Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
edc845ca0e
@ -442,12 +442,15 @@ const (
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Reddot17102 ReddotType = 17102 // 铁匠铺手册台
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Reddot17106 ReddotType = 17106 // 铁匠铺手册台收藏家奖励上
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Reddot17107 ReddotType = 17107 // 铁匠铺手册台收藏家奖励按钮上
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//竞技场
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Reddot22100 ReddotType = 22100 //当玩家竞技场可挑战次数到达最大时
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Reddot22102 ReddotType = 22102 //当竞技场npc可以挑战时
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Reddot6 ReddotType = 10006 //爬塔----可挑战红点
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Reddot7 ReddotType = 10007 //爬塔----奖励红点
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Reddot17 ReddotType = 10017 //星座图----红点
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Reddot18 ReddotType = 10018 //英雄招募----红点 // 前端处理
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Reddot19 ReddotType = 10019 //竞技场----挑战红点
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Reddot20 ReddotType = 10020 //丛林美食馆----可挂机红点
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Reddot21 ReddotType = 10021 //丛林美食馆----可升级红点
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Reddot22 ReddotType = 10022 //丛林美食馆----可领取奖励红
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@ -459,11 +459,6 @@ func (this *modelArena) reddot(session comm.IUserSession) bool {
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return false
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}
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if ticketitem = this.module.ModuleTools.GetGlobalConf().ArenaTicketCos; ticketitem == nil {
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// code = pb.ErrorCode_ConfigNoFound
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// data = &pb.ErrorData{
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// Title: code.ToString(),
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// Message: comm.NewNotFoundConfErr(moduleName, "global.json", "ArenaTicketCos").Error(),
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// }
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this.module.Error("竞技场配置未找到!", log.Field{Key: "key", Value: "ArenaTicketCos"})
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return false
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}
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@ -98,8 +98,8 @@ func (this *Arena) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (re
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result = make(map[comm.ReddotType]bool)
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for _, v := range rid {
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switch v {
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case comm.Reddot19:
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result[comm.Reddot19] = this.modelArena.reddot(session)
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case comm.Reddot22102:
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result[comm.Reddot22102] = this.modelArena.reddot(session)
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break
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}
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}
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@ -31,6 +31,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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suits []*pb.DB_EquipmentSuit
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suit *pb.DB_EquipmentSuit
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equipNum int32
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minstar, minlv int32 = int32(99999), int32(99999)
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hero *pb.DBHero
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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)
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@ -78,6 +79,12 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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return
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}
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if minstar < confs[i].Color {
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minstar = confs[i].Color
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}
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if minlv < equipments[i].Lv {
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minlv = equipments[i].Lv
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}
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if suitconfs[i], err = this.module.configure.getEquipSuit(confs[i].Suittype); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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@ -85,8 +92,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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Message: err.Error(),
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}
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype41, 1, confs[i].InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype42, 1, equipments[i].Lv))
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suit = nil
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for _, suit = range suits {
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if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装
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@ -98,7 +104,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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suit = &pb.DB_EquipmentSuit{
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Suitid: confs[i].Suittype,
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Eids: []string{v},
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Str: confs[i].InitLv,
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Str: confs[i].Color,
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Lv: equipments[i].Lv,
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Effect: false,
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}
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@ -112,8 +118,8 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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suits = append(suits, suit)
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} else {
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suit.Eids = append(suit.Eids, v)
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if suit.Str < confs[i].InitLv {
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suit.Str = confs[i].InitLv
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if suit.Str < confs[i].Color {
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suit.Str = confs[i].Color
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}
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if suit.Lv < equipments[i].Lv {
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suit.Lv = equipments[i].Lv
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@ -202,6 +208,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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}
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return
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype41, equipNum, minstar))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype42, equipNum, minstar))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype5, equipNum, utils.ToInt32(hero.HeroID)))
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if len(tasks) > 0 {
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@ -64,7 +64,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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return
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}
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//找到下一个等级的相关配置
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.InitLv, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Color, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_EquipmentLvlimitReached,
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Title: pb.ErrorCode_EquipmentLvlimitReached.ToString(),
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@ -238,7 +238,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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suit = &pb.DB_EquipmentSuit{
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Suitid: confs[i].Suittype,
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Eids: []string{v},
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Str: confs[i].InitLv,
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Str: confs[i].Color,
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Lv: equipments[i].Lv,
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Effect: false,
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}
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@ -249,8 +249,8 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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suits = append(suits, suit)
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} else {
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suit.Eids = append(suit.Eids, v)
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if suit.Str < confs[i].InitLv {
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suit.Str = confs[i].InitLv
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if suit.Str < confs[i].Color {
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suit.Str = confs[i].Color
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}
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if suit.Lv < equipments[i].Lv {
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suit.Lv = equipments[i].Lv
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@ -259,7 +259,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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suit.Effect = true
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, suit.Suitid, suit.Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype43, equipment.Id, equipment.Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.InitLv, suit.Suitid, suit.Lv))
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tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, suit.Suitid, suit.Lv))
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}
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}
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}
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@ -49,7 +49,7 @@ func (this *apiComp) Wash(session comm.IUserSession, req *pb.EquipmentWashReq) (
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}
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return
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}
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gole := this.module.ModuleTools.GetGlobalConf().EquipmentConsumption[conf.InitLv-1]
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gole := this.module.ModuleTools.GetGlobalConf().EquipmentConsumption[conf.Color-1]
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{{A: comm.AttrType, T: comm.ResGold, N: gole}}, true); errdata != nil {
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return
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}
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@ -111,8 +111,8 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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return nil, err
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} else {
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//随机任务
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Color))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Color))
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unm := int32(1)
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if equipment.AdverbEntry != nil {
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unm += int32(len(equipment.AdverbEntry))
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@ -120,11 +120,11 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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if equipment.Adverbskill != nil {
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unm += int32(len(equipment.Adverbskill))
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Color))
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if c.Pos == 7 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Color))
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} else if c.Pos == 6 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Color))
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}
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add[equipment.Id] = equipment
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change = append(change, equipment)
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@ -245,8 +245,8 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
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}
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tasks := make([]*pb.BuriedParam, 0)
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//随机任务
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Color))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Color))
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unm := int32(1)
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if equip.AdverbEntry != nil {
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unm += int32(len(equip.AdverbEntry))
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@ -254,11 +254,11 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
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if equip.Adverbskill != nil {
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unm += int32(len(equip.Adverbskill))
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Color))
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if configure.Pos == 7 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Color))
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} else if configure.Pos == 6 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.InitLv))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Color))
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}
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go this.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
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this.equipmentsChangePush(session, []*pb.DB_Equipment{equip})
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@ -474,7 +474,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
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}
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if pos != -1 {
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for _, v := range configures {
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if v.Pos == pos && v.InitLv == lv {
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if v.Pos == pos && v.Color == lv {
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if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight, isepic); err == nil {
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errdata = this.AddEquipment(session, eruip)
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// this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
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@ -498,7 +498,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
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} else {
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lvs = make([]*cfg.GameEquipData, 0)
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for _, v := range configures {
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if v.InitLv == lv {
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if v.Color == lv {
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lvs = append(lvs, v)
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}
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}
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@ -120,7 +120,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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if v.A == "equp" {
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for _, star := range req.Star {
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cfg := this.configure.GetEquipmentConfigureById(v.T)
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if cfg != nil && star == cfg.InitLv { // 自动出售 转换成其他道具
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if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
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if len(cfg.Sale) != 0 {
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bFound = true
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del = append(del, cfg.Id)
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@ -42,12 +42,13 @@ func (this *apiComp) Get(session comm.IUserSession, req *pb.ReddotGetReq) (errda
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for k, v := range this.module.ModuleSociaty.Reddot(session, _rid) {
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reddot[int32(k)] = v
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}
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case comm.Reddot17:
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for k, v := range this.module.horoscope.Reddot(session, _rid) {
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//竞技场
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case comm.Reddot22102:
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for k, v := range this.module.arena.Reddot(session, _rid) {
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reddot[int32(k)] = v
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}
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case comm.Reddot19:
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for k, v := range this.module.arena.Reddot(session, _rid) {
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case comm.Reddot17:
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for k, v := range this.module.horoscope.Reddot(session, _rid) {
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reddot[int32(k)] = v
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}
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case comm.Reddot20, comm.Reddot21, comm.Reddot22:
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@ -40,16 +40,17 @@ func (this *apiComp) GetAll(session comm.IUserSession, req *pb.ReddotGetAllReq)
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) {
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reddot[int32(k)] = v
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}
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//竞技场
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for k, v := range this.module.arena.Reddot(session, comm.Reddot22102) {
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reddot[int32(k)] = v
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}
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for k, v := range this.module.pagoda.Reddot(session, comm.Reddot6) {
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reddot[int32(k)] = v
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}
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for k, v := range this.module.horoscope.Reddot(session, comm.Reddot17) {
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reddot[int32(k)] = v
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}
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for k, v := range this.module.arena.Reddot(session, comm.Reddot19) {
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reddot[int32(k)] = v
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}
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for k, v := range this.module.gourmet.Reddot(session, comm.Reddot20, comm.Reddot21, comm.Reddot22) {
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reddot[int32(k)] = v
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}
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@ -71,7 +71,7 @@ func (this *modelAtlas) CheckActivateEquipAtlas(uid string, Equip []*pb.DB_Equip
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err error
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)
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id := v.CId
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lv := equipConf.InitLv
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lv := equipConf.Color
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quality := int32(len(v.AdverbEntry))
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// 装备id 转图鉴id
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if conf := this.module.configure.GetEquipmentConfigureById(id); conf != nil {
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@ -115,7 +115,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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if v.A == "equp" {
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for _, star := range req.Star {
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cfg := this.configure.GetEquipmentConfigureById(v.T)
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if cfg != nil && star == cfg.InitLv { // 自动出售 转换成其他道具
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if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
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if len(cfg.Sale) != 0 {
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bFound = true
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del = append(del, cfg.Id)
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Reference in New Issue
Block a user