": "波比1技能" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 0, + 0, + 0, + 0, + 0, + 0 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 225004111, + 225004112 + ] + }, + { + "Id": [ + 225004121, + 225004122 + ] + }, + { + "Id": [ + 225004131, + 225004132 + ] + }, + { + "Id": [ + 225004141, + 225004142 + ] + }, + { + "Id": [ + 225004151, + 225004152 + ] + }, + { + "Id": [ + 225004161, + 225004162 + ] + } + ], + "Desc": [ + "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态", + "伤害提升至35%", + "概率触发概率提升至50%", + "伤害提升至40%", + "概率触发概率提升至60%", + "伤害提升至45%" + ], + "buffid": [] + }, + { + "Id": 125004211, + "Name": { + "key": "skillname_150052", + "text": "波比2技能" + }, + "ico": "jn_icon_002", + "act": "Skill_2", + "Type": 2, + "MaxLV": 3, + "CD": [ + 5, + 4, + 3, + 3, + 3, + 3 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + }, + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + }, + { + "Id": [ + 225004211, + 225004212, + 225004213 + ] + } + ], + "Desc": [ + "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态", + "冷却时间减少1回合", + "冷却时间减少1回合" + ], + "buffid": [] + }, + { + "Id": 125004311, + "Name": { + "key": "skillname_150053", + "text": "波比3技能" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 1, + "MaxLV": 5, + "CD": [ + 5, + 5, + 5, + 5, + 4, + 4 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 225004311 + ] + }, + { + "Id": [ + 225004312 + ] + }, + { + "Id": [ + 225004313 + ] + }, + { + "Id": [ + 225004314 + ] + }, + { + "Id": [ + 225004315 + ] + } + ], + "Desc": [ + "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动", + "恢复量提升至22%", + "恢复量提升至24%", + "恢复量提升至26%", + "冷却时间减少1回合" + ], + "buffid": [] } ] \ No newline at end of file diff --git a/bin/json/game_skillbuff.json b/bin/json/game_skillbuff.json index 9a560db7c..6b276cade 100644 --- a/bin/json/game_skillbuff.json +++ b/bin/json/game_skillbuff.json @@ -8,19 +8,18 @@ }, "Desc": { "key": "skill_buffdes_390001001", - "text": "攻击提升40%" + "text": "攻击提升" }, "Tags": [ - "201" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], - "buffico": "buff_2", - "buffeffect": "effect_buff_attackup", + "NoRelyTags": [], + "buffico": "", + "buffeffect": "", "buffpos": "" }, { @@ -32,19 +31,18 @@ }, "Desc": { "key": "skill_buffdes_390001002", - "text": "防御提升60%" + "text": "防御提升" }, "Tags": [ - "201" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], - "buffico": "buff_1", - "buffeffect": "effect_buff_fangyu", + "NoRelyTags": [], + "buffico": "", + "buffeffect": "", "buffpos": "" }, { @@ -56,17 +54,16 @@ }, "Desc": { "key": "skill_buffdes_390001003", - "text": "速度提升30%" + "text": "速度提升" }, "Tags": [ - "201" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -80,17 +77,16 @@ }, "Desc": { "key": "skill_buffdes_390001004", - "text": "暴击率提升30%" + "text": "暴击率提升" }, "Tags": [ - "201" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -104,17 +100,16 @@ }, "Desc": { "key": "skill_buffdes_390001005", - "text": "受到暴击概率降低30%" + "text": "受到暴击概率降低" }, "Tags": [ - "201" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -131,14 +126,14 @@ "text": "(无法驱散类状态)每层使自身攻击力提升5%,每10层使自身受到伤害降低3%。最高可叠加50层" }, "Tags": [ - "303" + "303", + "50", + "True" ], - "OverlayTimes": 50, - "SameID": true, + "OverlayTimes": 0, + "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -155,14 +150,14 @@ "text": "每层使自身基础防御提升10%,效果抵抗提升5%,最多可叠加10层。" }, "Tags": [ - "201" + "303", + "10", + "True" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -179,14 +174,14 @@ "text": "每次受到攻击提升20%的防御,最多叠加5层" }, "Tags": [ - "201" + "303", + "5", + "True" ], - "OverlayTimes": 5, - "SameID": true, + "OverlayTimes": 0, + "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -200,17 +195,16 @@ }, "Desc": { "key": "skill_buffdes_390002001", - "text": "攻击下降40%" + "text": "攻击下降" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -224,17 +218,16 @@ }, "Desc": { "key": "skill_buffdes_390002002", - "text": "防御下降60%" + "text": "防御下降" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -248,17 +241,16 @@ }, "Desc": { "key": "skill_buffdes_390002003", - "text": "速度下降30%" + "text": "速度下降" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -272,17 +264,16 @@ }, "Desc": { "key": "skill_buffdes_390002004", - "text": "暴击率下降30%" + "text": "暴击率下降" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -296,17 +287,16 @@ }, "Desc": { "key": "skill_buffdes_390002005", - "text": "被攻击时,受到的伤害提高25%" + "text": "被攻击时,受到的伤害提高" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -320,24 +310,23 @@ }, "Desc": { "key": "skill_buffdes_390002006", - "text": "失手率提升50%" + "text": "失手率提升" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" }, { "Id": 390003001, - "Type": "TagBuff", + "Type": "ProBuff", "Name": { "key": "skill_buff_390003001", "text": "无敌" @@ -347,22 +336,19 @@ "text": "不会受到任何伤害" }, "Tags": [ - "201", "301" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" }, { "Id": 390003002, - "Type": "TagBuff", + "Type": "ProBuff", "Name": { "key": "skill_buff_390003002", "text": "对峙" @@ -372,22 +358,19 @@ "text": "生命最低降为1" }, "Tags": [ - "201", "501" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" }, { "Id": 390003003, - "Type": "TagBuff", + "Type": "ProBuff", "Name": { "key": "skill_buff_390003003", "text": "免疫控制效果" @@ -402,16 +385,14 @@ "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "402" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" }, { "Id": 390003004, - "Type": "TagBuff", + "Type": "ProBuff", "Name": { "key": "skill_buff_390003004", "text": "免除死亡" @@ -440,20 +421,19 @@ }, "Desc": { "key": "skill_buffdes_390004001", - "text": "无法进行任务行动" + "text": "无法进行任何行动" }, "Tags": [ "202", - "604" + "604", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", - "buffeffect": "effect_buff_xuanyun", + "buffeffect": "", "buffpos": "" }, { @@ -469,16 +449,15 @@ }, "Tags": [ "202", - "604" + "604", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", - "buffeffect": "effect_buff_bingdong", + "buffeffect": "", "buffpos": "" }, { @@ -494,14 +473,13 @@ }, "Tags": [ "202", - "401" + "401", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -519,17 +497,13 @@ }, "Tags": [ "202", - "604", "602", - "204" + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302", - "304" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -548,15 +522,12 @@ "Tags": [ "202", "603", - "204" + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302", - "304" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -574,17 +545,13 @@ }, "Tags": [ "202", - "604", "606", - "204" + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302", - "304" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -602,15 +569,13 @@ }, "Tags": [ "202", - "204" + "603", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302", - "304" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -620,21 +585,20 @@ "Type": "TagBuff", "Name": { "key": "skill_buff_390004008", - "text": "猫猫威慑 " + "text": "猫猫威慑" }, "Desc": { "key": "skill_buffdes_390004008", "text": "携带者阵亡时清除此状态,并对携带者一方全体造成崔佛(释放者)攻击力40%的效果附加伤害,每层使伤害系数提升40%,最多可叠加5层。" }, "Tags": [ - "202" + "202", + "302" ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], - "NoRelyTags": [ - "302" - ], + "NoRelyTags": [], "buffico": "", "buffeffect": "", "buffpos": "" @@ -651,8 +615,9 @@ "text": "(无法驱散类状态)可以增强炎阳灼射的威力。" }, "Tags": [ - "201", - "303" + "202", + "303", + "302" ], "OverlayTimes": 0, "SameID": false, @@ -667,11 +632,11 @@ "Type": "TagBuff", "Name": { "key": "skill_buff_390005002", - "text": "无法获得减益" + "text": "免疫" }, "Desc": { "key": "skill_buffdes_390005002", - "text": "无法获得减益效果(不可驱散)(不配置标签)" + "text": "无法获得减益效果" }, "Tags": [ "302" @@ -715,10 +680,10 @@ }, "Desc": { "key": "skill_buffdes_390006001", - "text": "无法附加增益状态(不可驱散)(不配置标签)" + "text": "无法附加增益状态" }, "Tags": [ - "302" + "402" ], "OverlayTimes": 0, "SameID": false, @@ -737,9 +702,12 @@ }, "Desc": { "key": "skill_buffdes_300102103", - "text": "受到的所有伤害降低10%" + "text": "受到的所有伤害降低" }, - "Tags": [], + "Tags": [ + "201", + "402" + ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], @@ -750,7 +718,7 @@ }, { "Id": 300162105, - "Type": "CallShieldBuff", + "Type": "CallShield", "Name": { "key": "", "text": "" @@ -759,7 +727,10 @@ "key": "", "text": "" }, - "Tags": [], + "Tags": [ + "201", + "402" + ], "OverlayTimes": 0, "SameID": false, "RelyTags": [], @@ -780,10 +751,13 @@ "text": "每层为崔佛(释放者)提供15%伤害减免" }, "Tags": [ - "201" + "201", + "2", + "True", + "402" ], - "OverlayTimes": 2, - "SameID": true, + "OverlayTimes": 0, + "SameID": false, "RelyTags": [], "NoRelyTags": [], "buffico": "", @@ -802,7 +776,8 @@ "text": "增加护盾" }, "Tags": [ - "102" + "201", + "402" ], "OverlayTimes": 0, "SameID": false, diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json index dcb6ed11b..c35a815d0 100644 --- a/bin/json/game_skillpassive.json +++ b/bin/json/game_skillpassive.json @@ -519,7 +519,7 @@ "When": "ImpEff", "Where": "Target=3,Eff1,EffID=101,TriLim=1", "AddCon": [ - "BuffRely,Rely0,Key=300192112,Op=1,Val=1", + "Type=BuffRely,RelyType=0,Key=300192112,Op=1,Val=1", "ProJudge,Judge1,Key=NowHp_Per,Op=0,Val=500" ], "Type": "CallSkillPas", @@ -536,7 +536,7 @@ "When": "ImpEff", "Where": "Target=3,Eff1,EffID=101,TriLim=1", "AddCon": [ - "BuffRely,Rely0,Key=300192112,Op=1,Val=1", + "Type=BuffRely,RelyType=0,Key=300192112,Op=1,Val=1", "ProJudge,Judge1,Key=NowHp_Per,Op=5,Val=500" ], "Type": "CallSkillPas", @@ -553,7 +553,7 @@ "When": "ImpEff", "Where": "Target=3,Eff1,EffID=101,TriLim=1", "AddCon": [ - "BuffRely,Rely0,Key=300192112,Op=0,Val=0" + "Type=BuffRely,RelyType=0,Key=300192112,Op=0,Val=0" ], "Type": "CallSkillPas", "MaxEmitTimes": 0, @@ -569,7 +569,7 @@ "When": "ImpEff", "Where": "Target=3,Eff0,EffID=300192114", "AddCon": [ - "BuffRely,Rely0,Key=300192114,Op=0,Val=1" + "Type=BuffRely,RelyType=0,Key=300192114,Op=0,Val=1" ], "Type": "CallSkillPas", "MaxEmitTimes": 0, @@ -627,7 +627,7 @@ "When": "ImpEff", "Where": "Target=3,Eff1,EffID=101", "AddCon": [ - "ProJudge,Judge1,Key=NowHp_Per,Op=0,Val=500" + "Type=ProJudge,RelyType=1,Key=NowHp_Per,Op=0,Val=500" ], "Type": "CallSkillPas", "MaxEmitTimes": 0, @@ -678,5 +678,21 @@ "Tags": [], "RelyTags": [], "NoRelyTags": [] + }, + { + "Id": 425004301, + "Desc": "友方攻击时检测", + "When": "RouFro", + "Where": "Target=4,TesLim=1,TriLim=1", + "AddCon": [ + "Type=CallSkillPas" + ], + "Type": "", + "MaxEmitTimes": 0, + "OverlayTimes": 0, + "SameID": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] } ] \ No newline at end of file diff --git a/bin/json/game_ui.json b/bin/json/game_ui.json index a7dbaad1c..5e6e7ef23 100644 --- a/bin/json/game_ui.json +++ b/bin/json/game_ui.json @@ -518,7 +518,7 @@ { "id": "manual", "file": "HeroManualWindow", - "unloadpkg": 1, + "unloadpkg": 2, "loadtype": 0, "full": 1, "blur": 0, @@ -706,5 +706,41 @@ "packagename": "zhandou", "comname": "cropping", "des": "遮幅" + }, + { + "id": "saleconfirmpopup", + "file": "SaleConfirmPopup", + "unloadpkg": 3, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "tips/tips", + "packagename": "tips", + "comname": "SaleTips", + "des": "出售确认弹窗" + }, + { + "id": "accesstopopup", + "file": "AccessToPopup", + "unloadpkg": 3, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "tips/tips", + "packagename": "tips", + "comname": "AccessTo", + "des": "跳转弹窗" + }, + { + "id": "rolestrategy", + "file": "RoleStrategyWindow", + "unloadpkg": 2, + "loadtype": 1, + "full": 3, + "blur": 0, + "package": "roledetails/roledetails", + "packagename": "roledetails", + "comname": "rolestrategy", + "des": "角色攻略" } ] \ No newline at end of file diff --git a/sys/configure/structs/game.mainlineEasyData.go b/sys/configure/structs/game.mainlineEasyData.go index 0f64e2be0..79ab36fbc 100644 --- a/sys/configure/structs/game.mainlineEasyData.go +++ b/sys/configure/structs/game.mainlineEasyData.go @@ -38,6 +38,8 @@ type Game_mainlineEasyData struct { Award []*Game_atn Title string Desc string + Stroyid []int32 + Condition []int32 } func (Game_mainlineEasyData) GetTypeId() int { @@ -125,5 +127,33 @@ func NewGame_mainlineEasyData(_buf map[string]interface{}) (_v *Game_mainlineEas {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["stroyid"].([]interface{}); !_ok_ { err = errors.New("stroyid error"); return } + + _v.Stroyid = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.Stroyid = append(_v.Stroyid, _list_v_) + } + } + + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return } + + _v.Condition = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.Condition = append(_v.Condition, _list_v_) + } + } + return } diff --git a/sys/configure/structs/game.skillAfteratkData.go b/sys/configure/structs/game.skillAfteratkData.go index 1fb48a675..b7b920a31 100644 --- a/sys/configure/structs/game.skillAfteratkData.go +++ b/sys/configure/structs/game.skillAfteratkData.go @@ -15,9 +15,9 @@ type Game_skillAfteratkData struct { Desc string From int32 Limit int32 + EmitPR int32 Where []string Order []string - EmitPR int32 Type string Argu string AddEffect bool @@ -40,6 +40,7 @@ func NewGame_skillAfteratkData(_buf map[string]interface{}) (_v *Game_skillAfter { var _ok_ bool; if _v.Desc, _ok_ = _buf["Desc"].(string); !_ok_ { err = errors.New("Desc error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["From"].(float64); !_ok_ { err = errors.New("From error"); return }; _v.From = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Limit"].(float64); !_ok_ { err = errors.New("Limit error"); return }; _v.Limit = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool @@ -68,7 +69,6 @@ func NewGame_skillAfteratkData(_buf map[string]interface{}) (_v *Game_skillAfter } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) } { var _ok_ bool; if _v.Type, _ok_ = _buf["Type"].(string); !_ok_ { err = errors.New("Type error"); return } } { var _ok_ bool; if _v.Argu, _ok_ = _buf["Argu"].(string); !_ok_ { err = errors.New("Argu error"); return } } { var _ok_ bool; if _v.AddEffect, _ok_ = _buf["AddEffect"].(bool); !_ok_ { err = errors.New("AddEffect error"); return } } diff --git a/sys/configure/structs/game.skillAtkData.go b/sys/configure/structs/game.skillAtkData.go index c98090ac2..cac5ba168 100644 --- a/sys/configure/structs/game.skillAtkData.go +++ b/sys/configure/structs/game.skillAtkData.go @@ -21,7 +21,7 @@ type Game_skillAtkData struct { Target int32 ChildSkill []*Game_ChildSkills Desc []string - Buffid []int64 + Buffid []int32 } func (Game_skillAtkData) GetTypeId() int { @@ -84,11 +84,11 @@ func NewGame_skillAtkData(_buf map[string]interface{}) (_v *Game_skillAtkData, e var _ok_ bool if _arr_, _ok_ = _buf["buffid"].([]interface{}); !_ok_ { err = errors.New("buffid error"); return } - _v.Buffid = make([]int64, 0, len(_arr_)) + _v.Buffid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { - var _list_v_ int64 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int64(_x_) } + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Buffid = append(_v.Buffid, _list_v_) } } diff --git a/sys/configure/structs/game.skillData.go b/sys/configure/structs/game.skillData.go index 246a962ab..598329b6c 100644 --- a/sys/configure/structs/game.skillData.go +++ b/sys/configure/structs/game.skillData.go @@ -21,7 +21,7 @@ type Game_skillData struct { Target int32 ChildSkill []*Game_ChildSkills Desc []string - Buffid []int64 + Buffid []int32 } func (Game_skillData) GetTypeId() int { @@ -84,11 +84,11 @@ func NewGame_skillData(_buf map[string]interface{}) (_v *Game_skillData, err err var _ok_ bool if _arr_, _ok_ = _buf["buffid"].([]interface{}); !_ok_ { err = errors.New("buffid error"); return } - _v.Buffid = make([]int64, 0, len(_arr_)) + _v.Buffid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { - var _list_v_ int64 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int64(_x_) } + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Buffid = append(_v.Buffid, _list_v_) } }