diff --git a/bin/json/game_hero.json b/bin/json/game_hero.json index 1026162cb..7df0f29b4 100644 --- a/bin/json/game_hero.json +++ b/bin/json/game_hero.json @@ -10435,6 +10435,228 @@ ], "expitemnum": 7 }, + { + "hid": "54018", + "name": { + "key": "hero_main_name_54018", + "text": "村民兔" + }, + "star": 3, + "color": 2, + "race": 4, + "job": 1, + "type": 2, + "ip": 1, + "sd": 1, + "handbook": -1, + "prefab": "54017", + "rotation": "0|0|0", + "revolve": 0, + "icon": "54017", + "vocal": "54017", + "tujing": [ + 107 + ], + "detailwindow": "effect_chezhan_daiji", + "intr": { + "key": "", + "text": "" + }, + "events": "hero_54005", + "cite": "", + "effectstay": [], + "hpspace": { + "x": 0, + "y": -0.69, + "z": 0 + }, + "capskillrule": 101, + "skill": 0, + "skill1": 0, + "skill2": 0, + "skill3": 0, + "txt": { + "key": "atlas_54018", + "text": "" + }, + "enteranivalue": 0, + "camerainterval": 0, + "equiprcom": [ + 1, + 2, + 10 + ], + "angle": 0, + "deviation": 0, + "show": 2, + "herofrag": [ + { + "a": "item", + "t": "12025001", + "n": 1 + } + ], + "herofragnum": 6, + "heroskillup": [ + "10000004" + ], + "expitem": [ + { + "a": "item", + "t": "10000011", + "n": 1 + } + ], + "expitemnum": 7 + }, + { + "hid": "54019", + "name": { + "key": "hero_main_name_54019", + "text": "独眼怪人" + }, + "star": 3, + "color": 2, + "race": 4, + "job": 1, + "type": 2, + "ip": 1, + "sd": 1, + "handbook": -1, + "prefab": "54017", + "rotation": "0|0|0", + "revolve": 0, + "icon": "54017", + "vocal": "54017", + "tujing": [ + 107 + ], + "detailwindow": "effect_chezhan_daiji", + "intr": { + "key": "", + "text": "" + }, + "events": "hero_54005", + "cite": "", + "effectstay": [], + "hpspace": { + "x": 0, + "y": -0.69, + "z": 0 + }, + "capskillrule": 101, + "skill": 0, + "skill1": 0, + "skill2": 0, + "skill3": 0, + "txt": { + "key": "atlas_54019", + "text": "" + }, + "enteranivalue": 0, + "camerainterval": 0, + "equiprcom": [ + 1, + 2, + 10 + ], + "angle": 0, + "deviation": 0, + "show": 2, + "herofrag": [ + { + "a": "item", + "t": "12025001", + "n": 1 + } + ], + "herofragnum": 6, + "heroskillup": [ + "10000004" + ], + "expitem": [ + { + "a": "item", + "t": "10000011", + "n": 1 + } + ], + "expitemnum": 7 + }, + { + "hid": "54020", + "name": { + "key": "hero_main_name_54020", + "text": "村民猪" + }, + "star": 3, + "color": 2, + "race": 4, + "job": 1, + "type": 2, + "ip": 1, + "sd": 1, + "handbook": -1, + "prefab": "54017", + "rotation": "0|0|0", + "revolve": 0, + "icon": "54017", + "vocal": "54017", + "tujing": [ + 107 + ], + "detailwindow": "effect_chezhan_daiji", + "intr": { + "key": "", + "text": "" + }, + "events": "hero_54005", + "cite": "", + "effectstay": [], + "hpspace": { + "x": 0, + "y": -0.69, + "z": 0 + }, + "capskillrule": 101, + "skill": 0, + "skill1": 0, + "skill2": 0, + "skill3": 0, + "txt": { + "key": "atlas_54020", + "text": "" + }, + "enteranivalue": 0, + "camerainterval": 0, + "equiprcom": [ + 1, + 2, + 10 + ], + "angle": 0, + "deviation": 0, + "show": 2, + "herofrag": [ + { + "a": "item", + "t": "12025001", + "n": 1 + } + ], + "herofragnum": 6, + "heroskillup": [ + "10000004" + ], + "expitem": [ + { + "a": "item", + "t": "10000011", + "n": 1 + } + ], + "expitemnum": 7 + }, { "hid": "51050", "name": { diff --git a/bin/json/game_item.json b/bin/json/game_item.json index 22eda1ba1..35e82e6d9 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -18647,7 +18647,7 @@ }, "usetype": 1, "color": 2, - "bagtype": 1, + "bagtype": 0, "index": 1, "special_type": 0, "time": 0, @@ -18692,7 +18692,7 @@ }, "usetype": 1, "color": 2, - "bagtype": 1, + "bagtype": 0, "index": 1, "special_type": 0, "time": 0, @@ -18737,7 +18737,7 @@ }, "usetype": 1, "color": 2, - "bagtype": 1, + "bagtype": 0, "index": 1, "special_type": 0, "time": 0, diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 50184fe3c..4fb84ace2 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -6001,7 +6001,7 @@ "RevisiParams": [] }, { - "Id": 224004011, + "Id": 213002011, "EmitPR": 1000, "From": 1, "Where": [], @@ -6025,7 +6025,7 @@ "RevisiParams": [] }, { - "Id": 224004111, + "Id": 213002111, "EmitPR": 1000, "From": 4, "Where": [], @@ -6040,7 +6040,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 224004112 + 213002112 ], "FailFollowSK": [], "MustHit": false, @@ -6050,7 +6050,7 @@ "RevisiParams": [] }, { - "Id": 224004112, + "Id": 213002112, "EmitPR": 1000, "From": 4, "Where": [], @@ -6074,7 +6074,7 @@ "RevisiParams": [] }, { - "Id": 224004121, + "Id": 213002121, "EmitPR": 1000, "From": 4, "Where": [], @@ -6089,7 +6089,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 224004122 + 213002122 ], "FailFollowSK": [], "MustHit": false, @@ -6099,7 +6099,7 @@ "RevisiParams": [] }, { - "Id": 224004122, + "Id": 213002122, "EmitPR": 1000, "From": 4, "Where": [], @@ -6123,7 +6123,7 @@ "RevisiParams": [] }, { - "Id": 224004131, + "Id": 213002131, "EmitPR": 1000, "From": 4, "Where": [], @@ -6138,7 +6138,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 224004132 + 213002132 ], "FailFollowSK": [], "MustHit": false, @@ -6148,7 +6148,7 @@ "RevisiParams": [] }, { - "Id": 224004132, + "Id": 213002132, "EmitPR": 1000, "From": 4, "Where": [], @@ -6172,7 +6172,7 @@ "RevisiParams": [] }, { - "Id": 224004141, + "Id": 213002141, "EmitPR": 1000, "From": 4, "Where": [], @@ -6187,7 +6187,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 224004142 + 213002142 ], "FailFollowSK": [], "MustHit": false, @@ -6197,7 +6197,7 @@ "RevisiParams": [] }, { - "Id": 224004142, + "Id": 213002142, "EmitPR": 1000, "From": 4, "Where": [], @@ -6221,7 +6221,7 @@ "RevisiParams": [] }, { - "Id": 224004151, + "Id": 213002151, "EmitPR": 1000, "From": 4, "Where": [], @@ -6236,7 +6236,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 224004152 + 213002152 ], "FailFollowSK": [], "MustHit": false, @@ -6246,7 +6246,7 @@ "RevisiParams": [] }, { - "Id": 224004152, + "Id": 213002152, "EmitPR": 1000, "From": 4, "Where": [], @@ -6270,7 +6270,7 @@ "RevisiParams": [] }, { - "Id": 224004211, + "Id": 213002211, "EmitPR": 1000, "From": 3, "Where": [], @@ -6293,7 +6293,7 @@ "RevisiParams": [] }, { - "Id": 224004212, + "Id": 213002212, "EmitPR": 1000, "From": 9, "Where": [], @@ -6317,7 +6317,7 @@ "RevisiParams": [] }, { - "Id": 224004311, + "Id": 213002311, "EmitPR": 1000, "From": 4, "Where": [], @@ -6340,7 +6340,7 @@ "RevisiParams": [] }, { - "Id": 224004312, + "Id": 213002312, "EmitPR": 1000, "From": 4, "Where": [], @@ -6364,7 +6364,7 @@ "RevisiParams": [] }, { - "Id": 224004313, + "Id": 213002313, "EmitPR": 1000, "From": 4, "Where": [], @@ -6388,7 +6388,7 @@ "RevisiParams": [] }, { - "Id": 224004321, + "Id": 213002321, "EmitPR": 1000, "From": 4, "Where": [], @@ -6411,7 +6411,7 @@ "RevisiParams": [] }, { - "Id": 224004331, + "Id": 213002331, "EmitPR": 1000, "From": 4, "Where": [], @@ -6434,7 +6434,7 @@ "RevisiParams": [] }, { - "Id": 224004341, + "Id": 213002341, "EmitPR": 1000, "From": 4, "Where": [], @@ -6457,7 +6457,7 @@ "RevisiParams": [] }, { - "Id": 224004351, + "Id": 213002351, "EmitPR": 1000, "From": 4, "Where": [], @@ -6480,7 +6480,7 @@ "RevisiParams": [] }, { - "Id": 224004361, + "Id": 213002361, "EmitPR": 1000, "From": 4, "Where": [], @@ -16466,7 +16466,7 @@ "RevisiParams": [] }, { - "Id": 213002111, + "Id": 224004111, "EmitPR": 1000, "From": 4, "Where": [], @@ -16489,7 +16489,7 @@ "RevisiParams": [] }, { - "Id": 213002112, + "Id": 224004112, "EmitPR": 1000, "From": 3, "Where": [], @@ -16498,7 +16498,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 413002111, + 424004111, -1, -1 ], @@ -16512,7 +16512,7 @@ "RevisiParams": [] }, { - "Id": 213002113, + "Id": 224004113, "EmitPR": 1000, "From": 3, "Where": [], @@ -16526,7 +16526,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002113 + 224004113 ], "FailFollowSK": [], "MustHit": false, @@ -16536,7 +16536,7 @@ "RevisiParams": [] }, { - "Id": 213002121, + "Id": 224004121, "EmitPR": 1000, "From": 4, "Where": [], @@ -16559,7 +16559,7 @@ "RevisiParams": [] }, { - "Id": 213002131, + "Id": 224004131, "EmitPR": 1000, "From": 4, "Where": [], @@ -16582,7 +16582,7 @@ "RevisiParams": [] }, { - "Id": 213002141, + "Id": 224004141, "EmitPR": 1000, "From": 4, "Where": [], @@ -16605,7 +16605,7 @@ "RevisiParams": [] }, { - "Id": 213002151, + "Id": 224004151, "EmitPR": 1000, "From": 4, "Where": [], @@ -16628,7 +16628,7 @@ "RevisiParams": [] }, { - "Id": 213002211, + "Id": 224004211, "EmitPR": 1000, "From": 4, "Where": [], @@ -16643,7 +16643,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002212 + 224004212 ], "FailFollowSK": [], "MustHit": false, @@ -16653,7 +16653,7 @@ "RevisiParams": [] }, { - "Id": 213002212, + "Id": 224004212, "EmitPR": 1000, "From": 4, "Where": [], @@ -16677,7 +16677,7 @@ "RevisiParams": [] }, { - "Id": 213002221, + "Id": 224004221, "EmitPR": 1000, "From": 4, "Where": [], @@ -16692,7 +16692,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002212 + 224004212 ], "FailFollowSK": [], "MustHit": false, @@ -16702,7 +16702,7 @@ "RevisiParams": [] }, { - "Id": 213002231, + "Id": 224004231, "EmitPR": 1000, "From": 4, "Where": [], @@ -16717,7 +16717,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002212 + 224004212 ], "FailFollowSK": [], "MustHit": false, @@ -16727,7 +16727,7 @@ "RevisiParams": [] }, { - "Id": 213002241, + "Id": 224004241, "EmitPR": 1000, "From": 4, "Where": [], @@ -16742,7 +16742,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002212 + 224004212 ], "FailFollowSK": [], "MustHit": false, @@ -16752,7 +16752,7 @@ "RevisiParams": [] }, { - "Id": 213002251, + "Id": 224004251, "EmitPR": 1000, "From": 4, "Where": [], @@ -16767,7 +16767,7 @@ ], "FollowSK": [], "SucFollowSK": [ - 213002212 + 224004212 ], "FailFollowSK": [], "MustHit": false, @@ -16777,7 +16777,7 @@ "RevisiParams": [] }, { - "Id": 213002311, + "Id": 224004311, "EmitPR": 1000, "From": 3, "Where": [], @@ -16786,7 +16786,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 413002311, + 424004311, -1, -1 ], @@ -16800,7 +16800,7 @@ "RevisiParams": [] }, { - "Id": 213002312, + "Id": 224004312, "EmitPR": 1000, "From": 3, "Where": [], @@ -16809,7 +16809,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 413002312, + 424004312, -1, -1 ], @@ -16823,7 +16823,7 @@ "RevisiParams": [] }, { - "Id": 213002313, + "Id": 224004313, "EmitPR": 1000, "From": 4, "Where": [], @@ -16846,7 +16846,7 @@ "RevisiParams": [] }, { - "Id": 213002323, + "Id": 224004323, "EmitPR": 1000, "From": 4, "Where": [], @@ -16869,7 +16869,7 @@ "RevisiParams": [] }, { - "Id": 213002333, + "Id": 224004333, "EmitPR": 1000, "From": 4, "Where": [], @@ -16892,7 +16892,7 @@ "RevisiParams": [] }, { - "Id": 213002343, + "Id": 224004343, "EmitPR": 1000, "From": 4, "Where": [], @@ -16915,7 +16915,7 @@ "RevisiParams": [] }, { - "Id": 213002353, + "Id": 224004353, "EmitPR": 1000, "From": 4, "Where": [], @@ -16938,7 +16938,7 @@ "RevisiParams": [] }, { - "Id": 213002314, + "Id": 224004314, "EmitPR": 1000, "From": 2, "Where": [], @@ -16961,7 +16961,7 @@ "RevisiParams": [] }, { - "Id": 213002324, + "Id": 224004324, "EmitPR": 1000, "From": 2, "Where": [], @@ -16984,7 +16984,7 @@ "RevisiParams": [] }, { - "Id": 213002334, + "Id": 224004334, "EmitPR": 1000, "From": 2, "Where": [], @@ -17007,7 +17007,7 @@ "RevisiParams": [] }, { - "Id": 213002344, + "Id": 224004344, "EmitPR": 1000, "From": 2, "Where": [], @@ -17030,7 +17030,7 @@ "RevisiParams": [] }, { - "Id": 213002354, + "Id": 224004354, "EmitPR": 1000, "From": 2, "Where": [], diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index a7b8f0f9d..92019baa9 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -4427,7 +4427,7 @@ "map": "" }, { - "id": 124004011, + "id": 113002011, "level": 1, "MaxLV": 1, "UnavailablePlayTypes": [ @@ -4436,7 +4436,7 @@ 17 ], "Name": { - "key": "skill_skill_atk_Name_124004011", + "key": "skill_skill_atk_Name_113002011", "text": "队长技能" }, "ico": "dzj_buff_mzts_blue", @@ -4449,26 +4449,26 @@ "Target": 1, "ChildSkill": { "Id": [ - 224004011 + 213002011 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004011_1", + "key": "skill_skill_atk_Desc_113002011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体效果命中增加40%。" }, "buffid": [], "map": "" }, { - "id": 124004111, + "id": 113002111, "level": 1, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004111", - "text": "回旋镖" + "key": "skill_skill_atk_Name_113002111", + "text": "食人之咬" }, - "ico": "jn_24004_1", + "ico": "jn_13002_1", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_1", @@ -4478,11 +4478,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004111 + 213002111 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004111_1", + "key": "skill_skill_atk_Desc_113002111_1", "text": "攻击1个敌方,伤害为自身攻击力350%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" }, "buffid": [ @@ -4491,15 +4491,15 @@ "map": "" }, { - "id": 124004111, + "id": 113002111, "level": 2, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004111", - "text": "回旋镖" + "key": "skill_skill_atk_Name_113002111", + "text": "食人之咬" }, - "ico": "jn_24004_1", + "ico": "jn_13002_1", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_1", @@ -4509,11 +4509,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004121 + 213002121 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004111_2", + "key": "skill_skill_atk_Desc_113002111_2", "text": "伤害提升10%。" }, "buffid": [ @@ -4522,15 +4522,15 @@ "map": "" }, { - "id": 124004111, + "id": 113002111, "level": 3, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004111", - "text": "回旋镖" + "key": "skill_skill_atk_Name_113002111", + "text": "食人之咬" }, - "ico": "jn_24004_1", + "ico": "jn_13002_1", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_1", @@ -4540,11 +4540,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004131 + 213002131 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004111_3", + "key": "skill_skill_atk_Desc_113002111_3", "text": "效果触发几率提升至70%。" }, "buffid": [ @@ -4553,15 +4553,15 @@ "map": "" }, { - "id": 124004111, + "id": 113002111, "level": 4, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004111", - "text": "回旋镖" + "key": "skill_skill_atk_Name_113002111", + "text": "食人之咬" }, - "ico": "jn_24004_1", + "ico": "jn_13002_1", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_1", @@ -4571,11 +4571,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004141 + 213002141 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004111_4", + "key": "skill_skill_atk_Desc_113002111_4", "text": "伤害提升20%。" }, "buffid": [ @@ -4584,15 +4584,15 @@ "map": "" }, { - "id": 124004111, + "id": 113002111, "level": 5, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004111", - "text": "回旋镖" + "key": "skill_skill_atk_Name_113002111", + "text": "食人之咬" }, - "ico": "jn_24004_1", + "ico": "jn_13002_1", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_1", @@ -4602,11 +4602,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004151 + 213002151 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004111_5", + "key": "skill_skill_atk_Desc_113002111_5", "text": "效果触发几率提升至80%。" }, "buffid": [ @@ -4615,15 +4615,15 @@ "map": "" }, { - "id": 124004211, + "id": 113002211, "level": 1, "MaxLV": 1, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004211", - "text": "复活节彩蛋" + "key": "skill_skill_atk_Name_113002211", + "text": "锯齿拉链" }, - "ico": "jn_24004_2", + "ico": "jn_13002_2", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_2", @@ -4633,11 +4633,11 @@ "Target": 1, "ChildSkill": { "Id": [ - 224004211 + 213002211 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004211_1", + "key": "skill_skill_atk_Desc_113002211_1", "text": "攻击时为目标附加2回合[color=#e5621b]中毒[/color]。" }, "buffid": [ @@ -4646,15 +4646,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 1, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4664,13 +4664,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004311, - 224004312, - 224004313 + 213002311, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_1", + "key": "skill_skill_atk_Desc_113002311_1", "text": "攻击敌方,伤害为自身攻击力500%,为目标附加2回合[color=#e5621b]速度下降[/color]和[color=#e5621b]中毒[/color]。" }, "buffid": [ @@ -4680,15 +4680,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 2, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4698,13 +4698,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004321, - 224004312, - 224004313 + 213002321, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_2", + "key": "skill_skill_atk_Desc_113002311_2", "text": "伤害提升至105%。" }, "buffid": [ @@ -4714,15 +4714,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 3, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4732,13 +4732,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004331, - 224004312, - 224004313 + 213002331, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_3", + "key": "skill_skill_atk_Desc_113002311_3", "text": "伤害提升至110%。" }, "buffid": [ @@ -4748,15 +4748,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 4, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4766,13 +4766,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004341, - 224004312, - 224004313 + 213002341, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_4", + "key": "skill_skill_atk_Desc_113002311_4", "text": "伤害提升至115%。" }, "buffid": [ @@ -4782,15 +4782,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 5, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4800,13 +4800,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004351, - 224004312, - 224004313 + 213002351, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_5", + "key": "skill_skill_atk_Desc_113002311_5", "text": "伤害提升至120%。" }, "buffid": [ @@ -4816,15 +4816,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 6, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4834,13 +4834,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004361, - 224004312, - 224004313 + 213002361, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_6", + "key": "skill_skill_atk_Desc_113002311_6", "text": "伤害提升至130%。" }, "buffid": [ @@ -4850,15 +4850,15 @@ "map": "" }, { - "id": 124004311, + "id": 113002311, "level": 7, "MaxLV": 7, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_124004311", - "text": "致命回旋" + "key": "skill_skill_atk_Name_113002311", + "text": "生化武器" }, - "ico": "jn_24004_3", + "ico": "jn_13002_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -4868,13 +4868,13 @@ "Target": 2, "ChildSkill": { "Id": [ - 224004361, - 224004312, - 224004313 + 213002361, + 213002312, + 213002313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_124004311_7", + "key": "skill_skill_atk_Desc_113002311_7", "text": "冷却时间减少1回合。" }, "buffid": [ @@ -4883,37 +4883,6 @@ ], "map": "" }, - { - "id": 924004411, - "level": 1, - "MaxLV": 1, - "UnavailablePlayTypes": [], - "Name": { - "key": "skill_skill_atk_Name_924004411", - "text": "复活节彩蛋" - }, - "ico": "jn_24004_2", - "CorrectPos": 0, - "IsMelee": 0, - "act": "Skill_2", - "Type": 2, - "CD": 0, - "Where": [], - "Target": 1, - "ChildSkill": { - "Id": [ - 924004211 - ] - }, - "Desc": { - "key": "skill_skill_atk_Desc_924004411_1", - "text": "攻击时为目标附加2回合[color=#e5621b]中毒[/color]。" - }, - "buffid": [ - 390001401 - ], - "map": "" - }, { "id": 144006011, "level": 1, @@ -11903,15 +11872,15 @@ "map": "" }, { - "id": 113002111, + "id": 124004111, "level": 1, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002111", - "text": "食人之咬" + "key": "skill_skill_atk_Name_124004111", + "text": "回旋镖" }, - "ico": "jn_13002_1", + "ico": "jn_24004_1", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_1", @@ -11921,27 +11890,27 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002111, - 213002112 + 224004111, + 224004112 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002111_1", - "text": "食人鱼先生对敌方1个目标造成攻击力200%的伤害;若发生暴击,生化武器冷却时间减少1回合。" + "key": "skill_skill_atk_Desc_124004111_1", + "text": "对敌方1个目标造成攻击力200%的伤害;若发生暴击,生化武器冷却时间减少1回合。" }, "buffid": [], "map": "" }, { - "id": 113002111, + "id": 124004111, "level": 2, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002111", - "text": "食人之咬" + "key": "skill_skill_atk_Name_124004111", + "text": "回旋镖" }, - "ico": "jn_13002_1", + "ico": "jn_24004_1", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_1", @@ -11951,27 +11920,27 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002121, - 213002112 + 224004121, + 224004112 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002111_2", + "key": "skill_skill_atk_Desc_124004111_2", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002111, + "id": 124004111, "level": 3, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002111", - "text": "食人之咬" + "key": "skill_skill_atk_Name_124004111", + "text": "回旋镖" }, - "ico": "jn_13002_1", + "ico": "jn_24004_1", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_1", @@ -11981,27 +11950,27 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002131, - 213002112 + 224004131, + 224004112 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002111_3", + "key": "skill_skill_atk_Desc_124004111_3", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002111, + "id": 124004111, "level": 4, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002111", - "text": "食人之咬" + "key": "skill_skill_atk_Name_124004111", + "text": "回旋镖" }, - "ico": "jn_13002_1", + "ico": "jn_24004_1", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_1", @@ -12011,27 +11980,27 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002141, - 213002112 + 224004141, + 224004112 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002111_4", + "key": "skill_skill_atk_Desc_124004111_4", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002111, + "id": 124004111, "level": 5, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002111", - "text": "食人之咬" + "key": "skill_skill_atk_Name_124004111", + "text": "回旋镖" }, - "ico": "jn_13002_1", + "ico": "jn_24004_1", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_1", @@ -12041,27 +12010,27 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002151, - 213002112 + 224004151, + 224004112 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002111_5", + "key": "skill_skill_atk_Desc_124004111_5", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002211, + "id": 124004211, "level": 1, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002211", - "text": "锯齿拉链" + "key": "skill_skill_atk_Name_124004211", + "text": "复活节彩蛋" }, - "ico": "jn_13002_2", + "ico": "jn_24004_2", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_2", @@ -12071,12 +12040,12 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002211 + 224004211 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002211_1", - "text": "食人鱼先生对敌方1个目标造成攻击力300%的伤害,有85%概率附加2回合[color=#e5621b]防御下降[/color]状态。" + "key": "skill_skill_atk_Desc_124004211_1", + "text": "对敌方1个目标造成攻击力300%的伤害,有85%概率附加2回合[color=#e5621b]防御下降[/color]状态。" }, "buffid": [ 390001007 @@ -12084,15 +12053,15 @@ "map": "" }, { - "id": 113002211, + "id": 124004211, "level": 2, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002211", - "text": "锯齿拉链" + "key": "skill_skill_atk_Name_124004211", + "text": "复活节彩蛋" }, - "ico": "jn_13002_2", + "ico": "jn_24004_2", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_2", @@ -12102,11 +12071,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002221 + 224004221 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002211_2", + "key": "skill_skill_atk_Desc_124004211_2", "text": "伤害提升10%。" }, "buffid": [ @@ -12115,15 +12084,15 @@ "map": "" }, { - "id": 113002211, + "id": 124004211, "level": 3, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002211", - "text": "锯齿拉链" + "key": "skill_skill_atk_Name_124004211", + "text": "复活节彩蛋" }, - "ico": "jn_13002_2", + "ico": "jn_24004_2", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_2", @@ -12133,11 +12102,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002231 + 224004231 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002211_3", + "key": "skill_skill_atk_Desc_124004211_3", "text": "伤害提升10%。" }, "buffid": [ @@ -12146,15 +12115,15 @@ "map": "" }, { - "id": 113002211, + "id": 124004211, "level": 4, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002211", - "text": "锯齿拉链" + "key": "skill_skill_atk_Name_124004211", + "text": "复活节彩蛋" }, - "ico": "jn_13002_2", + "ico": "jn_24004_2", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_2", @@ -12164,11 +12133,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002241 + 224004241 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002211_4", + "key": "skill_skill_atk_Desc_124004211_4", "text": "伤害提升10%。" }, "buffid": [ @@ -12177,15 +12146,15 @@ "map": "" }, { - "id": 113002211, + "id": 124004211, "level": 5, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002211", - "text": "锯齿拉链" + "key": "skill_skill_atk_Name_124004211", + "text": "复活节彩蛋" }, - "ico": "jn_13002_2", + "ico": "jn_24004_2", "CorrectPos": 0, "IsMelee": 1, "act": "Skill_2", @@ -12195,11 +12164,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002251 + 224004251 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002211_5", + "key": "skill_skill_atk_Desc_124004211_5", "text": "伤害提升10%。" }, "buffid": [ @@ -12208,15 +12177,15 @@ "map": "" }, { - "id": 113002311, + "id": 124004311, "level": 1, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002311", - "text": "生化武器" + "key": "skill_skill_atk_Name_124004311", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -12226,28 +12195,28 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002311, - 213002312, - 213002313 + 224004311, + 224004312, + 224004313 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002311_1", - "text": "食人鱼先生对敌方目标造成攻击力400%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力250%的伤害,本次攻击无视防御。" + "key": "skill_skill_atk_Desc_124004311_1", + "text": "对敌方目标造成攻击力400%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力250%的伤害,本次攻击无视防御。" }, "buffid": [], "map": "" }, { - "id": 113002311, + "id": 124004311, "level": 2, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002311", - "text": "生化武器" + "key": "skill_skill_atk_Name_124004311", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -12257,28 +12226,28 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002311, - 213002312, - 213002323 + 224004311, + 224004312, + 224004323 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002311_2", + "key": "skill_skill_atk_Desc_124004311_2", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002311, + "id": 124004311, "level": 3, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002311", - "text": "生化武器" + "key": "skill_skill_atk_Name_124004311", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -12288,28 +12257,28 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002311, - 213002312, - 213002333 + 224004311, + 224004312, + 224004333 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002311_3", + "key": "skill_skill_atk_Desc_124004311_3", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002311, + "id": 124004311, "level": 4, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002311", - "text": "生化武器" + "key": "skill_skill_atk_Name_124004311", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -12319,28 +12288,28 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002311, - 213002312, - 213002343 + 224004311, + 224004312, + 224004343 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002311_4", + "key": "skill_skill_atk_Desc_124004311_4", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002311, + "id": 124004311, "level": 5, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002311", - "text": "生化武器" + "key": "skill_skill_atk_Name_124004311", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -12350,28 +12319,28 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002311, - 213002312, - 213002353 + 224004311, + 224004312, + 224004353 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002311_5", + "key": "skill_skill_atk_Desc_124004311_5", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002312, + "id": 124004312, "level": 1, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002312", - "text": "生化武器-二段" + "key": "skill_skill_atk_Name_124004312", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_4", @@ -12381,26 +12350,26 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002314 + 224004314 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002312_1", - "text": "食人鱼先生对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力150%的伤害,本次攻击无视防御。" + "key": "skill_skill_atk_Desc_124004312_1", + "text": "对敌方1个目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力150%的伤害,本次攻击无视防御。" }, "buffid": [], "map": "" }, { - "id": 113002312, + "id": 124004312, "level": 2, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002312", - "text": "生化武器-二段" + "key": "skill_skill_atk_Name_124004312", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_4", @@ -12410,26 +12379,26 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002324 + 224004324 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002312_2", + "key": "skill_skill_atk_Desc_124004312_2", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002312, + "id": 124004312, "level": 3, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002312", - "text": "生化武器-二段" + "key": "skill_skill_atk_Name_124004312", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_4", @@ -12439,26 +12408,26 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002334 + 224004334 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002312_3", + "key": "skill_skill_atk_Desc_124004312_3", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002312, + "id": 124004312, "level": 4, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002312", - "text": "生化武器-二段" + "key": "skill_skill_atk_Name_124004312", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_4", @@ -12468,26 +12437,26 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002344 + 224004344 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002312_4", + "key": "skill_skill_atk_Desc_124004312_4", "text": "伤害提升10%。" }, "buffid": [], "map": "" }, { - "id": 113002312, + "id": 124004312, "level": 5, "MaxLV": 5, "UnavailablePlayTypes": [], "Name": { - "key": "skill_skill_atk_Name_113002312", - "text": "生化武器-二段" + "key": "skill_skill_atk_Name_124004312", + "text": "致命回旋" }, - "ico": "jn_13002_3", + "ico": "jn_24004_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_4", @@ -12497,11 +12466,11 @@ "Target": 2, "ChildSkill": { "Id": [ - 213002354 + 224004354 ] }, "Desc": { - "key": "skill_skill_atk_Desc_113002312_5", + "key": "skill_skill_atk_Desc_124004312_5", "text": "伤害提升10%。" }, "buffid": [], diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json index 41c84c45c..abd31a6fd 100644 --- a/bin/json/game_skillpassive.json +++ b/bin/json/game_skillpassive.json @@ -417,7 +417,7 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 1, "Callback": [ - 224004212 + 213002212 ] }, { @@ -436,7 +436,7 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 1, "Callback": [ - 924004212 + 913002212 ] }, { @@ -980,7 +980,7 @@ ] }, { - "Id": 413002111, + "Id": 424004111, "When": 10, "FromCheck": "Target=3", "TargetCheck": "", @@ -995,15 +995,15 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 1, "Callback": [ - 213002113 + 224004113 ] }, { - "Id": 413002311, + "Id": 424004311, "When": 15, "FromCheck": "Target=3", "TargetCheck": "", - "MainSkillCheck": "MainSkillID=113002311", + "MainSkillCheck": "MainSkillID=124004311", "AfterSkillCheck": "", "BuffCheck": "", "AddCon": [], @@ -1014,15 +1014,15 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 1, "Callback": [ - 113002312 + 124004312 ] }, { - "Id": 413002312, + "Id": 424004312, "When": 15, "FromCheck": "Target=3", "TargetCheck": "", - "MainSkillCheck": "MainSkillID=113002312", + "MainSkillCheck": "MainSkillID=124004312", "AfterSkillCheck": "", "BuffCheck": "", "AddCon": [], @@ -1033,7 +1033,7 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 2, "Callback": [ - 113002312 + 124004312 ] }, { diff --git a/modules/stonehenge/configure.go b/modules/stonehenge/configure.go index e2fed2908..454ab7ab3 100644 --- a/modules/stonehenge/configure.go +++ b/modules/stonehenge/configure.go @@ -48,9 +48,9 @@ type configureComp struct { _groupType1R map[int64][]int32 //value cid // 小组类型为2 _groupType2R map[int64][]int32 //value cid - BtypeR map[int32]int32 - StypeR map[int64]int32 // subtype - SNumR map[int64]int32 // 小组产出数量 + //Btype map[int32]int32 + StypeR map[int64]int32 // subtype + SNumR map[int64]int32 // 小组产出数量 // event 随机 _groupE map[int64][]int32 // key 小组ID value cid @@ -62,9 +62,8 @@ type configureComp struct { _groupType1E map[int64][]int32 //value cid // 小组类型为2 _groupType2E map[int64][]int32 //value cid - BtypeE map[int32]int32 - StypeE map[int64]int32 // subtype - SNumE map[int64]int32 // 小组产出数量 + StypeE map[int64]int32 // subtype + SNumE map[int64]int32 // 小组产出数量 // buff 随机 buffLottery map[int32]map[int32]*cfg.GameBufflotteryData @@ -99,6 +98,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp configure.RegisterConfigure(game_buffconf, cfg.NewGameStoneBuff, this.LoadGameStoneBuff) configure.RegisterConfigure(game_storyconf, cfg.NewGameStoneStory, this.LoadGameStoneStory) + this.GetEventGroupDataByLottery(0) + this.GetRoomGroupDataByLottery(16010101) return } @@ -112,15 +113,33 @@ func (this *configureComp) LoadEventGroupData() { this._lotteryType2E = make(map[int32][]int32, 0) this._groupType1E = make(map[int64][]int32, 0) this._groupType2E = make(map[int64][]int32, 0) - this.BtypeE = make(map[int32]int32, 0) + //this.Btype = make(map[int32]int32, 0) this.StypeE = make(map[int64]int32, 0) this.SNumE = make(map[int64]int32, 0) - for _, value := range configure.GetDataList() { - key := int64(value.GroupId)<<31 + int64(value.SubGroupId) - this._groupE[key] = append(this._groupE[key], value.Id) + var tmp1 int64 + var tmp2 int64 + var itype int32 + var wt int32 + var subid int32 - if _, ok := this.BtypeE[value.GroupId]; !ok { - this.BtypeE[value.GroupId] = value.GroupType + for _, value := range configure.GetDataList() { + if value.SubGroupId == 0 { + value.SubGroupId = subid + } else { + subid = value.SubGroupId + } + key := int64(value.GroupId)<<31 + int64(value.SubGroupId) + // key2 := int64(value.Lotteryid)<<31 + int64(value.Type) + this._groupE[key] = append(this._groupE[key], value.Id) + if value.GroupType == 0 { + value.GroupType = itype + } else { + itype = value.GroupType + } + if value.SubGroupWt == 0 { + value.SubGroupWt = wt + } else { + wt = value.SubGroupWt } if _, ok := this.StypeE[key]; !ok { @@ -129,10 +148,19 @@ func (this *configureComp) LoadEventGroupData() { if _, ok := this.SNumE[key]; !ok { this.SNumE[key] = value.SubGroupNum } - if this.BtypeE[value.GroupId] == 1 { - this._lotteryType1E[value.GroupId] = append(this._lotteryType1E[value.GroupId], value.Id) - } else if this.BtypeE[value.GroupId] == 2 { - this._lotteryType2E[value.GroupId] = append(this._lotteryType2E[value.GroupId], value.Id) + + if value.GroupType == 1 { + if tmp1 != key { + this._lotteryType1E[value.GroupId] = append(this._lotteryType1E[value.GroupId], value.Id) + tmp1 = key + } + + } + if value.GroupType == 2 { + if tmp2 != key { + this._lotteryType2E[value.GroupId] = append(this._lotteryType2E[value.GroupId], value.Id) + tmp2 = key + } } if this.StypeE[key] == 1 { // 小组ID为1 @@ -141,6 +169,7 @@ func (this *configureComp) LoadEventGroupData() { this._groupType2E[key] = append(this._groupType2E[key], value.Id) } } + return } } else { @@ -167,56 +196,48 @@ func (this *configureComp) GetEventGroupDataByLottery(lotterys ...int32) (event } } // 优先校验大组ID 的类型 - if this.BtypeE[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组 - var ( - szW []int32 // 权重数组 - szID []int32 // 小组ID 数组 - groupID int32 - gourp map[int32]int32 // key 小组ID value 权重 - ) + var ( + szW []int32 // 权重数组 + szID []int32 // 小组ID 数组 + groupID int32 + ) - gourp = make(map[int32]int32, 0) - // 随机小组id - for _, v := range this._lotteryType1E[lotteryId] { - if _data := this.GetEventLotterConfById(v); _data != nil { - if _, ok := gourp[_data.SubGroupId]; !ok { - gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值 - szW = append(szW, _data.SubGroupWt) - szID = append(szID, _data.SubGroupId) - } + // 随机小组id + for _, v := range this._lotteryType1E[lotteryId] { + if _data := this.GetEventLotterConfById(v); _data != nil { + if _data.SubGroupId == 0 { + continue } + szW = append(szW, _data.SubGroupWt) + szID = append(szID, _data.SubGroupId) } - + } + if len(szW) > 0 { groupID = szID[comm.GetRandW(szW)] // 获得小组ID //fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId) key := int64(lotteryId)<<31 + int64(groupID) // 小组ID 类型判断 if this.StypeE[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具 for i := 0; i < int(this.SNumE[key]); i++ { - szW = make([]int32, 0) - szID = make([]int32, 0) - gourp = make(map[int32]int32, 0) + sztW := make([]int32, 0) + sztID := make([]int32, 0) for _, v := range this._groupType1E[key] { if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值 - if _, ok := gourp[_data.SubGroupId]; !ok { - szW = append(szW, _data.EventWt) - szID = append(szID, _data.Id) - } + sztW = append(sztW, _data.EventWt) + sztID = append(sztID, _data.Id) } } - index := comm.GetRandW(szW) - _data := this.GetEventLotterConfById(szID[index]) + index := comm.GetRandW(sztW) + _data := this.GetEventLotterConfById(sztID[index]) event = append(event, _data.EventID) + } + } else if this.StypeE[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比) - var wt int32 for _, v := range this._groupType2E[key] { if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值 - if _data.EventWt != 0 { - wt = _data.EventWt - } - //fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v) - if wt >= comm.GetRandNum(0, 1000) { // 命中 + + if _data.EventID >= comm.GetRandNum(0, 1000) { // 命中 event = append(event, _data.EventID) } } @@ -224,53 +245,47 @@ func (this *configureComp) GetEventGroupDataByLottery(lotterys ...int32) (event } } - if this.BtypeE[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比) - // 每个小组id 都随机取一次 - var szGroupID []int32 // 获得的权重数组 - gourp := make([]*cfg.GameEventlotteryData, 0) // key 小组ID value 权重 - for _, v := range this._lotteryType2E[lotteryId] { - if _data := this.GetEventLotterConfById(v); _data != nil { - gourp = append(gourp, _data) + + // 每个小组id 都随机取一次 + szW = make([]int32, 0) + szID = make([]int32, 0) + for _, v := range this._lotteryType2E[lotteryId] { + if _data := this.GetEventLotterConfById(v); _data != nil { + if _data.SubGroupId == 0 { + continue } + szW = append(szW, _data.SubGroupWt) + szID = append(szID, _data.SubGroupId) } - var wt int32 - // 类型为2 可能会同时获得多个组id - for _, v := range gourp { - if v.SubGroupWt != 0 { - wt = v.SubGroupWt - } - k := v.SubGroupId - //fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id) - if wt >= comm.GetRandNum(0, 1000) { // 命中 - szGroupID = append(szGroupID, k) - key := int64(lotteryId)<<31 + int64(k) - if this.StypeE[key] == 1 { // 随机一组数据 - for i := 0; i < int(this.SNumE[key]); i++ { - szW := make([]int32, 0) - szID := make([]int32, 0) - gourp := make(map[int32]int32, 0) - for _, v := range this._groupType1E[key] { - if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值 - if _, ok := gourp[_data.SubGroupId]; !ok { - szW = append(szW, _data.EventWt) - szID = append(szID, _data.Id) - } - } - } - index := comm.GetRandW(szW) - _data := this.GetEventLotterConfById(szID[index]) - event = append(event, _data.EventID) - } - } else if this.StypeE[key] == 2 { - for _, v := range this._groupType2E[key] { - var wt int32 + } + + // 类型为2 可能会同时获得多个组id + for pos, v := range szW { + key := int64(lotteryId)<<31 + int64(szID[pos]) + //fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id) + if v >= comm.GetRandNum(0, 1000) { // 命中 + if this.StypeE[key] == 1 { // 随机一组数据 + for i := 0; i < int(this.SNumE[key]); i++ { + sztW := make([]int32, 0) + sztID := make([]int32, 0) + for _, v := range this._groupType1E[key] { if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值 - if _data.EventWt != 0 { - wt = _data.EventWt - } - if wt >= comm.GetRandNum(0, 1000) { // 命中 - event = append(event, _data.EventID) - } + sztW = append(sztW, _data.EventWt) + sztID = append(sztID, _data.Id) + } + } + index := comm.GetRandW(sztW) + _data := this.GetEventLotterConfById(sztID[index]) + //fmt.Printf("获得最终的道具 :%d", _data.Id) + // 随机获得的数量 + event = append(event, _data.EventID) + } + } else if this.StypeE[key] == 2 { + for _, v := range this._groupType2E[key] { + if _data := this.GetEventLotterConfById(v); _data != nil { // 权重赋值 + + if _data.EventWt >= comm.GetRandNum(1, 1000) { // 命中 + event = append(event, _data.EventID) } } } @@ -281,7 +296,6 @@ func (this *configureComp) GetEventGroupDataByLottery(lotterys ...int32) (event return } - func (this *configureComp) LoadRoomGroupData() { if v, err := this.GetConfigure(game_roomlottery); err == nil { if configure, ok := v.(*cfg.GameRoomlottery); ok { @@ -292,15 +306,32 @@ func (this *configureComp) LoadRoomGroupData() { this._lotteryType2R = make(map[int32][]int32, 0) this._groupType1R = make(map[int64][]int32, 0) this._groupType2R = make(map[int64][]int32, 0) - this.BtypeR = make(map[int32]int32, 0) + //this.Btype = make(map[int32]int32, 0) this.StypeR = make(map[int64]int32, 0) this.SNumR = make(map[int64]int32, 0) + var tmp1 int64 + var tmp2 int64 + var itype int32 + var wt int32 + var subid int32 for _, value := range configure.GetDataList() { + if value.SubGroupId == 0 { + value.SubGroupId = subid + } else { + subid = value.SubGroupId + } key := int64(value.GroupId)<<31 + int64(value.SubGroupId) + // key2 := int64(value.Lotteryid)<<31 + int64(value.Type) this._groupR[key] = append(this._groupR[key], value.Id) - - if _, ok := this.BtypeR[value.GroupId]; !ok { - this.BtypeR[value.GroupId] = value.GroupType + if value.GroupType == 0 { + value.GroupType = itype + } else { + itype = value.GroupType + } + if value.SubGroupWt == 0 { + value.SubGroupWt = wt + } else { + wt = value.SubGroupWt } if _, ok := this.StypeR[key]; !ok { @@ -309,10 +340,18 @@ func (this *configureComp) LoadRoomGroupData() { if _, ok := this.SNumR[key]; !ok { this.SNumR[key] = value.SubGroupNum } - if this.BtypeR[value.GroupId] == 1 { - this._lotteryType1R[value.GroupId] = append(this._lotteryType1R[value.GroupId], value.Id) - } else if this.BtypeR[value.GroupId] == 2 { - this._lotteryType2R[value.GroupId] = append(this._lotteryType2R[value.GroupId], value.Id) + + if value.GroupType == 1 { + if tmp1 != key { + this._lotteryType1R[value.GroupId] = append(this._lotteryType2R[value.GroupId], value.Id) + tmp1 = key + } + } + if value.GroupType == 2 { + if tmp2 != key { + this._lotteryType2R[value.GroupId] = append(this._lotteryType2R[value.GroupId], value.Id) + tmp2 = key + } } if this.StypeR[key] == 1 { // 小组ID为1 @@ -349,111 +388,95 @@ func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (rooms []i } } // 优先校验大组ID 的类型 - if this.BtypeR[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组 - var ( - szW []int32 // 权重数组 - szID []int32 // 小组ID 数组 - groupID int32 - gourp map[int32]int32 // key 小组ID value 权重 - ) + var ( + szW []int32 // 权重数组 + szID []int32 // 小组ID 数组 + groupID int32 + ) - gourp = make(map[int32]int32, 0) - // 随机小组id - for _, v := range this._lotteryType1R[lotteryId] { - if _data := this.GetRoomLotterConfById(v); _data != nil { - if _, ok := gourp[_data.SubGroupId]; !ok { - gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值 - szW = append(szW, _data.SubGroupWt) - szID = append(szID, _data.SubGroupId) - } + // 随机小组id + for _, v := range this._lotteryType1R[lotteryId] { + if _data := this.GetRoomLotterConfById(v); _data != nil { + if _data.SubGroupId == 0 { + continue } + szW = append(szW, _data.SubGroupWt) + szID = append(szID, _data.SubGroupId) } - + } + if len(szW) > 0 { groupID = szID[comm.GetRandW(szW)] // 获得小组ID //fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId) key := int64(lotteryId)<<31 + int64(groupID) // 小组ID 类型判断 if this.StypeR[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具 for i := 0; i < int(this.SNumR[key]); i++ { - szW = make([]int32, 0) - szID = make([]int32, 0) - gourp = make(map[int32]int32, 0) + sztW := make([]int32, 0) + sztID := make([]int32, 0) for _, v := range this._groupType1R[key] { if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值 - if _, ok := gourp[_data.SubGroupId]; !ok { - szW = append(szW, _data.RoomWt) - szID = append(szID, _data.Id) - } + sztW = append(sztW, _data.RoomWt) + sztID = append(sztID, _data.Id) } } - index := comm.GetRandW(szW) - _data := this.GetRoomLotterConfById(szID[index]) + index := comm.GetRandW(sztW) + _data := this.GetRoomLotterConfById(sztID[index]) rooms = append(rooms, _data.RoomID) + } - return + } else if this.StypeR[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比) - var wt int32 for _, v := range this._groupType2R[key] { if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值 - if _data.RoomWt != 0 { - wt = _data.RoomWt - } - //fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v) - if wt >= comm.GetRandNum(0, 1000) { // 命中 + + if _data.RoomWt >= comm.GetRandNum(0, 1000) { // 命中 rooms = append(rooms, _data.RoomID) } } } - return + } } - if this.BtypeR[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比) - // 每个小组id 都随机取一次 - var szGroupID []int32 // 获得的权重数组 - gourp := make([]*cfg.GameRoomlotteryData, 0) // key 小组ID value 权重 - for _, v := range this._lotteryType2R[lotteryId] { - if _data := this.GetRoomLotterConfById(v); _data != nil { - gourp = append(gourp, _data) + // 每个小组id 都随机取一次 + szW = make([]int32, 0) + szID = make([]int32, 0) + for _, v := range this._lotteryType2R[lotteryId] { + if _data := this.GetRoomLotterConfById(v); _data != nil { + if _data.SubGroupId == 0 { + continue } + szW = append(szW, _data.SubGroupWt) + szID = append(szID, _data.SubGroupId) } - var wt int32 - // 类型为2 可能会同时获得多个组id - for _, v := range gourp { - if v.SubGroupWt != 0 { - wt = v.SubGroupWt - } - k := v.SubGroupId - //fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id) - if wt >= comm.GetRandNum(0, 1000) { // 命中 - szGroupID = append(szGroupID, k) - key := int64(lotteryId)<<31 + int64(k) - if this.StypeR[key] == 1 { // 随机一组数据 - for i := 0; i < int(this.SNumR[key]); i++ { - szW := make([]int32, 0) - szID := make([]int32, 0) - gourp := make(map[int32]int32, 0) - for _, v := range this._groupType1R[key] { - if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值 - if _, ok := gourp[_data.SubGroupId]; !ok { - szW = append(szW, _data.RoomWt) - szID = append(szID, _data.Id) - } - } - } - index := comm.GetRandW(szW) - _data := this.GetRoomLotterConfById(szID[index]) - rooms = append(rooms, _data.RoomID) - } - } else if this.StypeR[key] == 2 { - for _, v := range this._groupType2R[key] { - var wt int32 + } + + // 类型为2 可能会同时获得多个组id + for pos, v := range szW { + key := int64(lotteryId)<<31 + int64(szID[pos]) + //fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id) + if v >= comm.GetRandNum(0, 1000) { // 命中 + if this.StypeR[key] == 1 { // 随机一组数据 + for i := 0; i < int(this.SNumR[key]); i++ { + sztW := make([]int32, 0) + sztID := make([]int32, 0) + for _, v := range this._groupType1R[key] { if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值 - if _data.RoomWt != 0 { - wt = _data.RoomWt - } - if wt >= comm.GetRandNum(0, 1000) { // 命中 - rooms = append(rooms, _data.RoomID) - } + sztW = append(sztW, _data.RoomWt) + sztID = append(sztID, _data.Id) + } + } + index := comm.GetRandW(sztW) + _data := this.GetRoomLotterConfById(sztID[index]) + //fmt.Printf("获得最终的道具 :%d", _data.Id) + // 随机获得的数量 + rooms = append(rooms, _data.RoomID) + } + } else if this.StypeR[key] == 2 { + for _, v := range this._groupType2R[key] { + if _data := this.GetRoomLotterConfById(v); _data != nil { // 权重赋值 + + if _data.RoomWt >= comm.GetRandNum(1, 1000) { // 命中 + rooms = append(rooms, _data.RoomID) } } } diff --git a/modules/tools/comp_configure.go b/modules/tools/comp_configure.go index 1cebb6369..bc8540f22 100644 --- a/modules/tools/comp_configure.go +++ b/modules/tools/comp_configure.go @@ -108,15 +108,33 @@ func (this *MCompConfigure) LoadGroupData() { var tmp1 int64 var tmp2 int64 var itype int32 + var subtype int32 + var groupwt int32 + var groupid int32 for _, value := range configure.GetDataList() { + if value.Groupid == 0 { + value.Groupid = groupid + } else { + groupid = value.Groupid + } key := int64(value.Lotteryid)<<31 + int64(value.Groupid) - // key2 := int64(value.Lotteryid)<<31 + int64(value.Type) this._group[key] = append(this._group[key], value.Id) if value.Type == 0 { value.Type = itype } else { itype = value.Type } + if value.Groupwt == 0 { + value.Groupwt = groupwt + } else { + groupwt = value.Groupwt + } + + if value.Subtype == 0 { + value.Subtype = subtype + } else { + subtype = value.Subtype + } // 数据安全校验 if value.Min > value.Max { log.Errorf("value.Min:%d > value.Max :%d ", value.Min, value.Max) @@ -138,14 +156,14 @@ func (this *MCompConfigure) LoadGroupData() { this.SNum[key] = value.Groupnum } - if value.Type == 1 || value.Type == 0 { + if value.Type == 1 { if tmp1 != key { this._lotteryType1[value.Lotteryid] = append(this._lotteryType1[value.Lotteryid], value.Id) tmp1 = key } } - if value.Type == 2 || value.Type == 0 { + if value.Type == 2 { if tmp2 != key { this._lotteryType2[value.Lotteryid] = append(this._lotteryType2[value.Lotteryid], value.Id) tmp2 = key @@ -171,7 +189,7 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32, if _, ok := this._lotteryType1[lotteryId]; !ok { if _, ok := this._lotteryType2[lotteryId]; !ok { - fmt.Printf("not found config lotterId:%d", lotteryId) + this.module.Errorf("not found config lotterId:%d", lotteryId) return } } @@ -186,61 +204,68 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32, for _, v := range this._lotteryType1[lotteryId] { if _data := this.GetLotterConfById(v); _data != nil { if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件 - szW = append(szW, _data.Groupwt) - szID = append(szID, _data.Groupid) + if _data.Groupid != 0 { + szW = append(szW, _data.Groupwt) + szID = append(szID, _data.Groupid) + } + } } } + if len(szW) > 0 { + groupID = szID[comm.GetRandW(szW)] // 获得小组ID + //fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId) + key := int64(lotteryId)<<31 + int64(groupID) + // 小组ID 类型判断 + if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具 + for i := 0; i < int(this.SNum[key]); i++ { + sztW := make([]int32, 0) + sztID := make([]int32, 0) + for _, v := range this._groupType1[key] { + if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 + sztW = append(sztW, _data.Itemwt) + sztID = append(sztID, _data.Id) + } + } + index := comm.GetRandW(sztW) + _data := this.GetLotterConfById(sztID[index]) + count := comm.GetRandNum(_data.Min, _data.Max) + // 随机获得的数量 + items = append(items, &cfg.Gameatn{ + A: _data.Itemid.A, + T: _data.Itemid.T, + N: _data.Itemid.N * count, + }) + } - groupID = szID[comm.GetRandW(szW)] // 获得小组ID - //fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId) - key := int64(lotteryId)<<31 + int64(groupID) - // 小组ID 类型判断 - if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具 - for i := 0; i < int(this.SNum[key]); i++ { - sztW := make([]int32, 0) - sztID := make([]int32, 0) - for _, v := range this._groupType1[key] { + } else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比) + for _, v := range this._groupType2[key] { if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - sztW = append(sztW, _data.Itemwt) - sztID = append(sztID, _data.Id) + + if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中 + count := comm.GetRandNum(_data.Min, _data.Max) + items = append(items, &cfg.Gameatn{ + A: _data.Itemid.A, + T: _data.Itemid.T, + N: _data.Itemid.N * count, // 小组产出数量 + }) + } } } - index := comm.GetRandW(sztW) - _data := this.GetLotterConfById(sztID[index]) - count := comm.GetRandNum(_data.Min, _data.Max) - // 随机获得的数量 - items = append(items, &cfg.Gameatn{ - A: _data.Itemid.A, - T: _data.Itemid.T, - N: _data.Itemid.N * count, - }) + } - - } else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比) - for _, v := range this._groupType2[key] { - if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - - if _data.Itemwt >= comm.GetRandNum(0, 1000) { // 命中 - count := comm.GetRandNum(_data.Min, _data.Max) - items = append(items, &cfg.Gameatn{ - A: _data.Itemid.A, - T: _data.Itemid.T, - N: _data.Itemid.N * count, // 小组产出数量 - }) - } - } - } - } + // 每个小组id 都随机取一次 szW = make([]int32, 0) szID = make([]int32, 0) for _, v := range this._lotteryType2[lotteryId] { if _data := this.GetLotterConfById(v); _data != nil { if (_data.Playerlvmax == 0 || (_data.Playerlvmin <= lv && lv <= _data.Playerlvmax)) && (_data.VIPmax == 0 || (_data.VIPmin <= vipLv && vipLv <= _data.VIPmax)) { // 过滤等级等条件 - szW = append(szW, _data.Groupwt) - szID = append(szID, _data.Groupid) + if _data.Groupid != 0 { + szW = append(szW, _data.Groupwt) + szID = append(szID, _data.Groupid) + } } } } @@ -288,6 +313,7 @@ func (this *MCompConfigure) GetGroupDataByLottery(lotteryId int32, vipLv int32, } } } + return }