压测流程配置表
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44
bin/json/game_testflow.json
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44
bin/json/game_testflow.json
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@ -0,0 +1,44 @@
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[
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{
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"id": 1,
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"msg": "功能列表",
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"route": "sys.funclist",
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"params": "{}"
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},
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{
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"id": 2,
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"msg": "",
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"route": "",
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"params": ""
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},
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{
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"id": 3,
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"msg": "",
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"route": "",
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"params": ""
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},
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{
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"id": 4,
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"msg": "",
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"route": "",
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"params": ""
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},
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{
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"id": 5,
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"msg": "",
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"route": "",
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"params": ""
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},
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{
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"id": 6,
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"msg": "",
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"route": "",
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"params": ""
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},
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{
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"id": 7,
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"msg": "",
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"route": "",
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"params": ""
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}
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]
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42
sys/configure/structs/Game.TestFlow.go
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sys/configure/structs/Game.TestFlow.go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameTestFlow struct {
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_dataMap map[int32]*GameTestFlowData
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_dataList []*GameTestFlowData
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}
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func NewGameTestFlow(_buf []map[string]interface{}) (*GameTestFlow, error) {
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_dataList := make([]*GameTestFlowData, 0, len(_buf))
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dataMap := make(map[int32]*GameTestFlowData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameTestFlowData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameTestFlow{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameTestFlow) GetDataMap() map[int32]*GameTestFlowData {
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return table._dataMap
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}
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func (table *GameTestFlow) GetDataList() []*GameTestFlowData {
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return table._dataList
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}
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func (table *GameTestFlow) Get(key int32) *GameTestFlowData {
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return table._dataMap[key]
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}
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41
sys/configure/structs/Game.TestFlowData.go
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41
sys/configure/structs/Game.TestFlowData.go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTestFlowData struct {
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Id int32
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Msg string
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Route string
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Params string
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}
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const TypeId_GameTestFlowData = -1087831770
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func (*GameTestFlowData) GetTypeId() int32 {
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return -1087831770
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}
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func (_v *GameTestFlowData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Msg, _ok_ = _buf["msg"].(string); !_ok_ { err = errors.New("msg error"); return } }
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{ var _ok_ bool; if _v.Route, _ok_ = _buf["route"].(string); !_ok_ { err = errors.New("route error"); return } }
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{ var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
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return
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}
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func DeserializeGameTestFlowData(_buf map[string]interface{}) (*GameTestFlowData, error) {
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v := &GameTestFlowData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -58,17 +58,14 @@ type Tables struct {
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Playerlv *GamePlayerlv
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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TestFlow *GameTestFlow
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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SeasonLoop *GameSeasonLoop
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PagodaSeasonReward *GamePagodaSeasonReward
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Rdtask *GameRdtask
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RdtaskCondi *GameRdtaskCondi
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RdtaskChoose *GameRdtaskChoose
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RdtaskSide *GameRdtaskSide
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RdtaskBattle *GameRdtaskBattle
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KungfuUnlock *GameKungfuUnlock
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KungfuMasterworker *GameKungfuMasterworker
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Gourmet *GameGourmet
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@ -135,8 +132,6 @@ type Tables struct {
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PrivilegeCard *GamePrivilegeCard
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Privilege *GamePrivilege
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WorldTask *GameWorldTask
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TaskCond *GameTaskCond
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TaskType *GameTaskType
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Teaching *GameTeaching
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HeroStrategy *GameHeroStrategy
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FightGlobalEvent *GameFightGlobalEvent
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@ -440,6 +435,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_testflow") ; err != nil {
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return nil, err
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}
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if tables.TestFlow, err = NewGameTestFlow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond") ; err != nil {
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return nil, err
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}
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@ -476,36 +477,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtask") ; err != nil {
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return nil, err
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}
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if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskcondi") ; err != nil {
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return nil, err
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}
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if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose") ; err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskside") ; err != nil {
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return nil, err
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}
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if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskbattle") ; err != nil {
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return nil, err
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}
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if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfuunlock") ; err != nil {
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return nil, err
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}
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@ -902,18 +879,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskcond") ; err != nil {
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return nil, err
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}
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if tables.TaskCond, err = NewGameTaskCond(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_tasktype") ; err != nil {
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return nil, err
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}
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if tables.TaskType, err = NewGameTaskType(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_teaching") ; err != nil {
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return nil, err
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}
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