上传随机任务埋点
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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"math"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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@ -31,6 +32,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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equipStr map[int32]int32 = make(map[int32]int32)
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equipStr map[int32]int32 = make(map[int32]int32)
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equipLv map[int32]int32 = make(map[int32]int32)
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equipLv map[int32]int32 = make(map[int32]int32)
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hero *pb.DBHero
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hero *pb.DBHero
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minStr, minLv int32 = math.MaxInt32, math.MaxInt32
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)
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)
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if code = this.EquipCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.EquipCheck(session, req); code != pb.ErrorCode_Success {
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@ -64,6 +66,13 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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return
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return
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}
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}
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equipStr[confs[i].Star]++
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equipStr[confs[i].Star]++
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if confs[i].Star < minStr {
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minStr = confs[i].Star
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}
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if equipments[i].Lv < minLv {
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minLv = equipments[i].Lv
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}
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} else {
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} else {
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equipments[i] = nil
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equipments[i] = nil
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}
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}
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@ -151,6 +160,15 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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for k, v := range equipLv {
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for k, v := range equipLv {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype42, utils.ToInt32(hero.HeroID), v, k)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype42, utils.ToInt32(hero.HeroID), v, k)
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}
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}
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if hero.SuiteId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype46, utils.ToInt32(hero.HeroID), minStr, minLv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, minStr, minLv)
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}
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if hero.SuiteExtId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype46, utils.ToInt32(hero.HeroID), minStr, minLv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, minStr, minLv)
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}
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session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
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session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
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return
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return
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}
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}
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"math/big"
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"math/big"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/bson/primitive"
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@ -32,7 +33,9 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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modifyequipments []*pb.DB_Equipment
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modifyequipments []*pb.DB_Equipment
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hero *pb.DBHero
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hero *pb.DBHero
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equipments []*pb.DB_Equipment
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equipments []*pb.DB_Equipment
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confs []*cfg.GameEquipData
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issucc bool
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issucc bool
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minStr, minLv int32 = math.MaxInt32, math.MaxInt32
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)
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)
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if code = this.UpgradeCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.UpgradeCheck(session, req); code != pb.ErrorCode_Success {
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return
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return
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@ -115,6 +118,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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}
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}
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}
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}
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equipments = make([]*pb.DB_Equipment, 6)
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equipments = make([]*pb.DB_Equipment, 6)
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confs = make([]*cfg.GameEquipData, 6)
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//已装备 重新计算属性
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//已装备 重新计算属性
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if equipment.HeroId != "" {
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if equipment.HeroId != "" {
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if hero, code = this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), equipment.HeroId); code != pb.ErrorCode_Success {
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if hero, code = this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), equipment.HeroId); code != pb.ErrorCode_Success {
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@ -135,12 +139,26 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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code = pb.ErrorCode_EquipmentOnFoundEquipment
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code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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return
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}
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}
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confs[i], _ = this.module.configure.GetEquipmentConfigureById(equipments[i].CId)
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} else {
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} else {
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equipments[i] = equipment
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equipments[i] = equipment
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confs[i] = conf
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}
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if confs[i].Star < minStr {
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minStr = confs[i].Star
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}
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if equipments[i].Lv < minLv {
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minLv = equipments[i].Lv
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}
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}
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}
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}
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}
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}
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code = this.module.ModuleHero.UpdateEquipment(session, hero, equipments)
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code = this.module.ModuleHero.UpdateEquipment(session, hero, equipments)
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if hero.SuiteId != 0 && hero.SuiteExtId == conf.Suittype {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, minStr, minLv)
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}
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if hero.SuiteExtId != 0 && hero.SuiteExtId == conf.Suittype {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, minStr, minLv)
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}
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}
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}
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//随机任务触发
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//随机任务触发
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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@ -52,6 +53,9 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
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if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, utils.ToInt32(sale.Prize[0].T))
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case 4: //自选宝箱
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case 4: //自选宝箱
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -90,7 +90,13 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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for _, v := range give {
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for _, v := range give {
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if v.A == comm.ItemType {
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if v.A == comm.ItemType {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, v.N, utils.ToInt32(v.T))
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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}
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
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for _, v := range need {
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if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
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}
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}
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}
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}
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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