给英雄赠送礼物
This commit is contained in:
parent
066344dc0c
commit
eca5c2e750
@ -20,6 +20,7 @@ const (
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game_facemod = "game_facemod.json" //形象配置表
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game_drop = "game_drop.json" //掉落
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game_comatn = "game_comatn.json" //atn配置表
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new_hero = "game_hero.json"
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)
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///配置管理基础组件
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@ -35,11 +36,13 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
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err = this.LoadConfigure(game_global, cfg.NewGameGlobal)
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err = this.LoadConfigure(game_initial, cfg.NewGameInitial)
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err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
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err = this.LoadConfigure(new_hero, cfg.NewGameHero)
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err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
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err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
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err = this.LoadConfigure(game_comatn, cfg.NewGameComAtn)
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this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
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configure.RegisterConfigure(game_drop, cfg.NewGameDrop, this.LoadDropData)
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return
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}
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func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err error) {
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@ -247,3 +250,15 @@ func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err
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}
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return
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}
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// 获取英雄原始星级
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func (this *MCompConfigure) GetHeroConfigStar(heroCfgId string) int32 {
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if v, err := this.GetConfigure(new_hero); err == nil {
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if configure, ok := v.(*cfg.GameHero); ok {
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if v, ok := configure.GetDataMap()[heroCfgId]; ok {
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return v.Star
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}
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}
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}
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return 0
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}
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@ -107,7 +107,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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//任务相关
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype34, 1, _hero.JuexingLv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype35, _hero.JuexingLv, utils.ToInt32(_hero.HeroID))
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cfg := this.module.configure.GetHero(_hero.HeroID)
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cfg := this.module.configure.GetHeroConfig(_hero.HeroID)
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if cfg != nil {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, _hero.JuexingLv)
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//xx英雄满级、共鸣、觉醒至最高状态
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@ -40,7 +40,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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return
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}
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//获取原始星级
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conf := this.module.configure.GetHero(_hero.HeroID)
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conf := this.module.configure.GetHeroConfig(_hero.HeroID)
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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@ -151,7 +151,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
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// 任务相关
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype39, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype40, 1, 1)
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cfg := this.module.configure.GetHero(_hero.HeroID)
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cfg := this.module.configure.GetHeroConfig(_hero.HeroID)
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if cfg != nil {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, _hero.JuexingLv)
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//xx英雄满级、共鸣、觉醒至最高状态
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@ -40,7 +40,7 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroReson
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// 共鸣次数判断
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//获取原始星级
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conf := this.module.configure.GetHero(_hero.HeroID)
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conf := this.module.configure.GetHeroConfig(_hero.HeroID)
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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@ -63,7 +63,7 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
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this.module.Errorf("update hero skill failed:%v", err1)
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return
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}
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conf := this.module.configure.GetHero(_hero.HeroID)
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conf := this.module.configure.GetHeroConfig(_hero.HeroID)
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// 计算属性
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this.module.modelHero.setEnergyProperty(_hero, conf.Star)
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session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
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@ -42,7 +42,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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return
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}
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// 查询配置表 找出原始品质
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heroCfg := this.module.configure.GetHero(_hero.HeroID)
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heroCfg := this.module.configure.GetHeroConfig(_hero.HeroID)
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if heroCfg == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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@ -65,7 +65,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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code = pb.ErrorCode_HeroNoEnough
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return
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}
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tmp := this.module.configure.GetHero(costHero.HeroID) // 星级校验
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tmp := this.module.configure.GetHeroConfig(costHero.HeroID) // 星级校验
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if tmp.Color != heroCfg.Color {
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code = pb.ErrorCode_HeroColorErr
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return
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@ -178,7 +178,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype54, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype57, 1)
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}
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cfg := this.module.configure.GetHero(_hero.HeroID)
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cfg := this.module.configure.GetHeroConfig(_hero.HeroID)
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if cfg != nil {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype55, cfg.Color, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype56, 1, 1, cfg.Job)
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@ -89,7 +89,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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for _, value := range starConf.Needrace { // 阵营校验
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// 获取配置表英雄阵营
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cfg := this.module.configure.GetHero(tagHero.HeroID)
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cfg := this.module.configure.GetHeroConfig(tagHero.HeroID)
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if cfg != nil {
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if cfg.Race == value {
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costRaceHeroCount += v
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@ -35,12 +35,14 @@ type configureComp struct {
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awakenMap map[int64]*cfg.GameHeroAwakenData
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resonanceMap map[int64]*cfg.GameHeroResonanceData
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starMap map[int64]*cfg.GameHeroStarupData
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module *Hero
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Hero)
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err = this.LoadMultiConfigure(map[string]interface{}{
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new_hero: cfg.NewGameHero,
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hero_stargrow: cfg.NewGameHeroStargrow,
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@ -85,7 +87,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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}
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})
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// 升星
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//: cfg.,
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this.starMap = make(map[int64]*cfg.GameHeroStarupData, 0)
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configure.RegisterConfigure(hero_starup, cfg.NewGameHeroStarup, func() {
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if v, err := this.GetConfigure(hero_starup); err == nil {
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@ -100,6 +101,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
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}
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})
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return
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}
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@ -148,23 +150,6 @@ func (this *configureComp) GetPollByType(poosType string) map[int32][]*cfg.GameD
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return this.drawCardCfg[poosType]
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}
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//获取英雄配置数据
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func (this *configureComp) getHeroConfigure() (configure *cfg.GameHero, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(new_hero); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.GameHero); !ok {
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err = fmt.Errorf("%T no is *cfg.GameHero", v)
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}
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}
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return
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}
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// 获取英雄强化增加属性配置数据
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func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.GameHeroStargrow, err error) {
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var (
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@ -281,14 +266,16 @@ func (this *configureComp) GetHeroStargrow() (configure *cfg.GameHeroStargrow, e
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}
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//获取英雄配置
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func (this *configureComp) GetHero(heroCfgId string) *cfg.GameHeroData {
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cfg, err := this.getHeroConfigure()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[heroCfgId]; ok {
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func (this *configureComp) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
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if v, err := this.GetConfigure(new_hero); err == nil {
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if configure, ok := v.(*cfg.GameHero); ok {
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if v, ok := configure.GetDataMap()[heroCfgId]; ok {
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return v
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}
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}
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}
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this.module.Errorf("config no is *cfg.GameHero")
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return nil
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}
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@ -38,7 +38,7 @@ func (this *ModelHero) Init(service core.IService, module core.IModule, comp cor
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//初始化英雄
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func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
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heroCfg := this.moduleHero.configure.GetHero(heroCfgId)
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heroCfg := this.moduleHero.configure.GetHeroConfig(heroCfgId)
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if heroCfg == nil {
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this.moduleHero.Errorf("%v hero not found from config %v", heroCfgId)
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return nil
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@ -69,7 +69,7 @@ func (this *ModelHero) InitHero(uid string, heroCfgId string) *pb.DBHero {
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//初始化英雄技能
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func (this *ModelHero) initHeroSkill(hero *pb.DBHero) []*pb.SkillData {
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heroCfg := this.moduleHero.configure.GetHero(hero.HeroID)
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heroCfg := this.moduleHero.configure.GetHeroConfig(hero.HeroID)
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if heroCfg != nil {
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if heroCfg.Skill != 0 {
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hero.CaptainSkill = heroCfg.Skill
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@ -423,7 +423,7 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
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}
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//英雄基础配置 newhero
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heroCfg := this.moduleHero.configure.GetHero(hero.HeroID)
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heroCfg := this.moduleHero.configure.GetHeroConfig(hero.HeroID)
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if heroCfg == nil {
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return
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}
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@ -579,7 +579,7 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, hero *pb.DBHero, ex
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this.moduleHero.ModuleRtask.SendToRtask(session, comm.Rtype23, 1, hero.Star, hero.Lv)
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this.moduleHero.ModuleRtask.SendToRtask(session, comm.Rtype24, 1)
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this.moduleHero.ModuleRtask.SendToRtask(session, comm.Rtype29, 1, hero.Lv, utils.ToInt32(hero.HeroID))
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cfg := this.moduleHero.configure.GetHero(hero.HeroID)
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cfg := this.moduleHero.configure.GetHeroConfig(hero.HeroID)
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if cfg != nil {
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this.moduleHero.ModuleRtask.SendToRtask(session, comm.Rtype32, 1, cfg.Color, hero.Lv)
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this.moduleHero.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, hero.JuexingLv)
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@ -668,7 +668,7 @@ func (this *ModelHero) GetRandHeroIdBypool(sz []int32) int32 {
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}
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func (this *ModelHero) InitTempHero(heroCfgId string, star, lv int32) *pb.DBHero {
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heroCfg := this.moduleHero.configure.GetHero(heroCfgId)
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heroCfg := this.moduleHero.configure.GetHeroConfig(heroCfgId)
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if heroCfg == nil {
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this.moduleHero.Errorf("%v hero not found from config %v", heroCfgId)
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return nil
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@ -96,7 +96,7 @@ func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string,
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// 统计任务
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this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId))
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// 查品质
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cfg := this.configure.GetHero(heroCfgId)
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cfg := this.configure.GetHeroConfig(heroCfgId)
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if cfg != nil {
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this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
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@ -255,7 +255,7 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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}
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changeHero = append(changeHero, hero)
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// 查品质
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cfg := this.configure.GetHero(heroCfgId)
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cfg := this.configure.GetHeroConfig(heroCfgId)
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if cfg != nil {
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this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
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@ -19,6 +19,9 @@ func (this *apiComp) UseGiftCheck(session comm.IUserSession, req *pb.LibraryUseG
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func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode, data proto.Message) {
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var (
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res []*cfg.Gameatn
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totalExp int32
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curStar int32 // 配置表星级
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maxLv int32 // 羁绊最大等级
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)
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code = this.UseGiftCheck(session, req)
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if code != pb.ErrorCode_Success {
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@ -30,17 +33,58 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
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code = pb.ErrorCode_HeroNoExist // 没找到对应的英雄信息
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return
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}
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// 查询该英雄原始的星级
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curStar = this.configure.GetHeroConfigStar(_heroObj.Heroid)
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if curStar == 0 {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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favorConf := this.configure.GetLibraryFavor(curStar)
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maxLv = int32(len(favorConf)) // 获取当前星级羁绊最大等级
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// 达到最大等级不让继续升级
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if _heroObj.Favorlv >= maxLv {
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code = pb.ErrorCode_LibraryMaxLv
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return
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}
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for k, v := range req.Items { // 校验数量
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res = append(res, &cfg.Gameatn{
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A: "item",
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T: k,
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N: v,
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})
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expConf := this.configure.GetFavorNum(k)
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if expConf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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totalExp += expConf.FavorNum
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}
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if code = this.module.CheckRes(session, res); code != pb.ErrorCode_Success { // 道具不够直接返回
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return
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}
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_heroObj.Favorexp += totalExp
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// 折算出等级
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for {
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if _heroObj.Favorlv >= maxLv { // 达到最大等级不让继续升级
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code = pb.ErrorCode_LibraryMaxLv
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break
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}
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if favorConf[_heroObj.Favorlv] <= _heroObj.Favorexp {
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_heroObj.Favorexp -= favorConf[_heroObj.Favorlv]
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_heroObj.Favorlv += 1
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} else {
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break
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}
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}
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if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { //真正消耗
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return
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}
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// 修改信息
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mapData := make(map[string]interface{})
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mapData["favorexp"] = _heroObj.Favorexp
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mapData["favorlv"] = _heroObj.Favorlv
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this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroObj.Id, mapData)
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session.SendMsg(string(this.module.GetType()), LibraryUseGiftResp, rsp)
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return
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@ -36,15 +36,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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})
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this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0)
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configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter)
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_data := this.GetFavorNum("10016")
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fmt.Printf("%v", _data)
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_data1 := this.GetLibraryFavor(3)
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fmt.Printf("%v", _data1)
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// _data2 := this.GetLibraryHistory("350011")
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// fmt.Printf("%v", _data2)
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return
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}
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@ -92,13 +85,16 @@ func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHero
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return
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}
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// 获取当前星级的好感度
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func (this *configureComp) GetLibraryFavor(star int32) (data []int32) {
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if v, err := this.GetConfigure(game_libraryfavor); err == nil {
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if configure, ok := v.(*cfg.GameLibraryFavor); ok {
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for _, v := range configure.GetDataList() {
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if v.Star == star {
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data = append(data, v.Expneed)
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}
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}
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}
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} else {
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log.Errorf("GetLibraryFavor conf err:%v", err)
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}
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@ -188,6 +188,8 @@ const (
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ErrorCode_HuntingBoosType ErrorCode = 2702 // BOSS 类型不对
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ErrorCode_HuntingBuyMaxCount ErrorCode = 2703 // 购买达到最大次数
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ErrorCode_HuntingMaxChallengeCount ErrorCode = 2704 // 挑战达到最大次数
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// library
|
||||
ErrorCode_LibraryMaxLv ErrorCode = 2801 // 达到最大等级
|
||||
)
|
||||
|
||||
// Enum value maps for ErrorCode.
|
||||
@ -342,6 +344,7 @@ var (
|
||||
2702: "HuntingBoosType",
|
||||
2703: "HuntingBuyMaxCount",
|
||||
2704: "HuntingMaxChallengeCount",
|
||||
2801: "LibraryMaxLv",
|
||||
}
|
||||
ErrorCode_value = map[string]int32{
|
||||
"Success": 0,
|
||||
@ -493,6 +496,7 @@ var (
|
||||
"HuntingBoosType": 2702,
|
||||
"HuntingBuyMaxCount": 2703,
|
||||
"HuntingMaxChallengeCount": 2704,
|
||||
"LibraryMaxLv": 2801,
|
||||
}
|
||||
)
|
||||
|
||||
@ -527,7 +531,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_errorcode_proto_rawDesc = []byte{
|
||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x2a, 0xee, 0x19, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x6f, 0x2a, 0x81, 0x1a, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x11, 0x0a, 0x0d,
|
||||
0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x10, 0x0a, 0x12,
|
||||
0x1b, 0x0a, 0x17, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65,
|
||||
@ -734,8 +738,9 @@ var file_errorcode_proto_rawDesc = []byte{
|
||||
0x6e, 0x74, 0x69, 0x6e, 0x67, 0x42, 0x75, 0x79, 0x4d, 0x61, 0x78, 0x43, 0x6f, 0x75, 0x6e, 0x74,
|
||||
0x10, 0x8f, 0x15, 0x12, 0x1d, 0x0a, 0x18, 0x48, 0x75, 0x6e, 0x74, 0x69, 0x6e, 0x67, 0x4d, 0x61,
|
||||
0x78, 0x43, 0x68, 0x61, 0x6c, 0x6c, 0x65, 0x6e, 0x67, 0x65, 0x43, 0x6f, 0x75, 0x6e, 0x74, 0x10,
|
||||
0x90, 0x15, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x33,
|
||||
0x90, 0x15, 0x12, 0x11, 0x0a, 0x0c, 0x4c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x4d, 0x61, 0x78,
|
||||
0x4c, 0x76, 0x10, 0xf1, 0x15, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user