This commit is contained in:
liwei1dao 2023-05-15 18:04:47 +08:00
commit f3dce490f1
5 changed files with 235 additions and 82 deletions

View File

@ -3,6 +3,7 @@ package caravan
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
@ -15,7 +16,11 @@ func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBu
func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
update map[string]interface{}
update map[string]interface{}
addScore int32 // 收益
cityInfo *pb.CityInfo
ok bool
upperLimit int32 // 单个物品堆叠上限
)
update = make(map[string]interface{})
if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success {
@ -26,29 +31,88 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
code = pb.ErrorCode_DBError
return
}
if _, ok := caravan.City[req.City]; !ok {
cityInfo, ok = caravan.City[req.City]
if !ok {
code = pb.ErrorCode_ConfigNoFound
return
}
for k, v := range req.Items {
if v < 0 { // 卖给npc
if c := this.module.configure.GetCaravanLv(caravan.Lv); c != nil {
upperLimit = c.Bagtagnum // 获取单个格子堆叠数
}
// special 城市卖给玩家的商品
// exspecial 城市想要玩家卖给他的商品库
if !req.IsBuy { // 卖给npc
for k, v := range req.Items {
// 校验背包数据够不够
if _, ok := caravan.Items[k]; !ok {
items, ok := caravan.Items[k]
if !ok {
this.module.Errorf("背包道具数量不足%s,道具ID:%d,背包数量:%d", session.GetUserId(), k, v)
continue
}
for _, k1 := range caravan.City[req.City].Like {
for _, k1 := range cityInfo.Like {
if k == k1 && v < caravan.Items[k].Count {
caravan.Items[k].Count -= v
}
}
} else if v > 0 { // 买入
for _, k1 := range caravan.City[req.City].Unlike {
if k == k1 {
caravan.Items[k].Count += v
// 找到城市想要收购的物品
var price int32
price = items.Price
for _, v := range cityInfo.Unlike {
if v == k {
if cityConf := this.module.configure.GetCaravanCity(req.City); cityConf != nil {
price = cityConf.Exspecialnum * items.Price / 1000
}
break
}
}
addScore += price * v // 卖出收益
}
} else { // 买入
for k, v := range req.Items {
items, ok := caravan.Items[k]
if !ok {
this.module.Errorf("背包道具数量不足%s,道具ID:%d,背包数量:%d", session.GetUserId(), k, v)
continue
}
if upperLimit > caravan.Items[k].Count+v {
code = pb.ErrorCode_TrollBuyMax // 达到购买上限直接退出
return
}
// 计算均价
totla := caravan.Items[k].Count * caravan.Items[k].Price
var price int32
price = items.Price
for _, v := range cityInfo.Like {
if v == k {
if cityConf := this.module.configure.GetCaravanCity(req.City); cityConf != nil {
price = cityConf.Specialnum * items.Price / 1000
}
break
}
}
caravan.Items[k].Count += v
totla += price * v
caravan.Items[k].Price = totla / caravan.Items[k].Count
// 同步更新该城市的 出售货物信息
if d, ok := cityInfo.Count[req.City]; ok {
if d < v {
code = pb.ErrorCode_TrollBuyMax // 商品数量不足
return
}
cityInfo.Count[req.City] -= v
update["city"] = caravan.City
}
}
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
T: "xnb",
N: addScore,
}}, true); code != pb.ErrorCode_Success {
this.module.Errorf("获得虚拟币失败:%d", code)
}
update["item"] = caravan.Items
this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update)

View File

@ -29,7 +29,10 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.CaravanGetListRe
return
}
}
// 校验城市货物是否刷新
this.module.refreshCaravanCityInfo(session.GetUserId(), list)
// 更新货物信息
this.module.refreshCaravanItemInfo(session.GetUserId(), list)
resp.Data = list
session.SendMsg(string(this.module.GetType()), "getlist", resp)
return

View File

@ -53,20 +53,24 @@ func (this *Caravan) InitCaravanCityData(uid string, data *pb.DBCaravan) {
data.City = make(map[int32]*pb.CityInfo, 0)
for _, v := range list {
city := &pb.CityInfo{
Like: []int32{},
Unlike: []int32{},
Count: map[int32]int32{},
Like: []int32{}, // 城市卖给玩家的商品 (注意 这里有库存 必须初始化 Count 字段数据)
Unlike: []int32{}, // 城市想要玩家卖给他的商品库
Count: map[int32]int32{}, // key 货物ID
Rtime: configure.Now().Unix(), // 初始化城市货物刷新时间
}
if len(v.Special) > int(v.Citytypenum) {
ids := utils.RandomNumbers(0, len(v.Special), int(v.Citytypenum))
for _, id := range ids {
city.Like = append(city.Like, v.Special[id])
}
} else {
city.Like = append(city.Like, v.Special...)
}
for _, v := range city.Like {
city.Count[v] = 40 // 配置暂无 后面走配置
}
city.Unlike = append(city.Like, v.Exspecial...)
data.City[v.Id] = city
@ -103,3 +107,66 @@ func (this *Caravan) InitCaravanTicket(session comm.IUserSession, lv int32) (cod
}
return
}
// 刷新城市货物信息
func (this *Caravan) refreshCaravanCityInfo(uid string, data *pb.DBCaravan) {
var (
bChange bool
update map[string]interface{}
)
update = make(map[string]interface{})
for k, v := range data.City {
if c := this.configure.GetCaravanCity(k); c != nil {
if configure.Now().Unix()-v.Rtime >= int64(c.Checktime) {
v.Rtime = configure.Now().Unix() - (configure.Now().Unix()-v.Rtime)%int64(c.Checktime)
v.Count = make(map[int32]int32) // 初始化城市信息
v.Like = []int32{}
v.Unlike = []int32{}
if len(c.Special) > int(c.Citytypenum) {
ids := utils.RandomNumbers(0, len(c.Special), int(c.Citytypenum))
for _, id := range ids {
v.Like = append(v.Like, c.Special[id])
}
} else {
v.Like = append(v.Like, c.Special...)
}
for _, v1 := range v.Like {
v.Count[v1] = 40 // 配置暂无 后面走配置
}
v.Unlike = append(v.Like, c.Exspecial...)
bChange = true
}
}
}
if bChange {
update["city"] = data.City
this.modelCaravan.modifyCaravanDataByObjId(uid, update)
}
}
func (this *Caravan) refreshCaravanItemInfo(uid string, data *pb.DBCaravan) {
var (
bChange bool
update map[string]interface{}
)
for k, v := range data.Goods {
if c := this.configure.GetCaravanGoods(k); c != nil {
if configure.Now().Unix()-v.Time > int64(c.Changetime) {
bChange = true
subTime := configure.Now().Unix() - v.Time
icount := int32(subTime / int64(c.Changetime)) // 循环周期
if v.CurPeriod+icount > v.Period {
// 随机出新的变动周期
v.Period = comm.GetRandNum(c.Changeperiod[0], c.Changeperiod[1])
v.CurPeriod = 0
v.Time = configure.Now().Unix() - (subTime % int64(c.Changetime))
}
}
}
}
if bChange {
update["goods"] = data.Goods
this.modelCaravan.modifyCaravanDataByObjId(uid, update)
}
}

View File

@ -99,6 +99,7 @@ type CityInfo struct {
Like []int32 `protobuf:"varint,1,rep,packed,name=like,proto3" json:"like"` // 喜欢的货物ID
Unlike []int32 `protobuf:"varint,2,rep,packed,name=unlike,proto3" json:"unlike"` // 不喜欢的货物ID
Count map[int32]int32 `protobuf:"bytes,3,rep,name=count,proto3" json:"count" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 货物对应的数量
Rtime int64 `protobuf:"varint,4,opt,name=rtime,proto3" json:"rtime"` // 商店刷新时间
}
func (x *CityInfo) Reset() {
@ -154,6 +155,13 @@ func (x *CityInfo) GetCount() map[int32]int32 {
return nil
}
func (x *CityInfo) GetRtime() int64 {
if x != nil {
return x.Rtime
}
return 0
}
type BagInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
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var (

View File

@ -112,8 +112,9 @@ type CaravanBuyOrSellReq struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
City int32 `protobuf:"varint,1,opt,name=city,proto3" json:"city"` // 城市id
Items map[int32]int32 `protobuf:"bytes,2,rep,name=items,proto3" json:"items" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //买入货物的数量(负数为卖)
City int32 `protobuf:"varint,1,opt,name=city,proto3" json:"city"` // 城市id
Items map[int32]int32 `protobuf:"bytes,2,rep,name=items,proto3" json:"items" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
IsBuy bool `protobuf:"varint,3,opt,name=isBuy,proto3" json:"isBuy"` // true 为买入 false 为卖出
}
func (x *CaravanBuyOrSellReq) Reset() {
@ -162,6 +163,13 @@ func (x *CaravanBuyOrSellReq) GetItems() map[int32]int32 {
return nil
}
func (x *CaravanBuyOrSellReq) GetIsBuy() bool {
if x != nil {
return x.IsBuy
}
return false
}
type CaravanBuyOrSellResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
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var (