This commit is contained in:
meixiongfeng 2023-06-15 16:24:40 +08:00
commit edc845ca0e
13 changed files with 51 additions and 42 deletions

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@ -442,12 +442,15 @@ const (
Reddot17102 ReddotType = 17102 // 铁匠铺手册台 Reddot17102 ReddotType = 17102 // 铁匠铺手册台
Reddot17106 ReddotType = 17106 // 铁匠铺手册台收藏家奖励上 Reddot17106 ReddotType = 17106 // 铁匠铺手册台收藏家奖励上
Reddot17107 ReddotType = 17107 // 铁匠铺手册台收藏家奖励按钮上 Reddot17107 ReddotType = 17107 // 铁匠铺手册台收藏家奖励按钮上
//竞技场
Reddot22100 ReddotType = 22100 //当玩家竞技场可挑战次数到达最大时
Reddot22102 ReddotType = 22102 //当竞技场npc可以挑战时
Reddot6 ReddotType = 10006 //爬塔----可挑战红点 Reddot6 ReddotType = 10006 //爬塔----可挑战红点
Reddot7 ReddotType = 10007 //爬塔----奖励红点 Reddot7 ReddotType = 10007 //爬塔----奖励红点
Reddot17 ReddotType = 10017 //星座图----红点 Reddot17 ReddotType = 10017 //星座图----红点
Reddot18 ReddotType = 10018 //英雄招募----红点 // 前端处理 Reddot18 ReddotType = 10018 //英雄招募----红点 // 前端处理
Reddot19 ReddotType = 10019 //竞技场----挑战红点
Reddot20 ReddotType = 10020 //丛林美食馆----可挂机红点 Reddot20 ReddotType = 10020 //丛林美食馆----可挂机红点
Reddot21 ReddotType = 10021 //丛林美食馆----可升级红点 Reddot21 ReddotType = 10021 //丛林美食馆----可升级红点
Reddot22 ReddotType = 10022 //丛林美食馆----可领取奖励红 Reddot22 ReddotType = 10022 //丛林美食馆----可领取奖励红

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@ -459,11 +459,6 @@ func (this *modelArena) reddot(session comm.IUserSession) bool {
return false return false
} }
if ticketitem = this.module.ModuleTools.GetGlobalConf().ArenaTicketCos; ticketitem == nil { if ticketitem = this.module.ModuleTools.GetGlobalConf().ArenaTicketCos; ticketitem == nil {
// code = pb.ErrorCode_ConfigNoFound
// data = &pb.ErrorData{
// Title: code.ToString(),
// Message: comm.NewNotFoundConfErr(moduleName, "global.json", "ArenaTicketCos").Error(),
// }
this.module.Error("竞技场配置未找到!", log.Field{Key: "key", Value: "ArenaTicketCos"}) this.module.Error("竞技场配置未找到!", log.Field{Key: "key", Value: "ArenaTicketCos"})
return false return false
} }

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@ -98,8 +98,8 @@ func (this *Arena) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (re
result = make(map[comm.ReddotType]bool) result = make(map[comm.ReddotType]bool)
for _, v := range rid { for _, v := range rid {
switch v { switch v {
case comm.Reddot19: case comm.Reddot22102:
result[comm.Reddot19] = this.modelArena.reddot(session) result[comm.Reddot22102] = this.modelArena.reddot(session)
break break
} }
} }

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@ -31,6 +31,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
suits []*pb.DB_EquipmentSuit suits []*pb.DB_EquipmentSuit
suit *pb.DB_EquipmentSuit suit *pb.DB_EquipmentSuit
equipNum int32 equipNum int32
minstar, minlv int32 = int32(99999), int32(99999)
hero *pb.DBHero hero *pb.DBHero
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
) )
@ -78,6 +79,12 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
return return
} }
if minstar < confs[i].Color {
minstar = confs[i].Color
}
if minlv < equipments[i].Lv {
minlv = equipments[i].Lv
}
if suitconfs[i], err = this.module.configure.getEquipSuit(confs[i].Suittype); err != nil { if suitconfs[i], err = this.module.configure.getEquipSuit(confs[i].Suittype); err != nil {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, Code: pb.ErrorCode_ConfigNoFound,
@ -85,8 +92,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
Message: err.Error(), Message: err.Error(),
} }
} }
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype41, 1, confs[i].InitLv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype42, 1, equipments[i].Lv))
suit = nil suit = nil
for _, suit = range suits { for _, suit = range suits {
if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装 if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
@ -98,7 +104,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
suit = &pb.DB_EquipmentSuit{ suit = &pb.DB_EquipmentSuit{
Suitid: confs[i].Suittype, Suitid: confs[i].Suittype,
Eids: []string{v}, Eids: []string{v},
Str: confs[i].InitLv, Str: confs[i].Color,
Lv: equipments[i].Lv, Lv: equipments[i].Lv,
Effect: false, Effect: false,
} }
@ -112,8 +118,8 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
suits = append(suits, suit) suits = append(suits, suit)
} else { } else {
suit.Eids = append(suit.Eids, v) suit.Eids = append(suit.Eids, v)
if suit.Str < confs[i].InitLv { if suit.Str < confs[i].Color {
suit.Str = confs[i].InitLv suit.Str = confs[i].Color
} }
if suit.Lv < equipments[i].Lv { if suit.Lv < equipments[i].Lv {
suit.Lv = equipments[i].Lv suit.Lv = equipments[i].Lv
@ -202,6 +208,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
} }
return return
} }
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype41, equipNum, minstar))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype42, equipNum, minstar))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype5, equipNum, utils.ToInt32(hero.HeroID))) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype5, equipNum, utils.ToInt32(hero.HeroID)))
if len(tasks) > 0 { if len(tasks) > 0 {

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@ -64,7 +64,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
return return
} }
//找到下一个等级的相关配置 //找到下一个等级的相关配置
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.InitLv, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 { if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Color, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentLvlimitReached, Code: pb.ErrorCode_EquipmentLvlimitReached,
Title: pb.ErrorCode_EquipmentLvlimitReached.ToString(), Title: pb.ErrorCode_EquipmentLvlimitReached.ToString(),
@ -238,7 +238,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
suit = &pb.DB_EquipmentSuit{ suit = &pb.DB_EquipmentSuit{
Suitid: confs[i].Suittype, Suitid: confs[i].Suittype,
Eids: []string{v}, Eids: []string{v},
Str: confs[i].InitLv, Str: confs[i].Color,
Lv: equipments[i].Lv, Lv: equipments[i].Lv,
Effect: false, Effect: false,
} }
@ -249,8 +249,8 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
suits = append(suits, suit) suits = append(suits, suit)
} else { } else {
suit.Eids = append(suit.Eids, v) suit.Eids = append(suit.Eids, v)
if suit.Str < confs[i].InitLv { if suit.Str < confs[i].Color {
suit.Str = confs[i].InitLv suit.Str = confs[i].Color
} }
if suit.Lv < equipments[i].Lv { if suit.Lv < equipments[i].Lv {
suit.Lv = equipments[i].Lv suit.Lv = equipments[i].Lv
@ -259,7 +259,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
suit.Effect = true suit.Effect = true
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, suit.Suitid, suit.Lv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, suit.Suitid, suit.Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype43, equipment.Id, equipment.Lv)) tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype43, equipment.Id, equipment.Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.InitLv, suit.Suitid, suit.Lv)) tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, suit.Suitid, suit.Lv))
} }
} }
} }

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@ -49,7 +49,7 @@ func (this *apiComp) Wash(session comm.IUserSession, req *pb.EquipmentWashReq) (
} }
return return
} }
gole := this.module.ModuleTools.GetGlobalConf().EquipmentConsumption[conf.InitLv-1] gole := this.module.ModuleTools.GetGlobalConf().EquipmentConsumption[conf.Color-1]
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{{A: comm.AttrType, T: comm.ResGold, N: gole}}, true); errdata != nil { if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{{A: comm.AttrType, T: comm.ResGold, N: gole}}, true); errdata != nil {
return return
} }

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@ -111,8 +111,8 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
return nil, err return nil, err
} else { } else {
//随机任务 //随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Color))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Color))
unm := int32(1) unm := int32(1)
if equipment.AdverbEntry != nil { if equipment.AdverbEntry != nil {
unm += int32(len(equipment.AdverbEntry)) unm += int32(len(equipment.AdverbEntry))
@ -120,11 +120,11 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
if equipment.Adverbskill != nil { if equipment.Adverbskill != nil {
unm += int32(len(equipment.Adverbskill)) unm += int32(len(equipment.Adverbskill))
} }
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Color))
if c.Pos == 7 { if c.Pos == 7 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Color))
} else if c.Pos == 6 { } else if c.Pos == 6 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Color))
} }
add[equipment.Id] = equipment add[equipment.Id] = equipment
change = append(change, equipment) change = append(change, equipment)

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@ -245,8 +245,8 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
} }
tasks := make([]*pb.BuriedParam, 0) tasks := make([]*pb.BuriedParam, 0)
//随机任务 //随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Color))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Color))
unm := int32(1) unm := int32(1)
if equip.AdverbEntry != nil { if equip.AdverbEntry != nil {
unm += int32(len(equip.AdverbEntry)) unm += int32(len(equip.AdverbEntry))
@ -254,11 +254,11 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
if equip.Adverbskill != nil { if equip.Adverbskill != nil {
unm += int32(len(equip.Adverbskill)) unm += int32(len(equip.Adverbskill))
} }
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Color))
if configure.Pos == 7 { if configure.Pos == 7 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Color))
} else if configure.Pos == 6 { } else if configure.Pos == 6 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.InitLv)) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Color))
} }
go this.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...) go this.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
this.equipmentsChangePush(session, []*pb.DB_Equipment{equip}) this.equipmentsChangePush(session, []*pb.DB_Equipment{equip})
@ -474,7 +474,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
} }
if pos != -1 { if pos != -1 {
for _, v := range configures { for _, v := range configures {
if v.Pos == pos && v.InitLv == lv { if v.Pos == pos && v.Color == lv {
if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight, isepic); err == nil { if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight, isepic); err == nil {
errdata = this.AddEquipment(session, eruip) errdata = this.AddEquipment(session, eruip)
// this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip}) // this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
@ -498,7 +498,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
} else { } else {
lvs = make([]*cfg.GameEquipData, 0) lvs = make([]*cfg.GameEquipData, 0)
for _, v := range configures { for _, v := range configures {
if v.InitLv == lv { if v.Color == lv {
lvs = append(lvs, v) lvs = append(lvs, v)
} }
} }

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@ -120,7 +120,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
if v.A == "equp" { if v.A == "equp" {
for _, star := range req.Star { for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T) cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.InitLv { // 自动出售 转换成其他道具 if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 { if len(cfg.Sale) != 0 {
bFound = true bFound = true
del = append(del, cfg.Id) del = append(del, cfg.Id)

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@ -42,12 +42,13 @@ func (this *apiComp) Get(session comm.IUserSession, req *pb.ReddotGetReq) (errda
for k, v := range this.module.ModuleSociaty.Reddot(session, _rid) { for k, v := range this.module.ModuleSociaty.Reddot(session, _rid) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
case comm.Reddot17: //竞技场
for k, v := range this.module.horoscope.Reddot(session, _rid) { case comm.Reddot22102:
for k, v := range this.module.arena.Reddot(session, _rid) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
case comm.Reddot19: case comm.Reddot17:
for k, v := range this.module.arena.Reddot(session, _rid) { for k, v := range this.module.horoscope.Reddot(session, _rid) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
case comm.Reddot20, comm.Reddot21, comm.Reddot22: case comm.Reddot20, comm.Reddot21, comm.Reddot22:

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@ -40,16 +40,17 @@ func (this *apiComp) GetAll(session comm.IUserSession, req *pb.ReddotGetAllReq)
) { ) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
//竞技场
for k, v := range this.module.arena.Reddot(session, comm.Reddot22102) {
reddot[int32(k)] = v
}
for k, v := range this.module.pagoda.Reddot(session, comm.Reddot6) { for k, v := range this.module.pagoda.Reddot(session, comm.Reddot6) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
for k, v := range this.module.horoscope.Reddot(session, comm.Reddot17) { for k, v := range this.module.horoscope.Reddot(session, comm.Reddot17) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }
for k, v := range this.module.arena.Reddot(session, comm.Reddot19) {
reddot[int32(k)] = v
}
for k, v := range this.module.gourmet.Reddot(session, comm.Reddot20, comm.Reddot21, comm.Reddot22) { for k, v := range this.module.gourmet.Reddot(session, comm.Reddot20, comm.Reddot21, comm.Reddot22) {
reddot[int32(k)] = v reddot[int32(k)] = v
} }

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@ -71,7 +71,7 @@ func (this *modelAtlas) CheckActivateEquipAtlas(uid string, Equip []*pb.DB_Equip
err error err error
) )
id := v.CId id := v.CId
lv := equipConf.InitLv lv := equipConf.Color
quality := int32(len(v.AdverbEntry)) quality := int32(len(v.AdverbEntry))
// 装备id 转图鉴id // 装备id 转图鉴id
if conf := this.module.configure.GetEquipmentConfigureById(id); conf != nil { if conf := this.module.configure.GetEquipmentConfigureById(id); conf != nil {

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@ -115,7 +115,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if v.A == "equp" { if v.A == "equp" {
for _, star := range req.Star { for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T) cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.InitLv { // 自动出售 转换成其他道具 if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 { if len(cfg.Sale) != 0 {
bFound = true bFound = true
del = append(del, cfg.Id) del = append(del, cfg.Id)