上传战斗系统修复

This commit is contained in:
liwei1dao 2022-10-13 09:43:57 +08:00
parent e72ec3d5c9
commit eba546d0a2
6 changed files with 24 additions and 13 deletions

View File

@ -50,7 +50,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_moonfantasy,
Ptype: pb.PlayType_hunting,
Title: "",
Leadpos: req.Leadpos,
Teamids: req.Teamids,

View File

@ -50,7 +50,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MainlineChalle
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_moonfantasy,
Ptype: pb.PlayType_mainline,
Title: "",
Leadpos: req.Leadpos,
Teamids: req.Teamids,

View File

@ -57,7 +57,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.PagodaChalleng
}
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_moonfantasy,
Ptype: pb.PlayType_pagoda,
Title: "",
Leadpos: req.Leadpos,
Teamids: req.Teamids,

View File

@ -39,7 +39,7 @@ func (this *apiComp) BattleStart(session comm.IUserSession, req *pb.RtaskBattleS
resp *pb.RtaskBattleStartResp
)
code, record = b.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_mainline,
Ptype: pb.PlayType_rtask,
Leadpos: req.Leadpos,
Teamids: req.Teamids,
Mformat: battleConf.FormatList,

View File

@ -50,7 +50,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_moonfantasy,
Ptype: pb.PlayType_viking,
Title: "",
Leadpos: req.Leadpos,
Teamids: req.Teamids,

View File

@ -79,6 +79,9 @@ const (
PlayType_moonfantasy PlayType = 0 //月之秘境
PlayType_mainline PlayType = 1 //主线玩法
PlayType_pagoda PlayType = 2 //爬塔
PlayType_viking PlayType = 3 //远征
PlayType_rtask PlayType = 4 //随机任务
PlayType_hunting PlayType = 5 //狩猎
)
// Enum value maps for PlayType.
@ -87,11 +90,17 @@ var (
0: "moonfantasy",
1: "mainline",
2: "pagoda",
3: "viking",
4: "rtask",
5: "hunting",
}
PlayType_value = map[string]int32{
"moonfantasy": 0,
"mainline": 1,
"pagoda": 2,
"viking": 3,
"rtask": 4,
"hunting": 5,
}
)
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var (