上传主城同屏
This commit is contained in:
parent
c5db0bf402
commit
ecc9144e42
@ -136,5 +136,17 @@
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"open": true,
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"routrules": "~/worker",
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"describe": "工会boos战"
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},
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{
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"msgid": "maincity",
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"open": true,
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"routrules": "~/worker",
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"describe": "主城同屏"
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},
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{
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"msgid": "dcolor",
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"open": true,
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"routrules": "~/worker",
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"describe": "猜颜色"
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}
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]
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@ -117,6 +117,7 @@ const (
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ModuleDcolor core.M_Modules = "dcolor" //猜颜色
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ModuleMaincity core.M_Modules = "maincity" //主城同屏
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ModuleMatchPool core.M_Modules = "matchpool" //匹配
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ModuleTreasureMap core.M_Modules = "treasuremap" //藏宝图
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)
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// 数据表名定义处
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@ -13,13 +13,19 @@ func (this *apiComp) OnlinePlayerCheck(session comm.IUserSession, req *pb.MainCi
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// 查看某一封邮件
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func (this *apiComp) OnlinePlayer(session comm.IUserSession, req *pb.MainCityOnlinePlayerReq) (errdata *pb.ErrorData) {
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var (
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friends []*pb.BaseUserInfo
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uids []string
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friends []*pb.BaseUserInfo
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uids []string
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onlineUsers []*pb.CacheUser
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)
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friends = this.module.model.getplayerPos(session.GetUserId())
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for _, v := range friends {
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uids = append(uids, v.Uid)
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}
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onlineUsers = this.module.ModuleUser.GetUserSessions(uids)
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uids = make([]string, 0)
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for _, v := range onlineUsers {
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uids = append(uids, v.Uid)
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}
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session.SendMsg(string(this.module.GetType()), "onlineplayer", &pb.MainCityOnlinePlayerResp{Uids: uids})
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return
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}
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17
modules/treasuremap/api.go
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17
modules/treasuremap/api.go
Normal file
@ -0,0 +1,17 @@
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package treasuremap
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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type apiComp struct {
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modules.MCompGate
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module *TreasureMap
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}
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func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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_ = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*TreasureMap)
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return
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}
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132
modules/treasuremap/configure.go
Normal file
132
modules/treasuremap/configure.go
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@ -0,0 +1,132 @@
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package treasuremap
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_gcolorgetfraction = "game_gcolorgetfraction.json"
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game_gcolorreward = "game_gcolorreward.json"
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game_gcolorttmedecay = "game_gcolorttmedecay.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *TreasureMap
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lock sync.RWMutex
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repeatMap map[int32][]*cfg.GameGColorGetfractionData
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norepeatMap map[int32][]*cfg.GameGColorGetfractionData
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*TreasureMap)
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this.repeatMap = make(map[int32][]*cfg.GameGColorGetfractionData)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_gcolorreward: cfg.NewGameGColorReward,
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game_gcolorttmedecay: cfg.NewGameGColortTmedecay,
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})
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configure.RegisterConfigure(game_gcolorgetfraction, cfg.NewGameGColorGetfraction, this.updateconfigure)
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return
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}
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// 更新任务配置表
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func (this *configureComp) updateconfigure() {
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var (
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v interface{}
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conf *cfg.GameGColorGetfraction
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_gcolorgetfraction); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameGColorGetfraction); !ok {
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this.module.Error("日常任务配置异常!")
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return
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}
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repeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
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norepeatMap := map[int32][]*cfg.GameGColorGetfractionData{}
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for _, v := range conf.GetDataList() {
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if v.Repeat == 1 {
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if _, ok = repeatMap[v.Difficulty]; !ok {
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repeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
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}
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repeatMap[v.Difficulty] = append(repeatMap[v.Difficulty], v)
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} else {
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if _, ok = norepeatMap[v.Difficulty]; !ok {
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norepeatMap[v.Difficulty] = make([]*cfg.GameGColorGetfractionData, 0)
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}
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norepeatMap[v.Difficulty] = append(norepeatMap[v.Difficulty], v)
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}
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}
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this.lock.Lock()
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this.repeatMap = repeatMap
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this.norepeatMap = norepeatMap
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this.lock.Unlock()
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}
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func (this *configureComp) getGameGColorGetfractionData(dif int32, repeat bool, index int) (conf *cfg.GameGColorGetfractionData, err error) {
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var (
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confs map[int32][]*cfg.GameGColorGetfractionData
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ok bool
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)
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if repeat {
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confs = this.repeatMap
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} else {
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confs = this.norepeatMap
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}
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if _, ok = confs[dif]; ok {
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if len(confs[dif]) > index {
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conf = confs[dif][index]
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorgetfraction, fmt.Sprintf("dif:%d repeat:%v index:%d", dif, repeat, index))
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return
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}
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// 获取伤害对应的评分组
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func (this *configureComp) getGameGColortTmedecayData(time int32) (conf *cfg.GameGColortTmedecayData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_gcolorttmedecay); err != nil {
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return
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} else {
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for _, v := range v.(*cfg.GameGColortTmedecay).GetDataList() {
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if (time >= v.Min || v.Min == -1) && (time <= v.Max || v.Max == -1) {
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conf = v
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return
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}
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}
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorttmedecay, time)
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// 获取奖励列表
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func (this *configureComp) getGameGColorRewardData(id int32) (conf *cfg.GameGColorRewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_gcolorreward); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameGColorReward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorreward, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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45
modules/treasuremap/model.go
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45
modules/treasuremap/model.go
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@ -0,0 +1,45 @@
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package treasuremap
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelComp struct {
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modules.MCompModel
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module *TreasureMap
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}
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func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TablekfPushGiftbag
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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// 获取用户全部的埋点数据
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func (this *modelComp) getModel(uid string) (info *pb.DBDColor, err error) {
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info = &pb.DBDColor{}
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if err = this.Get(uid, info); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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info = &pb.DBDColor{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Integral: 0,
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}
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err = this.Add(uid, info)
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}
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return
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}
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41
modules/treasuremap/module.go
Normal file
41
modules/treasuremap/module.go
Normal file
@ -0,0 +1,41 @@
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package treasuremap
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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func NewModule() core.IModule {
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m := new(TreasureMap)
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return m
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}
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/*
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模块名称:猜颜色
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*/
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type TreasureMap struct {
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modules.ModuleBase
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service comm.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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}
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// 模块名
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func (this *TreasureMap) GetType() core.M_Modules {
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return comm.ModuleTreasureMap
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *TreasureMap) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(comm.IService)
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return
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}
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func (this *TreasureMap) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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}
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