压测流程配置表

This commit is contained in:
wh_zcy 2022-12-05 16:48:07 +08:00
parent 71875d7312
commit f302428e60
4 changed files with 134 additions and 42 deletions

View File

@ -0,0 +1,44 @@
[
{
"id": 1,
"msg": "功能列表",
"route": "sys.funclist",
"params": "{}"
},
{
"id": 2,
"msg": "",
"route": "",
"params": ""
},
{
"id": 3,
"msg": "",
"route": "",
"params": ""
},
{
"id": 4,
"msg": "",
"route": "",
"params": ""
},
{
"id": 5,
"msg": "",
"route": "",
"params": ""
},
{
"id": 6,
"msg": "",
"route": "",
"params": ""
},
{
"id": 7,
"msg": "",
"route": "",
"params": ""
}
]

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTestFlow struct {
_dataMap map[int32]*GameTestFlowData
_dataList []*GameTestFlowData
}
func NewGameTestFlow(_buf []map[string]interface{}) (*GameTestFlow, error) {
_dataList := make([]*GameTestFlowData, 0, len(_buf))
dataMap := make(map[int32]*GameTestFlowData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTestFlowData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameTestFlow{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTestFlow) GetDataMap() map[int32]*GameTestFlowData {
return table._dataMap
}
func (table *GameTestFlow) GetDataList() []*GameTestFlowData {
return table._dataList
}
func (table *GameTestFlow) Get(key int32) *GameTestFlowData {
return table._dataMap[key]
}

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@ -0,0 +1,41 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTestFlowData struct {
Id int32
Msg string
Route string
Params string
}
const TypeId_GameTestFlowData = -1087831770
func (*GameTestFlowData) GetTypeId() int32 {
return -1087831770
}
func (_v *GameTestFlowData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Msg, _ok_ = _buf["msg"].(string); !_ok_ { err = errors.New("msg error"); return } }
{ var _ok_ bool; if _v.Route, _ok_ = _buf["route"].(string); !_ok_ { err = errors.New("route error"); return } }
{ var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
return
}
func DeserializeGameTestFlowData(_buf map[string]interface{}) (*GameTestFlowData, error) {
v := &GameTestFlowData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -58,17 +58,14 @@ type Tables struct {
Playerlv *GamePlayerlv Playerlv *GamePlayerlv
Facemod *GameFacemod Facemod *GameFacemod
Msgdistrib *GameMsgdistrib Msgdistrib *GameMsgdistrib
TestFlow *GameTestFlow
Opencond *GameOpencond Opencond *GameOpencond
Stroy *GameStroy Stroy *GameStroy
Pagoda *GamePagoda Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward PagodaTaskReward *GamePagodaTaskReward
SeasonLoop *GameSeasonLoop SeasonLoop *GameSeasonLoop
PagodaSeasonReward *GamePagodaSeasonReward PagodaSeasonReward *GamePagodaSeasonReward
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
RdtaskBattle *GameRdtaskBattle
KungfuUnlock *GameKungfuUnlock KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet Gourmet *GameGourmet
@ -135,8 +132,6 @@ type Tables struct {
PrivilegeCard *GamePrivilegeCard PrivilegeCard *GamePrivilegeCard
Privilege *GamePrivilege Privilege *GamePrivilege
WorldTask *GameWorldTask WorldTask *GameWorldTask
TaskCond *GameTaskCond
TaskType *GameTaskType
Teaching *GameTeaching Teaching *GameTeaching
HeroStrategy *GameHeroStrategy HeroStrategy *GameHeroStrategy
FightGlobalEvent *GameFightGlobalEvent FightGlobalEvent *GameFightGlobalEvent
@ -440,6 +435,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_testflow") ; err != nil {
return nil, err
}
if tables.TestFlow, err = NewGameTestFlow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil { if buf, err = loader("game_opencond") ; err != nil {
return nil, err return nil, err
} }
@ -476,36 +477,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtask") ; err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi") ; err != nil { if buf, err = loader("game_rdtaskcondi") ; err != nil {
return nil, err return nil, err
} }
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskchoose") ; err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside") ; err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskbattle") ; err != nil {
return nil, err
}
if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock") ; err != nil { if buf, err = loader("game_kungfuunlock") ; err != nil {
return nil, err return nil, err
} }
@ -902,18 +879,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_taskcond") ; err != nil {
return nil, err
}
if tables.TaskCond, err = NewGameTaskCond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_tasktype") ; err != nil {
return nil, err
}
if tables.TaskType, err = NewGameTaskType(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_teaching") ; err != nil { if buf, err = loader("game_teaching") ; err != nil {
return nil, err return nil, err
} }