美食馆领取奖励
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@ -3,6 +3,7 @@ package gourmet
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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@ -15,11 +16,27 @@ func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.GourmetGe
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///美食城领取奖励
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///美食城领取奖励
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func (this *apiComp) GetReward(session comm.IUserSession, req *pb.GourmetGetRewardReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) GetReward(session comm.IUserSession, req *pb.GourmetGetRewardReq) (code pb.ErrorCode, data proto.Message) {
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code = this.GetRewardCheck(session, req)
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code = this.GetRewardCheck(session, req)
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if code != pb.ErrorCode_Success {
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_gourmet, err := this.module.modelGourmet.getGourmetList(session.GetUserId())
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return // 参数校验失败直接返回
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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}
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code = pb.ErrorCode_AgentUidEmpty
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if len(_gourmet.Items) > 0 {
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res := make([]*cfg.Gameatn, 0)
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for _, v := range _gourmet.Items {
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res = append(res, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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code = this.module.DispenseRes(session, res, true)
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_gourmet.Items = nil
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mapData := make(map[string]interface{}, 0)
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mapData["items"] = nil
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code = this.module.ModifyGourmetData(session.GetUserId(), mapData)
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}
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session.SendMsg(string(this.module.GetType()), PagodaGetRewardResp, &pb.GourmetGetRewardResp{Data: _gourmet})
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return
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return
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}
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}
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