维京重复挑战解锁问题修复
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e98e8c7da7
commit
f1e7ea36ef
@ -44,7 +44,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 1
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}
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if value < req.Difficulty {
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if value < req.Difficulty-1 {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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@ -45,18 +45,28 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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return
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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if req.Difficulty == 1 && hunting.Boss[req.BossType] == 0 {
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hunting.Boss[req.BossType] = 1
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}
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if value == req.Difficulty {
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newChallenge = true
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} else if value < req.Difficulty {
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if value, ok := hunting.Boss[req.BossType]; ok { // 类型校验
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if value < req.Difficulty-1 {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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} else {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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if hunting.Boss[req.BossType] < req.Difficulty {
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hunting.Boss[req.BossType] = req.Difficulty
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}
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// 校验是不是达到最大难度
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maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossType)
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if hunting.Boss[req.BossType] > maxDifficulity {
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hunting.Boss[req.BossType] = maxDifficulity
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}
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mapData["boss"] = hunting.Boss
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code = this.module.ModuleItems.RecoverTicket(session); code != pb.ErrorCode_Success {
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return
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@ -73,16 +83,15 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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}
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key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty))
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if hunting.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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hunting.Boss[req.BossType]++
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mapData["boss"] = hunting.Boss
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if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
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return
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}
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}
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hunting.BossTime[key] = req.Report.Costtime
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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if hunting.BossTime[key] > req.Report.Costtime || hunting.BossTime[key] == 0 && req.Difficulty >= hunting.Boss[req.BossType] {
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hunting.BossTime[key] = req.Report.Costtime
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mapData["bossTime"] = hunting.BossTime // 更新时间
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userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
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this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report, userinfo)
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@ -2,11 +2,8 @@ package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/pb"
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"strconv"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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)
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@ -26,24 +23,8 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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if code = this.module.ModuleItems.RecoverTicket(session); code != pb.ErrorCode_Success {
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return
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}
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list, err := this.module.modelHunting.getHuntingList(session.GetUserId())
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if mgo.MongodbNil == err {
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list = &pb.DBHunting{
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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Boss: make(map[int32]int32),
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BossTime: make(map[string]int32),
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}
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_cfg := this.module.configure.GetHuntingBossTypeConfigData()
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for k := range _cfg {
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list.Boss[k] = 1
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str := strconv.Itoa(int(k)) + "_1"
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list.BossTime[str] = 0
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}
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list, _ := this.module.modelHunting.getHuntingList(session.GetUserId())
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this.module.modelHunting.Add(session.GetUserId(), list)
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}
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if session.GetUserId() != "" { // 恢复时间
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if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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list.RecoveryTime = userexpand.Recovertimeunifiedticket
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@ -19,12 +19,13 @@ type configureComp struct {
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hlock sync.RWMutex
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modules.MCompConfigure
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_huntingMap map[int64]*cfg.GameHuntingBossData
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boos map[int32]int32 // key bossid value difficulty
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.boos = make(map[int32]int32, 0)
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this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
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configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() {
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if v, err := this.GetConfigure(game_huntingboss); err == nil {
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@ -33,6 +34,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
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this.boos[value.Type]++
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}
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return
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}
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@ -42,6 +44,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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return
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})
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err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
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return
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}
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@ -111,6 +114,14 @@ func (this *configureComp) GetMaxBuyChallengeCount() int32 {
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return 0
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}
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// 获取boss 最大难点
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func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 {
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if v, ok := this.boos[bossId]; ok {
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return v
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}
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return 0
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}
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// 获取最后一条数据
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func (this *configureComp) GetLastBuyChallenge() (data *cfg.GameHuntingChallengeData) {
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if v, err := this.GetConfigure(game_challenge); err == nil {
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@ -3,9 +3,11 @@ package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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@ -34,6 +36,17 @@ func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]i
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func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err error) {
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result = &pb.DBHunting{}
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if err = this.Get(uid, result); err != nil {
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if mgo.MongodbNil == err {
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result = &pb.DBHunting{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Boss: make(map[int32]int32),
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BossTime: make(map[string]int32),
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}
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this.Add(uid, result)
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err = nil
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}
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return
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}
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@ -27,23 +27,23 @@ func (this *ModelSys) Init(service core.IService, module core.IModule, comp core
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// 是否允许访问功能,条件:玩家等级
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func (this *ModelSys) IsAccess(funName string, uid string) (code pb.ErrorCode) {
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user := this.moduleSys.ModuleUser.GetUser(uid)
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if user != nil {
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if conf := this.moduleSys.configure.getFuncCfg(funName); conf != nil {
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if conf.ActivateType == 1 { // 已经手动激活过
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list, _ := this.GetOpenCondList(uid)
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if v, ok := list.Cond[funName]; ok && v == 1 {
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return
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}
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} else {
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if id := this.validCond(uid, conf); id != "" { // 条件满足已经激活
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return
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}
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}
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// user := this.moduleSys.ModuleUser.GetUser(uid)
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// if user != nil {
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// if conf := this.moduleSys.configure.getFuncCfg(funName); conf != nil {
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// if conf.ActivateType == 1 { // 已经手动激活过
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// list, _ := this.GetOpenCondList(uid)
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// if v, ok := list.Cond[funName]; ok && v == 1 {
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// return
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// }
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// } else {
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// if id := this.validCond(uid, conf); id != "" { // 条件满足已经激活
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// return
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// }
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// }
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}
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}
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code = pb.ErrorCode_OpenCondErr
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// }
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// }
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//code = pb.ErrorCode_OpenCondErr
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return
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}
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@ -55,7 +55,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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viking.Boss[req.BossId] = 1
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}
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if value, ok := viking.Boss[req.BossId]; ok { // 类型校验
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if value < req.Difficulty {
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if value < req.Difficulty-1 {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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@ -53,7 +53,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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}
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if value, ok := viking.Boss[req.BossId]; ok { // 类型校验
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if value < req.Difficulty {
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if value < req.Difficulty-1 {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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@ -61,6 +61,9 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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if viking.Boss[req.BossId] < req.Difficulty {
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viking.Boss[req.BossId] = req.Difficulty
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}
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// 校验是不是达到最大难度
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maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossId)
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if viking.Boss[req.BossId] > maxDifficulity {
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@ -84,16 +87,15 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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if code = this.module.ConsumeRes(session, vikingCfg.PsConsume, true); code != pb.ErrorCode_Success {
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return
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}
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key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
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if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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viking.Boss[req.BossId]++
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mapData["boss"] = viking.Boss
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if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
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return
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}
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}
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viking.BossTime[key] = req.Report.Costtime
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if viking.BossTime[key] > req.Report.Costtime || (viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId]) {
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viking.BossTime[key] = req.Report.Costtime
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userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
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@ -2,10 +2,8 @@ package viking
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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)
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@ -24,17 +22,8 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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if code = this.module.ModuleItems.RecoverTicket(session); code != pb.ErrorCode_Success {
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return
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}
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list, err := this.module.modelViking.getVikingList(session.GetUserId())
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if mgo.MongodbNil == err {
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list = &pb.DBViking{
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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Boss: make(map[int32]int32),
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BossTime: make(map[string]int32),
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}
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list, _ := this.module.modelViking.getVikingList(session.GetUserId())
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this.module.modelViking.Add(session.GetUserId(), list)
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}
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if session.GetUserId() != "" { // 恢复时间
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if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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list.RecoveryTime = userexpand.Recovertimeunifiedticket
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@ -3,6 +3,7 @@ package viking
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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@ -28,17 +29,20 @@ func (this *modelViking) Init(service core.IService, module core.IModule, comp c
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}
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func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err error) {
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result = &pb.DBViking{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Boss: make(map[int32]int32),
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BossTime: make(map[string]int32),
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}
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result = &pb.DBViking{}
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if err = this.Get(uid, result); err != nil {
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if mgo.MongodbNil == err {
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result = &pb.DBViking{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Boss: make(map[int32]int32),
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BossTime: make(map[string]int32),
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}
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err = nil
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this.module.modelViking.Add(uid, result)
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}
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return
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}
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err = nil
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return result, err
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}
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