This commit is contained in:
liwei1dao 2022-06-23 18:03:34 +08:00
commit f030bc6a04
6 changed files with 2095 additions and 13 deletions

2
pb.bat
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@ -14,5 +14,5 @@ protoc --proto_path=%SRC% --go_out=%TAR% --go_opt=paths=import %SRC%\friend\*.p
protoc --proto_path=%SRC% --go_out=%TAR% --go_opt=paths=import %SRC%\pack\*.proto
protoc --proto_path=%SRC% --go_out=%TAR% --go_opt=paths=import %SRC%\mail\*.proto
protoc --proto_path=%SRC% --go_out=%TAR% --go_opt=paths=import %SRC%\equipment\*.proto
protoc --proto_path=%SRC% --go_out=%TAR% --go_opt=paths=import %SRC%\hero\*.proto
pause

234
pb/equip_db.pb.go Normal file
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@ -0,0 +1,234 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: equip_db.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type DB_EquipData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
EquipID int32 `protobuf:"varint,3,opt,name=equipID,proto3" json:"equipID"` // 装备的配置表ID
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 装备星级
Quality int32 `protobuf:"varint,5,opt,name=quality,proto3" json:"quality"` // 装备品质
Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 装备等级
AddProperty map[int32]int32 `protobuf:"bytes,7,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 装备附加属性
Baodi int32 `protobuf:"varint,8,opt,name=baodi,proto3" json:"baodi"` // 保底次数
Advance int32 `protobuf:"varint,9,opt,name=advance,proto3" json:"advance"` // 强化次数
FailCount int32 `protobuf:"varint,10,opt,name=failCount,proto3" json:"failCount"` // 连续强化失败次数
}
func (x *DB_EquipData) Reset() {
*x = DB_EquipData{}
if protoimpl.UnsafeEnabled {
mi := &file_equip_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DB_EquipData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DB_EquipData) ProtoMessage() {}
func (x *DB_EquipData) ProtoReflect() protoreflect.Message {
mi := &file_equip_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DB_EquipData.ProtoReflect.Descriptor instead.
func (*DB_EquipData) Descriptor() ([]byte, []int) {
return file_equip_db_proto_rawDescGZIP(), []int{0}
}
func (x *DB_EquipData) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DB_EquipData) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DB_EquipData) GetEquipID() int32 {
if x != nil {
return x.EquipID
}
return 0
}
func (x *DB_EquipData) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *DB_EquipData) GetQuality() int32 {
if x != nil {
return x.Quality
}
return 0
}
func (x *DB_EquipData) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *DB_EquipData) GetAddProperty() map[int32]int32 {
if x != nil {
return x.AddProperty
}
return nil
}
func (x *DB_EquipData) GetBaodi() int32 {
if x != nil {
return x.Baodi
}
return 0
}
func (x *DB_EquipData) GetAdvance() int32 {
if x != nil {
return x.Advance
}
return 0
}
func (x *DB_EquipData) GetFailCount() int32 {
if x != nil {
return x.FailCount
}
return 0
}
var File_equip_db_proto protoreflect.FileDescriptor
var file_equip_db_proto_rawDesc = []byte{
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}
var (
file_equip_db_proto_rawDescOnce sync.Once
file_equip_db_proto_rawDescData = file_equip_db_proto_rawDesc
)
func file_equip_db_proto_rawDescGZIP() []byte {
file_equip_db_proto_rawDescOnce.Do(func() {
file_equip_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_equip_db_proto_rawDescData)
})
return file_equip_db_proto_rawDescData
}
var file_equip_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_equip_db_proto_goTypes = []interface{}{
(*DB_EquipData)(nil), // 0: DB_EquipData
nil, // 1: DB_EquipData.AddPropertyEntry
}
var file_equip_db_proto_depIdxs = []int32{
1, // 0: DB_EquipData.addProperty:type_name -> DB_EquipData.AddPropertyEntry
1, // [1:1] is the sub-list for method output_type
1, // [1:1] is the sub-list for method input_type
1, // [1:1] is the sub-list for extension type_name
1, // [1:1] is the sub-list for extension extendee
0, // [0:1] is the sub-list for field type_name
}
func init() { file_equip_db_proto_init() }
func file_equip_db_proto_init() {
if File_equip_db_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_equip_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DB_EquipData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_equip_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 2,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_equip_db_proto_goTypes,
DependencyIndexes: file_equip_db_proto_depIdxs,
MessageInfos: file_equip_db_proto_msgTypes,
}.Build()
File_equip_db_proto = out.File
file_equip_db_proto_rawDesc = nil
file_equip_db_proto_goTypes = nil
file_equip_db_proto_depIdxs = nil
}

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pb/hero_db.pb.go Normal file
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@ -0,0 +1,493 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: hero/hero_db.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type PropertyType int32
const (
PropertyType_Hp PropertyType = 0 //血量
PropertyType_Atk PropertyType = 1 //攻击
PropertyType_Def PropertyType = 2 //防御
PropertyType_Speed PropertyType = 3 //速度
PropertyType_Crit PropertyType = 4 //暴击
)
// Enum value maps for PropertyType.
var (
PropertyType_name = map[int32]string{
0: "Hp",
1: "Atk",
2: "Def",
3: "Speed",
4: "Crit",
}
PropertyType_value = map[string]int32{
"Hp": 0,
"Atk": 1,
"Def": 2,
"Speed": 3,
"Crit": 4,
}
)
func (x PropertyType) Enum() *PropertyType {
p := new(PropertyType)
*p = x
return p
}
func (x PropertyType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (PropertyType) Descriptor() protoreflect.EnumDescriptor {
return file_hero_hero_db_proto_enumTypes[0].Descriptor()
}
func (PropertyType) Type() protoreflect.EnumType {
return &file_hero_hero_db_proto_enumTypes[0]
}
func (x PropertyType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use PropertyType.Descriptor instead.
func (PropertyType) EnumDescriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}
type SkillData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
SkillID int32 `protobuf:"varint,1,opt,name=skillID,proto3" json:"skillID"`
SkillLv int32 `protobuf:"varint,2,opt,name=skillLv,proto3" json:"skillLv"`
}
func (x *SkillData) Reset() {
*x = SkillData{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SkillData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SkillData) ProtoMessage() {}
func (x *SkillData) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SkillData.ProtoReflect.Descriptor instead.
func (*SkillData) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}
func (x *SkillData) GetSkillID() int32 {
if x != nil {
return x.SkillID
}
return 0
}
func (x *SkillData) GetSkillLv() int32 {
if x != nil {
return x.SkillLv
}
return 0
}
type DB_HeroData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
HeroID int32 `protobuf:"varint,3,opt,name=heroID,proto3" json:"heroID"` // 英雄的配置表ID
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv"` // 觉醒等级
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill"` // 队长技能
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill"` // 普通技能
Property map[int32]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 附加属性相关
Formation int32 `protobuf:"varint,12,opt,name=formation,proto3" json:"formation"` // 阵型类型
CardType int32 `protobuf:"varint,13,opt,name=cardType,proto3" json:"cardType"` // 卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,14,opt,name=curSkin,proto3" json:"curSkin"` // 当前装备的皮肤ID
Skins []int32 `protobuf:"varint,15,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
Block bool `protobuf:"varint,16,opt,name=block,proto3" json:"block"` // 锁定
EquipID []string `protobuf:"bytes,17,rep,name=equipID,proto3" json:"equipID"` // 装备 objID
ResonateNum int32 `protobuf:"varint,18,opt,name=resonateNum,proto3" json:"resonateNum"` // 共鸣次数
DistributionResonate int32 `protobuf:"varint,19,opt,name=distributionResonate,proto3" json:"distributionResonate"` // 分配的共鸣能量
Energy map[int32]int32 `protobuf:"bytes,20,rep,name=energy,proto3" json:"energy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 能量分配到哪里
Count int32 `protobuf:"varint,21,opt,name=count,proto3" json:"count"` // 数量
}
func (x *DB_HeroData) Reset() {
*x = DB_HeroData{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DB_HeroData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DB_HeroData) ProtoMessage() {}
func (x *DB_HeroData) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DB_HeroData.ProtoReflect.Descriptor instead.
func (*DB_HeroData) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
}
func (x *DB_HeroData) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DB_HeroData) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DB_HeroData) GetHeroID() int32 {
if x != nil {
return x.HeroID
}
return 0
}
func (x *DB_HeroData) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *DB_HeroData) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *DB_HeroData) GetExp() int32 {
if x != nil {
return x.Exp
}
return 0
}
func (x *DB_HeroData) GetJuexingLv() int32 {
if x != nil {
return x.JuexingLv
}
return 0
}
func (x *DB_HeroData) GetCaptainSkill() int32 {
if x != nil {
return x.CaptainSkill
}
return 0
}
func (x *DB_HeroData) GetNormalSkill() []*SkillData {
if x != nil {
return x.NormalSkill
}
return nil
}
func (x *DB_HeroData) GetProperty() map[int32]int32 {
if x != nil {
return x.Property
}
return nil
}
func (x *DB_HeroData) GetAddProperty() map[int32]int32 {
if x != nil {
return x.AddProperty
}
return nil
}
func (x *DB_HeroData) GetFormation() int32 {
if x != nil {
return x.Formation
}
return 0
}
func (x *DB_HeroData) GetCardType() int32 {
if x != nil {
return x.CardType
}
return 0
}
func (x *DB_HeroData) GetCurSkin() int32 {
if x != nil {
return x.CurSkin
}
return 0
}
func (x *DB_HeroData) GetSkins() []int32 {
if x != nil {
return x.Skins
}
return nil
}
func (x *DB_HeroData) GetBlock() bool {
if x != nil {
return x.Block
}
return false
}
func (x *DB_HeroData) GetEquipID() []string {
if x != nil {
return x.EquipID
}
return nil
}
func (x *DB_HeroData) GetResonateNum() int32 {
if x != nil {
return x.ResonateNum
}
return 0
}
func (x *DB_HeroData) GetDistributionResonate() int32 {
if x != nil {
return x.DistributionResonate
}
return 0
}
func (x *DB_HeroData) GetEnergy() map[int32]int32 {
if x != nil {
return x.Energy
}
return nil
}
func (x *DB_HeroData) GetCount() int32 {
if x != nil {
return x.Count
}
return 0
}
var File_hero_hero_db_proto protoreflect.FileDescriptor
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}
var (
file_hero_hero_db_proto_rawDescOnce sync.Once
file_hero_hero_db_proto_rawDescData = file_hero_hero_db_proto_rawDesc
)
func file_hero_hero_db_proto_rawDescGZIP() []byte {
file_hero_hero_db_proto_rawDescOnce.Do(func() {
file_hero_hero_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_hero_hero_db_proto_rawDescData)
})
return file_hero_hero_db_proto_rawDescData
}
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_hero_hero_db_proto_goTypes = []interface{}{
(PropertyType)(0), // 0: PropertyType
(*SkillData)(nil), // 1: SkillData
(*DB_HeroData)(nil), // 2: DB_HeroData
nil, // 3: DB_HeroData.PropertyEntry
nil, // 4: DB_HeroData.AddPropertyEntry
nil, // 5: DB_HeroData.EnergyEntry
}
var file_hero_hero_db_proto_depIdxs = []int32{
1, // 0: DB_HeroData.normalSkill:type_name -> SkillData
3, // 1: DB_HeroData.property:type_name -> DB_HeroData.PropertyEntry
4, // 2: DB_HeroData.addProperty:type_name -> DB_HeroData.AddPropertyEntry
5, // 3: DB_HeroData.energy:type_name -> DB_HeroData.EnergyEntry
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}
func init() { file_hero_hero_db_proto_init() }
func file_hero_hero_db_proto_init() {
if File_hero_hero_db_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_hero_hero_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SkillData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_hero_hero_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DB_HeroData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 1,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_hero_hero_db_proto_goTypes,
DependencyIndexes: file_hero_hero_db_proto_depIdxs,
EnumInfos: file_hero_hero_db_proto_enumTypes,
MessageInfos: file_hero_hero_db_proto_msgTypes,
}.Build()
File_hero_hero_db_proto = out.File
file_hero_hero_db_proto_rawDesc = nil
file_hero_hero_db_proto_goTypes = nil
file_hero_hero_db_proto_depIdxs = nil
}

1260
pb/hero_msg.pb.go Normal file

File diff suppressed because it is too large Load Diff

View File

@ -11,28 +11,28 @@ enum PropertyType{
message SkillData{
int32 skillID = 1;
sint32 skillLv = 2;
int32 skillLv = 2;
}
message DB_HeroData {
string id = 1; //@go_tags(`bson:"_id"`) ID
string uid = 2;
int32 heroID = 3; // ID
sint32 star = 4; //
sint32 lv = 5; //
int32 star = 4; //
int32 lv = 5; //
int32 exp = 6; //
sint32 juexingLv = 7; //
int32 juexingLv = 7; //
int32 captainSkill = 8; //
repeated SkillData normalSkill = 9; //
map<sint32, int32> property = 10; //
map<sint32, int32> addProperty = 11; //
sint32 formation = 12; //
sint32 cardType = 13; // ()
map<int32, int32> property = 10; //
map<int32, int32> addProperty = 11; //
int32 formation = 12; //
int32 cardType = 13; // ()
int32 curSkin = 14; // ID
repeated int32 skins = 15; // ID
bool block = 16;//
repeated string equipID = 17; // objID
sint32 resonateNum = 18; //
sint32 distributionResonate = 19; //
map<sint32, int32> energy = 20; //
sint32 count = 21; //
int32 resonateNum = 18; //
int32 distributionResonate = 19; //
map<int32, int32> energy = 20; //
int32 count = 21; //
}

View File

@ -0,0 +1,95 @@
syntax = "proto3";
option go_package = ".;pb";
import "hero/hero_db.proto";
/// : ()
/// : (使)
/// : ()
message ItemData{
int32 itemId = 2; //Id
int32 amount = 3; //
}
//
message Hero_StrengthenUplv_Req {
string heroObjID = 1; // ID
repeated string expCardID = 2; // ID
int32 amount = 3; //
}
//
message Hero_StrengthenUplv_Resp {
DB_HeroData hero = 1; //
}
message CostCardData{
string costCardObj = 1; // ID
int32 amount = 2; //
}
//
message Hero_StrengthenUpStar_Req {
string heroObjID = 1; // ID
repeated CostCardData items = 2; // ID
}
//
message Hero_StrengthenUpStar_Resp {
DB_HeroData hero = 1; //
}
//
message Hero_StrengthenUpSkill_Req {
string heroObjID = 1; // ID
int32 skillIndex = 2; //
CostCardData items = 3; //
}
//
message Hero_StrengthenUpSkill_Resp {
DB_HeroData hero = 1; //
}
//
message Hero_Gongming_Req{
string heroObjID = 1; // ID
string costObjID = 2; //
}
message Hero_Gongming_Resp{
DB_HeroData hero = 1; //
int32 energy = 2; //
DB_HeroData upStarCard = 3; //
}
//
message Hero_GongmingReset_Req{
string heroObjID = 1; // ID
}
message Hero_GongmingReset_Resp{
DB_HeroData hero = 1; //
int32 energy = 2; //
}
// 使
message Hero_GongmingUseEnergy_Req{
string heroObjID = 1; // ID
int32 useEnergy = 2; // 使
int32 useType = 3; // 使
}
message Hero_GongmingUseEnergy_Resp{
DB_HeroData hero = 1; //
}
//
message Hero_Juexing_Req {
string heroObjID = 1; // ID
ItemData costItmes = 2; //
}
//
message Hero_Juexing_Resp {
DB_HeroData hero = 1; //
}