去掉newhero 解析 使用hero配表

This commit is contained in:
meixiongfeng 2022-08-03 10:02:51 +08:00
parent 796ec966dd
commit f327295b52
6 changed files with 729 additions and 984 deletions

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@ import (
)
const (
new_hero = "game_newhero.json" //英雄
new_hero = "game_hero.json" //英雄
hero_stargrow = "game_herostargrow.json" //英雄品质系数
hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
hero_starup = "game_herostarup.json" // 升星
@ -35,7 +35,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
new_hero: cfg.NewGame_newHero,
new_hero: cfg.NewGame_hero,
hero_stargrow: cfg.NewGame_heroStargrow,
hero_levelgrow: cfg.NewGame_heroLevelgrow,
hero_starup: cfg.NewGame_heroStarup,
@ -55,7 +55,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
}
//获取英雄配置数据
func (this *configureComp) getHeroConfigure() (configure *cfg.Game_newHero, err error) {
func (this *configureComp) getHeroConfigure() (configure *cfg.Game_hero, err error) {
var (
v interface{}
ok bool
@ -64,7 +64,7 @@ func (this *configureComp) getHeroConfigure() (configure *cfg.Game_newHero, err
if v, err = this.GetConfigure(new_hero); err != nil {
return
} else {
if configure, ok = v.(*cfg.Game_newHero); !ok {
if configure, ok = v.(*cfg.Game_hero); !ok {
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
}
}
@ -204,7 +204,7 @@ func (this *configureComp) GetHeroStargrow() (configure *cfg.Game_heroStargrow,
}
//获取英雄配置
func (this *configureComp) GetHero(heroCfgId string) *cfg.Game_newHeroData {
func (this *configureComp) GetHero(heroCfgId string) *cfg.Game_heroData {
cfg, err := this.getHeroConfigure()
if err != nil {
return nil

View File

@ -1,4 +1,3 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
@ -12,425 +11,425 @@ package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory
LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory
LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory
global *Game_global
ui *Game_ui
plot *Game_plot
extservers *Game_extservers
skillAtk *Game_skillAtk
skillAfteratk *Game_skillAfteratk
skillBuff *Game_skillBuff
skillPassive *Game_skillPassive
newHero *Game_newHero
heroStargrow *Game_heroStargrow
heroLevelgrow *Game_heroLevelgrow
heroStarup *Game_heroStarup
heroExp *Game_heroExp
heroLevelup *Game_heroLevelup
equip *Game_equip
equipAttrlibrary *Game_equipAttrlibrary
equipSuit *Game_equipSuit
equipColor *Game_equipColor
equipIntensify *Game_equipIntensify
item *Game_item
heroSkillLevel *Game_heroSkillLevel
heroResonance *Game_heroResonance
comAtn *Game_comAtn
heroAwaken *Game_heroAwaken
heroMethod *Game_heroMethod
shop *Game_shop
shopitem *Game_shopitem
activeReward *Game_activeReward
serverList *Game_serverList
com *Game_com
newSkill *Game_newSkill
model *Game_model
mainlineChapter *Game_mainlineChapter
mainlineEasy *Game_mainlineEasy
mainlineHard *Game_mainlineHard
mainlinePurgatory *Game_mainlinePurgatory
drawCard *Game_drawCard
drawUpdraw *Game_drawUpdraw
drawCom *Game_drawCom
drawCost *Game_drawCost
chatChannel *Game_chatChannel
chatSystem *Game_chatSystem
chatServerGroup *Game_chatServerGroup
chatChannelCom *Game_chatChannelCom
taskRound *Game_taskRound
taskActiveReward *Game_taskActiveReward
coin *Game_coin
initial *Game_initial
monster *Game_monster
equipPos *Game_equipPos
playerlv *Game_playerlv
propsgroup *Game_propsgroup
facemod *Game_facemod
msgdistrib *Game_msgdistrib
language *Game_language
propsgrouplist *Game_propsgrouplist
LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory
LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory
LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory
global *Game_global
ui *Game_ui
plot *Game_plot
extservers *Game_extservers
skillAtk *Game_skillAtk
skillAfteratk *Game_skillAfteratk
skillBuff *Game_skillBuff
skillPassive *Game_skillPassive
newHero *Game_hero
heroStargrow *Game_heroStargrow
heroLevelgrow *Game_heroLevelgrow
heroStarup *Game_heroStarup
heroExp *Game_heroExp
heroLevelup *Game_heroLevelup
equip *Game_equip
equipAttrlibrary *Game_equipAttrlibrary
equipSuit *Game_equipSuit
equipColor *Game_equipColor
equipIntensify *Game_equipIntensify
item *Game_item
heroSkillLevel *Game_heroSkillLevel
heroResonance *Game_heroResonance
comAtn *Game_comAtn
heroAwaken *Game_heroAwaken
heroMethod *Game_heroMethod
shop *Game_shop
shopitem *Game_shopitem
activeReward *Game_activeReward
serverList *Game_serverList
com *Game_com
newSkill *Game_newSkill
model *Game_model
mainlineChapter *Game_mainlineChapter
mainlineEasy *Game_mainlineEasy
mainlineHard *Game_mainlineHard
mainlinePurgatory *Game_mainlinePurgatory
drawCard *Game_drawCard
drawUpdraw *Game_drawUpdraw
drawCom *Game_drawCom
drawCost *Game_drawCost
chatChannel *Game_chatChannel
chatSystem *Game_chatSystem
chatServerGroup *Game_chatServerGroup
chatChannelCom *Game_chatChannelCom
taskRound *Game_taskRound
taskActiveReward *Game_taskActiveReward
coin *Game_coin
initial *Game_initial
monster *Game_monster
equipPos *Game_equipPos
playerlv *Game_playerlv
propsgroup *Game_propsgroup
facemod *Game_facemod
msgdistrib *Game_msgdistrib
language *Game_language
propsgrouplist *Game_propsgrouplist
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("LocalizeConfig_CN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_EN") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_TW") ; err != nil {
return nil, err
}
if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.global, err = NewGame_global(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ui") ; err != nil {
return nil, err
}
if tables.ui, err = NewGame_ui(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.plot, err = NewGame_plot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.extservers, err = NewGame_extservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newhero") ; err != nil {
return nil, err
}
if tables.newHero, err = NewGame_newHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.equip, err = NewGame_equip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.equipColor, err = NewGame_equipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.item, err = NewGame_item(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.heroResonance, err = NewGame_heroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_comatn") ; err != nil {
return nil, err
}
if tables.comAtn, err = NewGame_comAtn(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.heroAwaken, err = NewGame_heroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.heroMethod, err = NewGame_heroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.shop, err = NewGame_shop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.shopitem, err = NewGame_shopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.activeReward, err = NewGame_activeReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_serverlist") ; err != nil {
return nil, err
}
if tables.serverList, err = NewGame_serverList(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_com") ; err != nil {
return nil, err
}
if tables.com, err = NewGame_com(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newskill") ; err != nil {
return nil, err
}
if tables.newSkill, err = NewGame_newSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.model, err = NewGame_model(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.mainlineChapter, err = NewGame_mainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy") ; err != nil {
return nil, err
}
if tables.mainlineEasy, err = NewGame_mainlineEasy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard") ; err != nil {
return nil, err
}
if tables.mainlineHard, err = NewGame_mainlineHard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
return nil, err
}
if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.drawCard, err = NewGame_drawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawupdraw") ; err != nil {
return nil, err
}
if tables.drawUpdraw, err = NewGame_drawUpdraw(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcom") ; err != nil {
return nil, err
}
if tables.drawCom, err = NewGame_drawCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcost") ; err != nil {
return nil, err
}
if tables.drawCost, err = NewGame_drawCost(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.chatChannel, err = NewGame_chatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.chatSystem, err = NewGame_chatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.chatServerGroup, err = NewGame_chatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.chatChannelCom, err = NewGame_chatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.taskRound, err = NewGame_taskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.taskActiveReward, err = NewGame_taskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.coin, err = NewGame_coin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.initial, err = NewGame_initial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.monster, err = NewGame_monster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.equipPos, err = NewGame_equipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.playerlv, err = NewGame_playerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup") ; err != nil {
return nil, err
}
if tables.propsgroup, err = NewGame_propsgroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.facemod, err = NewGame_facemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.msgdistrib, err = NewGame_msgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_language") ; err != nil {
return nil, err
}
if tables.language, err = NewGame_language(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_propsgrouplist") ; err != nil {
return nil, err
}
if tables.propsgrouplist, err = NewGame_propsgrouplist(buf) ; err != nil {
return nil, err
}
return tables, nil
tables := &Tables{}
if buf, err = loader("LocalizeConfig_CN"); err != nil {
return nil, err
}
if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf); err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_EN"); err != nil {
return nil, err
}
if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf); err != nil {
return nil, err
}
if buf, err = loader("LocalizeConfig_TW"); err != nil {
return nil, err
}
if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_global"); err != nil {
return nil, err
}
if tables.global, err = NewGame_global(buf); err != nil {
return nil, err
}
if buf, err = loader("game_ui"); err != nil {
return nil, err
}
if tables.ui, err = NewGame_ui(buf); err != nil {
return nil, err
}
if buf, err = loader("game_plot"); err != nil {
return nil, err
}
if tables.plot, err = NewGame_plot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.extservers, err = NewGame_extservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.skillAtk, err = NewGame_skillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.skillBuff, err = NewGame_skillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.skillPassive, err = NewGame_skillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_hero"); err != nil {
return nil, err
}
if tables.newHero, err = NewGame_hero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGame_heroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.heroStarup, err = NewGame_heroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroexp"); err != nil {
return nil, err
}
if tables.heroExp, err = NewGame_heroExp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGame_heroLevelup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equip"); err != nil {
return nil, err
}
if tables.equip, err = NewGame_equip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err
}
if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit"); err != nil {
return nil, err
}
if tables.equipSuit, err = NewGame_equipSuit(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor"); err != nil {
return nil, err
}
if tables.equipColor, err = NewGame_equipColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify"); err != nil {
return nil, err
}
if tables.equipIntensify, err = NewGame_equipIntensify(buf); err != nil {
return nil, err
}
if buf, err = loader("game_item"); err != nil {
return nil, err
}
if tables.item, err = NewGame_item(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err
}
if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance"); err != nil {
return nil, err
}
if tables.heroResonance, err = NewGame_heroResonance(buf); err != nil {
return nil, err
}
if buf, err = loader("game_comatn"); err != nil {
return nil, err
}
if tables.comAtn, err = NewGame_comAtn(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken"); err != nil {
return nil, err
}
if tables.heroAwaken, err = NewGame_heroAwaken(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethod"); err != nil {
return nil, err
}
if tables.heroMethod, err = NewGame_heroMethod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shop"); err != nil {
return nil, err
}
if tables.shop, err = NewGame_shop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shopitem"); err != nil {
return nil, err
}
if tables.shopitem, err = NewGame_shopitem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_activereward"); err != nil {
return nil, err
}
if tables.activeReward, err = NewGame_activeReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_serverlist"); err != nil {
return nil, err
}
if tables.serverList, err = NewGame_serverList(buf); err != nil {
return nil, err
}
if buf, err = loader("game_com"); err != nil {
return nil, err
}
if tables.com, err = NewGame_com(buf); err != nil {
return nil, err
}
if buf, err = loader("game_newskill"); err != nil {
return nil, err
}
if tables.newSkill, err = NewGame_newSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_model"); err != nil {
return nil, err
}
if tables.model, err = NewGame_model(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err
}
if tables.mainlineChapter, err = NewGame_mainlineChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy"); err != nil {
return nil, err
}
if tables.mainlineEasy, err = NewGame_mainlineEasy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard"); err != nil {
return nil, err
}
if tables.mainlineHard, err = NewGame_mainlineHard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory"); err != nil {
return nil, err
}
if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcard"); err != nil {
return nil, err
}
if tables.drawCard, err = NewGame_drawCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawupdraw"); err != nil {
return nil, err
}
if tables.drawUpdraw, err = NewGame_drawUpdraw(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcom"); err != nil {
return nil, err
}
if tables.drawCom, err = NewGame_drawCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcost"); err != nil {
return nil, err
}
if tables.drawCost, err = NewGame_drawCost(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel"); err != nil {
return nil, err
}
if tables.chatChannel, err = NewGame_chatChannel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem"); err != nil {
return nil, err
}
if tables.chatSystem, err = NewGame_chatSystem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err
}
if tables.chatServerGroup, err = NewGame_chatServerGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err
}
if tables.chatChannelCom, err = NewGame_chatChannelCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskround"); err != nil {
return nil, err
}
if tables.taskRound, err = NewGame_taskRound(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err
}
if tables.taskActiveReward, err = NewGame_taskActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_coin"); err != nil {
return nil, err
}
if tables.coin, err = NewGame_coin(buf); err != nil {
return nil, err
}
if buf, err = loader("game_initial"); err != nil {
return nil, err
}
if tables.initial, err = NewGame_initial(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monster"); err != nil {
return nil, err
}
if tables.monster, err = NewGame_monster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equippos"); err != nil {
return nil, err
}
if tables.equipPos, err = NewGame_equipPos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerlv"); err != nil {
return nil, err
}
if tables.playerlv, err = NewGame_playerlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup"); err != nil {
return nil, err
}
if tables.propsgroup, err = NewGame_propsgroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_facemod"); err != nil {
return nil, err
}
if tables.facemod, err = NewGame_facemod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err
}
if tables.msgdistrib, err = NewGame_msgdistrib(buf); err != nil {
return nil, err
}
if buf, err = loader("game_language"); err != nil {
return nil, err
}
if tables.language, err = NewGame_language(buf); err != nil {
return nil, err
}
if buf, err = loader("game_propsgrouplist"); err != nil {
return nil, err
}
if tables.propsgrouplist, err = NewGame_propsgrouplist(buf); err != nil {
return nil, err
}
return tables, nil
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_hero struct {
_dataMap map[string]*Game_heroData
_dataList []*Game_heroData
}
func NewGame_hero(_buf []map[string]interface{}) (*Game_hero, error) {
_dataList := make([]*Game_heroData, 0, len(_buf))
dataMap := make(map[string]*Game_heroData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_heroData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hid] = _v
}
}
return &Game_hero{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_hero) GetDataMap() map[string]*Game_heroData {
return table._dataMap
}
func (table *Game_hero) GetDataList() []*Game_heroData {
return table._dataList
}
func (table *Game_hero) Get(key string) *Game_heroData {
return table._dataMap[key]
}

View File

@ -11,7 +11,7 @@ package cfg
import "errors"
import "bright/math"
type Game_newHeroData struct {
type Game_heroData struct {
Hid string
Name string
Star int32
@ -21,8 +21,9 @@ type Game_newHeroData struct {
Type int32
Handbook int32
Prefab int32
Rotation string
Icon int32
Sound string
Vocal string
Tujing []int32
Intr string
Events string
@ -38,12 +39,12 @@ type Game_newHeroData struct {
Camerainterval float32
}
func (Game_newHeroData) GetTypeId() int {
return -1696809848
func (Game_heroData) GetTypeId() int {
return 650222912
}
func NewGame_newHeroData(_buf map[string]interface{}) (_v *Game_newHeroData, err error) {
_v = &Game_newHeroData{}
func NewGame_heroData(_buf map[string]interface{}) (_v *Game_heroData, err error) {
_v = &Game_heroData{}
{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
@ -53,8 +54,9 @@ func NewGame_newHeroData(_buf map[string]interface{}) (_v *Game_newHeroData, err
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ { err = errors.New("handbook error"); return }; _v.Handbook = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ { err = errors.New("prefab error"); return }; _v.Prefab = int32(_tempNum_) }
{ var _ok_ bool; if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ { err = errors.New("rotation error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ { err = errors.New("icon error"); return }; _v.Icon = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["sound"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Sound error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Sound, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ { err = errors.New("vocal error"); return } }
{
var _arr_ []interface{}
var _ok_ bool

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_newHero struct {
_dataMap map[string]*Game_newHeroData
_dataList []*Game_newHeroData
}
func NewGame_newHero(_buf []map[string]interface{}) (*Game_newHero, error) {
_dataList := make([]*Game_newHeroData, 0, len(_buf))
dataMap := make(map[string]*Game_newHeroData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_newHeroData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hid] = _v
}
}
return &Game_newHero{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_newHero) GetDataMap() map[string]*Game_newHeroData {
return table._dataMap
}
func (table *Game_newHero) GetDataList() []*Game_newHeroData {
return table._dataList
}
func (table *Game_newHero) Get(key string) *Game_newHeroData {
return table._dataMap[key]
}