This commit is contained in:
liwei1dao 2022-06-28 18:20:05 +08:00
commit eec7fd58f3
38 changed files with 551 additions and 562 deletions

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@ -11,20 +11,20 @@ var (
friendBuilders = []*builder{
{
//list
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeList,
req: &pb.FriendListReq{},
rsp: &pb.FriendListRsp{},
enabled: true,
}, {
//blacklist
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeBlacklist,
req: &pb.FriendBlackListReq{},
rsp: &pb.FriendBlackListRsp{},
}, {
//search
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeSearch,
req: &pb.FriendSearchReq{
NickName: "", //设置测试参数
@ -32,32 +32,32 @@ var (
rsp: &pb.FriendSearchRsp{},
}, {
//apply
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeApply,
req: &pb.FriendApplyReq{},
rsp: &pb.FriendApplyRsp{},
enabled: true,
}, {
//applylist
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeApplyList,
req: &pb.FriendApplyListReq{},
rsp: &pb.FriendApplyListRsp{},
}, {
//agree
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeAgree,
req: &pb.FriendAgreeReq{},
rsp: &pb.FriendAgreeRsp{},
}, {
//refuse
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeRefuse,
req: &pb.FriendAgreeReq{},
rsp: &pb.FriendAgreeRsp{},
}, {
//addblack
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeAddBlack,
req: &pb.FriendBlackAddReq{
FriendId: "",
@ -65,7 +65,7 @@ var (
rsp: &pb.FriendBlackAddRsp{},
}, {
//delblack
mainType: string(comm.SM_FriendModule),
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeDelBlack,
req: &pb.FriendDelBlackReq{},
rsp: &pb.FriendDelBlackRsp{},

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@ -10,13 +10,15 @@ var (
//hero
heroBuilders = []*builder{
{
mainType: string(comm.SM_HeroModule),
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeList,
req: &pb.Hero_List_Req{},
rsp: &pb.Hero_List_Rsp{},
req: &pb.HeroListReq{},
rsp: &pb.HeroListRsp{},
enabled: true,
}, {
mainType: string(comm.SM_HeroModule),
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeList,
req: &pb.HeroInfoReq{},
},
}
)

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@ -37,7 +37,7 @@ func (r *Robot) AccountLogin() {
log.Printf("区服:[%d] 账号:[%s] login...", r.opts.ServerId, r.opts.Account)
builders := []*builder{
{
mainType: string(comm.SM_UserModule),
mainType: string(comm.ModuleUser),
subType: user.UserSubTypeLogin,
req: &pb.UserLoginReq{
Account: r.opts.Account,

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@ -8,8 +8,8 @@ import (
var notify_builders = []*builder{
{
//create
mainType: comm.MainType_Notify,
subType: comm.SubType_ErrorNotify,
mainType: comm.MainTypeNotify,
subType: comm.SubTypeErrorNotify,
rsp: &pb.ErrorNotify{},
enabled: true,
},

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@ -9,11 +9,11 @@ import (
var pack_builders = []*builder{
{
//create
mainType: string(comm.SM_PackModule),
mainType: string(comm.ModulePack),
subType: "queryuserpackreq",
// req: &pb.Pack_Getlist_Req{IType: 1},
rsp: &pb.UserCreateRsp{},
enabled: true,
rsp: &pb.UserCreateRsp{},
enabled: true,
},
}

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@ -10,7 +10,7 @@ import (
var user_builders = []*builder{
{
//create
mainType: string(comm.SM_UserModule),
mainType: string(comm.ModuleUser),
subType: user.UserSubTypeCreate,
req: &pb.UserCreateReq{ //设置请求参数
NickName: "乐谷6281",

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@ -22,23 +22,23 @@ const (
//ERR
const (
MainType_Notify = "notify" //通知
SubType_ErrorNotify = "errornotify" //错误通知
MainTypeNotify = "notify" //通知
SubTypeErrorNotify = "errornotify" //错误通知
)
//模块名定义处
const (
SM_GateModule core.M_Modules = "gateway" //gate模块 网关服务模块
SM_WebModule core.M_Modules = "web" //web模块
SM_UserModule core.M_Modules = "user" //用户模块
SM_PackModule core.M_Modules = "pack" //背包模块
SM_MailModule core.M_Modules = "mail" //邮件模块
SM_FriendModule core.M_Modules = "friend" //好友模块
SM_LogModelModule core.M_Modules = "model" //日志模块
SM_EquipmentModule core.M_Modules = "equipment" //装备模块
SM_HeroModule core.M_Modules = "hero" //英雄模块
SM_ForumModule core.M_Modules = "forum" //论坛模块
SM_ItemsModule core.M_Modules = "item"
ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块
ModuleWeb core.M_Modules = "web" //web模块
ModuleUser core.M_Modules = "user" //用户模块
ModulePack core.M_Modules = "pack" //背包模块
ModuleMail core.M_Modules = "mail" //邮件模块
ModuleFriend core.M_Modules = "friend" //好友模块
ModuleLogModel core.M_Modules = "model" //日志模块
ModuleEquipment core.M_Modules = "equipment" //装备模块
ModuleHero core.M_Modules = "hero" //英雄模块
ModuleForum core.M_Modules = "forum" //论坛模块
ModuleItems core.M_Modules = "item"
)
//RPC服务接口定义处
@ -55,13 +55,13 @@ const ( //Rpc
//事件类型定义处
const (
Event_UserLogin core.Event_Key = "Event_UserLogin" //登录事件
Event_CreateUser core.Event_Key = "Event_CreateUser" //创建角色事件
Event_UserOffline core.Event_Key = "Event_UserOffline" //用户离线事件
EventUserLogin core.Event_Key = "Event_UserLogin" //登录事件
EventCreateUser core.Event_Key = "Event_CreateUser" //创建角色事件
EventUserOffline core.Event_Key = "Event_UserOffline" //用户离线事件
)
const (
DBService_Status string = "DBService_status"
DBServiceStatus string = "DBService_status"
)
const (

View File

@ -42,11 +42,11 @@ type (
// 获取英雄
// heroId 英雄ID
GetHero(uid, heroId string) (*pb.DB_HeroData, pb.ErrorCode)
GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode)
// 佩戴装备
UpdateEquipment(hero *pb.DB_HeroData, equip []*pb.DB_Equipment) (code pb.ErrorCode)
UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode)
//获取玩家英雄列表
GetHeroList(uid string) []*pb.DB_HeroData
GetHeroList(uid string) []*pb.DBHero
}
//玩家

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@ -30,7 +30,7 @@ func (this *DB_Comp) Start() (err error) {
err = this.MCompModel.Start()
model_count := this.Model_TotalCount()
if model_count > 0 { //1000
this.Redis.Set(comm.DBService_Status, true, -1)
this.Redis.Set(comm.DBServiceStatus, true, -1)
this.isInit = false
} else {
this.isInit = true
@ -48,7 +48,7 @@ func (this *DB_Comp) run() {
this.Model_UpdateDBByLog("")
}
if !this.isInit && this.Model_TotalCount() <= 0 {
this.Redis.Delete(comm.DBService_Status)
this.Redis.Delete(comm.DBServiceStatus)
}
}
}

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@ -23,7 +23,7 @@ func (this *DBService) Init(service core.IService, module core.IModule, options
}
func (this *DBService) GetType() core.M_Modules {
return comm.SM_LogModelModule
return comm.ModuleLogModel
}
func (this *DBService) OnInstallComp() {

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@ -14,7 +14,7 @@ func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.Equipment_Equ
errorCode pb.ErrorCode
confs []*cfg.Game_equipData
equipments []*pb.DB_Equipment
hero *pb.DB_HeroData
hero *pb.DBHero
)
confs = make([]*cfg.Game_equipData, len(req.EquipmentId))
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
@ -53,13 +53,13 @@ func (this *apiComp) Equip(session comm.IUserSession, agrs map[string]interface{
equipment *pb.DB_Equipment
equipments []*pb.DB_Equipment
updatequipment []*pb.DB_Equipment
hero *pb.DB_HeroData
hero *pb.DBHero
)
confs = agrs["conf"].([]*cfg.Game_equipData)
equipments = agrs["equipment"].([]*pb.DB_Equipment)
updatequipment = make([]*pb.DB_Equipment, 0)
hero = agrs["hero"].(*pb.DB_HeroData)
hero = agrs["hero"].(*pb.DBHero)
for i, v := range hero.EquipID {
if v != "" {

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@ -55,7 +55,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, agrs map[string]interfac
conf *cfg.Game_equipData
intensify *cfg.Game_equipIntensifyData
equipment *pb.DB_Equipment
hero *pb.DB_HeroData
hero *pb.DBHero
equipments []*pb.DB_Equipment
issucc bool
)

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@ -31,7 +31,7 @@ type Equipment struct {
//模块名
func (this *Equipment) GetType() core.M_Modules {
return comm.SM_EquipmentModule
return comm.ModuleEquipment
}
//模块初始化接口 注册用户创建角色事件
@ -45,7 +45,7 @@ func (this *Equipment) Init(service core.IService, module core.IModule, options
func (this *Equipment) Start() (err error) {
err = this.ModuleBase.Start()
var module interface{}
if module, err = this.service.GetModule(comm.SM_HeroModule); err != nil {
if module, err = this.service.GetModule(comm.ModuleHero); err != nil {
log.Errorf("Equipment Start err:%v", err)
return
}

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@ -25,7 +25,7 @@ type Forum struct {
//模块名
func (this *Forum) GetType() core.M_Modules {
return comm.SM_EquipmentModule
return comm.ModuleEquipment
}
//模块初始化接口 注册用户创建角色事件

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@ -19,7 +19,7 @@ type Friend struct {
}
func (this *Friend) GetType() core.M_Modules {
return comm.SM_FriendModule
return comm.ModuleFriend
}
func (this *Friend) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {

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@ -24,7 +24,7 @@ type Game struct {
//模块名
func (this *Game) GetType() core.M_Modules {
return comm.SM_EquipmentModule
return comm.ModuleEquipment
}
//模块初始化接口 注册用户创建角色事件

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@ -83,8 +83,8 @@ locp:
} else {
data, _ := anypb.New(&pb.ErrorNotify{ReqMainType: msg.MainType, ReqSubType: msg.SubType, Code: pb.ErrorCode_SecKeyInvalid})
if err = this.WriteMsg(&pb.UserMessage{
MainType: comm.MainType_Notify,
SubType: comm.SubType_ErrorNotify,
MainType: comm.MainTypeNotify,
SubType: comm.SubTypeErrorNotify,
Data: data,
}); err != nil {
go this.Close()
@ -234,8 +234,8 @@ func (this *Agent) messageDistribution(msg *pb.UserMessage) (err error) {
if reply.Code != pb.ErrorCode_Success {
data, _ := anypb.New(&pb.ErrorNotify{ReqMainType: msg.MainType, ReqSubType: msg.SubType, Code: pb.ErrorCode(reply.Code.Number())})
err = this.WriteMsg(&pb.UserMessage{
MainType: comm.MainType_Notify,
SubType: comm.SubType_ErrorNotify,
MainType: comm.MainTypeNotify,
SubType: comm.SubTypeErrorNotify,
Data: data,
})
return

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@ -29,7 +29,7 @@ type Gateway struct {
//模块名
func (this *Gateway) GetType() core.M_Modules {
return comm.SM_GateModule
return comm.ModuleGate
}
//模块自定义参数

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@ -21,7 +21,7 @@ const ( //消息回复的头名称
//组件初始化接口
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompGate.Init(service, module, comp, options)
err = this.MCompGate.Init(service, module, comp, options)
this.moduleHero = module.(*Hero)
this.service = service
return
@ -32,7 +32,7 @@ func (this *apiComp) Start() (err error) {
var module core.IModule
if module, err = this.service.GetModule(comm.SM_UserModule); err != nil {
if module, err = this.service.GetModule(comm.ModuleUser); err != nil {
return
}
this.user = module.(comm.IUser)

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@ -6,7 +6,7 @@ import (
)
//参数校验
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.Hero_StrengthenUpStar_Req) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
@ -17,11 +17,11 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string]interface{}, req *pb.Hero_StrengthenUpStar_Req) (code pb.ErrorCode) {
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.Hero_StrengthenUpStar_Resp{})
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUpStarResp{})
}
}()

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@ -7,7 +7,7 @@ import (
)
//参数校验
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero_StrengthenUplv_Req) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
@ -101,7 +101,7 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.Hero_StrengthenUplv_Req) (code pb.ErrorCode) {
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
var (
curLv int32
curExp int32 // 当前英雄的经验
@ -111,7 +111,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]i
)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.Hero_StrengthenUplv_Resp{})
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{})
}
}()
costGold = agrs["costGold"].(int32)

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@ -6,7 +6,7 @@ import (
)
//参数校验
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.Hero_Info_Req) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.HeroInfoReq) (result map[string]interface{}, code comm.ErrorCode) {
result = map[string]interface{}{}
hero := this.moduleHero.modelHero.getOneHero(session.GetUserId(), req.HeroId)
if hero == nil {
@ -16,8 +16,8 @@ func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.Hero_Info_Req)
return
}
func (this *apiComp) Info(session comm.IUserSession, result map[string]interface{}, req *pb.Hero_Info_Req) (code pb.ErrorCode) {
rsp := &pb.Hero_Info_Rsp{}
func (this *apiComp) Info(session comm.IUserSession, result map[string]interface{}, req *pb.HeroInfoReq) (code pb.ErrorCode) {
rsp := &pb.HeroInfoRsp{}
defer func() {
err := session.SendMsg(string(this.moduleHero.GetType()), HeroSubTypeInfo, rsp)
if err != nil {
@ -27,7 +27,7 @@ func (this *apiComp) Info(session comm.IUserSession, result map[string]interface
}()
if v, ok := result["hero"]; ok {
rsp.Base = v.(*pb.DB_HeroData)
rsp.Base = v.(*pb.DBHero)
}
return
}

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@ -6,12 +6,12 @@ import (
)
//参数校验
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.Hero_List_Req) (result map[string]interface{}, code comm.ErrorCode) {
func (this *apiComp) ListCheck(session comm.IUserSession, req *pb.HeroListReq) (result map[string]interface{}, code comm.ErrorCode) {
return
}
func (this *apiComp) List(session comm.IUserSession, result map[string]interface{}, req *pb.Hero_List_Req) (code pb.ErrorCode) {
rsp := &pb.Hero_List_Rsp{}
func (this *apiComp) List(session comm.IUserSession, result map[string]interface{}, req *pb.HeroListReq) (code pb.ErrorCode) {
rsp := &pb.HeroListRsp{}
defer func() {
err := session.SendMsg(string(this.moduleHero.GetType()), HeroSubTypeList, rsp)

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@ -26,14 +26,14 @@ func (this *ModelHero) Init(service core.IService, module core.IModule, comp cor
}
//初始化英雄
func (this *ModelHero) initHero(uid string, heroCfgId int32) *pb.DB_HeroData {
func (this *ModelHero) initHero(uid string, heroCfgId int32) *pb.DBHero {
heroCfg := this.moduleHero.configure.GetHero(heroCfgId)
if heroCfg == nil {
log.Errorf("%v hero not found from config %v", heroCfgId)
return nil
}
objId := primitive.NewObjectID().Hex()
newHero := &pb.DB_HeroData{
newHero := &pb.DBHero{
Id: objId,
Uid: uid,
HeroID: heroCfg.Hid,
@ -77,8 +77,8 @@ func (this *ModelHero) createMultiHero(uid string, heroCfgIds ...int32) error {
}
//获取一个英雄
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DB_HeroData {
hero := &pb.DB_HeroData{}
func (this *ModelHero) getOneHero(uid, heroId string) *pb.DBHero {
hero := &pb.DBHero{}
err := this.moduleHero.modelHero.GetListObj(uid, heroId, hero)
if err != nil {
return nil
@ -91,14 +91,14 @@ func (this *ModelHero) consumeOneHeroCard(uid, heroId string) error {
return this.moduleHero.modelHero.DelListlds(uid, heroId)
}
func (this *Hero) ModifyHero(heroId *pb.DB_HeroData) (*pb.DB_HeroData, pb.ErrorCode) {
func (this *Hero) ModifyHero(heroId *pb.DBHero) (*pb.DBHero, pb.ErrorCode) {
return nil, pb.ErrorCode_HeroNoExist
}
//获取玩家的英雄列表
func (this *ModelHero) getHeroList(uid string) ([]*pb.DB_HeroData, error) {
heroes := make([]*pb.DB_HeroData, 0)
func (this *ModelHero) getHeroList(uid string) ([]*pb.DBHero, error) {
heroes := make([]*pb.DBHero, 0)
err := this.GetList(uid, &heroes)
if err != nil {
return nil, err
@ -120,7 +120,7 @@ func (this *ModelHero) setEquipment(uid, heroId string, equipIds []string) pb.Er
//指定英雄升级
func (this *ModelHero) levelUp(uid string, heroId int32) error {
var heroes []*pb.DB_HeroData
var heroes []*pb.DBHero
err := this.moduleHero.modelHero.GetList(uid, heroes)
if err != nil {
log.Errorf("levelUp err:%v", err)

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@ -22,7 +22,7 @@ type Hero struct {
//模块名
func (this *Hero) GetType() core.M_Modules {
return comm.SM_HeroModule
return comm.ModuleHero
}
//模块初始化接口 注册用户创建角色事件
@ -47,7 +47,7 @@ func (this *Hero) CreateHero(uid string, heroCfgId ...int32) error {
//消耗英雄卡
func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.ErrorCode) {
heroes := this.GetHeroList(uId)
var curList []*pb.DB_HeroData
var curList []*pb.DBHero
for _, v := range heroes {
if heroCfgId == v.HeroID {
curList = append(curList, v)
@ -68,7 +68,7 @@ func (this *Hero) ChangeCard(uId string, heroCfgId int32, count int32) (code pb.
}
//获取英雄
func (this *Hero) GetHero(uid, heroId string) (*pb.DB_HeroData, pb.ErrorCode) {
func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
@ -77,7 +77,7 @@ func (this *Hero) GetHero(uid, heroId string) (*pb.DB_HeroData, pb.ErrorCode) {
}
//佩戴装备
func (this *Hero) UpdateEquipment(hero *pb.DB_HeroData, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
func (this *Hero) UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
equipIds := make([]string, 4)
for _, v := range equip {
equipIds = append(equipIds, v.Id)
@ -86,7 +86,7 @@ func (this *Hero) UpdateEquipment(hero *pb.DB_HeroData, equip []*pb.DB_Equipment
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DB_HeroData {
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
list, err := this.modelHero.getHeroList(uid)
if err != nil {
return nil

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@ -28,7 +28,7 @@ type Items struct {
//模块名称
func (this *Items) GetType() core.M_Modules {
return comm.SM_ItemsModule
return comm.ModuleItems
}
//模块初始化接口 注册用户创建角色事件

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@ -34,7 +34,7 @@ func (this *apiComp) Start() (err error) {
err = this.MCompGate.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.SM_ItemsModule); err != nil {
if module, err = this.service.GetModule(comm.ModuleItems); err != nil {
return
}
this.items = module.(comm.IItems)

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@ -30,7 +30,7 @@ type Mail struct {
}
func (this *Mail) GetType() core.M_Modules {
return comm.SM_MailModule
return comm.ModuleMail
}
func (this *Mail) OnInstallComp() {

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@ -89,15 +89,15 @@ func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn) (code p
hero comm.IHero //英雄模块
// equipment comm.IEquipment //装备模块
)
if module, err = this.service.GetModule(comm.SM_UserModule); err == nil {
if module, err = this.service.GetModule(comm.ModuleUser); err == nil {
return
}
user = module.(comm.IUser)
if module, err = this.service.GetModule(comm.SM_ItemsModule); err == nil {
if module, err = this.service.GetModule(comm.ModuleItems); err == nil {
return
}
items = module.(comm.IItems)
if module, err = this.service.GetModule(comm.SM_HeroModule); err == nil {
if module, err = this.service.GetModule(comm.ModuleHero); err == nil {
return
}
hero = module.(comm.IHero)

View File

@ -33,7 +33,7 @@ func (this *apiComp) Start() (err error) {
var module core.IModule
//get module hero
if module, err = this.service.GetModule(comm.SM_HeroModule); err != nil {
if module, err = this.service.GetModule(comm.ModuleHero); err != nil {
return
}
this.hero = module.(comm.IHero)

View File

@ -33,7 +33,7 @@ func (this *apiComp) Login(session comm.IUserSession, result map[string]interfac
code = pb.ErrorCode_SystemError
return
}
event.TriggerEvent(comm.Event_UserLogin, user.Uid)
event.TriggerEvent(comm.EventUserLogin, user.Uid)
}
}()

View File

@ -21,7 +21,7 @@ type User struct {
}
func (this *User) GetType() core.M_Modules {
return comm.SM_UserModule
return comm.ModuleUser
}
func (this *User) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
@ -38,7 +38,7 @@ func (this *User) OnInstallComp() {
}
//获取英雄列表
func (this *User) GetHeroList(uid string) []*pb.DB_HeroData {
func (this *User) GetHeroList(uid string) []*pb.DBHero {
return nil
}

View File

@ -27,7 +27,7 @@ type Web struct {
//模块名
func (this *Web) GetType() core.M_Modules {
return comm.SM_WebModule
return comm.ModuleWeb
}
//模块自定义参数

View File

@ -75,7 +75,7 @@ func (x *SkillData) GetSkillLv() int32 {
return 0
}
type DB_HeroData struct {
type DBHero struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -103,8 +103,8 @@ type DB_HeroData struct {
Count int32 `protobuf:"varint,21,opt,name=count,proto3" json:"count"` // 数量
}
func (x *DB_HeroData) Reset() {
*x = DB_HeroData{}
func (x *DBHero) Reset() {
*x = DBHero{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -112,13 +112,13 @@ func (x *DB_HeroData) Reset() {
}
}
func (x *DB_HeroData) String() string {
func (x *DBHero) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DB_HeroData) ProtoMessage() {}
func (*DBHero) ProtoMessage() {}
func (x *DB_HeroData) ProtoReflect() protoreflect.Message {
func (x *DBHero) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -130,152 +130,152 @@ func (x *DB_HeroData) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use DB_HeroData.ProtoReflect.Descriptor instead.
func (*DB_HeroData) Descriptor() ([]byte, []int) {
// Deprecated: Use DBHero.ProtoReflect.Descriptor instead.
func (*DBHero) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
}
func (x *DB_HeroData) GetId() string {
func (x *DBHero) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DB_HeroData) GetUid() string {
func (x *DBHero) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DB_HeroData) GetHeroID() int32 {
func (x *DBHero) GetHeroID() int32 {
if x != nil {
return x.HeroID
}
return 0
}
func (x *DB_HeroData) GetStar() int32 {
func (x *DBHero) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *DB_HeroData) GetLv() int32 {
func (x *DBHero) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *DB_HeroData) GetExp() int32 {
func (x *DBHero) GetExp() int32 {
if x != nil {
return x.Exp
}
return 0
}
func (x *DB_HeroData) GetJuexingLv() int32 {
func (x *DBHero) GetJuexingLv() int32 {
if x != nil {
return x.JuexingLv
}
return 0
}
func (x *DB_HeroData) GetCaptainSkill() int32 {
func (x *DBHero) GetCaptainSkill() int32 {
if x != nil {
return x.CaptainSkill
}
return 0
}
func (x *DB_HeroData) GetNormalSkill() []*SkillData {
func (x *DBHero) GetNormalSkill() []*SkillData {
if x != nil {
return x.NormalSkill
}
return nil
}
func (x *DB_HeroData) GetProperty() map[int32]int32 {
func (x *DBHero) GetProperty() map[int32]int32 {
if x != nil {
return x.Property
}
return nil
}
func (x *DB_HeroData) GetAddProperty() map[int32]int32 {
func (x *DBHero) GetAddProperty() map[int32]int32 {
if x != nil {
return x.AddProperty
}
return nil
}
func (x *DB_HeroData) GetFormation() int32 {
func (x *DBHero) GetFormation() int32 {
if x != nil {
return x.Formation
}
return 0
}
func (x *DB_HeroData) GetCardType() int32 {
func (x *DBHero) GetCardType() int32 {
if x != nil {
return x.CardType
}
return 0
}
func (x *DB_HeroData) GetCurSkin() int32 {
func (x *DBHero) GetCurSkin() int32 {
if x != nil {
return x.CurSkin
}
return 0
}
func (x *DB_HeroData) GetSkins() []int32 {
func (x *DBHero) GetSkins() []int32 {
if x != nil {
return x.Skins
}
return nil
}
func (x *DB_HeroData) GetBlock() bool {
func (x *DBHero) GetBlock() bool {
if x != nil {
return x.Block
}
return false
}
func (x *DB_HeroData) GetEquipID() []string {
func (x *DBHero) GetEquipID() []string {
if x != nil {
return x.EquipID
}
return nil
}
func (x *DB_HeroData) GetResonateNum() int32 {
func (x *DBHero) GetResonateNum() int32 {
if x != nil {
return x.ResonateNum
}
return 0
}
func (x *DB_HeroData) GetDistributionResonate() int32 {
func (x *DBHero) GetDistributionResonate() int32 {
if x != nil {
return x.DistributionResonate
}
return 0
}
func (x *DB_HeroData) GetEnergy() map[int32]int32 {
func (x *DBHero) GetEnergy() map[int32]int32 {
if x != nil {
return x.Energy
}
return nil
}
func (x *DB_HeroData) GetCount() int32 {
func (x *DBHero) GetCount() int32 {
if x != nil {
return x.Count
}
@ -290,62 +290,61 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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var (
@ -362,17 +361,17 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_hero_hero_db_proto_goTypes = []interface{}{
(*SkillData)(nil), // 0: pb.SkillData
(*DB_HeroData)(nil), // 1: pb.DB_HeroData
nil, // 2: pb.DB_HeroData.PropertyEntry
nil, // 3: pb.DB_HeroData.AddPropertyEntry
nil, // 4: pb.DB_HeroData.EnergyEntry
(*SkillData)(nil), // 0: pb.SkillData
(*DBHero)(nil), // 1: pb.DBHero
nil, // 2: pb.DBHero.PropertyEntry
nil, // 3: pb.DBHero.AddPropertyEntry
nil, // 4: pb.DBHero.EnergyEntry
}
var file_hero_hero_db_proto_depIdxs = []int32{
0, // 0: pb.DB_HeroData.normalSkill:type_name -> pb.SkillData
2, // 1: pb.DB_HeroData.property:type_name -> pb.DB_HeroData.PropertyEntry
3, // 2: pb.DB_HeroData.addProperty:type_name -> pb.DB_HeroData.AddPropertyEntry
4, // 3: pb.DB_HeroData.energy:type_name -> pb.DB_HeroData.EnergyEntry
0, // 0: pb.DBHero.normalSkill:type_name -> pb.SkillData
2, // 1: pb.DBHero.property:type_name -> pb.DBHero.PropertyEntry
3, // 2: pb.DBHero.addProperty:type_name -> pb.DBHero.AddPropertyEntry
4, // 3: pb.DBHero.energy:type_name -> pb.DBHero.EnergyEntry
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
@ -399,7 +398,7 @@ func file_hero_hero_db_proto_init() {
}
}
file_hero_hero_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DB_HeroData); i {
switch v := v.(*DBHero); i {
case 0:
return &v.state
case 1:

File diff suppressed because it is too large Load Diff

View File

@ -2,19 +2,12 @@ syntax = "proto3";
option go_package = ".;pb";
package pb;
// enum PropertyType{
// Hp = 0; //
// Atk = 1; //
// Def = 2; //
// Speed = 3; //
// Crit = 4; //
// }
message SkillData{
message SkillData {
int32 skillID = 1;
int32 skillLv = 2;
}
message DB_HeroData {
message DBHero {
string id = 1; //@go_tags(`bson:"_id"`) ID
string uid = 2;
int32 heroID = 3; //@go_tags(`bson:"heroID"`) ID

View File

@ -4,15 +4,15 @@ package pb;
import "hero/hero_db.proto";
//
message Hero_Info_Req {
message HeroInfoReq {
string heroId = 1; //ID
}
message Hero_Info_Rsp { DB_HeroData base = 1; }
message HeroInfoRsp { DBHero base = 1; }
//
message Hero_List_Req {}
message HeroListReq {}
message Hero_List_Rsp { repeated DB_HeroData list = 1; }
message HeroListRsp { repeated DBHero list = 1; }
/// : ()
/// : (使)
@ -24,15 +24,15 @@ message ItemData {
}
//
message Hero_StrengthenUplv_Req {
message HeroStrengthenUplvReq {
string heroObjID = 1; // ID
string expCardID = 2; // ID
int32 amount = 3; // }
}
//
message Hero_StrengthenUplv_Resp {
DB_HeroData hero = 1; //
message HeroStrengthenUplvResp {
DBHero hero = 1; //
}
message CostCardData {
@ -40,69 +40,69 @@ message CostCardData {
int32 amount = 2; //
}
//
message Hero_StrengthenUpStar_Req {
message HeroStrengthenUpStarReq {
string heroObjID = 1; // ID
repeated CostCardData hero = 2; // ID
repeated CostCardData heroRace = 3; // ID
}
//
message Hero_StrengthenUpStar_Resp {
DB_HeroData hero = 1; //
message HeroStrengthenUpStarResp {
DBHero hero = 1; //
}
//
message Hero_StrengthenUpSkill_Req {
message HeroStrengthenUpSkillReq {
string heroObjID = 1; // ID
int32 skillIndex = 2; //
CostCardData items = 3; //
}
//
message Hero_StrengthenUpSkill_Resp {
DB_HeroData hero = 1; //
message HeroStrengthenUpSkillResp {
DBHero hero = 1; //
}
//
message Hero_Gongming_Req {
message HeroGongmingReq {
string heroObjID = 1; // ID
string costObjID = 2; //
}
message Hero_Gongming_Resp {
DB_HeroData hero = 1; //
message HeroGongmingResp {
DBHero hero = 1; //
int32 energy = 2; //
DB_HeroData upStarCard = 3; //
DBHero upStarCard = 3; //
}
//
message Hero_GongmingReset_Req {
message HeroGongmingResetReq {
string heroObjID = 1; // ID
}
message Hero_GongmingReset_Resp {
DB_HeroData hero = 1; //
message HeroGongmingResetResp {
DBHero hero = 1; //
int32 energy = 2; //
}
// 使
message Hero_GongmingUseEnergy_Req {
message HeroGongmingUseEnergyReq {
string heroObjID = 1; // ID
int32 useEnergy = 2; // 使
int32 useType = 3; // 使
}
message Hero_GongmingUseEnergy_Resp {
DB_HeroData hero = 1; //
message HeroGongmingUseEnergyResp {
DBHero hero = 1; //
}
//
message Hero_Juexing_Req {
message HeroJuexingReq {
string heroObjID = 1; // ID
ItemData costItmes = 2; //
}
//
message Hero_Juexing_Resp {
DB_HeroData hero = 1; //
message HeroJuexingResp {
DBHero hero = 1; //
}

View File

@ -166,7 +166,7 @@ func (this *SCompGateRoute) ReceiveMsg(ctx context.Context, args *pb.AgentMessag
//RPC_NoticeUserClose 接收用户离线通知
func (this *SCompGateRoute) NoticeUserClose(ctx context.Context, args *pb.NoticeUserCloseReq, reply *pb.RPCMessageReply) error {
event.TriggerEvent(comm.Event_UserOffline, args.UserId)
event.TriggerEvent(comm.EventUserOffline, args.UserId)
this.sessionslock.Lock()
delete(this.sessions, args.UserSessionId)
this.sessionslock.Unlock()