配置解析调整
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@ -154,13 +154,15 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
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//获取属性词列表
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//获取属性词列表
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func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameEquipAttrlibraryData, err error) {
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func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (configure *cfg.GameEquipAttrlibraryData, err error) {
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var (
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var (
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v interface{}
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v interface{}
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ok bool
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)
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)
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if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
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if v, err = this.GetConfigure(equip_attrlibrary); err != nil {
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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} else {
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} else {
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if configure = v.(*cfg.GameEquipAttrlibrary).Get(int(key)); configure == nil {
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if configure, ok = v.(*cfg.GameEquipAttrlibrary).GetDataMap()[key]; !ok {
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err = fmt.Errorf("EquipmentConfigure GetEquipmentAttrlibraryConfigureByKey not found:%d ", key)
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err = fmt.Errorf("EquipmentConfigure GetEquipmentAttrlibraryConfigureByKey not found:%d ", key)
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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@ -9,26 +9,32 @@
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package cfg
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package cfg
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type GameEquipAttrlibrary struct {
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type GameEquipAttrlibrary struct {
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_dataList []*GameEquipAttrlibraryData
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_dataMap map[int32]*GameEquipAttrlibraryData
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_dataList []*GameEquipAttrlibraryData
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}
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}
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func NewGameEquipAttrlibrary(_buf []map[string]interface{}) (*GameEquipAttrlibrary, error) {
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func NewGameEquipAttrlibrary(_buf []map[string]interface{}) (*GameEquipAttrlibrary, error) {
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_dataList := make([]*GameEquipAttrlibraryData, 0, len(_buf))
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_dataList := make([]*GameEquipAttrlibraryData, 0, len(_buf))
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dataMap := make(map[int32]*GameEquipAttrlibraryData)
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for _, _ele_ := range _buf {
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameEquipAttrlibraryData(_ele_); err2 != nil {
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if _v, err2 := DeserializeGameEquipAttrlibraryData(_ele_); err2 != nil {
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return nil, err2
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return nil, err2
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} else {
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} else {
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_dataList = append(_dataList, _v)
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_dataList = append(_dataList, _v)
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dataMap[_v.Key] = _v
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}
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}
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}
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}
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return &GameEquipAttrlibrary{_dataList:_dataList}, nil
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return &GameEquipAttrlibrary{_dataList: _dataList, _dataMap: dataMap}, nil
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}
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func (table *GameEquipAttrlibrary) GetDataMap() map[int32]*GameEquipAttrlibraryData {
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return table._dataMap
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}
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}
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func (table *GameEquipAttrlibrary) GetDataList() []*GameEquipAttrlibraryData {
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func (table *GameEquipAttrlibrary) GetDataList() []*GameEquipAttrlibraryData {
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return table._dataList
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return table._dataList
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}
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}
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func (table *GameEquipAttrlibrary) Get(index int) *GameEquipAttrlibraryData {
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func (table *GameEquipAttrlibrary) Get(key int32) *GameEquipAttrlibraryData {
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return table._dataList[index]
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return table._dataMap[key]
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}
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}
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