diff --git a/bin/json/game_initial.json b/bin/json/game_initial.json
index 3a17a0ae6..934f41ca0 100644
--- a/bin/json/game_initial.json
+++ b/bin/json/game_initial.json
@@ -208,5 +208,135 @@
"n": 1
}
]
+ },
+ {
+ "index": "187",
+ "var": [
+ {
+ "a": "item",
+ "t": "120001",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "188",
+ "var": [
+ {
+ "a": "item",
+ "t": "120002",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "189",
+ "var": [
+ {
+ "a": "item",
+ "t": "120003",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "190",
+ "var": [
+ {
+ "a": "item",
+ "t": "120004",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "191",
+ "var": [
+ {
+ "a": "item",
+ "t": "120005",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "192",
+ "var": [
+ {
+ "a": "item",
+ "t": "120006",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "193",
+ "var": [
+ {
+ "a": "item",
+ "t": "120007",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "194",
+ "var": [
+ {
+ "a": "item",
+ "t": "120008",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "195",
+ "var": [
+ {
+ "a": "item",
+ "t": "120009",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "196",
+ "var": [
+ {
+ "a": "item",
+ "t": "120101",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "197",
+ "var": [
+ {
+ "a": "item",
+ "t": "120102",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "198",
+ "var": [
+ {
+ "a": "item",
+ "t": "120103",
+ "n": 300
+ }
+ ]
+ },
+ {
+ "index": "199",
+ "var": [
+ {
+ "a": "item",
+ "t": "120104",
+ "n": 300
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/bin/json/game_mainline.json b/bin/json/game_mainline.json
deleted file mode 100644
index f4b0468e1..000000000
--- a/bin/json/game_mainline.json
+++ /dev/null
@@ -1,21655 +0,0 @@
-[
- {
- "id": 100,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 0,
- "order": 0,
- "chapter": 1,
- "Episodetype": 0,
- "mainlineName": {
- "key": "mainlineName1100",
- "text": "1-0"
- },
- "Episodelocation": {
- "x": 755,
- "y": 1533
- },
- "FormatList": [],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [],
- "exp": 0,
- "title": {
- "key": "mainline_title_10001",
- "text": "第1关:功夫世界"
- },
- "desc": {
- "key": "mainline_desc_10001",
- "text": "和平谷发出警报!能量石遭到反派势力的抢夺,收回能量石,恢复和平谷安宁。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [],
- "ps_mg": []
- },
- {
- "id": 101,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 0,
- "order": 1,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1101",
- "text": "1-1"
- },
- "Episodelocation": {
- "x": 1045,
- "y": 1389
- },
- "FormatList": [
- 101011
- ],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 1650
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 400,
- "title": {
- "key": "mainline_title_10001",
- "text": "第1关:功夫世界"
- },
- "desc": {
- "key": "mainline_desc_10002",
- "text": "前往维京人的博克岛,寻找修复能量石的材料,并拜托戈伯复原能量石。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 102,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 101,
- "order": 2,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1102",
- "text": "1-2"
- },
- "Episodelocation": {
- "x": 1367,
- "y": 1371
- },
- "FormatList": [
- 101021
- ],
- "captainId": "240025",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 2640
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 1040,
- "title": {
- "key": "mainline_title_10002",
- "text": "第2关:练功房"
- },
- "desc": {
- "key": "mainline_desc_10003",
- "text": "参与熊猫武馆训练营,掌握高阶功夫技巧,完成点亮能量石的任务。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 103,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 102,
- "order": 3,
- "chapter": 1,
- "Episodetype": 5,
- "mainlineName": {
- "key": "mainlineName1103",
- "text": "宝箱"
- },
- "Episodelocation": {
- "x": 1277,
- "y": 1729
- },
- "FormatList": [],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 3630
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 0,
- "title": {
- "key": "mainline_title_10003",
- "text": "第3关:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10004",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。话说熊猫阿宝是一家面条店的学徒,虽然笨手笨脚,也勉强算是谋到了一份职业。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [],
- "ps_mg": []
- },
- {
- "id": 104,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 102,
- "order": 4,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1104",
- "text": "1-3"
- },
- "Episodelocation": {
- "x": 1907,
- "y": 1453
- },
- "FormatList": [
- 101031
- ],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20395
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 2100,
- "title": {
- "key": "mainline_title_10004",
- "text": "第4关:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10005",
- "text": "别看阿宝所在的“和平谷”一派欣欣向荣的安详景象,其实是一个卧虎藏龙的风水宝地,先不说五大功夫高手皆坐镇于此,更有一大师级别的宗师在这里隐居。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 105,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 104,
- "order": 5,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1105",
- "text": "1-4"
- },
- "Episodelocation": {
- "x": 1961,
- "y": 1173
- },
- "FormatList": [
- 101041
- ],
- "captainId": "240025",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 22675
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 3150,
- "title": {
- "key": "mainline_title_10005",
- "text": "第4关:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10006",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 106,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 105,
- "order": 6,
- "chapter": 1,
- "Episodetype": 5,
- "mainlineName": {
- "key": "mainlineName1106",
- "text": "宝箱"
- },
- "Episodelocation": {
- "x": 1479,
- "y": 1041
- },
- "FormatList": [],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 18140
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 0,
- "title": {
- "key": "mainline_title_10006",
- "text": "第5关:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10007",
- "text": "自负的毒蛇大师虽然给人的感觉稍显轻浮,但对这件事的态度就有如她善变的性格,不太明朗;螳螂大师算是几位高手中最聪明的一个,对阿宝的现状很是无奈,总是暗中帮忙。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [],
- "ps_mg": []
- },
- {
- "id": 107,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 106,
- "order": 7,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1107",
- "text": "1-5"
- },
- "Episodelocation": {
- "x": 1209,
- "y": 979
- },
- "FormatList": [
- 101051,
- 101052
- ],
- "captainId": "530013",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 20560
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 3825,
- "title": {
- "key": "mainline_title_10007",
- "text": "第5关:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10008",
- "text": "最后要将阿宝调教成“功夫高手”的一代宗师“师父”华丽丽地出场了,然而有着一身好功夫并不意味着就是完美的,“师父”因为过去犯下的一个错误,一直纠结着没办法释然。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 108,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 107,
- "order": 8,
- "chapter": 1,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1108",
- "text": "1-6"
- },
- "Episodelocation": {
- "x": 1051,
- "y": 665
- },
- "FormatList": [
- 101061,
- 101062
- ],
- "captainId": "440053",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 26930
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 5045,
- "title": {
- "key": "mainline_title_10008",
- "text": "第6关:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10009",
- "text": "至于那个让人人都如临大敌的太郎,则是一只非常自恋的雪豹,他等待复仇的这一天,已经整整等了20年了,可是他做梦也没想到,自己等来的竟然是一只大熊猫。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 109,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 108,
- "order": 9,
- "chapter": 1,
- "Episodetype": 3,
- "mainlineName": {
- "key": "mainlineName1109",
- "text": "1-7"
- },
- "Episodelocation": {
- "x": 595,
- "y": 725
- },
- "FormatList": [
- 101071,
- 101072
- ],
- "captainId": "440063",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 33260
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 7140,
- "title": {
- "key": "mainline_title_10009",
- "text": "第6关:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10010",
- "text": "激烈的战斗后,阿宝以自己对武功的悟性和师父传授的武术,战胜了太郎,拯救了山谷,为山谷带来了和平。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 200,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 0,
- "order": 0,
- "chapter": 2,
- "Episodetype": 0,
- "mainlineName": {
- "key": "mainlineName1200",
- "text": "2-0"
- },
- "Episodelocation": {
- "x": 595,
- "y": 725
- },
- "FormatList": [],
- "captainId": "",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [],
- "exp": 0,
- "title": {
- "key": "mainline_title_10001",
- "text": "第1关:功夫世界"
- },
- "desc": {
- "key": "mainline_desc_10011",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [],
- "ps_mg": []
- },
- {
- "id": 201,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 0,
- "order": 1,
- "chapter": 2,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1201",
- "text": "2-1"
- },
- "Episodelocation": {
- "x": 1051,
- "y": 665
- },
- "FormatList": [
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- 101082
- ],
- "captainId": "250013",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 39600
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 8540,
- "title": {
- "key": "mainline_title_10001",
- "text": "第1关:功夫世界"
- },
- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
- },
- "stroyid": [
- -1
- ],
- "condition": [
- -1
- ],
- "ps_consume": [
- {
- "a": "attr",
- "t": "ps",
- "n": 5
- }
- ],
- "ps_mg": [
- {
- "a": "attr",
- "t": "ps",
- "n": 1
- }
- ]
- },
- {
- "id": 202,
- "intensity": 1,
- "endFlag": 0,
- "previoustage": 201,
- "order": 2,
- "chapter": 2,
- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName1202",
- "text": "2-2"
- },
- "Episodelocation": {
- "x": 1209,
- "y": 979
- },
- "FormatList": [
- 101091,
- 101092
- ],
- "captainId": "450033",
- "BattleReadyID": 102,
- "battlescene": "bg_zhandoulmboss",
- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 45935
- },
- {
- "a": "item",
- "t": "30001",
- "n": 1
- },
- {
- "a": "attr",
- "t": "exp",
- "n": 1000
- }
- ],
- "exp": 10200,
- "title": {
- "key": "mainline_title_10002",
- "text": "第2关:练功房"
- },
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- "n": 40004
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- "exp": 500,
- "title": {
- "key": "mainline_title_10005",
- "text": "第4关:太狼来袭"
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- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
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- "order": 6,
- "chapter": 12,
- "Episodetype": 1,
- "mainlineName": {
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- "text": "12-5"
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- "Episodelocation": {
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- "n": 40005
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- "exp": 0,
- "title": {
- "key": "mainline_title_10006",
- "text": "第5关:乌龟大师"
- },
- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
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- "key": "mainlineName31207",
- "text": "12-6"
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- "t": "gold",
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- "exp": 500,
- "title": {
- "key": "mainline_title_10007",
- "text": "第5关:太狼来袭"
- },
- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
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- "Episodetype": 1,
- "mainlineName": {
- "key": "mainlineName31208",
- "text": "12-7"
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- "Episodelocation": {
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- "captainId": "",
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- "award": [
- {
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- "t": "gold",
- "n": 40007
- }
- ],
- "exp": 0,
- "title": {
- "key": "mainline_title_10008",
- "text": "第6关:乌龟大师"
- },
- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
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- "order": 9,
- "chapter": 12,
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- "key": "mainlineName31209",
- "text": "12-8"
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- "Episodelocation": {
- "x": 595,
- "y": 725
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- "award": [
- {
- "a": "attr",
- "t": "gold",
- "n": 40008
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- ],
- "exp": 500,
- "title": {
- "key": "mainline_title_10009",
- "text": "第6关:太狼来袭"
- },
- "desc": {
- "key": "mainline_name_10071",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。"
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diff --git a/bin/json/game_mainlinechapter.json b/bin/json/game_mainlinechapter.json
deleted file mode 100644
index 591e818eb..000000000
--- a/bin/json/game_mainlinechapter.json
+++ /dev/null
@@ -1,577 +0,0 @@
-[
- {
- "id": 1,
- "name": {
- "key": "mainline_name_10001",
- "text": "Chapter 1"
- },
- "intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10001",
- "text": "第1章:功夫世界"
- },
- "desc": {
- "key": "mainline_desc_10001",
- "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。话说熊猫阿宝是一家面条店的学徒,虽然笨手笨脚,也勉强算是谋到了一份职业。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10001",
- "text": "金币40000"
- },
- "Episode": [
- 101,
- 102,
- 103,
- 104,
- 105,
- 106,
- 107,
- 108,
- 109
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "equi",
- "t": "10110",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10111",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10112",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10113",
- "n": 1
- }
- ]
- },
- {
- "id": 2,
- "name": {
- "key": "mainline_name_10002",
- "text": "Chapter 2"
- },
- "intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10002",
- "text": "第2章:练功房"
- },
- "desc": {
- "key": "mainline_desc_10002",
- "text": "别看阿宝所在的“和平谷”一派欣欣向荣的安详景象,其实是一个卧虎藏龙的风水宝地,先不说五大功夫高手皆坐镇于此,更有一大师级别的宗师在这里隐居。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10002",
- "text": "金币40000"
- },
- "Episode": [
- 201,
- 202,
- 203,
- 204,
- 205,
- 206,
- 207,
- 208,
- 209
- ],
- "award": [
- {
- "a": "hero",
- "t": "25004",
- "n": 1
- },
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "hero",
- "t": "43901",
- "n": 20
- }
- ]
- },
- {
- "id": 3,
- "name": {
- "key": "mainline_name_10003",
- "text": "Chapter 3"
- },
- "intensity": 1,
- "map": "zx_ddt_zj03",
- "title": {
- "key": "mainline_title_10003",
- "text": "第3章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10003",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10003",
- "text": "金币40000"
- },
- "Episode": [
- 301,
- 302,
- 303,
- 304,
- 305,
- 306,
- 307,
- 308,
- 309
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "equi",
- "t": "10110",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10111",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10112",
- "n": 1
- },
- {
- "a": "equi",
- "t": "10113",
- "n": 1
- }
- ]
- },
- {
- "id": 4,
- "name": {
- "key": "mainline_name_10004",
- "text": "Chapter 4"
- },
- "intensity": 1,
- "map": "zx_ddt_zj04",
- "title": {
- "key": "mainline_title_10004",
- "text": "第4章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10004",
- "text": "自负的毒蛇大师虽然给人的感觉稍显轻浮,但对这件事的态度就有如她善变的性格,不太明朗;螳螂大师算是几位高手中最聪明的一个,对阿宝的现状很是无奈,总是暗中帮忙。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10004",
- "text": "金币40000"
- },
- "Episode": [
- 401,
- 402,
- 403,
- 404,
- 405,
- 406,
- 407,
- 408,
- 409
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 5,
- "name": {
- "key": "mainline_name_10005",
- "text": "Chapter 5"
- },
- "intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10005",
- "text": "第5章:激烈战斗"
- },
- "desc": {
- "key": "mainline_desc_10005",
- "text": "最后要将阿宝调教成“功夫高手”的一代宗师“师父”华丽丽地出场了,然而有着一身好功夫并不意味着就是完美的,“师父”因为过去犯下的一个错误,一直纠结着没办法释然。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10005",
- "text": "金币40000"
- },
- "Episode": [
- 501,
- 502,
- 503,
- 504,
- 505,
- 506,
- 507,
- 508,
- 509
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 6,
- "name": {
- "key": "mainline_name_10006",
- "text": "Chapter 6"
- },
- "intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10006",
- "text": "第6章:下山"
- },
- "desc": {
- "key": "mainline_desc_10006",
- "text": "至于那个让人人都如临大敌的太郎,则是一只非常自恋的雪豹,他等待复仇的这一天,已经整整等了20年了,可是他做梦也没想到,自己等来的竟然是一只大熊猫。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10006",
- "text": "金币40000"
- },
- "Episode": [
- 601,
- 602,
- 603,
- 604,
- 605,
- 606,
- 607,
- 608,
- 609
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 7,
- "name": {
- "key": "mainline_name_10007",
- "text": "Chapter 7"
- },
- "intensity": 1,
- "map": "zx_ddt_zj03",
- "title": {
- "key": "mainline_title_10007",
- "text": "第7章:事件余波"
- },
- "desc": {
- "key": "mainline_desc_10007",
- "text": "激烈的战斗后,阿宝以自己对武功的悟性和师父传授的武术,战胜了太郎,拯救了山谷,为山谷带来了和平。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10007",
- "text": "金币40000"
- },
- "Episode": [
- 701,
- 702,
- 703,
- 704,
- 705,
- 706,
- 707,
- 708,
- 709
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 8,
- "name": {
- "key": "mainline_name_10008",
- "text": "Chapter 8"
- },
- "intensity": 1,
- "map": "zx_ddt_zj04",
- "title": {
- "key": "mainline_title_10008",
- "text": "第8章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10008",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10008",
- "text": "金币40000"
- },
- "Episode": [
- 801,
- 802,
- 803,
- 804,
- 805,
- 806,
- 807,
- 808,
- 809
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 9,
- "name": {
- "key": "mainline_name_10009",
- "text": "Chapter 9"
- },
- "intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10009",
- "text": "第9章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10009",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10009",
- "text": "金币40000"
- },
- "Episode": [
- 901,
- 902,
- 903,
- 904,
- 905,
- 906,
- 907,
- 908,
- 909
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 10,
- "name": {
- "key": "mainline_name_10010",
- "text": "Chapter 10"
- },
- "intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10010",
- "text": "第10章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10010",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10010",
- "text": "金币40000"
- },
- "Episode": [
- 1001,
- 1002,
- 1003,
- 1004,
- 1005,
- 1006,
- 1007,
- 1008,
- 1009
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 11,
- "name": {
- "key": "mainline_name_10011",
- "text": "Chapter 11"
- },
- "intensity": 1,
- "map": "zx_ddt_zj01",
- "title": {
- "key": "mainline_title_10011",
- "text": "第11章:太狼来袭"
- },
- "desc": {
- "key": "mainline_desc_10011",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10009",
- "text": "金币40000"
- },
- "Episode": [
- 1101,
- 1102,
- 1103,
- 1104,
- 1105,
- 1106,
- 1107,
- 1108,
- 1109
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- },
- {
- "id": 12,
- "name": {
- "key": "mainline_name_10012",
- "text": "Chapter 12"
- },
- "intensity": 1,
- "map": "zx_ddt_zj02",
- "title": {
- "key": "mainline_title_10012",
- "text": "第12章:乌龟大师"
- },
- "desc": {
- "key": "mainline_desc_10012",
- "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。"
- },
- "icon": "wp_icon_0002",
- "text": {
- "key": "mainline_text_10010",
- "text": "金币40000"
- },
- "Episode": [
- 1201,
- 1202,
- 1203,
- 1204,
- 1205,
- 1206,
- 1207,
- 1208,
- 1209
- ],
- "award": [
- {
- "a": "item",
- "t": "30001",
- "n": 10
- },
- {
- "a": "attr",
- "t": "gold",
- "n": 40000
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/cmd/robot/story.go b/cmd/robot/story.go
index a0defceb1..c7dbecf3f 100644
--- a/cmd/robot/story.go
+++ b/cmd/robot/story.go
@@ -3,7 +3,7 @@ package robot
import (
"fmt"
"go_dreamfactory/comm"
- "go_dreamfactory/modules/mainline"
+ "go_dreamfactory/modules/mline"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
@@ -13,8 +13,8 @@ var (
storyBuilders = []*TestCase{
{
desc: "主线数据",
- mainType: string(comm.ModuleMainline),
- subType: mainline.MainlineGetListResp,
+ mainType: string(comm.ModuleMline),
+ subType: mline.MlineGetListResp,
req: &pb.MainlineGetListReq{},
rsp: &pb.MainlineGetListResp{},
print: func(rsp proto.Message) {
@@ -26,8 +26,8 @@ var (
//enabled: true,
}, {
desc: "主线详情",
- mainType: string(comm.ModuleMainline),
- subType: mainline.MainlineChallengeResp,
+ mainType: string(comm.ModuleMline),
+ subType: mline.MlineChallengeResp,
req: &pb.MainlineChallengeReq{
MainlineId: 1,
diff --git a/cmd/v2/ui/protocol.go b/cmd/v2/ui/protocol.go
index 405a7b1e3..f0542ac83 100644
--- a/cmd/v2/ui/protocol.go
+++ b/cmd/v2/ui/protocol.go
@@ -14,7 +14,7 @@ import (
"go_dreamfactory/modules/hero"
"go_dreamfactory/modules/library"
"go_dreamfactory/modules/linestory"
- "go_dreamfactory/modules/mainline"
+ "go_dreamfactory/modules/mline"
"go_dreamfactory/modules/sociaty"
"go_dreamfactory/modules/sys"
"go_dreamfactory/modules/task"
@@ -95,9 +95,9 @@ var (
ff(comm.ModuleShop, "getlist"): &formview.ShopListView{},
ff(comm.ModuleShop, "buy"): &formview.ShopBuyView{},
// mailine
- ff(comm.ModuleMainline, mainline.MainlineGetListResp): &formview.MainlineListView{},
- ff(comm.ModuleMainline, mainline.MainlineChallengeResp): &formview.MainlineChallengeView{},
- ff(comm.ModuleMainline, mainline.MainlineGetRewardResp): &formview.MainlineRewardView{},
+ ff(comm.ModuleMline, mline.MlineGetListResp): &formview.MainlineListView{},
+ ff(comm.ModuleMline, mline.MlineChallengeResp): &formview.MainlineChallengeView{},
+ ff(comm.ModuleMline, mline.MlineGetRewardResp): &formview.MainlineRewardView{},
// pagoda
ff(comm.ModulePagoda, "getlist"): &formview.PagodaListView{},
// rtask
@@ -141,7 +141,7 @@ var (
string(comm.ModuleItems),
string(comm.ModuleEquipment),
string(comm.ModuleShop),
- string(comm.ModuleMainline),
+ string(comm.ModuleMline),
string(comm.ModulePagoda),
string(comm.ModuleRtask),
string(comm.ModuleLinestory),
@@ -217,9 +217,9 @@ var (
ff(comm.ModuleShop, "buy"),
},
"mainline": {
- ff(comm.ModuleMainline, mainline.MainlineGetListResp),
- ff(comm.ModuleMainline, mainline.MainlineChallengeResp),
- ff(comm.ModuleMainline, mainline.MainlineGetRewardResp),
+ ff(comm.ModuleMline, mline.MlineGetListResp),
+ ff(comm.ModuleMline, mline.MlineChallengeResp),
+ ff(comm.ModuleMline, mline.MlineGetRewardResp),
},
"pagoda": {
ff(comm.ModulePagoda, "getlist"),
@@ -714,30 +714,30 @@ var (
Enabled: true,
},
// mainline
- string(comm.ModuleMainline): {
+ string(comm.ModuleMline): {
NavLabel: "主线关卡",
MainType: string(comm.ModuleShop),
Enabled: true,
},
- ff(comm.ModuleMainline, mainline.MainlineGetListResp): {
+ ff(comm.ModuleMline, mline.MlineGetListResp): {
NavLabel: "主线关卡",
Desc: "主线关卡",
- MainType: string(comm.ModuleMainline),
- SubType: mainline.MainlineGetListResp,
+ MainType: string(comm.ModuleMline),
+ SubType: mline.MlineGetListResp,
Enabled: true,
},
- ff(comm.ModuleMainline, mainline.MainlineChallengeResp): {
+ ff(comm.ModuleMline, mline.MlineChallengeResp): {
NavLabel: "关卡挑战",
Desc: "关卡挑战",
- MainType: string(comm.ModuleMainline),
- SubType: mainline.MainlineChallengeResp,
+ MainType: string(comm.ModuleMline),
+ SubType: mline.MlineChallengeResp,
Enabled: true,
},
- ff(comm.ModuleMainline, mainline.MainlineGetRewardResp): {
+ ff(comm.ModuleMline, mline.MlineGetRewardResp): {
NavLabel: "关卡奖励",
Desc: "获取关卡奖励",
- MainType: string(comm.ModuleMainline),
- SubType: mainline.MainlineGetRewardResp,
+ MainType: string(comm.ModuleMline),
+ SubType: mline.MlineGetRewardResp,
Enabled: true,
},
//pagoda
diff --git a/comm/const.go b/comm/const.go
index c2d36b3b3..c34eba41b 100644
--- a/comm/const.go
+++ b/comm/const.go
@@ -34,21 +34,21 @@ const (
// 模块名定义处
const (
- ModuleSys core.M_Modules = "sys" //系统
- ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块
- ModuleWeb core.M_Modules = "web" //后台模块
- ModuleUser core.M_Modules = "user" //用户模块
- ModulePack core.M_Modules = "pack" //背包模块
- ModuleMail core.M_Modules = "mail" //邮件模块
- ModuleFriend core.M_Modules = "friend" //好友模块
- ModuleMgoLog core.M_Modules = "mgolog" //日志模块
- ModuleEquipment core.M_Modules = "equipment" //装备模块
- ModuleHero core.M_Modules = "hero" //英雄模块
- ModuleForum core.M_Modules = "forum" //论坛模块
- ModuleItems core.M_Modules = "items" //道具模块
- ModuleShop core.M_Modules = "shop" //商店模块
- ModuleTask core.M_Modules = "task" //任务模块
- ModuleMainline core.M_Modules = "mainline" //主线模块
+ ModuleSys core.M_Modules = "sys" //系统
+ ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块
+ ModuleWeb core.M_Modules = "web" //后台模块
+ ModuleUser core.M_Modules = "user" //用户模块
+ ModulePack core.M_Modules = "pack" //背包模块
+ ModuleMail core.M_Modules = "mail" //邮件模块
+ ModuleFriend core.M_Modules = "friend" //好友模块
+ ModuleMgoLog core.M_Modules = "mgolog" //日志模块
+ ModuleEquipment core.M_Modules = "equipment" //装备模块
+ ModuleHero core.M_Modules = "hero" //英雄模块
+ ModuleForum core.M_Modules = "forum" //论坛模块
+ ModuleItems core.M_Modules = "items" //道具模块
+ ModuleShop core.M_Modules = "shop" //商店模块
+ ModuleTask core.M_Modules = "task" //任务模块
+
ModuleNotify core.M_Modules = "notify" //公告模块
ModuleChat core.M_Modules = "chat" //聊天模块
ModuleGM core.M_Modules = "gm" //gm模块
@@ -108,8 +108,7 @@ const (
TableShopitems = "shopitems"
///公告信息表
TableNotify = "notify"
- ///主线数据表
- TableMainline = "mainline"
+
///邮件表
TableMail = "mail"
///道具背包表
diff --git a/comm/imodule.go b/comm/imodule.go
index 45a9e7a47..f5f151a28 100644
--- a/comm/imodule.go
+++ b/comm/imodule.go
@@ -169,13 +169,7 @@ type (
*/
GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32) (eruip *pb.DB_Equipment, code pb.ErrorCode)
}
- IMainline interface {
- ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode)
- /// 查询章节ID
- GetUsermainLineData(uid string) (mainlineId int32)
- ///红点
- IReddot
- }
+
IMline interface {
ModifyMlineDataByNanduID(session IUserSession, id int32) (code pb.ErrorCode)
/// 查询章节ID
diff --git a/modules/battle/modelBattle.go b/modules/battle/modelBattle.go
index d43caaa57..9f4c18d49 100644
--- a/modules/battle/modelBattle.go
+++ b/modules/battle/modelBattle.go
@@ -703,6 +703,7 @@ func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (ro
role.SubSuitSkill = suit.Skill
}
}
+ role.Currhp = role.Property[comm.Hp]
return
}
@@ -778,6 +779,7 @@ func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (capt
roles[i].Property[comm.Atk] = int32(float32(roles[i].Property[comm.Atk]) * v.Atkpro)
roles[i].Property[comm.Def] = int32(float32(roles[i].Property[comm.Def]) * v.Defpro)
roles[i].Property[comm.Speed] = monst.Speed
+ roles[i].Currhp = roles[i].Property[comm.Hp]
}
}
}
diff --git a/modules/mainline/api.go b/modules/mainline/api.go
deleted file mode 100644
index 8e6b070bf..000000000
--- a/modules/mainline/api.go
+++ /dev/null
@@ -1,34 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/lego/core"
- "go_dreamfactory/modules"
-)
-
-const (
- MainlineGetListResp = "getlist"
- MainlineChallengeResp = "challenge"
- MainlineChallengeOverResp = "challengeover"
- MainlineGetRewardResp = "getreward"
- MainlineNewChapterPush = "newchapter"
-)
-
-type apiComp struct {
- modules.MCompGate
- service core.IService
- module *Mainline
-}
-
-//组件初始化接口
-func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
- err = this.MCompGate.Init(service, module, comp, options)
- this.module = module.(*Mainline)
- this.service = service
- return
-}
-
-func (this *apiComp) Start() (err error) {
- err = this.MCompGate.Start()
-
- return
-}
diff --git a/modules/mainline/api_challenge.go b/modules/mainline/api_challenge.go
deleted file mode 100644
index 67df4260a..000000000
--- a/modules/mainline/api_challenge.go
+++ /dev/null
@@ -1,108 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/pb"
- cfg "go_dreamfactory/sys/configure/structs"
-
- "google.golang.org/protobuf/proto"
-)
-
-//参数校验
-func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.MainlineChallengeReq) (code pb.ErrorCode) {
- if req.MainlineId == 0 || req.ChapterObj == "" || req.Leadpos >= 5 || len(req.Teamids) != 5 || req.Leadpos < 0 {
- code = pb.ErrorCode_ReqParameterError
- return
- }
- return
-}
-
-///挑战主线关卡
-func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MainlineChallengeReq) (code pb.ErrorCode, data proto.Message) {
- var (
- curChapter *pb.DBMainline // 当前章节信息
- ps int32
- psAnt *cfg.Gameatn
- )
-
- code = this.ChallengeCheck(session, req)
- if code != pb.ErrorCode_Success {
- return // 参数校验失败直接返回
- }
- // 校验关卡存不存在
- curChapter = this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj)
- if curChapter == nil {
- code = pb.ErrorCode_MainlineNotFound
- return
- }
-
- node := this.module.configure.GetMainlineConfigData(int32(req.MainlineId), curChapter.Intensity)
- if node == nil { // 配置文件校验
- code = pb.ErrorCode_MainlineNotFindChapter
- return
- }
-
- for _, v := range curChapter.BranchID {
- if v == int32(req.MainlineId) { // 重复挑战
- code = pb.ErrorCode_MainlineNotFindChapter
- return
- }
- if v == int32(req.MainlineId) {
- break
- }
- }
- if curChapter.Ps != 0 {
- if code = this.module.ConsumeRes(session, node.PsMg, true); code != pb.ErrorCode_Success { // 扣1点
- return
- }
- } else {
- for _, v := range node.PsConsume {
- if v.A == "attr" && v.T == "ps" {
- ps += v.N
- }
- }
- for _, v := range node.PsMg {
- if v.A == "attr" && v.T == "ps" {
- ps += v.N
- }
- }
- psAnt = &cfg.Gameatn{
- A: "attr",
- T: "ps",
- N: ps,
- }
- if code = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); code != pb.ErrorCode_Success {
- return
- }
-
- curChapter.Ps = ps
- update := map[string]interface{}{
- "ps": ps,
- }
-
- err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), curChapter.Id, update)
- if err != nil {
- code = pb.ErrorCode_DBError
- return
- }
- }
-
- code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
- Ptype: pb.PlayType_mainline,
- Title: "",
- Format: &pb.BattleFormation{
- Leadpos: req.Leadpos,
- Format: req.Teamids,
- },
- Mformat: node.FormatList,
- })
- if code != pb.ErrorCode_Success {
- return
- }
- session.SendMsg(string(this.module.GetType()), MainlineChallengeResp, &pb.MainlineChallengeResp{
- Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
- ChapterObj: req.ChapterObj,
- MainlineId: req.GetMainlineId(),
- })
- return
-}
diff --git a/modules/mainline/api_challengeover.go b/modules/mainline/api_challengeover.go
deleted file mode 100644
index e60614325..000000000
--- a/modules/mainline/api_challengeover.go
+++ /dev/null
@@ -1,153 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/pb"
-
- cfg "go_dreamfactory/sys/configure/structs"
-
- "go.mongodb.org/mongo-driver/bson/primitive"
- "google.golang.org/protobuf/proto"
-)
-
-//参数校验
-func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.MainlineChallengeOverReq) (code pb.ErrorCode) {
- if req.MainlineId == 0 {
- code = pb.ErrorCode_ReqParameterError
- return
- }
- return
-}
-
-///挑战主线关卡
-func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
- var (
- mainline *pb.DBMainline // 当前章节信息
- res []*cfg.Gameatn // 小章节奖励
- isWin bool
- user *pb.DBUser
- hero []string //新的英雄
- newhero []string //新的英雄
- )
- res = make([]*cfg.Gameatn, 0)
- hero = make([]string, 0)
- newhero = make([]string, 0)
- code = this.ChallengeOverCheck(session, req)
- if code != pb.ErrorCode_Success {
- return // 参数校验失败直接返回
- }
- // 校验关卡存不存在
- mainline = this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj)
- if mainline == nil {
- code = pb.ErrorCode_MainlineNotFound
- return
- }
-
- node := this.module.configure.GetMainlineConfigData(int32(req.MainlineId), mainline.Intensity)
- if node == nil { // 配置文件校验
- code = pb.ErrorCode_MainlineNotFindChapter
- return
- }
- for _, v := range mainline.BranchID {
- if v == int32(req.MainlineId) { // 重复挑战
- code = pb.ErrorCode_MainlineNotFindChapter
- return
- }
- }
- // 校验通过
-
- code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
- if code != pb.ErrorCode_Success {
- return
- }
-
- if !isWin { // 战斗失败直接返回
- // 返还
- mainline.Ps = 0
- this.module.modelMainline.modifyMainlineData(session.GetUserId(), mainline.Id, map[string]interface{}{
- "ps": 0,
- })
-
- if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力
- return
- }
- code = pb.ErrorCode_BattleNoWin
- return
- }
-
- res = append(res, node.Award...)
- for _, v := range node.Award {
- if v.A == comm.HeroType {
- hero = append(hero, v.T)
- }
- }
- if len(hero) > 0 {
- ishave := this.module.ModuleUser.CheckTujianHero(session, hero)
- for i, v := range ishave {
- if !v {
- newhero = append(newhero, hero[i])
- }
- }
- }
- user = this.module.ModuleUser.GetUser(session.GetUserId())
- mainline.MainlineId = int32(req.MainlineId)
- mainline.BranchID = append(mainline.BranchID, int32(req.MainlineId))
- mainline.Ps = 0 // 重置预扣体力
- update := map[string]interface{}{
- "mainlineId": req.MainlineId,
- "chapterId": mainline.ChapterId,
- "branchID": mainline.BranchID,
- "ps": 0,
- }
- if node.Episodetype == comm.MainLineBoss { // 打完boss 设置领奖状态
- update["awaredID"] = pb.AwaredType_TypeAvailable
- mainline.AwaredID = pb.AwaredType_TypeAvailable
- }
- err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), mainline.Id, update)
- if err != nil {
- code = pb.ErrorCode_DBError
- return
- }
-
- if node.Episodetype == comm.MainLineBoss { // 挑战完成 boss关
- _data := &pb.DBMainline{}
- conf := this.module.configure.GetMainlineChapter(mainline.ChapterId + 1)
- _data.Id = primitive.NewObjectID().Hex()
- _data.ChapterId = mainline.ChapterId + 1
- _data.Intensity = mainline.Intensity
- if conf == nil { // 这里就是切换下一个难度了
- if mainline.Intensity < comm.MaxMainlineIntensity {
- _data.Intensity = mainline.Intensity + 1 // 难度+1
- _data.ChapterId = 1 // 默认第一章节
- }
- }
-
- _mData := make(map[string]interface{}, 0)
- _data.Uid = session.GetUserId()
- _mData[_data.Id] = _data
-
- this.module.modelMainline.addNewChapter(session.GetUserId(), _mData)
- session.SendMsg(string(this.module.GetType()), MainlineNewChapterPush, &pb.MainlineNewChapterPush{Data: _data}) // 推送新的章节
-
- }
- // 发奖
- if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
- this.module.Debugf("DispenseRes err:+%v", res)
- }
- // 加经验
- if node.Episodetype != 5 && node.Episodetype != 7 {
- if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
- for _, v := range req.Report.Info.Redflist[0].Team {
- if node.Exp > 0 && !v.Ishelp { // 助战英雄不加经验
- this.module.ModuleHero.AddHeroExp(session, v.Oid, node.Exp)
- }
- }
- }
- }
-
- session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline, Newheros: newhero, Olv: user.Lv})
- // 主线任务统计 Rtype60
- this.module.ModuleRtask.SendToRtask(session, comm.Rtype60, 1)
- this.module.ModuleRtask.SendToRtask(session, comm.Rtype61, int32(req.MainlineId))
- return
-}
diff --git a/modules/mainline/api_getReward.go b/modules/mainline/api_getReward.go
deleted file mode 100644
index bbb9a2990..000000000
--- a/modules/mainline/api_getReward.go
+++ /dev/null
@@ -1,65 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/pb"
-
- "google.golang.org/protobuf/proto"
-)
-
-//参数校验
-func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.MainlineGetRewardReq) (code pb.ErrorCode) {
- if req.ChapterObj == "" {
- code = pb.ErrorCode_ReqParameterError
- }
- return
-}
-
-///获取主线关卡信息
-func (this *apiComp) GetReward(session comm.IUserSession, req *pb.MainlineGetRewardReq) (code pb.ErrorCode, data proto.Message) {
- rsp := &pb.MainlineGetRewardResp{}
-
- code = this.GetRewardCheck(session, req)
- if code != pb.ErrorCode_Success {
- return // 参数校验失败直接返回
- }
-
- _obj := this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj)
- if _obj == nil {
- code = pb.ErrorCode_DBError
- return
- }
- if _obj.AwaredID == pb.AwaredType_TypeReceived {
- code = pb.ErrorCode_MainlineRepeatReward // 重复领奖
- return
- }
- if _obj.AwaredID != pb.AwaredType_TypeAvailable {
- code = pb.ErrorCode_MainlineCompleteReward // 通关才能领奖
- return
- }
- // 校验是不是通关了
- chaptConfig := this.module.configure.GetMainlineChapter(int32(_obj.ChapterId)) // 根据配置文件找
- if chaptConfig == nil {
- code = pb.ErrorCode_ConfigNoFound
- return
- }
-
- _obj.AwaredID = pb.AwaredType_TypeReceived // 设置领奖标记
- update := map[string]interface{}{
- "awaredID": _obj.AwaredID,
- }
- // 发奖
- code = this.module.DispenseRes(session, chaptConfig.Award, true)
- if code != pb.ErrorCode_Success {
- return
- }
- err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), _obj.Id, update)
- if err != nil {
- code = pb.ErrorCode_DBError
- return
- }
-
- rsp.Data = _obj
- session.SendMsg(string(this.module.GetType()), MainlineGetRewardResp, rsp)
- return
-}
diff --git a/modules/mainline/api_getlist.go b/modules/mainline/api_getlist.go
deleted file mode 100644
index 54035563a..000000000
--- a/modules/mainline/api_getlist.go
+++ /dev/null
@@ -1,47 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/pb"
-
- "go.mongodb.org/mongo-driver/bson/primitive"
- "google.golang.org/protobuf/proto"
-)
-
-//参数校验
-func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MainlineGetListReq) (code pb.ErrorCode) {
-
- return
-}
-
-///获取主线关卡信息
-func (this *apiComp) GetList(session comm.IUserSession, req *pb.MainlineGetListReq) (code pb.ErrorCode, data proto.Message) {
- rsp := &pb.MainlineGetListResp{}
-
- code = this.GetListCheck(session, req)
- if code != pb.ErrorCode_Success {
- return // 参数校验失败直接返回
- }
-
- list, err := this.module.modelMainline.getMainlineList(session.GetUserId())
- if err != nil {
- code = pb.ErrorCode_DBError
- return
- }
- if len(list) == 0 { // 如果数量为0 则默认创建一条数据
- _data := &pb.DBMainline{}
- _data.Id = primitive.NewObjectID().Hex()
- _data.ChapterId = 1 // 默认第一章节
- _mData := make(map[string]interface{}, 0)
- _data.Uid = session.GetUserId()
- _data.Intensity = 1 // 难度1
- _mData[_data.Id] = _data
-
- this.module.modelMainline.addNewChapter(session.GetUserId(), _mData)
- list = append(list, _data)
- }
- rsp.Data = list
-
- session.SendMsg(string(this.module.GetType()), MainlineGetListResp, &pb.MainlineGetListResp{Data: rsp.Data})
- return
-}
diff --git a/modules/mainline/comp_configure.go b/modules/mainline/comp_configure.go
deleted file mode 100644
index 39cae0e24..000000000
--- a/modules/mainline/comp_configure.go
+++ /dev/null
@@ -1,92 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/lego/core"
- "go_dreamfactory/lego/sys/log"
- "go_dreamfactory/modules"
- "go_dreamfactory/sys/configure"
- cfg "go_dreamfactory/sys/configure/structs"
- "sync"
-)
-
-const (
- game_mainlinechapter = "game_mainlinechapter.json"
- game_mainline = "game_mainline.json"
-)
-
-///配置管理基础组件
-type configureComp struct {
- modules.MCompConfigure
- module *Mainline
- hlock sync.RWMutex
- _mapMainline map[int64]*cfg.GameMainlineData
-}
-
-//组件初始化接口
-func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
- err = this.MCompConfigure.Init(service, module, comp, options)
- this.module = module.(*Mainline)
- err = this.LoadMultiConfigure(map[string]interface{}{
- game_mainlinechapter: cfg.NewGameMainlineChapter,
- })
- this._mapMainline = make(map[int64]*cfg.GameMainlineData, 0)
- configure.RegisterConfigure(game_mainline, cfg.NewGameMainline, this.GetMainline)
-
- return
-}
-
-func (this *configureComp) GetMainline() {
- if v, err := this.GetConfigure(game_mainline); err == nil {
- if configure, ok := v.(*cfg.GameMainline); ok {
- this.hlock.Lock()
- defer this.hlock.Unlock()
- for _, value := range configure.GetDataList() {
- this._mapMainline[int64(value.Id<<16)+int64(value.Intensity)] = value
- }
- return
- }
- } else {
- log.Errorf("get game_mainline conf err:%v", err)
- }
- return
-}
-
-// id + intensity
-func (this *configureComp) GetMainlineConfigData(id, intensity int32) *cfg.GameMainlineData {
- return this._mapMainline[int64(id<<16)+int64(intensity)]
-}
-
-//读取配置数据
-func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
- return configure.GetConfigure(name)
-
-}
-
-func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.GameMainlineChapterData) {
- if v, err := this.GetConfigure(game_mainlinechapter); err != nil {
- this.module.Errorf("get global conf err:%v", err)
- return
- } else {
- var (
- configure *cfg.GameMainlineChapter
- ok bool
- )
- if configure, ok = v.(*cfg.GameMainlineChapter); !ok {
- this.module.Errorf("%T no is *cfg.Game_MainlineChapterData", v)
- return
- }
-
- data = configure.Get(int(id - 1))
- }
- return
-}
-
-// 获取章节数量
-func (this *configureComp) GetMaxMainlineChapter() int32 {
- if v, err := this.GetConfigure(game_mainlinechapter); err == nil {
- if configure, ok := v.(*cfg.GameMainlineChapter); ok {
- return int32(len(configure.GetDataList()))
- }
- }
- return 0
-}
diff --git a/modules/mainline/model_mainline.go b/modules/mainline/model_mainline.go
deleted file mode 100644
index dadfa0599..000000000
--- a/modules/mainline/model_mainline.go
+++ /dev/null
@@ -1,63 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/lego/core"
- "go_dreamfactory/modules"
- "go_dreamfactory/pb"
-)
-
-type ModelMainline struct {
- modules.MCompModel
- module *Mainline
-}
-
-func (this *ModelMainline) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
- this.TableName = comm.TableMainline
- err = this.MCompModel.Init(service, module, comp, options)
- this.module = module.(*Mainline)
- return
-}
-
-// 获取章节信息
-func (this *ModelMainline) getMainlineList(uid string) (storys []*pb.DBMainline, err error) {
- storys = make([]*pb.DBMainline, 0)
- err = this.GetList(uid, &storys)
- return
-}
-
-// 修改章节信息
-func (this *ModelMainline) modifyMainlineData(uid string, objid string, data map[string]interface{}) error {
- return this.module.modelMainline.ChangeList(uid, objid, data)
-}
-
-// 增加新的章节数据
-func (this *ModelMainline) addNewChapter(uId string, data map[string]interface{}) (err error) {
-
- if err = this.AddLists(uId, data); err != nil {
- this.module.Errorf("err:%v", err)
- return
- }
- return nil
-}
-
-// 获取指定章节数据
-func (this *ModelMainline) getOneChapterInfo(uid, obj string) *pb.DBMainline {
- data := &pb.DBMainline{}
- err := this.module.modelMainline.GetListObj(uid, obj, data)
- if err != nil {
- this.module.Errorf("%v", err)
- return nil
- }
- return data
-}
-
-// 增加新的章节数据
-func (this *ModelMainline) cleanChapter(uId string) (err error) {
-
- if err = this.DelByUId(uId); err != nil {
- this.module.Errorf("err:%v", err)
- return
- }
- return nil
-}
diff --git a/modules/mainline/module.go b/modules/mainline/module.go
deleted file mode 100644
index 2cbd62996..000000000
--- a/modules/mainline/module.go
+++ /dev/null
@@ -1,165 +0,0 @@
-package mainline
-
-import (
- "go_dreamfactory/comm"
- "go_dreamfactory/lego/core"
- "go_dreamfactory/modules"
- "go_dreamfactory/pb"
- "sort"
-
- "go.mongodb.org/mongo-driver/bson/primitive"
-)
-
-type Mainline struct {
- modules.ModuleBase
- modelMainline *ModelMainline
- service core.IService
- api *apiComp
- configure *configureComp
- battle comm.IBattle
-}
-
-func NewModule() core.IModule {
- return &Mainline{}
-}
-
-func (this *Mainline) GetType() core.M_Modules {
- return comm.ModuleMainline
-}
-
-func (this *Mainline) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
- err = this.ModuleBase.Init(service, module, options)
- this.service = service
- return
-}
-
-func (this *Mainline) OnInstallComp() {
- this.ModuleBase.OnInstallComp()
- this.api = this.RegisterComp(new(apiComp)).(*apiComp)
- this.modelMainline = this.RegisterComp(new(ModelMainline)).(*ModelMainline)
- this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
-}
-
-func (this *Mainline) GetUsermainLineData(uid string) (mainlineId int32) {
-
- _szData, err := this.modelMainline.getMainlineList(uid)
- if err == nil {
- sort.SliceStable(_szData, func(i, j int) bool { // 排序
- return _szData[i].ChapterId > _szData[j].ChapterId
- })
- }
-
- return
-}
-
-func (this *Mainline) Start() (err error) {
- err = this.ModuleBase.Start()
- var module core.IModule
- if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
- return
- }
-
- this.battle = module.(comm.IBattle)
- return
-}
-
-//红点查询
-func (this *Mainline) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
- reddot = make(map[comm.ReddotType]bool)
- for _, v := range rid {
- if v == comm.Reddot5 {
- reddot[comm.Reddot5] = this.CheckPoint(session.GetUserId())
- break
- }
- }
- return
-}
-
-// 红点检测
-func (this *Mainline) CheckPoint(uid string) bool {
- list, err := this.modelMainline.getMainlineList(uid)
- if err != nil {
- return false
- }
- for _, v := range list {
- conf := this.configure.GetMainlineChapter(v.ChapterId)
- if conf == nil {
- continue
- }
- if len(conf.Episode) != len(v.BranchID) {
- return true
- }
- }
- return false
-}
-
-// 参数 难度 + 关卡id
-func (this *Mainline) ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode) {
-
- conf := this.configure.GetMainlineConfigData(id, nandu)
- if conf == nil {
- code = pb.ErrorCode_ConfigNoFound // 找不到配置
- return
- }
- // 已现在设置的为准 删除之前的所有数据
- this.modelMainline.cleanChapter(uid)
- // 获取当前的章节数据
- jumpCap := conf.Chapter
- // 先加所有难度小于1 的章节
- for ndIndex := 1; ndIndex <= int(nandu)-1; ndIndex++ {
- max := this.configure.GetMaxMainlineChapter()
- for i := 1; i <= int(max); i++ {
- confCap := this.configure.GetMainlineChapter(int32(i))
- //_conf := this.configure.GetMainlineConfigData(int32(i), int32(ndIndex))
- _data := &pb.DBMainline{}
- _data.Id = primitive.NewObjectID().Hex()
- _data.ChapterId = int32(i)
- _data.MainlineId = confCap.Id
- _mData := make(map[string]interface{}, 0)
- _data.Uid = uid
- _data.Intensity = int32(ndIndex) // 难度1
-
- for _, v := range confCap.Episode {
- _data.BranchID = append(_data.BranchID, v)
- }
-
- _mData[_data.Id] = _data
-
- this.modelMainline.addNewChapter(uid, _mData)
- }
- }
- // 加当前难度 的章节数据
- for i := 1; i <= int(jumpCap-1); i++ {
- confCap := this.configure.GetMainlineChapter(int32(i))
- _data := &pb.DBMainline{}
- _data.Id = primitive.NewObjectID().Hex()
- _data.ChapterId = int32(i)
- _data.MainlineId = confCap.Id
- _mData := make(map[string]interface{}, 0)
- _data.Uid = uid
- _data.Intensity = int32(nandu) // 难度1
- for _, v := range confCap.Episode {
- _data.BranchID = append(_data.BranchID, v)
- }
- _mData[_data.Id] = _data
- this.modelMainline.addNewChapter(uid, _mData)
- }
- // 加当前难度 当前章节的前置关卡数据
- _data := &pb.DBMainline{}
- _data.Id = primitive.NewObjectID().Hex()
- _data.ChapterId = conf.Chapter
- _data.MainlineId = conf.Id
- _mData := make(map[string]interface{}, 0)
- _data.Uid = uid
- _data.Intensity = int32(nandu) // 难度1
- confCap := this.configure.GetMainlineChapter(int32(conf.Chapter))
- for _, v := range confCap.Episode {
- if v <= id {
- _data.BranchID = append(_data.BranchID, v)
- }
- }
- _mData[_data.Id] = _data
- this.modelMainline.addNewChapter(uid, _mData)
-
- return
-}
diff --git a/modules/practice/api_gyminfo.go b/modules/practice/api_gyminfo.go
index ab752e87b..3d6a09bc5 100644
--- a/modules/practice/api_gyminfo.go
+++ b/modules/practice/api_gyminfo.go
@@ -31,6 +31,6 @@ func (this *apiComp) GymInfo(session comm.IUserSession, req *pb.PracticeGymInfoR
"gymrefresh": room.Gymrefresh,
})
}
- session.SendMsg(string(this.module.GetType()), "gymInfo", &pb.PracticeGymInfoResp{Lastaction: room.Gymaction, Refreshnum: room.Gymrefresh})
+ session.SendMsg(string(this.module.GetType()), "gyminfo", &pb.PracticeGymInfoResp{Lastaction: room.Gymaction, Refreshnum: room.Gymrefresh})
return
}
diff --git a/modules/practice/api_npcbattklefinish.go b/modules/practice/api_npcbattklefinish.go
index 467bfd59f..5e5686dc0 100644
--- a/modules/practice/api_npcbattklefinish.go
+++ b/modules/practice/api_npcbattklefinish.go
@@ -59,7 +59,12 @@ func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.Practic
"refresh": room.Refresh,
})
} else {
- room.Formation = req.Report.Alive
+ room.Formation = make([]*pb.BattleRole, 5)
+ for _, v := range req.Report.Alive {
+ if v.Tid/200 == 1 {
+ room.Formation[v.Pos] = v
+ }
+ }
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"battlenum": room.Battlenum,
diff --git a/modules/reddot/api_getall.go b/modules/reddot/api_getall.go
index 502c07823..bf19a8792 100644
--- a/modules/reddot/api_getall.go
+++ b/modules/reddot/api_getall.go
@@ -25,7 +25,7 @@ func (this *apiComp) GetAll(session comm.IUserSession, req *pb.ReddotGetAllReq)
comm.Reddot28) {
reddot[int32(k)] = v
}
- for k, v := range this.module.mainline.Reddot(session, comm.Reddot5) {
+ for k, v := range this.module.mline.Reddot(session, comm.Reddot5) {
reddot[int32(k)] = v
}
for k, v := range this.module.pagoda.Reddot(session, comm.Reddot6) {
diff --git a/modules/reddot/module.go b/modules/reddot/module.go
index 759fed827..e5939c342 100644
--- a/modules/reddot/module.go
+++ b/modules/reddot/module.go
@@ -19,8 +19,8 @@ func NewModule() core.IModule {
type Reddot struct {
modules.ModuleBase
- service base.IRPCXService
- mainline comm.IMainline
+ service base.IRPCXService
+
pagoda comm.IPagoda
martialhall comm.IMartialhall
horoscope comm.IHoroscope
@@ -31,6 +31,7 @@ type Reddot struct {
viking comm.IViking
hunting comm.IHunting
api_comp *apiComp
+ mline comm.IMline
}
//模块名
@@ -47,10 +48,10 @@ func (this *Reddot) Init(service core.IService, module core.IModule, options cor
func (this *Reddot) Start() (err error) {
err = this.ModuleBase.Start()
var module core.IModule
- if module, err = this.service.GetModule(comm.ModuleMainline); err != nil {
+ if module, err = this.service.GetModule(comm.ModuleMline); err != nil {
return
}
- this.mainline = module.(comm.IMainline)
+ this.mline = module.(comm.IMline)
if module, err = this.service.GetModule(comm.ModulePagoda); err != nil {
return
}
diff --git a/modules/rtask/verifyHandle.go b/modules/rtask/verifyHandle.go
index 4c0e2160a..eec800d59 100644
--- a/modules/rtask/verifyHandle.go
+++ b/modules/rtask/verifyHandle.go
@@ -122,7 +122,7 @@ func (this *ModelRtask) verfiyRtype1(uid string, cfg *cfg.GameRdtaskCondiData) (
// 剧情
func (this *ModelRtask) verifyRtype2(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
- m, err := this.service.GetModule(comm.ModuleMainline)
+ m, err := this.service.GetModule(comm.ModuleMline)
if err != nil {
return
}
diff --git a/services/worker/main.go b/services/worker/main.go
index 69d39d4fb..5d4fbe863 100644
--- a/services/worker/main.go
+++ b/services/worker/main.go
@@ -24,7 +24,6 @@ import (
"go_dreamfactory/modules/library"
"go_dreamfactory/modules/linestory"
"go_dreamfactory/modules/mail"
- "go_dreamfactory/modules/mainline"
"go_dreamfactory/modules/martialhall"
"go_dreamfactory/modules/mline"
"go_dreamfactory/modules/moonfantasy"
@@ -84,7 +83,6 @@ func main() {
hero.NewModule(),
equipment.NewModule(),
task.NewModule(),
- mainline.NewModule(),
shop.NewModule(),
notify.NewModule(),
chat.NewModule(),
diff --git a/sys/configure/structs/Game.Mainline.go b/sys/configure/structs/Game.Mainline.go
deleted file mode 100644
index f9f7ba896..000000000
--- a/sys/configure/structs/Game.Mainline.go
+++ /dev/null
@@ -1,34 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameMainline struct {
- _dataList []*GameMainlineData
-}
-
-func NewGameMainline(_buf []map[string]interface{}) (*GameMainline, error) {
- _dataList := make([]*GameMainlineData, 0, len(_buf))
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameMainlineData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- }
- }
- return &GameMainline{_dataList:_dataList}, nil
-}
-
-func (table *GameMainline) GetDataList() []*GameMainlineData {
- return table._dataList
-}
-
-func (table *GameMainline) Get(index int) *GameMainlineData {
- return table._dataList[index]
-}
-
diff --git a/sys/configure/structs/Game.MainlineData.go b/sys/configure/structs/Game.MainlineData.go
deleted file mode 100644
index 6ce2635d8..000000000
--- a/sys/configure/structs/Game.MainlineData.go
+++ /dev/null
@@ -1,160 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameMainlineData struct {
- Id int32
- Intensity int32
- EndFlag int32
- Previoustage int32
- Order int32
- Chapter int32
- Episodetype int32
- MainlineName string
- Episodelocation serialization.Vector2
- FormatList []int32
- CaptainId string
- BattleReadyID int32
- Battlescene string
- Award []*Gameatn
- Exp int32
- Title string
- Desc string
- Stroyid []int32
- Condition []int32
- PsConsume []*Gameatn
- PsMg []*Gameatn
-}
-
-const TypeId_GameMainlineData = -79093005
-
-func (*GameMainlineData) GetTypeId() int32 {
- return -79093005
-}
-
-func (_v *GameMainlineData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["intensity"].(float64); !_ok_ { err = errors.New("intensity error"); return }; _v.Intensity = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endFlag"].(float64); !_ok_ { err = errors.New("endFlag error"); return }; _v.EndFlag = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["order"].(float64); !_ok_ { err = errors.New("order error"); return }; _v.Order = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mainlineName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MainlineName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MainlineName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["Episodelocation"].(map[string]interface{}); !_ok_ { err = errors.New("Episodelocation error"); return }
- var _x_, _y_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- _v.Episodelocation = serialization.NewVector2(_x_, _y_)
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
-
- _v.FormatList = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.FormatList = append(_v.FormatList, _list_v_)
- }
- }
-
- { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
- { var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
-
- _v.Award = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Award = append(_v.Award, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["stroyid"].([]interface{}); !_ok_ { err = errors.New("stroyid error"); return }
-
- _v.Stroyid = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Stroyid = append(_v.Stroyid, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return }
-
- _v.Condition = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Condition = append(_v.Condition, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
-
- _v.PsConsume = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.PsConsume = append(_v.PsConsume, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
-
- _v.PsMg = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.PsMg = append(_v.PsMg, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameMainlineData(_buf map[string]interface{}) (*GameMainlineData, error) {
- v := &GameMainlineData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 95e943911..5be1b235f 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -41,8 +41,6 @@ type Tables struct {
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
- MainlineChapter *GameMainlineChapter
- Mainline *GameMainline
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
@@ -368,18 +366,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Model, err = NewGameModel(buf) ; err != nil {
return nil, err
}
- if buf, err = loader("game_mainlinechapter") ; err != nil {
- return nil, err
- }
- if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainline") ; err != nil {
- return nil, err
- }
- if tables.Mainline, err = NewGameMainline(buf) ; err != nil {
- return nil, err
- }
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
diff --git a/sys/configure/structs/game.mainlineChapter.go b/sys/configure/structs/game.mainlineChapter.go
deleted file mode 100644
index a56d581a3..000000000
--- a/sys/configure/structs/game.mainlineChapter.go
+++ /dev/null
@@ -1,34 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameMainlineChapter struct {
- _dataList []*GameMainlineChapterData
-}
-
-func NewGameMainlineChapter(_buf []map[string]interface{}) (*GameMainlineChapter, error) {
- _dataList := make([]*GameMainlineChapterData, 0, len(_buf))
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameMainlineChapterData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- }
- }
- return &GameMainlineChapter{_dataList:_dataList}, nil
-}
-
-func (table *GameMainlineChapter) GetDataList() []*GameMainlineChapterData {
- return table._dataList
-}
-
-func (table *GameMainlineChapter) Get(index int) *GameMainlineChapterData {
- return table._dataList[index]
-}
-
diff --git a/sys/configure/structs/game.mainlineChapterData.go b/sys/configure/structs/game.mainlineChapterData.go
deleted file mode 100644
index 92e0dda56..000000000
--- a/sys/configure/structs/game.mainlineChapterData.go
+++ /dev/null
@@ -1,79 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-
-type GameMainlineChapterData struct {
- Id int32
- Name string
- Intensity int32
- Map string
- Title string
- Desc string
- Icon string
- Text string
- Episode []int32
- Award []*Gameatn
-}
-
-const TypeId_GameMainlineChapterData = -862442962
-
-func (*GameMainlineChapterData) GetTypeId() int32 {
- return -862442962
-}
-
-func (_v *GameMainlineChapterData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["intensity"].(float64); !_ok_ { err = errors.New("intensity error"); return }; _v.Intensity = int32(_tempNum_) }
- { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["Episode"].([]interface{}); !_ok_ { err = errors.New("Episode error"); return }
-
- _v.Episode = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Episode = append(_v.Episode, _list_v_)
- }
- }
-
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
-
- _v.Award = make([]*Gameatn, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Gameatn
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
- _v.Award = append(_v.Award, _list_v_)
- }
- }
-
- return
-}
-
-func DeserializeGameMainlineChapterData(_buf map[string]interface{}) (*GameMainlineChapterData, error) {
- v := &GameMainlineChapterData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}