上传主城同屏

This commit is contained in:
liwei1dao 2023-10-24 14:04:08 +08:00
parent c5db0bf402
commit ecc9144e42
7 changed files with 257 additions and 3 deletions

View File

@ -136,5 +136,17 @@
"open": true,
"routrules": "~/worker",
"describe": "工会boos战"
},
{
"msgid": "maincity",
"open": true,
"routrules": "~/worker",
"describe": "主城同屏"
},
{
"msgid": "dcolor",
"open": true,
"routrules": "~/worker",
"describe": "猜颜色"
}
]

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@ -117,6 +117,7 @@ const (
ModuleDcolor core.M_Modules = "dcolor" //猜颜色
ModuleMaincity core.M_Modules = "maincity" //主城同屏
ModuleMatchPool core.M_Modules = "matchpool" //匹配
ModuleTreasureMap core.M_Modules = "treasuremap" //藏宝图
)
// 数据表名定义处

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@ -13,13 +13,19 @@ func (this *apiComp) OnlinePlayerCheck(session comm.IUserSession, req *pb.MainCi
// 查看某一封邮件
func (this *apiComp) OnlinePlayer(session comm.IUserSession, req *pb.MainCityOnlinePlayerReq) (errdata *pb.ErrorData) {
var (
friends []*pb.BaseUserInfo
uids []string
friends []*pb.BaseUserInfo
uids []string
onlineUsers []*pb.CacheUser
)
friends = this.module.model.getplayerPos(session.GetUserId())
for _, v := range friends {
uids = append(uids, v.Uid)
}
onlineUsers = this.module.ModuleUser.GetUserSessions(uids)
uids = make([]string, 0)
for _, v := range onlineUsers {
uids = append(uids, v.Uid)
}
session.SendMsg(string(this.module.GetType()), "onlineplayer", &pb.MainCityOnlinePlayerResp{Uids: uids})
return
}

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@ -0,0 +1,17 @@
package treasuremap
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type apiComp struct {
modules.MCompGate
module *TreasureMap
}
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
_ = this.MCompGate.Init(service, module, comp, options)
this.module = module.(*TreasureMap)
return
}

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@ -0,0 +1,132 @@
package treasuremap
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_gcolorgetfraction = "game_gcolorgetfraction.json"
game_gcolorreward = "game_gcolorreward.json"
game_gcolorttmedecay = "game_gcolorttmedecay.json"
)
type configureComp struct {
modules.MCompConfigure
module *TreasureMap
lock sync.RWMutex
repeatMap map[int32][]*cfg.GameGColorGetfractionData
norepeatMap map[int32][]*cfg.GameGColorGetfractionData
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*TreasureMap)
this.repeatMap = make(map[int32][]*cfg.GameGColorGetfractionData)
err = this.LoadMultiConfigure(map[string]interface{}{
game_gcolorreward: cfg.NewGameGColorReward,
game_gcolorttmedecay: cfg.NewGameGColortTmedecay,
})
configure.RegisterConfigure(game_gcolorgetfraction, cfg.NewGameGColorGetfraction, this.updateconfigure)
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
var (
v interface{}
conf *cfg.GameGColorGetfraction
ok bool
err error
)
if v, err = this.GetConfigure(game_gcolorgetfraction); err != nil {
return
}
if conf, ok = v.(*cfg.GameGColorGetfraction); !ok {
this.module.Error("日常任务配置异常!")
return
}
repeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
norepeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
for _, v := range conf.GetDataList() {
if v.Repeat == 1 {
if _, ok = repeatMap[v.Difficulty]; !ok {
repeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
}
repeatMap[v.Difficulty] = append(repeatMap[v.Difficulty], v)
} else {
if _, ok = norepeatMap[v.Difficulty]; !ok {
norepeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
}
norepeatMap[v.Difficulty] = append(norepeatMap[v.Difficulty], v)
}
}
this.lock.Lock()
this.repeatMap = repeatMap
this.norepeatMap = norepeatMap
this.lock.Unlock()
}
func (this *configureComp) getGameGColorGetfractionData(dif int32, repeat bool, index int) (conf *cfg.GameGColorGetfractionData, err error) {
var (
confs map[int32][]*cfg.GameGColorGetfractionData
ok bool
)
if repeat {
confs = this.repeatMap
} else {
confs = this.norepeatMap
}
if _, ok = confs[dif]; ok {
if len(confs[dif]) > index {
conf = confs[dif][index]
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorgetfraction, fmt.Sprintf("dif:%d repeat:%v index:%d", dif, repeat, index))
return
}
// 获取伤害对应的评分组
func (this *configureComp) getGameGColortTmedecayData(time int32) (conf *cfg.GameGColortTmedecayData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_gcolorttmedecay); err != nil {
return
} else {
for _, v := range v.(*cfg.GameGColortTmedecay).GetDataList() {
if (time >= v.Min || v.Min == -1) && (time <= v.Max || v.Max == -1) {
conf = v
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorttmedecay, time)
this.module.Errorf("err:%v", err)
}
return
}
// 获取奖励列表
func (this *configureComp) getGameGColorRewardData(id int32) (conf *cfg.GameGColorRewardData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_gcolorreward); err != nil {
return
}
if conf, ok = v.(*cfg.GameGColorReward).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorreward, id)
this.module.Errorln(err)
return
}
return
}

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@ -0,0 +1,45 @@
package treasuremap
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelComp struct {
modules.MCompModel
module *TreasureMap
}
func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TablekfPushGiftbag
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取用户全部的埋点数据
func (this *modelComp) getModel(uid string) (info *pb.DBDColor, err error) {
info = &pb.DBDColor{}
if err = this.Get(uid, info); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
if err == mgo.MongodbNil {
info = &pb.DBDColor{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Integral: 0,
}
err = this.Add(uid, info)
}
return
}

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@ -0,0 +1,41 @@
package treasuremap
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
func NewModule() core.IModule {
m := new(TreasureMap)
return m
}
/*
模块名称:猜颜色
*/
type TreasureMap struct {
modules.ModuleBase
service comm.IService
api *apiComp
configure *configureComp
model *modelComp
}
// 模块名
func (this *TreasureMap) GetType() core.M_Modules {
return comm.ModuleTreasureMap
}
// 模块初始化接口 注册用户创建角色事件
func (this *TreasureMap) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(comm.IService)
return
}
func (this *TreasureMap) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.model = this.RegisterComp(new(modelComp)).(*modelComp)
}