优化体力自然恢复
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@ -125,8 +125,6 @@ type (
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CheckTujianHero(session IUserSession, heros []string) []bool
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CheckTujianHero(session IUserSession, heros []string) []bool
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// bingo设置玩家等级
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// bingo设置玩家等级
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BingoSetUserLv(session IUserSession, lv int32) error
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BingoSetUserLv(session IUserSession, lv int32) error
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// 增加体力
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AddUserVit(session IUserSession, add int32) (code pb.ErrorCode)
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BingoSetUserVipLv(session IUserSession, lv int32) error
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BingoSetUserVipLv(session IUserSession, lv int32) error
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}
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}
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//武器模块
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//武器模块
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@ -31,17 +31,6 @@ func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (cod
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)
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)
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rsp := &pb.UserLoginResp{}
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rsp := &pb.UserLoginResp{}
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defer func() {
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if user != nil && code == pb.ErrorCode_Success {
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rsp.Data = user
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rsp.TimeNow = configure.Now().Unix() // 设置服务器时间
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err = session.SendMsg(string(this.module.GetType()), UserSubTypeLogin, rsp)
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if err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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}
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}()
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//从mgo查询user
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//从mgo查询user
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user, err = this.module.modelUser.FindByAccount(req.Sid, req.Account)
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user, err = this.module.modelUser.FindByAccount(req.Sid, req.Account)
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@ -152,5 +141,13 @@ func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (cod
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this.module.ModulePrivilege.CheckDailyPrivilegeMail(session)
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this.module.ModulePrivilege.CheckDailyPrivilegeMail(session)
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rsp.Data = user
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rsp.TimeNow = configure.Now().Unix() // 设置服务器时间
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err = session.SendMsg(string(this.module.GetType()), UserSubTypeLogin, rsp)
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if err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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return
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return
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}
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}
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@ -367,6 +367,14 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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return
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return
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}
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}
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}
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}
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ggd := this.configure.GetGlobalConf()
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if ggd == nil {
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return
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}
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if change.Ps+add > ggd.PsUl {
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code = pb.ErrorCode_UserVitLimit
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return
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}
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change.Ps += add
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change.Ps += add
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default:
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default:
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err = errors.New(fmt.Sprintf("%s no supported", attr))
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err = errors.New(fmt.Sprintf("%s no supported", attr))
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@ -723,56 +731,27 @@ func (this *User) recoverUserVit(uid string) {
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add = 0
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add = 0
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}
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}
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if isession, ok := this.ModuleBase.GetUserSession(u.Uid); ok {
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update := map[string]interface{}{
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if code := this.AddAttributeValue(isession, comm.ResPs, add, false); code == pb.ErrorCode_Success {
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"lastRecoverVitSec": cur,
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update := map[string]interface{}{
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}
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"lastRecoverVitSec": cur,
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if add > 0 {
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}
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u.Ps += add
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if err := this.modelUser.Change(u.Uid, update); err == nil {
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update["ps"] = u.Ps
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if changed > 0 {
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}
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if err := this.SendMsgToUser(string(this.GetType()), "vitchanged",
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if err := this.modelUser.Change(u.Uid, update); err == nil {
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&pb.UserVitChangedPush{Ps: changed}, u.Uid); err != nil {
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if changed > 0 {
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this.Error("玩家体力变化 UserVitChangedPush推送失败",
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if err := this.SendMsgToUser(string(this.GetType()), "vitchanged",
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log.Field{Key: "uid", Value: u.Uid},
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&pb.UserVitChangedPush{Ps: changed}, u.Uid); err != nil {
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log.Field{Key: comm.ResPs, Value: changed},
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this.Error("玩家体力变化 UserVitChangedPush推送失败",
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)
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log.Field{Key: "uid", Value: u.Uid},
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}
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log.Field{Key: comm.ResPs, Value: changed},
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}
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)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// 增加玩家体力
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func (this *User) AddUserVit(session comm.IUserSession, add int32) (code pb.ErrorCode) {
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u := this.GetUser(session.GetUserId())
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if u == nil {
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return
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}
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ggd := this.configure.GetGlobalConf()
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if ggd == nil {
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return
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}
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changed := u.Ps + add
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if changed <= ggd.PsUl {
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if code = this.AddAttributeValue(session, comm.ResPs, add, false); code == pb.ErrorCode_Success {
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if err := session.SendMsg(string(this.GetType()), "vitchanged",
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&pb.UserVitChangedPush{Ps: changed}); err != nil {
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this.Error("玩家体力变化 UserVitChangedPush推送失败",
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log.Field{Key: "uid", Value: u.Uid},
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log.Field{Key: comm.ResPs, Value: changed},
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)
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code = pb.ErrorCode_SystemError
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}
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}
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} else {
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code = pb.ErrorCode_UserVitLimit
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}
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return
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}
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func (this *User) BingoSetUserVipLv(session comm.IUserSession, lv int32) error {
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func (this *User) BingoSetUserVipLv(session comm.IUserSession, lv int32) error {
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if lv <= 0 {
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if lv <= 0 {
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return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
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return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
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